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Conferences related to Digital audio players

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ICASSP 2013 - 2013 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)

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The ICASSP meeting is the world's largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class speakers, tutorials, exhibits, and over 50 lecture and poster sessions.


2012 45th Hawaii International Conference on System Sciences (HICSS)

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Now in its 45th year\, the Hawaii International Conference on System Sciences (HICSS) is one of the longest-standing continuously running scientific conferences. This conference brings together researchers in an aloha-friendly atmosphere conducive to free exchange of scientific ideas. HICSS offers a unique\, highly interactive and professionally challenging environment that attendees find "very helpful with lots of different perspectives and ideas as a result of discussion."

  • 2011 44th Hawaii International Conference on System Sciences (HICSS)

    HICSS-43 offers a unique, highly interactive and professionally challenging environment that attendees find "very helpful -- lots of different perspectives and ideas as a result of discussion." HICSS sessions are comprised primarily of refereed paper presentations; the conference does not host vendor presentations.

  • 2010 43rd Hawaii International Conference on System Sciences (HICSS)

    HICSS-43 offers a unique, highly interactive and professionally challenging environment that attendees find "very helpful -- lots of different perspectives and ideas as a result of discussion." HICSS sessions are comprised primarily of refereed paper presentations; the conference does not host vendor presentations. The conference operation is funded entirely by registration fees; therefore, HICSS is not able to subsidize registrations or offer reduced fees, nor partial registration


2010 International Conference on Intelligent Computation Technology and Automation (ICICTA)

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Advanced Computation Theory and Application;Control Theory and Application; Automation;Decision and Management


2009 Trenton Computer Festival (TCF)

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TCF is the oldest personal computer show in the world and includes the latest in computers and consumer electronics technology - digital cameras, video, HD TV, VoIP, MP3 and related areas. National exhibitors demonstrate their most recent products. Over 100 talks, workshops, tutorials, applications and poster sessions. Personal computing/electronics fans will find plenty of bargains on new and used hardware and software in the outdoor flea market and commerical exhibits hall.


2007 Trenton Computer Festival (TCF)

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TCF is the oldest personal computer show in the world and includes the latest in computers and consumer electronics technology - digital cameras, video, HD TV, VoIP, MP3 and related areas. National exhibitors demonstrate their most recent products. Over 100 talks, workshops, tutorials, applications and poster sessions. Personal computing/electronics fans will find plenty of bargains on new and used hardware and software in the outdoor flea market and commercial exhibits hall.



Xplore Articles related to Digital audio players

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  • Efficient Index-Based Audio Matching

    Kurth, F.; Muller, M. Audio, Speech, and Language Processing, IEEE Transactions on, 2008

    Given a large audio database of music recordings, the goal of classical audio identification is to identify a particular audio recording by means of a short audio fragment. Even though recent identification algorithms show a significant degree of robustness towards noise, MP3 compression artifacts, and uniform temporal distortions, the notion of similarity is rather close to the identity. In this ...

  • Human Centered Multimedia Audio Data Retrieval in Computer Networks

    Manvi, S.S.; Ganiger, K.; Sutagundar, A.V. Future Computer and Communication, 2009. ICFCC 2009. International Conference on, 2009

    The growth of Internet has redefined various areas of entertainment, in particular, that of music. Today, real-time Internet music streaming Real audio and MP3 are regularly enjoyed by millions of listeners. This paper presents a human centered multimedia audio (audio information) retrieval system over a computer network. This work has also taken care of playing of audio continuously without any ...

  • Design of DSP-Based Digital Audio Processing System and Implementation of MPEG-1 Audio Layer III Decoding Algorithm

    Zhigang Dong; Guitao Cao; Yan Wang Intelligent Computation Technology and Automation (ICICTA), 2010 International Conference on, 2010

    With the development of digital signal processing technology and DSP (Digital Signal Processor), MP3 format music (ISO/IEC 11172) is popular which is using MPEG-1 international audio standard. But most of the mp3 decoder depends on unique application specific integrated circuit, so it is lack of flexibility and upgrade. To meet this requirement, a fixed-point DSP Based MP3 Decode System is ...

  • Audio-cut detection and audio-segment classification using fuzzy c-means clustering

    Nitanda, N.; Haseyama, M.; Kitajima, H. Acoustics, Speech, and Signal Processing, 2004. Proceedings. (ICASSP '04). IEEE International Conference on, 2004

    This paper proposes an audio-cut detection and audio-segment classification method using fuzzy c-means clustering. In the proposed method, the boundaries between two different audio signals, which are called audio-cuts, can be detected by fuzzy c-means clustering. In the fuzzy c-means clustering, the fuzzy number represents the possibility that the audio-cut exists. Therefore, according to the possibility, qualified candidates for audio-cuts ...

  • A New Adaptive Digital Audio Watermarking Based on Support Vector Regression

    Xiangyang Wang; Wei Qi; Panpan Niu Audio, Speech, and Language Processing, IEEE Transactions on, 2007

    On the basis of support vector regression (SVR), a new adaptive blind digital audio watermarking algorithm is proposed. This algorithm embeds the template information and watermark signal into the original audio by adaptive quantization according to the local audio correlation and human auditory masking. The procedure of watermark extraction is as follows. First, the corresponding features of template and watermark ...

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Jobs related to Digital audio players

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HW Applications Engineer, Digital/Baseband and Audio Qualcomm, Inc.
Audio R&D Systems Engineer Qualcomm, Inc.
Audio Systems Verification and Integration (VI) Engineer Qualcomm, Inc.
Audio Codec Digital Design and DV Engineer Qualcomm, Inc.
Audio Firmware Engineer Qualcomm, Inc.
Software Application Engineer_ Audio Qualcomm, Inc.
Audio Architecture Systems Engineer Qualcomm, Inc.
Audio DSP Systems Engineer Qualcomm, Inc.
Embedded Multimedia Software Applications Engineer - Audio Qualcomm, Inc.
Embedded Multimedia Software Applications Engineer - QNX Audio Qualcomm, Inc.
Audio Systems Engineer, Senior Level and Above Qualcomm, Inc.
Embedded Multimedia Software Applications Engineer - Windows Audio (Redmond, WA) Qualcomm, Inc.
Speech and Audio Processing R&D and Standards Engineer Qualcomm, Inc.
Digital Design Engineer Qualcomm, Inc.
Digital Design Engineer Qualcomm, Inc.
Multimedia Audio Software Engineer- Audio Tools (Contract Role) Qualcomm, Inc.
Digital Hardware Design Engineer (Sensors) Qualcomm, Inc.
QRD Software Engineer - Audio Engineer Qualcomm, Inc.
Acoustic and audio standards engineer Qualcomm, Inc.
Audio Systems Electro-acoustic Engineer Qualcomm, Inc.
Digital Baseband Hardware Design Engineer (board/circuit card level design) Qualcomm, Inc.
3D Audio - Research & Development Qualcomm, Inc.
Engineer / Sr. Engineer - Audio Qualcomm, Inc.
Bluetooth Headset Audio Algorithms Lead, Personal Hub Qualcomm, Inc.
Digital Layout Architect Qualcomm, Inc.

Educational Resources on Digital audio players

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No education resources are currently tagged "Digital audio players"


Standards related to Digital audio players

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No standards are currently tagged "Digital audio players"


Periodicals related to Digital audio players

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  • Audio, Speech, and Language Processing, IEEE Transactions on

    Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...

  • Communications Magazine, IEEE

    IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...

  • Computer

    Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.

  • Consumer Electronics, IEEE Transactions on

    The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes

  • Multimedia, IEEE Transactions on

    The goal of IEEE Transactions on Multimedia is to integrate all aspects of multimedia systems and technology, signal processing, and applications. It will cover various aspects of research in multimedia technology and applications including, but not limited to: circuits, algorithms and macro/micro-architectures, software, detailed design, synchronization, interaction, joint processing and coordination of multimedia and multimodal signals/data, compression, storage, retrieval, communication, ...