Market research

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Market research is any organized effort to gather information about markets or customers. (Wikipedia.org)






Conferences related to Market research

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2013 9th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM)

All areas related to wireless communications, network technologies, and mobile computing systems.


2012 3rd International Conference on E-Business and E-Government (ICEE)

ICEE 2012 aims to provide a high-level international forum for researchers and engineers to present and discuss recent advances and new techniques in E-Business,E-Commerce and E-Government.

  • 2011 International Conference on E-Business and E-Government (ICEE)

    E-Business and E-Commerce,E-Government, Engineering Management, Service Management & Knowledge Management

  • 2010 International Conference on E-Business and E-Government (ICEE)

    E-Business and E-Commerce,E-Government, E-education,Engineering Management, Service Management & Knowledge Management


2012 Portland International Conference on Management of Engineering & Technology (PICMET)

PICMET's focus is on bringing together the experts on technology management to address the issues involved in managing current and emerging technologies.


2011 14th International Conference on Computer and Information Technology (ICCIT)

ICCIT 2011 will provide a forum for researchers and professionals from both academia and industry to exchange up-to-date knowledge and experience in different field of Computer Science/Engineering & Information and Communication Technology. The conference will focus not only on theory but also on applications.

  • 2010 13th International Conference on Computer and Information Technology (ICCIT)

    Different fields of computer science, Computer Engineering and Information Technology, such as Algorithms, Bio-informatics, Language Processing, Computer Graphics and Multimedia, Computer Networks and Data Communication, Database Systems, Digital System and Logic Design, Distributed and Parallel Processing, Knowledge and Data Engineering, Neural Networks, Pattern Recognition, Software Engineering, etc.

  • 2009 12th International Conference on Computer and Information Technology (ICCIT 2009)

    Algorithms Artificial Intelligence Bio-informatics Bangla Language Processing Computer Vision Computer Graphics and Multimedia Computer Based Education Computer Networks and Data Communication Database Systems Digital Signal and Image Processing Digital System and Logic Design Distributed and Parallel Processing E-commerce and E-governance Human Computer Interaction Information Systems Internet and Web Applications Knowledge and Data Engineering Neur


2011 IEEE 12th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

The 12th (CAID&CD'2011) conference s theme is Industrial Design Service Platform and Equipment Manufacturing and it will be dedicated to exploring the enhancement of the core competitiveness of the equipment manufacturing industry needs, the full utilization of advanced manufacturing theories, the integration of creative design and basic technology and resources, building a creative design platform for equipment manufacturing and promoting the transformation and upgrading of industrial clusters.

  • 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Theme of 2010--- "Industry Clusters Creative Design Crossover integration" .The rapid development of the computer sciences has brought an ultimate change to the methods of design. New theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, commercial design, innovative design, design management, design physiology, design symbol, culture construction, design psychology, human technology, conceptual de

  • 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    CAIDCD2009 will be dedicated to E-commerce, Creative Design and Manufacturing. also focus on new theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, innovative design, design management, design symbol, culture construction, design psychology, human technology, kansei engineering, conceptual design and design informatics.

  • 2008 IEEE 9th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Creativity and design of multi-cultural aiming at multi-discipline,multi-cultural industrial design and conceptive design research. With a multi-cultural background and combination of art and science. To share experiences and exchange to share experience and exchange latest findings and results in this area.

  • 2006 7th International Conference on Computer-aided Industrial Design & Conceptual Design (CAIDC)


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Periodicals related to Market research

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Engineering Management, IEEE Transactions on

Management of technical functions such as research, development, and engineering in industry, government, university, and other settings. Emphasis is on studies carried on within an organization to help in decision making or policy formation for RD&E.


Proceedings of the IEEE

The most highly-cited general interest journal in electrical engineering and computer science, the Proceedings is the best way to stay informed on an exemplary range of topics. This journal also holds the distinction of having the longest useful archival life of any EE or computer related journal in the world! Since 1913, the Proceedings of the IEEE has been the ...



Most published Xplore authors for Market research

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Xplore Articles related to Market research

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Changing patterns of mobile network (WLAN) Usage: Smart-Phones vs. Laptops

Udayan Kumar; Jeeyoung Kim; Ahmed Helmy 2013 9th International Wireless Communications and Mobile Computing Conference (IWCMC), 2013

The proliferation of smart-phones has been simply unprecedented. Unlike laptops, smart-phones have a much smaller form factor, are ultra mobile, include a rich set of sensors (e.g., location, motion), and are tightly coupled with the users. These factors pose a fundamental question regarding the characteristics of mobile users' on-line behavior for these devices, and how their differences (vis-a-vis laptops) impact ...


Adaptive Data Replicas Management Based on Active Data-centric Framework in Cloud Environment

Lingfeng Chen; Doan B. Hoang 2013 IEEE 10th International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

Cloud data protection is increasingly attracting researchers' attention. Cryptographic-based schemes, trust third party technologies, policy-driven frameworks, and data-policy binding mechanisms have been proposed to address data security and privacy issues from many aspects of data protection requirement. However, due to the inevitability of bugs, crashes, operator errors, hardware failure, or server misconfiguration, data availability and reliability might be still compromised. ...


Communicative Incentives in Consumer Innovation Brokering

Mikko Jarvilehto; Kari Leppala; Jouni Simila Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008), 2008

A facilitated consumer innovation model is discussed from the innovation broker's viewpoint. Consumers are involved through consequent stages of the product or service innovation process. The customer innovation process and the role of the facilitator, the innovation broker, are discussed. Explicit contracting is applied to support commitment and clarify the rights of the participants. Innovator motivation is enhanced through offering ...


Marketing for emerging businesses

R. E. Grabowski Electro/94 International. Conference Proceedings. Combined Volumes., 1994

Marketing, promotion, selling, and managing are the four parts of marketing. Budget marketing relative to engineering, with a minimum marketing/engineering investment ratio of 1. Market segmentation, food chain analysis, "bottoms-up" market sizing, and payback calculation lead you to who will buy the product. Marketing can and must be done even in new markets that do not yet exist. Quantification of ...


Comparative study on flight reference symbology for helmet-mounted display based on eye tracking technology

Xiaodong Liu; Lijing Wang; Xiaodong Li; Fei Peng IEEE 10th International Conference on Industrial Informatics, 2012

The purpose of this paper is to analyze the differences of distributed flight reference (DFR) and non-distributed flight reference (NDFR) from an ergonomics perspective, for the design of more practical and efficient helmet-mounted display(HMD). Eye tracking technology was adopted in this study to compare these two different information formats. Static pictures of two flight references were used as test material. ...


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Educational Resources on Market research

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eLearning

Changing patterns of mobile network (WLAN) Usage: Smart-Phones vs. Laptops

Udayan Kumar; Jeeyoung Kim; Ahmed Helmy 2013 9th International Wireless Communications and Mobile Computing Conference (IWCMC), 2013

The proliferation of smart-phones has been simply unprecedented. Unlike laptops, smart-phones have a much smaller form factor, are ultra mobile, include a rich set of sensors (e.g., location, motion), and are tightly coupled with the users. These factors pose a fundamental question regarding the characteristics of mobile users' on-line behavior for these devices, and how their differences (vis-a-vis laptops) impact ...


Adaptive Data Replicas Management Based on Active Data-centric Framework in Cloud Environment

Lingfeng Chen; Doan B. Hoang 2013 IEEE 10th International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

Cloud data protection is increasingly attracting researchers' attention. Cryptographic-based schemes, trust third party technologies, policy-driven frameworks, and data-policy binding mechanisms have been proposed to address data security and privacy issues from many aspects of data protection requirement. However, due to the inevitability of bugs, crashes, operator errors, hardware failure, or server misconfiguration, data availability and reliability might be still compromised. ...


Communicative Incentives in Consumer Innovation Brokering

Mikko Jarvilehto; Kari Leppala; Jouni Simila Proceedings of the 41st Annual Hawaii International Conference on System Sciences (HICSS 2008), 2008

A facilitated consumer innovation model is discussed from the innovation broker's viewpoint. Consumers are involved through consequent stages of the product or service innovation process. The customer innovation process and the role of the facilitator, the innovation broker, are discussed. Explicit contracting is applied to support commitment and clarify the rights of the participants. Innovator motivation is enhanced through offering ...


Marketing for emerging businesses

R. E. Grabowski Electro/94 International. Conference Proceedings. Combined Volumes., 1994

Marketing, promotion, selling, and managing are the four parts of marketing. Budget marketing relative to engineering, with a minimum marketing/engineering investment ratio of 1. Market segmentation, food chain analysis, "bottoms-up" market sizing, and payback calculation lead you to who will buy the product. Marketing can and must be done even in new markets that do not yet exist. Quantification of ...


Comparative study on flight reference symbology for helmet-mounted display based on eye tracking technology

Xiaodong Liu; Lijing Wang; Xiaodong Li; Fei Peng IEEE 10th International Conference on Industrial Informatics, 2012

The purpose of this paper is to analyze the differences of distributed flight reference (DFR) and non-distributed flight reference (NDFR) from an ergonomics perspective, for the design of more practical and efficient helmet-mounted display(HMD). Eye tracking technology was adopted in this study to compare these two different information formats. Static pictures of two flight references were used as test material. ...


More eLearning Resources

IEEE-USA E-Books

  • Intelligent Advisory Systems

    This chapter contains sections titled: Paraphrases, Inferences, and Answers, Summarizing News, Market Research, Danger of Being Popular, Minuses of Front- End Systems, Plusses of Advisory Systems, Building a Financial Consultant, Company X Should Forget It, For More Information

  • Viral Marketing on Facebook for a New Open Innovation Platform

    This chapter contains sections titled: Introduction, The Power of Social Media, innosabi's Vision, How Market Research Helped Design the Perfect Open Innovation Platform, Conclusion, Idea for Innovative Leaders: Engage Communication, References and Further Reading, Web Addresses

  • CellBased ASIC Design Methodology

    This chapter contains sections titled: What are the major tasks and personnel required in a chip design project? What are the major steps in ASIC chip construction? What is the ASIC design flow? What are the two major aspects of ASIC design flow? What are the characteristics of good design flow? What is the role of market research in an ASIC project? What is the optimal solution of an ASIC project? What is system-level study of a project? What are the approaches for verifying design at the system level? What is register-transfer-level (RTL) system-level description? What are methods of verifying design at the register-transfer-level? What is a test bench? What is code coverage? What is functional coverage? What is bug rate convergence? What is design planning? What are hard macro and soft macro? What is hardware description language (HDL)? What is register-transfer-level (RTL) description of hardware? What is standard cell? What are the differences among standard cell, gate- array, and sea-of-gate approaches? What is an ASIC library? What is logic synthesis? What are the optimization targets of logic synthesis? What is schematic or netlist? What is the gate count of a design? What is the purpose of test insertion during logic synthesis? What is the most commonly used model in VLSI circuit testing? What are controllability and observability in a digital circuit? What is a testable circuit? What is the aim of scan insertion? What is fault coverage? What is defect part per million (DPPM)? Why is design for testability important for a product's financial success? What is chip power usage analysis? What are the major components of CMOS power consumption? What is power optimization? What is VLSI physical design? What are the problems that make VLSI physical design so challenging? What is floorplanning? What is the placement process? What is the routing process? What is a power network? What is clock distribution? What are the key requirements for constructing a clock tree? What is the difference between time skew and length skew in a clock tree? What is scan chain? What is scan chain reordering? What is parasitic extraction? What is delay calculation? What is back annotation? What kind of signal integrity problems do place and route tools handle? What is cross-talk delay? What is cross-talk noise? What is IR drop? What are the major netlist formats for design representation? What is gate-level logic verification before tapeout? What is equivalence check? What is timing verification? What is design constraint? What is static timing analysis (STA)? What is simulation approach on timing verification? What is the logical-effort-based timing closure approach? What is physical verification? What are design rule check (DRC), design verification (DV), and geometry verification (GV)? What is schematic verification (SV) or layout versus schematic (LVS)? What is automatic test pattern generation (ATPG)? What is tapeout? What is yield? What are the qualities of a good IC implementation designer?

  • Glossary

    Ever since the term "crowdsourcing" was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary to the choosing of new colors for M&Ms; have been labeled with this most buzz-generating of media buzzwords. In this accessible but authoritative account, grounded in the empirical literature, Daren Brabham explains what crowdsourcing is, what it is not, and how it works. Crowdsourcing, Brabham tells us, is an online, distributed problem solving and production model that leverages the collective intelligence of online communities for specific purposes set forth by a crowdsourcing organization -- corporate, government, or volunteer. Uniquely, it combines a bottom-up, open, creative process with top-down organizational goals. Crowdsourcing is not open source production, which lacks the top-down component; it is not a market research survey that offers participants a short list of choices; and it is qualitatively different from predigital open innovation and collaborative production processes, which lacked the speed, reach, rich capability, and lowered barriers to entry enabled by the Internet. Brabham describes the intellectual roots of the idea of crowdsourcing in such concepts as collective intelligence, the wisdom of crowds, and distributed computing. He surveys the major issues in crowdsourcing, including crowd motivation, the misconception of the amateur participant, crowdfunding, and the danger of "crowdsploitation" of volunteer labor, citing real-world examples from Threadless, InnoCentive, and other organizations. And he considers the future of crowdsourcing in both theory and practice, describing its possible roles in journalism, governance, national security, and science and health.

  • Index

    Ever since the term "crowdsourcing" was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary to the choosing of new colors for M&Ms; have been labeled with this most buzz-generating of media buzzwords. In this accessible but authoritative account, grounded in the empirical literature, Daren Brabham explains what crowdsourcing is, what it is not, and how it works. Crowdsourcing, Brabham tells us, is an online, distributed problem solving and production model that leverages the collective intelligence of online communities for specific purposes set forth by a crowdsourcing organization -- corporate, government, or volunteer. Uniquely, it combines a bottom-up, open, creative process with top-down organizational goals. Crowdsourcing is not open source production, which lacks the top-down component; it is not a market research survey that offers participants a short list of choices; and it is qualitatively different from predigital open innovation and collaborative production processes, which lacked the speed, reach, rich capability, and lowered barriers to entry enabled by the Internet. Brabham describes the intellectual roots of the idea of crowdsourcing in such concepts as collective intelligence, the wisdom of crowds, and distributed computing. He surveys the major issues in crowdsourcing, including crowd motivation, the misconception of the amateur participant, crowdfunding, and the danger of "crowdsploitation" of volunteer labor, citing real-world examples from Threadless, InnoCentive, and other organizations. And he considers the future of crowdsourcing in both theory and practice, describing its possible roles in journalism, governance, national security, and science and health.

  • Computer Searching for the Legal Profession: Data Corporation, OBAR, Mead Data Central, 1964–1972

    This chapter contains sections titled: Early Experimentation with Searching Legal Information, State Bar Association Activities, Early Commercial Legal Search Services, Data Corporation and Data Central, OBAR, Acquisition of Data Corporation by Mead, Other Applications of Data Central, COSATI Demonstrations, SSIE Test, Arthur D. Little Market Research Study, Spin-Off of MDC from Data Corporation

  • Bibliography

    Ever since the term "crowdsourcing" was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary to the choosing of new colors for M&Ms; have been labeled with this most buzz-generating of media buzzwords. In this accessible but authoritative account, grounded in the empirical literature, Daren Brabham explains what crowdsourcing is, what it is not, and how it works. Crowdsourcing, Brabham tells us, is an online, distributed problem solving and production model that leverages the collective intelligence of online communities for specific purposes set forth by a crowdsourcing organization -- corporate, government, or volunteer. Uniquely, it combines a bottom-up, open, creative process with top-down organizational goals. Crowdsourcing is not open source production, which lacks the top-down component; it is not a market research survey that offers participants a short list of choices; and it is qualitatively different from predigital open innovation and collaborative production processes, which lacked the speed, reach, rich capability, and lowered barriers to entry enabled by the Internet. Brabham describes the intellectual roots of the idea of crowdsourcing in such concepts as collective intelligence, the wisdom of crowds, and distributed computing. He surveys the major issues in crowdsourcing, including crowd motivation, the misconception of the amateur participant, crowdfunding, and the danger of "crowdsploitation" of volunteer labor, citing real-world examples from Threadless, InnoCentive, and other organizations. And he considers the future of crowdsourcing in both theory and practice, describing its possible roles in journalism, governance, national security, and science and health.

  • Further Readings

    Ever since the term "crowdsourcing" was coined in 2006 by Wired writer Jeff Howe, group activities ranging from the creation of the Oxford English Dictionary to the choosing of new colors for M&Ms; have been labeled with this most buzz-generating of media buzzwords. In this accessible but authoritative account, grounded in the empirical literature, Daren Brabham explains what crowdsourcing is, what it is not, and how it works. Crowdsourcing, Brabham tells us, is an online, distributed problem solving and production model that leverages the collective intelligence of online communities for specific purposes set forth by a crowdsourcing organization -- corporate, government, or volunteer. Uniquely, it combines a bottom-up, open, creative process with top-down organizational goals. Crowdsourcing is not open source production, which lacks the top-down component; it is not a market research survey that offers participants a short list of choices; and it is qualitatively different from predigital open innovation and collaborative production processes, which lacked the speed, reach, rich capability, and lowered barriers to entry enabled by the Internet. Brabham describes the intellectual roots of the idea of crowdsourcing in such concepts as collective intelligence, the wisdom of crowds, and distributed computing. He surveys the major issues in crowdsourcing, including crowd motivation, the misconception of the amateur participant, crowdfunding, and the danger of "crowdsploitation" of volunteer labor, citing real-world examples from Threadless, InnoCentive, and other organizations. And he considers the future of crowdsourcing in both theory and practice, describing its possible roles in journalism, governance, national security, and science and health.



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