Conferences related to Digital Books

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2013 IEEE/ACM Joint Conference on Digital Libraries (JCDL)

The ACM/IEEE Joint Conference on Digital Libraries (JCDL 2013) is a major international forum focusing on digital libraries and associated technical, practical, organizational, and social issues. JCDL encompasses the many meanings of the term digital libraries, including (but not limited to) new forms of information institutions and organizations; operational information systems with all manner of digital content; new means of selecting, collecting, organizing, distributing, and accessing digital content; theoretical models of information media, including document genres and electronic publishing; and theory and practice of use of managed content in science and education.

  • 2012 IEEE/ACM Joint Conference on Digital Libraries (JCDL)

    JCDL is an international forum focused on digital libraries and associated technical, practical, organizational, and social issues, including institutions and organizations; information systems; selecting, collecting, organizing, distributing, and accessing digital content; information media; electronic publishing; and the use of managed content in science and education.

  • 2011 IEEE/ACM Joint Conference on Digital Libraries (JCDL)

    The ACM/IEEE Joint Conference on Digital Libraries is a major international forum focusing on digital libraries and associated technical, practical, organizational, and social issues. JCDL encompasses the many meanings of the term "digital libraries", including (but not limited to) new forms of information institutions and organizations; operational information systems with all manner of digital content; new means of selecting, collecting, organizing, distributing, and accessing digital content; theoretical models of information media, including document genres and electronic publishing; and theory and practice of use of managed content in science and education.

  • 2009 IEEE/ACM 9th Joint Conference on Digital Libraries (JCDL)

    Since 2001, the Joint Conference on Digital Libraries has served as the major international forum focused on digital libraries and associated technical, practical, and social issues. JCDL encompasses the many meanings of the term "digital libraries," including (but not limited to) new forms of information institutions; operational information systems with all manner of digital content; new means of selecting, collecting, organizing, and distributing digital content; and theoretical models of information.

  • 2008 IEEE/ACM 8th Joint Conference on Digital Libraries (JCDL)

    Bridging-Culture, Bridging-Technology

  • 2007 IEEE/ACM 7th Joint Conference on Digital Libraries (JCDL)

  • 2006 IEEE/ACM 6th Joint Conference on Digital Libraries (JCDL)

  • 2005 IEEE/ACM 5th Joint Conference on Digital Libraries (JCDL)


2012 International Conference on Management and Service Science (MASS 2012)

Enterprise Management, Engineering Management, Service Science, Financial Management, Knowledge Management


2010 3rd International Conference on Information Sciences and Interaction Sciences (ICIS)

Topic1: Culture, Human and Information Technologies Topic2: Advances in Information Technology Topic3: Convergent Approaches: Future, Sciences and Environment Topic4: Industrial, Service, Management Issues and Applications


2010 International Conference for Internet Technology and Secured Transactions (ICITST)

The ICITST is an international refereed conference dedicated to the advancement of the theory and practical implementation of secured Internet transactions and to fostering discussions on information technology evolution. The ICITST aims to provide a highly professional and comparative academic research forum that promotes collaborative excellence between academia and industry.


2010 International Symposium on Information Technology (ITSim 2010)

International Symposium on Information Technology 2010 (ITSim 2010) aims to provide an excellent opportunity to share and exchange technologies and applications in the information technology and communication fields for professionals, engineers, academics and industrial people worldwide.



Periodicals related to Digital Books

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Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


Design & Test of Computers, IEEE

IEEE Design & Test of Computers offers original works describing the methods used to design and test electronic product hardware and supportive software. The magazine focuses on current and near-future practice, and includes tutorials, how-to articles, and real-world case studies. Topics include IC/module design, low-power design, electronic design automation, design/test verification, practical technology, and standards. IEEE Design & Test of ...


Education, IEEE Transactions on

Educational methods, technology, and programs; history of technology; impact of evolving research on education.


Ultrasonics, Ferroelectrics and Frequency Control, IEEE Transactions on

IEEE Transactions on Ultrasonics, Ferroelectrics and Frequency Control was the number-three journal in acoustics in 2002, according to the annual Journal Citation Report (2002 edition) published by the Institute for Scientific Information. This publication focuses on the theory, design, and application on generation, transmission, and detection of bulk and surface mechanical waves; fundamental studies in physical acoustics; design of sonic ...




Xplore Articles related to Digital Books

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Use of informal knowledge sources and net generation

Dijana Karuovic; Dragana Glusac; Dragica Radosav; Dragan Grahovac 2016 6th International Conference on Computers Communications and Control (ICCCC), 2016

Pupils have always had access to different types of skills but nowadays, pupils are rapidly becoming powerful Internet users. If knowledge is also acquired outside the formal education system, most frequently on the Internet, then pupils will have access to a broad scale of educational locations, digital libraries, digital books, various educational portals, cyber cafes and similar places. In short, ...


Cross Language Information Extraction for Digitized Textbooks of Specific Domains

Wenhao Zhu; Laihu Luo; Chaoyou Ju; Bofeng Zhang 2012 IEEE 12th International Conference on Computer and Information Technology, 2012

While the influence of the digitization movement is getting wider and wider, more and more countries have initiated their own digital library projects to preserve the culture by digitize millions of books. Together with all kinds of digital resources, such as videos, audios, images etc., the digital library can provide advanced services far more than reading and browsing. Information extraction ...


Interactive sketching in multi-touch digital books. A prototype for technical graphics

Jorge de la Torre; José Luis Saorín; Manuel Contero; Jorge Dorribo-Camba 2013 IEEE Frontiers in Education Conference (FIE), 2013

In this paper, we present a functional prototype of an interactive multi-touch book with drawing capabilities, intended to enhance the understanding of engineering graphics concepts and improve visualization skills. Our multi- touch book combines textual elements with rich media content and interactive exercises to allow students to practice technical sketching in an environment that simulates traditional paper-based drawings and tools. ...


Multimedia digital library and the interface

M. Nagao Proceedings 2000 Kyoto International Conference on Digital Libraries: Research and Practice, 2000

Looks at various aspects of digital libraries. In particular the author considers the future of digital books, copyright issues, human interface for retrieval, and the human interface for reading and learning


Measuring the user experience of digital books with children: An eyetracking study of interaction with digital libraries

Areej Al-Wabil; Ebtisam Alabdulqader; Latifa Al-Abdulkarim; Nora Al-Twairesh 2010 International Conference for Internet Technology and Secured Transactions, 2010

This paper describes a study of measuring the user experience of children in their interaction with digital books. An eye tracking experiment was conducted with eight children to examine their eye movements as they interacted with digital books in two different web sites. Measuring the child's user experience involved emotional ranking surveys, performance metrics, and retrospective probing by replaying videos ...


More Xplore Articles

Educational Resources on Digital Books

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eLearning

Use of informal knowledge sources and net generation

Dijana Karuovic; Dragana Glusac; Dragica Radosav; Dragan Grahovac 2016 6th International Conference on Computers Communications and Control (ICCCC), 2016

Pupils have always had access to different types of skills but nowadays, pupils are rapidly becoming powerful Internet users. If knowledge is also acquired outside the formal education system, most frequently on the Internet, then pupils will have access to a broad scale of educational locations, digital libraries, digital books, various educational portals, cyber cafes and similar places. In short, ...


Cross Language Information Extraction for Digitized Textbooks of Specific Domains

Wenhao Zhu; Laihu Luo; Chaoyou Ju; Bofeng Zhang 2012 IEEE 12th International Conference on Computer and Information Technology, 2012

While the influence of the digitization movement is getting wider and wider, more and more countries have initiated their own digital library projects to preserve the culture by digitize millions of books. Together with all kinds of digital resources, such as videos, audios, images etc., the digital library can provide advanced services far more than reading and browsing. Information extraction ...


Interactive sketching in multi-touch digital books. A prototype for technical graphics

Jorge de la Torre; José Luis Saorín; Manuel Contero; Jorge Dorribo-Camba 2013 IEEE Frontiers in Education Conference (FIE), 2013

In this paper, we present a functional prototype of an interactive multi-touch book with drawing capabilities, intended to enhance the understanding of engineering graphics concepts and improve visualization skills. Our multi- touch book combines textual elements with rich media content and interactive exercises to allow students to practice technical sketching in an environment that simulates traditional paper-based drawings and tools. ...


Multimedia digital library and the interface

M. Nagao Proceedings 2000 Kyoto International Conference on Digital Libraries: Research and Practice, 2000

Looks at various aspects of digital libraries. In particular the author considers the future of digital books, copyright issues, human interface for retrieval, and the human interface for reading and learning


Measuring the user experience of digital books with children: An eyetracking study of interaction with digital libraries

Areej Al-Wabil; Ebtisam Alabdulqader; Latifa Al-Abdulkarim; Nora Al-Twairesh 2010 International Conference for Internet Technology and Secured Transactions, 2010

This paper describes a study of measuring the user experience of children in their interaction with digital books. An eye tracking experiment was conducted with eight children to examine their eye movements as they interacted with digital books in two different web sites. Measuring the child's user experience involved emotional ranking surveys, performance metrics, and retrospective probing by replaying videos ...


More eLearning Resources

IEEE-USA E-Books

  • A Place to Learn, a Place to Play, a Place to Dream, a Place to Fall from Grace

    Shared public access to computers and the Internet in developing countries is often hailed as an effective, low-cost way to share the benefits of digital technology. Yet research on the economic and social effects of public access to computers is lacking. This volume offers the first systematic assessment of the impact of shared public access in the developing world, with findings from ten countries in South America, Asia, and Africa. It provides evidence that the benefits of diversified participation in digital society go beyond providing access to technology. Public access venues -- most often Internet caf??s in cities and state-run telecenters in rural areas -- are places for learning, sharing, working, empowerment and finding opportunities. The book documents the impact of public access on individuals, on society and networks, and on women. Chapters report findings and examine policy implications of research on such topics as users' perceptions of the benefits of Interne caf?? use in Jordan; ICT job training in Rwanda; understanding user motivations and risk factors for overuse and Internet addiction in China; the effect of technology use on social inclusion among low-income urban youth in Argentina; productive uses of technologies by grassroots organizations in Peru; use of technology by migrant ethnic minority Burmese women in Thailand to maintain ties with their culture and their family and friends; and women's limited access to the most ubiquitous type of venue, cybercaf??s, in practically all countries studied -- and quite severely in some places, e.g. Uttar Pradesh, India. **Contributing Editors **Erwin A. Alampay, Roxana Barrantes C??ceres, Hernan Galperin, Abiodun Jagun, George Sciadas, Ramata Molo Thioune, Kentaro Toyama **Chapter authors**Ali Farhan AbuSeileek, Carolina Aguerre, Oluwasefunmi 'Tale Arogundade, Nor Aziah Alias, Sebasti??n Ben??tez Larghi, Jorge Bossio, Juan Fernando Bossio, Marina Laura Calamari, Nikos Da anay, Jean Damasc??ne Mazimpaka, Laurent Aristide Eyinga Eyinga, Mary Luz Feranil, Ariel Fontecoba, Omar Fraihat, Martin S. Hagger, Jianbin Hao, Sulaiman Hashim, Izaham Shah Ismail, Haziah Jamaludin, Xuemei Jiang, Laura Le??n, Guoxin Li, Balwant Singh Mehta, Nidhi Mehta, Marina Moguillansky, Marhaini Mohd Noor, Avis Momeni, Th??odomir Mugiraneza, Jimena Orchuela, Patricia Pe??a Miranda, Alejandra Phillippi, Jimena Ponce de Le??n, Ghaleb Rabab'ah, Saif Addeen AlRababah, Wei Shang, Ryan V. Silverio, Sylvie Siyam Siwe, Efenita M. Taqueban, Olga Balbine Tsafack Nguekeng, Xiaoguang Yang

  • Civilizing the Network Society

    Information and computer technologies are used every day by real people with real needs. The authors contributing to Shaping the Network Society describe how technology can be used effectively by communities, activists, and citizens to meet society's challenges. In their vision, computer professionals are concerned less with bits, bytes, and algorithms and more with productive partnerships that engage both researchers and community activists. These collaborations are producing important sociotechnical work that will affect the future of the network society.Traditionally, academic research on real- world users of technology has been neglected or even discouraged. The authors contributing to this book are working to fill this gap; their theoretical and practical discussions illustrate a new orientation -- research that works with people in their natural social environments, uses common language rather than rarefied academic discourse, and takes a pragmatic perspective. The topics they consider are key to democratization and social change. They include human rights in the "global billboard society"; public computing in Toledo, Ohio; public digital culture in Amsterdam; "civil networking" in the former Yugoslavia; information technology and the international public sphere; "historical archaeologies" of community networks; "technobiographical" reflections on the future; libraries as information commons; and globalization and media democracy, as illustrated by Indymedia, a global collective of independent media organizations.

  • Reflections on Values at Play

    All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games. After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

  • IV The Information Business

    foreword by William O. Baker To understand the Information Age one must understand the concept of information as a resource. Like other basic resources such as energy and materials, information resources are building blocks of society. But unlike energy and materials, they are far more abundant and versatile. Information resources includes computers, telecommunications, the mass media, and financial services, all created or changed by the movement from analog to digital. This collection looks at the factors underlying digital technologies as well as the resulting public and strategic policy issues.In a rapidly evolving discipline, certain judgments are likely to change. To strike a balance between the more abstract concepts of enduring value and writings focused on current examples, each part of the book opens with a timeless "evergreen" chapter, followed by one or more "contemporary" chapters.Contributors : Daniel Bell, Anne Wells Branscomb, Benjamin M. Compaine, Derrick C. Huang, Martin C. Libicki, Patricia Hirl Longstaff, Robert Lucky, John F. McLaughlin, Lee McKnight, Vincent Mosco, W. Russell Neuman, Eli Noam, Anthony G. Oettinger, Ithiel deSola Pool, William H. Read, Jerome S. Rubin, Richard J. Solomon, Debra Spar, Ronald Alan Weiner, Janet Wikler.

  • Index

    Ben Shneiderman's book dramatically raises computer users' expectations of what they should get from technology. He opens their eyes to new possibilities and invites them to think freshly about future technology. He challenges developers to build products that better support human needs and that are usable at any bandwidth. Shneiderman proposes Leonardo da Vinci as an inspirational muse for the "new computing." He wonders how Leonardo would use a laptop and what applications he would create.Shneiderman shifts the focus from what computers can do to what users can do. A key transformation is to what he calls "universal usability," enabling participation by young and old, novice and expert, able and disabled. This transformation would empower those yearning for literacy or coping with their limitations. Shneiderman proposes new computing applications in education, medicine, business, and government. He envisions a World Wide Med that delivers secure patient histories in local languages at any emergency room and thriving million-person communities for e-commerce and e-government. Raising larger questions about human relationships and society, he explores the computer's potential to support creativity, consensus-seeking, and conflict resolution. Each chapter ends with a Skeptic's Corner that challenges assumptions about trust, privacy, and digital divides.

  • No title

    This book is about the Arduino microcontroller and the Arduino concept. The visionary Arduino team of Massimo Banzi, David Cuartielles, Tom Igoe, Gianluca Martino, and David Mellis launched a new innovation in microcontroller hardware in 2005, the concept of open source hardware. Their approach was to openly share details of microcontroller-based hardware design platforms to stimulate the sharing of ideas and promote innovation. This concept has been popular in the software world for many years. This book is intended for a wide variety of audiences including students of the fine arts, middle and senior high school students, engineering design students, and practicing scientists and engineers. To meet this wide audience, the book has been divided into sections to satisfy the need of each reader. The book contains many software and hardware examples to assist the reader in developing a wide variety of systems. For the examples, the Arduino Duemilanove and the Atmel ATmega328 is employed as the target processor. Table of Contents: Getting Started / Programming / Embedded Systems Design / Serial Communication Subsystem / Analog to Digital Conversion (ADC) / Interrupt Subsystem / Timing Subsystem / Atmel AVR Operating Parameters and Interfacing

  • The Promise and Perils of Digital Libraries

    In 1731, Benjamin Franklin and a group of his colleagues founded the Library Company of Philadelphia, what many believe to be the first public library in America and perhaps even the world. Any member of the public could join the Company by buying "shares" that allowed one to use the library space and borrow any library book as often as it was available. Money from the sale of shares went toward the purchase of additional books for shareholders to enjoy.

  • Introduction to Digital Transmission

    This chapter contains sections titled: Some History and Some Themes Why Digital? Contents of the Book The Computer Programs References

  • References

    A variety of problems in machine learning and digital communication deal with complex but structured natural or artificial systems. In this book, Brendan Frey uses graphical models as an overarching framework to describe and solve problems of pattern classification, unsupervised learning, data compression, and channel coding. Using probabilistic structures such as Bayesian belief networks and Markov random fields, he is able to describe the relationships between random variables in these systems and to apply graph-based inference techniques to develop new algorithms. Among the algorithms described are the wake-sleep algorithm for unsupervised learning, the iterative turbodecoding algorithm (currently the best error-correcting decoding algorithm), the bits- back coding method, the Markov chain Monte Carlo technique, and variational inference.

  • No title

    More and more historical texts are becoming available in digital form. Digitization of paper documents is motivated by the aim of preserving cultural heritage and making it more accessible, both to laypeople and scholars. As digital images cannot be searched for text, digitization projects increasingly strive to create digital text, which can be searched and otherwise automatically processed, in addition to facsimiles. Indeed, the emerging field of digital humanities heavily relies on the availability of digital text for its studies. Together with the increasing availability of historical texts in digital form, there is a growing interest in applying natural language processing (NLP) methods and tools to historical texts. However, the specific linguistic properties of historical texts -- the lack of standardized orthography, in particular -- pose special challenges for NLP. This book aims to give an introduction to NLP for historical texts and an overview of the state of the art in th s field. The book starts with an overview of methods for the acquisition of historical texts (scanning and OCR), discusses text encoding and annotation schemes, and presents examples of corpora of historical texts in a variety of languages. The book then discusses specific methods, such as creating part-of-speech taggers for historical languages or handling spelling variation. A final chapter analyzes the relationship between NLP and the digital humanities. Certain recently emerging textual genres, such as SMS, social media, and chat messages, or newsgroup and forum postings share a number of properties with historical texts, for example, nonstandard orthography and grammar, and profuse use of abbreviations. The methods and techniques required for the effective processing of historical texts are thus also of interest for research in other domains. Table of Contents: Introduction / NLP and Digital Humanities / Spelling in Historical Texts / Acquiring Historical Texts / Text Encoding an Annotation Schemes / Handling Spelling Variation / NLP Tools for Historical Languages / Historical Corpora / Conclusion / Bibliography



Standards related to Digital Books

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No standards are currently tagged "Digital Books"


Jobs related to Digital Books

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