Conferences related to Digital Libraries

Back to Top

2018 14th IEEE International Conference on Solid-State and Integrated Circuit Technology (ICSICT)

Process & Device Technologies1. Channel Engineering2. High-k/Metal gate Technology3. Advanced Source/Drain Technology4. Interconnect Technology5. Advanced 3D Integration6. Novel Process Technologies7. Ultra-Thin Body Transistors and Device Variability8. Advanced High-k Metal Gate SoC and High Performance CMOS Platforms 9. CMOS Performance Enhancing and Novel Devices 10. Advanced FinFETs and Nanowire FETs11. CNT, MTJ Devices and Nanowire Photodiodes12. Low- Power and Steep Slope Switching Devices13. Graphene Devices14. Advanced Technologies for Ge MOSFETs15. Organic semiconductor devices and technologies16. Compound semiconductor devices and Technology 17. Ultra High Speed Transistors, HEMT/HBT etc. 18. Advanced Power Devices and Reliability19. Flash Memory20. IT Magnetic RAM21. Resistive RAM


2017 14th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2017 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2017 23rd International Conference on Virtual System & Multimedia (VSMM)

Virtual Systems and Multimedia, with a focus on women's contributions to the field of VR

  • 2016 22nd International Conference on Virtual System & Multimedia (VSMM)

    Over the last decade technical advances including diverse areas in imaging technologies have allowed us to capture the world at increasingly high resolutions and contributed to vast reservoirs of data. Cultural collections are increasingly becoming sources for new methods in knowledge-based visualisation and, advances in web protocols make this data increasingly discoverable. There are rapidly emerging demands for theses digital resources to be analysed and ‘designed’ while simultaneously they become sources material for creative and artistic applications. The theme for the 2016 conference is “Transdisciplinarity - Transmedia - Transformations” with a strong focus on research creation applications for virtual systems, multimedia, digital arts and technology and digital cultural heritage industries, and on the knowledge mobilization and practical research exhibition outcomes of such research. The aim of VSMM 2016 is to discuss the concept that fresh research and public engagement.

  • 2014 International Conference on Virtual Systems & Multimedia (VSMM)

    Archives serve as basic tools for social accountability, the preservation and dissemination of historical memory, and the development of a richer understanding of cultural, social and political forces in an increasingly digital and networked world. Image & Archive focuses on technical aspects of the digital image and, on the numerous ways in which digital archives have become sources for innovation and dissemination. Over the last decade technical advances including diverse areas in imaging technologies have allowed us to capture the world at increasingly high resolutions and contributed to vast reservoirs of data. New developments in social media and crowdsourcing have resulted in online archives of great diversity and application. Cultural collections are increasing becoming sources for new methods in knowledge-based visualisation and, advances in web protocols make this data increasingly discoverable.

  • 2012 18th International Conference on Virtual Systems and Multimedia (VSMM)

    The conference addressed recent advances on Virtual Reality Systems technologies and applications, with two technical tracks (3D content development; Advances in VR technologies); and two application tracks (Cultural Heritage; VSMM, Art & society).

  • 2010 16th International Conference on Virtual Systems and Multimedia (VSMM)

    TransMedia, Science, Arts, VR, AR, MR, Virtual Heritage, Media Art, Science and Technology, Entertainment and Education, Human Factors


2017 27th International Conference on Field Programmable Logic and Applications (FPL)

The International Conference on Field-Programmable Logic and Applications (FPL) was the first and remains the largest conference covering the rapidly growing area of field-programmable logic and reconfigurable computing. The conference objective is to bring together researchers and practitioners from both academia and industry and from around the world. FPL 2017 will offer the following five conference tracks: Architectures and Technology; Applications and Benchmarks; Design Methods and Tools; Self-aware and Adaptive Systems; Surveys, Trends and Education.

  • 2016 26th International Conference on Field Programmable Logic and Applications (FPL)

    The International Conference on Field Programmable Logic and Applications (FPL) is the firstand largest conference covering the rapidly growing area of field-programmable logic. Duringthe past 26 years, many of the advances achieved in reconfigurable system architectures,applications, embedded processors, design automation methods (EDA) and tools have beenfirst published in the proceedings of the FPL conference series. FPL 2016 will offer the followingfive conference tracks: Architectures and Technology, Applications and Benchmarks, DesignMethods and Tools, Self-aware and Adaptive Systems, Surveys, Trends and Education

  • 2015 25th International Conference on Field Programmable Logic and Applications (FPL)

    The International Conference on Field Programmable Logic and Applications (FPL) is the first and largest conference covering the rapidly growing area of field-programmable logic. During the past 25 years, many of the advances achieved in reconfigurable system architectures, applications, embedded processors, design automation methods (EDA) and tools have been first published in the proceedings of the FPL conference series. FPL 2015 plans to gear a technical focus towards: “Power efficient and self-aware FPGA accelerators and heterogeneous computing platforms for HPC and embedded / cyber physical systems”. Highlights of FPL 2015 will include industry keynotes. FPL 2015 will offer the following five conference tracks: Architectures and Technology, Applications and Benchmarks, Design Methods and Tools, Self-aware and Adaptive Systems, Surveys, Trends and Education

  • 2014 24th International Conference on Field Programmable Logic and Applications (FPL)

    The International Conference on Field Programmable Logic and Applications (FPL) is the first and largest conference covering the rapidly growing area of field-programmable logic. During the past 23 years, many of the advances achieved in reconfigurable system architectures, applications, embedded processors, design automation methods (EDA) and tools have been first published in the proceedings of the FPL conference series. Its objective is to bring together researchers and practitioners from both academia and industry from all over the world.A special focus for FPL 2014 shall be on dependable, power efficient FPGA accelerators and heterogeneous computing platforms for HPC and embedded / cyber physical systems. Submissions shall be categorized into the following four tracks: Architectures and Technology, Applications and Benchmarks, Design Methods and Tools, Surveys, Trends and Education.

  • 2013 23rd International Conference on Field Programmable Logic and Applications (FPL)

    The objective of FPL is to bring together researchers and industry from all over the world for a wide ranging discussion on FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, and dynamic reconfiguration.The conference topics include, but are not limited to: Architectures; Design Methods and Tools; Applications (aerospace and automotive, bioinformatics, finance, medical, security); Surveys, Trends and Education.

  • 2012 22nd International Conference on Field Programmable Logic and Applications (FPL)

    Applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, and dynamic reconfiguration of field programmable logic.

  • 2011 International Conference on Field Programmable Logic and Applications (FPL)

    FPL is the first and largest conference covering the rapidly growing area of field-programmable logic. Its objective is to bring together researchers and industry from all over the world for a wide ranging discussion on FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, and dynamic reconfiguration.

  • 2010 International Conference on Field Programmable Logic and Applications (FPL)

    The conference objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs and other field-programmable devices, their architectures and design methods, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2009 International Conference on Field Programmable Logic and Applications (FPL)

    The conference objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs and other field-programmable devices, their architectures and design methods, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2008 International Conference on Field Programmable Logic and Applications (FPL)

    Its objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2007 International Conference on Field Programmable Logic and Applications (FPL)

    Its objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2006 International Conference on Field Programmable Logic and Applications (FPL)

  • 2005 International Conference on Field Programmable Logic and Applications (FPL)


2017 ACM/IEEE Joint Conference on Digital Libraries (JCDL)

JCDL encompasses the many meanings of the term "digital libraries", including (but not limited to) new forms of information institutions; operational information systems with all manner of digital content; new means of selecting, collecting, organizing, and distributing digital content; and theoretical models of information media, including document genres and electronic publishing. Digital libraries are distinguished from information retrieval systems because they include more types of media, provide additional functionality and services, and include other stages of the information life cycle, from creation through use. The intended community for this conference includes those interested in such aspects of digital libraries as infrastructure; institutions; metadata; content; services; digital preservation; system design; implementation; interface design; human-computer interaction; evaluation of performance; evaluation of usability; collection development; intellectual property etc.


More Conferences

Periodicals related to Digital Libraries

Back to Top

Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...


Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Circuits and Systems II: Express Briefs, IEEE Transactions on

Part I will now contain regular papers focusing on all matters related to fundamental theory, applications, analog and digital signal processing. Part II will report on the latest significant results across all of these topic areas.


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


More Periodicals


Xplore Articles related to Digital Libraries

Back to Top

Redesigning University Library: Group Learning Environment

Jian-ping Liu; Hui-lan Chen 2008 International Conference on Computer Science and Software Engineering, 2008

Group learning environment (GLE) is library service support to actively participate in learning activities. This article introduces innovative service development of libraries in information age and the need of learning interaction, extensity and cooperation of university readers, explains the necessity of constructing GLE in university libraries, illustrates the composing elements and functions of GLE and reports on analysis of GLE ...


A Privacy-Preserving Book Recommendation Model Based on Multi-agent

Yongcheng Luo; Jiajin Le; Huilan Chen 2009 Second International Workshop on Computer Science and Engineering, 2009

Recommendation systems are widely used to cope with the problem of information overload in digital libraries, consequently, many recommendation methods have been successfully applied in the present book recommendation systems, such as collaborative filtering, content-based, association rule mining-based and so on. But they are always lack of user's privacy concerns. Aiming at this disadvantage, in this work, a privacy-preserving book ...


Proceedings IEEE Forum on Research and Technology Advances in Digital Libraries [front matter]

Proceedings IEEE Forum on Research and Technology Advances in Digital Libraries, 1999

Conference proceedings front matter may contain various advertisements, welcome messages, committee or program information, and other miscellaneous conference information. This may in some cases also include the cover art, table of contents, copyright statements, title-page or half title-pages, blank pages, venue maps or other general information relating to the conference that was part of the original conference proceedings.


Multimedia management and query processing issues in distributed digital libraries: a HERMES perspective

U. Thiel; S. Hollfelder; A. Everts Proceedings Ninth International Workshop on Database and Expert Systems Applications (Cat. No.98EX130), 1998

Multimedia applications accessing large amounts of data require efficient browsing and searching mechanisms to extract relevant information. The system has to preselect items of interest from the database. Additionally, it has to support continuous presentation of time-dependent media. Browsing system components for multimedia data management are proposed that are developed within the HERMES project. They offer conceptual, content based access ...


Color superhistograms for video representation

N. Dimitrova; J. Martino; L. Agnihotri; H. Elenbaas Proceedings 1999 International Conference on Image Processing (Cat. 99CH36348), 1999

In this paper we present a novel method for computing superhistograms to represent video segments. We build cumulative histograms for video shots and scenes. The underlying assumption is that a TV program has a consistent color palette, which can be derived as a family of merged individual shot histograms. We present the experimental results computed from several hours of different ...


More Xplore Articles

Educational Resources on Digital Libraries

Back to Top

eLearning

Redesigning University Library: Group Learning Environment

Jian-ping Liu; Hui-lan Chen 2008 International Conference on Computer Science and Software Engineering, 2008

Group learning environment (GLE) is library service support to actively participate in learning activities. This article introduces innovative service development of libraries in information age and the need of learning interaction, extensity and cooperation of university readers, explains the necessity of constructing GLE in university libraries, illustrates the composing elements and functions of GLE and reports on analysis of GLE ...


A Privacy-Preserving Book Recommendation Model Based on Multi-agent

Yongcheng Luo; Jiajin Le; Huilan Chen 2009 Second International Workshop on Computer Science and Engineering, 2009

Recommendation systems are widely used to cope with the problem of information overload in digital libraries, consequently, many recommendation methods have been successfully applied in the present book recommendation systems, such as collaborative filtering, content-based, association rule mining-based and so on. But they are always lack of user's privacy concerns. Aiming at this disadvantage, in this work, a privacy-preserving book ...


Proceedings IEEE Forum on Research and Technology Advances in Digital Libraries [front matter]

Proceedings IEEE Forum on Research and Technology Advances in Digital Libraries, 1999

Conference proceedings front matter may contain various advertisements, welcome messages, committee or program information, and other miscellaneous conference information. This may in some cases also include the cover art, table of contents, copyright statements, title-page or half title-pages, blank pages, venue maps or other general information relating to the conference that was part of the original conference proceedings.


Multimedia management and query processing issues in distributed digital libraries: a HERMES perspective

U. Thiel; S. Hollfelder; A. Everts Proceedings Ninth International Workshop on Database and Expert Systems Applications (Cat. No.98EX130), 1998

Multimedia applications accessing large amounts of data require efficient browsing and searching mechanisms to extract relevant information. The system has to preselect items of interest from the database. Additionally, it has to support continuous presentation of time-dependent media. Browsing system components for multimedia data management are proposed that are developed within the HERMES project. They offer conceptual, content based access ...


Color superhistograms for video representation

N. Dimitrova; J. Martino; L. Agnihotri; H. Elenbaas Proceedings 1999 International Conference on Image Processing (Cat. 99CH36348), 1999

In this paper we present a novel method for computing superhistograms to represent video segments. We build cumulative histograms for video shots and scenes. The underlying assumption is that a TV program has a consistent color palette, which can be derived as a family of merged individual shot histograms. We present the experimental results computed from several hours of different ...


More eLearning Resources

IEEE-USA E-Books

  • Digital Library Technologies:Complex Objects, Annotation, Ontologies, Classification, Extraction, and Security

    Digital libraries (DLs) have introduced new technologies, as well as leveraging, enhancing, and integrating related technologies, since the early 1990s. These efforts have been enriched through a formal approach, e.g., the 5S (Societies, Scenarios, Spaces, Structures, Streams) framework, which is discussed in two earlier volumes in this series. This volume should help advance work not only in DLs, but also in the WWW and other information systems. Drawing upon four (Kozievitch, Murthy, Park, Yang) completed and three (Elsherbiny, Farag, Srinivasan) in-process dissertations, as well as the efforts of collaborating researchers and scores of related publications, presentations, tutorials, and reports, this book should advance the DL field with regard to at least six key technologies. By integrating surveys of the state-of-the-art, new research, connections with formalization, case studies, and exercises/projects, this book can serve as a computing or information science textbook. It can upport studies in cyber-security, document management, hypertext/hypermedia, IR, knowledge management, LIS, multimedia, and machine learning. Chapter 1, with a case study on fingerprint collections, focuses on complex (composite, compound) objects, connecting DL and related work on buckets, DCC, and OAI-ORE. Chapter 2, discussing annotations, as in hypertext/hypermedia, emphasizes parts of documents, including images as well as text, managing superimposed information. The SuperIDR system, and prototype efforts with Flickr, should motivate further development and standardization related to annotation, which would benefit all DL and WWW users. Chapter 3, on ontologies, explains how they help with browsing, query expansion, focused crawling, and classification. This chapter connects DLs with the Semantic Web, and uses CTRnet as an example. Chapter 4, on (hierarchical) classification, leverages LIS theory, as well as machine learning, and is important for DLs as well as the WWW. Chapter 5 on extraction from text, covers document segmentation, as well as how to construct a database from heterogeneous collections of references (from ETDs); i.e., converting strings to canonical forms. Chapter 6 surveys the security approaches used in information systems, and explains how those approaches can apply to digital libraries which are not fully open. Given this rich content, those interested in DLs will be able to find solutions to key problems, using the right technologies and methods. We hope this book will help show how formal approaches can enhance the development of suitable technologies and how they can be better integrated with DLs and other information systems.

  • An Ecological Perspective on Digital Libraries

    This chapter contains sections titled: Metaphors for Technology, Library as Information Ecology, Ecological Thinking

  • Suggested Background Reading

    As computers advance from isolated workstations to linked elements in complex communities of systems and people, cooperation and coordination via intelligent agents become increasingly important. Examples of such communities include the Internet, electronic commerce, health institutions, electricity networks, and digital libraries.Sarit Kraus is concerned here with the cooperation and coordination of intelligent agents that are self-interested and usually owned by different individuals or organizations. Conflicts frequently arise, and negotiation is one of the main mechanisms for reaching agreement. Kraus presents a strategic-negotiation model that enables autonomous agents to reach mutually beneficial agreements efficiently in complex environments. The model, which integrates game theory, economic techniques, and heuristic methods of artificial intelligence, can be automated in computer systems or applied to human situations. The book provides both theoretical and experimental results.

  • Digital Libraries for Cultural Heritage:Development, Outcomes, and Challenges from European Perspectives

    <p>European digital libraries have existed in diverse forms and with quite different functions, priorities, and aims. However, there are some common features of European-based initiatives that are relevant to non-European communities. There are now many more challenges and changes than ever before, and the development rate of new digital libraries is ever accelerating. Delivering educational, cultural, and research resources-especially from major scientific and cultural organizations-has become a core mission of these organizations. Using these resources they will be able to investigate, educate, and elucidate, in order to promote and disseminate and to preserve civilization. Extremely important in conceptualizing the digital environment priorities in Europe was its cultural heritage and the feeling that these rich resources should be open to Europe and the global community.</p> <p>In this book we focus on European digitized heritage and digital culture, and it potential in the digital age. We specifically look at the EU and its approaches to digitization and digital culture, problems detected, and achievements reached, all with an emphasis on digital cultural heritage. We seek to report on important documents that were prepared on digitization; copyright and related documents; research and education in the digital libraries field under the auspices of the EU; some other European and national initiatives; and funded projects.</p> <p>The aim of this book is to discuss the development of digital libraries in the European context by presenting, primarily to non-European communities interested in digital libraries, the phenomena, initiatives, and developments that dominated in Europe. We describe the main projects and their outcomes, and shine a light on the number of challenges that have been inspiring new approaches, cooperative efforts, and the use of research methodology at different stages of the digital libraries developme t. The specific goals are reflected in the structure of the book, which can be conceived as a guide to several main topics and sub-topics. However, the author's scope is far from being comprehensive, since the field of digital libraries is very complex and digital libraries for cultural heritage is even moreso.</p>

  • Object Models, Identifiers, and Structural Metadata

    This chapter contains sections titled: Works, Expressions, Manifestations, and Items, Expressions, Identification, Structural Metadata and Object Models, Dissemination

  • New Concepts in Digital Reference

    Let us start with a simple scenario: a man asks a woman "how high is Mount Everest?" The woman replies "29,029 feet." Nothing could be simpler. Now let us suppose that rather than standing in a room, or sitting on a bus, the man is at his desk and the woman is 300 miles away with the conversation taking place using e-mail. Still simple? Certainly--it happens every day. So why all the bother about digital (virtual, electronic, chat, etc.) reference? If the man is a pilot flying over Mount Everest, the answer matters. If you are a lawyer going to court, the identity of the woman is very important. Also, if you ever want to find the answer again, how that transaction took place matters a lot. Digital reference is a deceptively simple concept on its face: "the incorporation of human expertise into the information system." This lecture seeks to explore the question of how human expertise is incorporated into a variety of information systems, from libraries, to digital libraries, to informa ion retrieval engines, to knowledge bases. What we learn through this endeavor, begun primarily in the library context, is that the models, methods, standards, and experiments in digital reference have wide applicability. We also catch a glimpse of an unfolding future in which ubiquitous computing makes the identification, interaction, and capture of expertise increasingly important. It is a future that is much more complex than we had anticipated. It is a future in which documents and artifacts are less important than the contexts of their creation and use. Table of Contents: Defining Reference in a Digital Age / Conversations / Digital Reference in Practice / Digital Reference an a New Future / Conclusion

  • Glossary

    The emergence of the Internet and the wide availability of affordable computing equipment have created tremendous interest in digital libraries and electronic publishing. This book is the first to provide an integrated overview of the field, including a historical perspective, the state of the art, and current research.The term "digital libraries" covers the creation and distribution of all types of information over networks, ranging from converted historical materials to kinds of information that have no analogues in the physical world. In some ways digital libraries and traditional libraries are very different, yet in other ways they are remarkably similar. People still create information that has to be organized, stored, and distributed, and they still need to find and use information that others have created. An underlying theme of this book is that no aspect of digital libraries can be understood in isolation or without attention to the needs of the people who create and use information. Although the book covers a wide range of technical, economic, social, and organizational topics, the focus is on the actual working components of a digital library.

  • Part II

    The contributors to this volume view digital libraries (DLs) from a social as well as technological perspective. They see DLs as sociotechnical systems, networks of technology, information artifacts, and people and practices interacting with the larger world of work and society. As Bruce Schatz observes in his foreword, for a digital library to be useful, the users, the documents, and the information system must be in harmony.The contributors begin by asking how we evaluate DLs -- how we can understand them in order to build better DLs -- but they move beyond these basic concerns to explore how DLs make a difference in people's lives and their social worlds, and what studying DLs might tell us about information, knowledge, and social and cognitive processes. The chapters, using both empirical and analytical methods, examine the social impact of DLs and also the web of social and material relations in which DLs are embedded; these far-ranging social worlds include such disparate groups as community activists, environmental researchers, middle-school children, and computer system designers.Topics considered include documents and society; the real boundaries of a "library without walls"; the ecologies of digital libraries; usability and evaluation; information and institutional change; transparency as a product of the convergence of social practices and information artifacts; and collaborative knowledge construction in digital libraries.

  • Interacting with Information

    We live in an "information age," but information is only useful when it is interpreted by people and applied in the context of their goals and activities. The volume of information to which people have access is growing at an incredible rate, vastly outstripping people's ability to assimilate and manage it. In order to design technologies that better support information work, it is necessary to better understand the details of that work. In this lecture, we review the situations (physical, social and temporal) in which people interact with information. We also discuss how people interact with information in terms of an "information journey," in which people, iteratively, do the following: recognise a need for information, find information, interpret and evaluate that information in the context of their goals, and use the interpretation to support their broader activities. People's information needs may be explicit and clearly articulated but, conversely, may be tacit, exploratory an evolving. Widely used tools supporting information access, such as searching on the Web and in digital libraries, support clearly defined information requirements well, but they provide limited support for other information needs. Most other stages of the information journey are poorly supported at present. Novel design solutions are unlikely to be purely digital, but to exploit the rich variety of information resources, digital, physical and social, that are available. Theories of information interaction and sensemaking can highlight new design possibilities that augment human capabilities. We review relevant theories and findings for understanding information behaviours, and we review methods for evaluating information working tools, to both assess existing tools and identify requirements for the future. Table of Contents: Introduction: Pervasive Information Interactions / Background: Information Interaction at the Crossroads of Research Traditions / The Situations: Physical, Socia and Temporal / The Behaviors: Understanding the "Information Journey" / The Technologies: Supporting the Information Journey / Studying User Behaviors and Needs for Information Interaction / Looking to the Future / Further Reading

  • Glossary of Notations

    As computers advance from isolated workstations to linked elements in complex communities of systems and people, cooperation and coordination via intelligent agents become increasingly important. Examples of such communities include the Internet, electronic commerce, health institutions, electricity networks, and digital libraries.Sarit Kraus is concerned here with the cooperation and coordination of intelligent agents that are self-interested and usually owned by different individuals or organizations. Conflicts frequently arise, and negotiation is one of the main mechanisms for reaching agreement. Kraus presents a strategic-negotiation model that enables autonomous agents to reach mutually beneficial agreements efficiently in complex environments. The model, which integrates game theory, economic techniques, and heuristic methods of artificial intelligence, can be automated in computer systems or applied to human situations. The book provides both theoretical and experimental results.



Standards related to Digital Libraries

Back to Top

Standard for Media Management System (MMS) Library Management Protocol (LMP)

Specify the Library Management Protocol (LMP), the interface between two software components of the MMS: the central management core and a program that manages an automated library or a vault.



Jobs related to Digital Libraries

Back to Top