Conferences related to Mice

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2013 IEEE International Conference on Development and Learning and Epigenetic Robotics (ICDL)

We will discuss how intelligent biological and artificial systems develop sensorimotor, cognitive, and social abilities, over extended periods of time, through dynamic interactions with their physical and social environments. This field lies at the intersection of a number of scientific and engineering disciplines including Neuroscience, Developmental Psychology, Developmental Linguistics, Cognitive Science, Computational Neuroscience, Artificial Intelligence, Machine Learning, and Robotics.

  • 2012 IEEE International Conference on Development and Learning and Epigenetic Robotics (ICDL)

    The ICDL and the Epigenetic Robotics conferences are the premier venues for interdisciplinary research that blends the boundaries between robotics, artificial intelligence, machine learning, developmental psychology, neuroscience, and philosophy. The scope of development and learning covered by this conference includes perceptual, cognitive, motor, behavioral, emotional and other related capabilities that are exhibited by humans, higher animals, artificial systems and robots.

  • 2011 IEEE International Conference on Development and Learning (ICDL)

    This conference covers how intelligent biological and artificial systems develop sensorimotor, cognitive and social abilities, over extended periods of time, through dynamic interactions of their brain and body with their physical and social environments.

  • 2010 IEEE 9th International Conference on Development and Learning (ICDL 2010)

    ICDL is for interdisciplinary research blending between robotics, artificial intelligence, machine learning, developmental psychology, neuroscience, and philosophy. The scope of development and learning covered by this conference includes perceptual, cognitive, motor, behavioral, emotional and other capabilities that are exhibited by humans, higher animals, artificial systems and robots.

  • 2009 IEEE 8th International Conference on Development and Learning (ICDL 2009)

    A multidisciplinary conference pertaining to all subjects related to the development and learning process of natural and artificial systems, including perceptual, cognitive, behavioral, emotional and all other mental capabilities that are exhibited by humans, higher animals, robots.


2012 5th International Conference on Biomedical Engineering and Informatics (BMEI)

BMEI is a premier international forum for scientists and researchers to present the state of the art of biomedical engineering and informatics. Specific topics include Biomedical imaging and visualization; Biomedical signal processing and analysis; etc.

  • 2011 4th International Conference on Biomedical Engineering and Informatics (BMEI)

    CISP 11-BMEI 11 is a premier international forum for scientists and researchers to present the state of the art of biomedical engineering and informatics. Specific topics include Biomedical imaging and visualization; Biomedical signal processing and analysis; Biomedical instrumentation, devices, sensors, artificial organs, and nano technologies; Rehabilitation engineering; bioinformatics and medical informatics, etc.

  • 2010 3rd International Conference on Biomedical Engineering and Informatics (BMEI)

    BMEI 10 is a premier international forum for scientists and researchers to present the state of the art of biomedical engineering and biomedical informatics. It is co-located with the 3rd International Congress on Image and Signal Processing (CISP 2010) to promote interactions biomedical research and signal processing.

  • 2009 2nd International Conference on Biomedical Engineering and Informatics (BMEI)

    biomedical engineering, biomedical informatics, multimedia, and signal processing


2012 6th Asia-Pacific Conference on Environmental Electromagnetics (CEEM 2012)

This Symposium CEEM 2012/Shanghai will extend international academic exchange, enhance further cooperation & promote the development of Environmental Electromagnetics & EMC Technology.

  • 2009 5th Asia-Pacific Conference on Environmental Electromagnetics (CEEM 2009)

    Electromagnetic Environment, Electromagnetic Interference Reduction Method, EMC Prediction, Computational Electromagnetics, EMC Measurement, EMC Standard and Regulation, EMC Education, Shielding, Filtering and Grouding, Aborbing Meterial, EMC Chamber

  • 2006 4th Asia-Pacific Conference on Environmental Electromagnetics (CEEM 2006)


2011 4th IEEE International Conference on Computer Science and Information Technology (ICCSIT 2011)

The conference is an international forum for the presentation of technological advances and research results in the fields of Computer Science and Information Technology. The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.


2011 Fifth ACM/IEEE International Conference on Distributed Smart Cameras (ICDSC)

This conference gets together people from the vision, application, embedded and networking fields to work on networks of distributed smart cameras. Those networks play a large role in surveillance, security, elderly care, robotics, smart buildings and industrial vision. This conference focuses on the distributed sensing part, where the sensors are cameras with preferably embedded computation.


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Periodicals related to Mice

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Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission


Microwave Theory and Techniques, IEEE Transactions on

Microwave theory, techniques, and applications as they relate to components, devices, circuits, and systems involving the generation, transmission, and detection of microwaves.


Ultrasonics, Ferroelectrics and Frequency Control, IEEE Transactions on

IEEE Transactions on Ultrasonics, Ferroelectrics and Frequency Control was the number-three journal in acoustics in 2002, according to the annual Journal Citation Report (2002 edition) published by the Institute for Scientific Information. This publication focuses on the theory, design, and application on generation, transmission, and detection of bulk and surface mechanical waves; fundamental studies in physical acoustics; design of sonic ...


Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...




Xplore Articles related to Mice

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Tools for richer crowd source image annotations

Joshua Little; Austin Abrams; Robert Pless 2012 IEEE Workshop on the Applications of Computer Vision (WACV), 2012

Crowd-sourcing tools such as Mechanical Turk are popular for annotation of large scale image data sets. Typically, these annotations consist of bounding boxes or coarse outlines of objects, in order to keep the interface as simple as possible and to respect browser constraints. However, as most browsers now contain functionality to quickly process images and render shapes to the browser ...


Initial results from a PET/planar small animal imaging system

S. Siegel; J. J. Vaquero; L. Aloj; J. Seidel; E. Jagoda; W. R. Gandler; W. C. Eckelman; M. V. Green 1998 IEEE Nuclear Science Symposium Conference Record. 1998 IEEE Nuclear Science Symposium and Medical Imaging Conference (Cat. No.98CH36255), 1998

A pair of stationary, opposed scintillation detectors in time coincidence is being used to create planar projection or tomographic images of small animals injected with positron-emitting radiotracers. The detectors are comprised of arrays of individual crystals of bismuth germanate coupled to position- sensitive photomultiplier tubes. In projection mode, the animal is placed within the 55 mm×45 mm useful field-of-view of ...


A remote pointing device by using modulated IR signals with a 2-D striped pattern

Kwangjae Lee; Yong Sin Kim; Yong Wang; Suki Kim; Kwang-Hyun Baek IEEE Transactions on Consumer Electronics, 2013

Handheld pointing devices are increasingly in demand in digital TV market to provide intuitive human-device interfaces (HDIs). HDIs with directional buttons, joysticks, and trackballs are not very intuitive owing to their limited motions. To overcome this problem, cameras, gyroscopes, or ultrasonic sensors have been incorporated into HDIs at the expense of higher power consumption. In this paper, a low-power intuitive ...


A ubiquitous, personalized computing environment for all: Teleporting in an X Window System Environment

T. Richardson; F. Bennett; G. Mapp; A. Hopper IEEE Personal Communications, 1994

First Page of the Article ![](/xploreAssets/images/absImages/00311827.png)


Towards traceable test-driven development

Jane Huffman Hayes; Alex Dekhtyar; David S. Janzen 2009 ICSE Workshop on Traceability in Emerging Forms of Software Engineering, 2009

Key among the grand challenges in traceability are those that lead to achieving traceability as a by-product of the natural software development life cycle. This position paper profiles test-driven development (TDD), an emerging software development practice, in which automated tests and code satisfying them are developed in rapid succession over multiple iterations. Our position is that the nature of TDD ...


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Educational Resources on Mice

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eLearning

Tools for richer crowd source image annotations

Joshua Little; Austin Abrams; Robert Pless 2012 IEEE Workshop on the Applications of Computer Vision (WACV), 2012

Crowd-sourcing tools such as Mechanical Turk are popular for annotation of large scale image data sets. Typically, these annotations consist of bounding boxes or coarse outlines of objects, in order to keep the interface as simple as possible and to respect browser constraints. However, as most browsers now contain functionality to quickly process images and render shapes to the browser ...


Initial results from a PET/planar small animal imaging system

S. Siegel; J. J. Vaquero; L. Aloj; J. Seidel; E. Jagoda; W. R. Gandler; W. C. Eckelman; M. V. Green 1998 IEEE Nuclear Science Symposium Conference Record. 1998 IEEE Nuclear Science Symposium and Medical Imaging Conference (Cat. No.98CH36255), 1998

A pair of stationary, opposed scintillation detectors in time coincidence is being used to create planar projection or tomographic images of small animals injected with positron-emitting radiotracers. The detectors are comprised of arrays of individual crystals of bismuth germanate coupled to position- sensitive photomultiplier tubes. In projection mode, the animal is placed within the 55 mm×45 mm useful field-of-view of ...


A remote pointing device by using modulated IR signals with a 2-D striped pattern

Kwangjae Lee; Yong Sin Kim; Yong Wang; Suki Kim; Kwang-Hyun Baek IEEE Transactions on Consumer Electronics, 2013

Handheld pointing devices are increasingly in demand in digital TV market to provide intuitive human-device interfaces (HDIs). HDIs with directional buttons, joysticks, and trackballs are not very intuitive owing to their limited motions. To overcome this problem, cameras, gyroscopes, or ultrasonic sensors have been incorporated into HDIs at the expense of higher power consumption. In this paper, a low-power intuitive ...


A ubiquitous, personalized computing environment for all: Teleporting in an X Window System Environment

T. Richardson; F. Bennett; G. Mapp; A. Hopper IEEE Personal Communications, 1994

First Page of the Article ![](/xploreAssets/images/absImages/00311827.png)


Towards traceable test-driven development

Jane Huffman Hayes; Alex Dekhtyar; David S. Janzen 2009 ICSE Workshop on Traceability in Emerging Forms of Software Engineering, 2009

Key among the grand challenges in traceability are those that lead to achieving traceability as a by-product of the natural software development life cycle. This position paper profiles test-driven development (TDD), an emerging software development practice, in which automated tests and code satisfying them are developed in rapid succession over multiple iterations. Our position is that the nature of TDD ...


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IEEE.tv Videos

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IEEE-USA E-Books

  • CARMS Reference

    This chapter contains sections titled: Keyboard and Mouse Commands File Options Report View Diagram Draw or Diagram Transition Table or Table Simulation Control or Simulation Names Miscellaneous Definitions

  • Reflections on Card, English, and Burr

    This chapter contains sections titled: S. K. Card, W. K. English, and B. J. Burr, 1978: "Evaluation of Mouse, Rate-Controlled Isometric Joystick, Step Keys, and Text Keys for Text Selection on a CRT", Note

  • Appendix A: Image Analysis with Crystal Image

    This appendix contains sections titled: Installation Menu Functions Keyboard and Mouse Shortcuts in the Image Window Macros

  • Human Simulation of Adaptive Behavior: Interactive studies of pursuit, evasion, courtship, fighting, and play

    To understand more about how animate motion is generated and perceived, we need quantitative analyses of motion trajectories from organisms interacting in various important adaptive tasks. Such data is difficult to obtain for most animals, but one species provides a ready source. We have developed software that allows human subjects to generate such motion data by interacting across a computer network in on-screen pursuit and evasion, fighting, courtship, and play. Each subject uses a mouse to control a "bug" that moves in a 2-D environment with another bug controlled by a second remote subject. We have visualized and analyzed the resulting motion data for each task in several ways: 3-D space-time plots of the trajectories themselves, scatterplots of one bug's positions relative to the other, and statistical measures of trajectory parameters including velocity, vorticity, and energy. All of these methods partly distinguish between the different motion categories. We have also gathered naive subjects' categorizations of these trajectories to explore further the information that makes them more or less distinguishable. Having human subjects perform these kinds of scenarios can lead to better techniques for analyzing, comparing, and designing the motion capacities of simulated agents.

  • Assisted Teleoperation Strategies for Aggressively Controlling a Robot Arm with 2D Input

    This paper studies assisted teleoperation techniques for controlling a 6DOF robot arm using click-and-drag input from a computer mouse. Experiments were conducted to investigate how task performance and user preferences are affected by low-level motion control strategies, which must deal with collision avoidance, dynamics constraints, and erroneous input. Five strategies were implemented and compared. As baseline strategies we study direct joint control and Cartesian positioning via inverse kinematics. We also implemented three obstacle avoidance strategies, including a predictive safety filter, a reactive potential field, and a real-time sample-based motion planner. Blind experimental trials assigned 22 novice subjects to five subgroups corresponding to each strategy and asked them to control the arm in simulation on a variety of reaching tasks in cluttered environments. Unsurprisingly, the obstacle avoidance strategies achieve major safety improvements, although subjects felt noticeably less in control of the robot than those using the baseline methods. The motion planning strategy shows the most promise; it completed tasks twice as fast as any other method and received high ratings for perceived safety, cooperativeness, and overall satisfaction.

  • Analyzing Gene Expression Imaging Data in Developmental Biology

    This chapter describes the application of data-intensive methods to the automatic identification and annotation of gene expression patterns in the mouse embryo. The first section of the chapter introduces ideas behind modern computational and systems biology, how the explosion of data in the postgenomic world has led to new possibilities and even greater challenges. The second section talks about the particular computational biology problem and describes annotating images of gene expression with the right anatomical terms in depth. An automated solution based on data-intensive methods is discussed the third section. The final section looks ahead to the biological significance and systems biology application of these approaches and also describes a large-scale challenge and possible series of experiments with a novel data-intensive computational architecture.

  • No title

    <p>Interactive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design.</p> <p>This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture ase commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.</p>

  • No title

    Eye tracking is a process that identifies a specific point in both space and time that is being looked at by the observer. This information can also be used in real-time to control applications using the eyes. Recent innovations in the video game industry include alternative input modalities to provide an enhanced, more immersive user experience. In particular, eye gaze control has recently been explored as an input modality in video games. This book is an introduction for those interested in using eye tracking to control or analyze video games and virtual environments. Key concepts are illustrated through three case studies in which gaze control and voice recognition have been used in combination to control virtual characters and applications. The lessons learned in the case studies are presented and issues relating to incorporating eye tracking in interactive applications are discussed. The reader will be given an introduction to human visual attention, eye movements and eye trackin technologies. Previous work in the field of studying fixation behavior in games and using eye tracking for video game interaction will also be presented. The final chapter discusses ideas for how this field can be developed further to create richer interaction for characters and crowds in virtual environments. Alternative means of interaction in video games are especially important for disabled users for whom traditional techniques, such as mouse and keyboard, may be far from ideal. This book is also relevant for those wishing to use gaze control in applications other than games. Table of Contents: Introduction / The Human Visual System / Eye Tracking / Eye Tracking in Video Games / Gaze and Voice Controlled Video Games: Case Study I and II / Gaze and Voice Controlled Drawing: Case Study III / Conclusion

  • Manipulated: &#x201C;Which Ice Cube Is the Best?&#x201D;

    This chapter contains sections titled: Research on Reviews, Of Spam, Fakes, and Sockpuppets, Putting a Face to Fakers, The Illicit Markets of Makers and Takers, CAPTCHA Cat and Mouse, "Pay to Play" and Extortion, The Racket of Reputation Management?, Exploiting the Social Graph, A "Loss of Innocence"

  • Foot in the Door, Mouse in Hand: Low-Income Women, Short-Term Job Training Programs, and IT Careers

    This chapter contains sections titled: Introduction, The Rise of Entry-Level IT Occupations: The Roles of the Skills Training Life Cycle and Soft Skills, Methods, From Training to the IT Workforce: A Sample of Program Graduates, Making It in IT: The Role of Qualifications, Making It in IT: Workplace Issues, Advancing in the IT Workforce, Failing to Move Up, Conclusion, Notes



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