Human anatomy

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Human anatomy (gr. (Wikipedia.org)






Conferences related to Human anatomy

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2012 5th International Congress on Image and Signal Processing (CISP)

CISP is a premier international forum for scientists and researchers to present the state of the art of image and signal processing. Specific topics include Image restoration, Pattern recognition, Remote sensing, filters, Signal modeling, etc.

  • 2011 4th International Congress on Image and Signal Processing (CISP)

    CISP 11 is a premier international forum for scientists and researchers to present the state of the art of image and signal processing. Specific topics include Image restoration, Feature extraction, Image and video databases, Pattern recognition, Remote sensing, Filter design & digital filters, Signal modeling, identification & prediction, etc.

  • 2010 3rd International Congress on Image and Signal Processing (CISP)

    CISP 10 is a premier international forum for scientists and researchers to present the state of the art of multimedia and signal processing. It is co-located with the 3rd International Conference on BioMedical Engineering and Informatics (BMEI 2010) to promote interactions biomedical research and signal processing.

  • 2009 2nd International Congress on Image and Signal Processing (CISP)

    biomedical engineering, biomedical informatics, multimedia, and signal processing


2012 6th International Conference on Bioinformatics and Biomedical Engineering (iCBBE)

Bioinformatics, Computational Biology, Biomedical Engineering


2012 International Conference on Computational Intelligence and Software Engineering (CiSE)

Artificial intelligence; data management; information security; software engineering.


2012 International Conference on Reconfigurable Mechanisms and Robots (ReMAR 2012)

The Second ASME/IFToMM International Conference on Reconfigurable Mechanisms and Robots (ReMAR 2012) is on robots that can work closely with humans helping factory workers, healthcare providers, soldiers, surgeons, and astronauts to carry out tasks. The conference is to provide an international forum for presenting and exploring the new mechanisms and robots developed in the past two decades with their new properties in changing the mobility and the topological structure of a mechanism or a robot and for discussing their uses in domestic, hazardous, out-space and manufacturing environments.

  • 2009 International Conference on Reconfigurable Mechanisms and Robots (ReMAR2009)

    The ASME/IEEE International Conference on Reconfigurable Mechanisms and Robots (ReMAR 2009) is to provide an international forum for presenting and discussing new mechanisms and robots developed in the past decade for their new properties in changing the topological structure and therefore the mobility of a mechanism or a robot and for discussing their uses for domestic, hazardous, out-space and manufacturing environments for adaptability and reconfiguration. The main areas of this conference include, but


2010 The 2nd International Conference on Computer and Automation Engineering (ICCAE)

The aim objective of ICCAE 2010 is to provide a platform for researchers, engineers, academicians as well as industrial professionals from all over the world to present their research results and development activities in Computer and Automation Engineering. This conference provides opportunities for the delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration.



Periodicals related to Human anatomy

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Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


Design & Test of Computers, IEEE

IEEE Design & Test of Computers offers original works describing the methods used to design and test electronic product hardware and supportive software. The magazine focuses on current and near-future practice, and includes tutorials, how-to articles, and real-world case studies. Topics include IC/module design, low-power design, electronic design automation, design/test verification, practical technology, and standards. IEEE Design & Test of ...


Magnetics, IEEE Transactions on

Science and technology related to the basic physics and engineering of magnetism, magnetic materials, applied magnetics, magnetic devices, and magnetic data storage. The Transactions publishes scholarly articles of archival value as well as tutorial expositions and critical reviews of classical subjects and topics of current interest.


Medical Imaging, IEEE Transactions on

Imaging methods applied to living organisms with emphasis on innovative approaches that use emerging technologies supported by rigorous physical and mathematical analysis and quantitative evaluation of performance.


Nuclear Science, IEEE Transactions on

All aspects of the theory and applications of nuclear science and engineering, including instrumentation for the detection and measurement of ionizing radiation; particle accelerators and their controls; nuclear medicine and its application; effects of radiation on materials, components, and systems; reactor instrumentation and controls; and measurement of radiation in space.


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Xplore Articles related to Human anatomy

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Knowledge-based extraction of control skeletons for animation

F. Dellas; L. Moccozet; N. Magnenat-Thalmann; M. Mortara; G. Patan"e; M. Spagnuolo; B. Falcidieno Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on, 2007

In this paper we propose a method for the automatic extraction and annotation of the animation control skeleton of virtual humans, which relies on an a-priori knowledge of the human anatomy. The method is based on a segmentation of the virtual human shape into semantically meaningful features, like arms or legs, and on an automatic location and labeling of joints ...


Hierarchical face modeling and fast 3D facial expression synthesis

Yu Zhang; E. C. Prakash; E. Sungt Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing, 2002

This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic and fast 3D facial expression synthesis. The facial model has a skin/muscle/skull structure. The deformable skin model uses a kind of nonlinear spring to directly simulate the nonlinear visco-elastic behavior of soft tissue, and a new kind of edge repulsion spring is developed to ...


A multiple SMA hybrid actuator to generate expressions on the face

Dushyantha Jayatilake; Kenji Suzuki 2010 IEEE International Conference on Robotics and Automation, 2010

This paper presents part of an on-going project to design a wearable supportive device to enhance facial expressiveness, in particular for the facial paralyzed patients. Earlier we introduced the SMA actuator based Robot Mask that can be used to enhance the expressiveness of the face. The basic concept of that design was pulling of the skin through wires attached to ...


Advanced training methods using an Augmented Reality ultrasound simulator

Tobias Blum; Sandro Michael Heining; Oliver Kutter; Nassir Navab 2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009

Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and requires much knowledge about US physics and human anatomy. For training US we propose an Augmented Reality (AR) ultrasound simulator where the US slice is simulated from a CT volume. The location of the US slice inside the ...


Geometrical and physical models for the recovery of quantitative information from medical image analysis

J. S. Duncan Object recognition supported by user interaction for service robots, 2002

Summary form only given. The development of methods to accurately and reproducibly recover useful quantitative information from medical images is often hampered by uncertainties in handling these data related to image acquisition parameters, the variability of normal human anatomy and physiology, the presence of disease or other abnormal conditions, and a variety of other factors. Several image analysis strategies are ...


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Educational Resources on Human anatomy

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eLearning

Knowledge-based extraction of control skeletons for animation

F. Dellas; L. Moccozet; N. Magnenat-Thalmann; M. Mortara; G. Patan"e; M. Spagnuolo; B. Falcidieno Shape Modeling and Applications, 2007. SMI '07. IEEE International Conference on, 2007

In this paper we propose a method for the automatic extraction and annotation of the animation control skeleton of virtual humans, which relies on an a-priori knowledge of the human anatomy. The method is based on a segmentation of the virtual human shape into semantically meaningful features, like arms or legs, and on an automatic location and labeling of joints ...


Hierarchical face modeling and fast 3D facial expression synthesis

Yu Zhang; E. C. Prakash; E. Sungt Proceedings. XV Brazilian Symposium on Computer Graphics and Image Processing, 2002

This paper presents a new hierarchical facial model that conforms to the human anatomy for realistic and fast 3D facial expression synthesis. The facial model has a skin/muscle/skull structure. The deformable skin model uses a kind of nonlinear spring to directly simulate the nonlinear visco-elastic behavior of soft tissue, and a new kind of edge repulsion spring is developed to ...


A multiple SMA hybrid actuator to generate expressions on the face

Dushyantha Jayatilake; Kenji Suzuki 2010 IEEE International Conference on Robotics and Automation, 2010

This paper presents part of an on-going project to design a wearable supportive device to enhance facial expressiveness, in particular for the facial paralyzed patients. Earlier we introduced the SMA actuator based Robot Mask that can be used to enhance the expressiveness of the face. The basic concept of that design was pulling of the skin through wires attached to ...


Advanced training methods using an Augmented Reality ultrasound simulator

Tobias Blum; Sandro Michael Heining; Oliver Kutter; Nassir Navab 2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009

Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and requires much knowledge about US physics and human anatomy. For training US we propose an Augmented Reality (AR) ultrasound simulator where the US slice is simulated from a CT volume. The location of the US slice inside the ...


Geometrical and physical models for the recovery of quantitative information from medical image analysis

J. S. Duncan Object recognition supported by user interaction for service robots, 2002

Summary form only given. The development of methods to accurately and reproducibly recover useful quantitative information from medical images is often hampered by uncertainties in handling these data related to image acquisition parameters, the variability of normal human anatomy and physiology, the presence of disease or other abnormal conditions, and a variety of other factors. Several image analysis strategies are ...


More eLearning Resources

IEEE-USA E-Books

  • Anatomic VisualizeR: Teaching and Learning Anatomy with Virtual Reality

    The University of California San Diego (UCSD) School of Medicine's Learning Resources Center (LRC) has been actively engaged in the development and implementation of a virtual reality (VR) based application for education and training. The resultant product, VisualizeR, is a virtual environment (VE) designed to support the teaching and learning of any subject that requires an understanding of three-dimensional (3-D) structures and complex spatial relationships. VisualizeR's multimodal application interface approach, named virtual reality-multimedia synthesis (VR-MMS), enables interaction with 3-D models and concurrent access to multimedia resources, including text, images, animations, video, and sound. Moreover, the flexible and extensible VisualizeR architecture accommodates the needs of a wide variety of different teaching approaches and provides the capability for dynamic and unstructured student exploration. The scientific domain selected for UCSD's first VisualizeR lessons was human anatomy, because it represented one context in which a VR- MMS-based strategy was both achievable and apropos. While still considered the gold standard against which alternatives are judged, current educational methods?-? a combination of lectures and laboratory dissections?-? fall short of instilling the requisite 3-D conceptualization, retention, and application of anatomic knowledge to clinical-problem solving. These pedagogical challenges are further complicated by shortened anatomy curricula owing to competition from other courses; the desirability of less dependence on human cadavers because of scarcity, costs, aesthetics, and environmental concerns; and reductions in hours and resources (including faculty) available for wet laboratory coursework. At the same time, many curricula are including greater amounts of anatomic information, including conceptually challenging 3-D relation ships, a need that could be well met by VR-based anatomy resources.



Standards related to Human anatomy

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No standards are currently tagged "Human anatomy"


Jobs related to Human anatomy

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