Digital art

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Digital art is a general term for a range of artistic works and practices that use digital technology as an essential part of the creative and/or presentation process. (

Conferences related to Digital art

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2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions

2018 23rd Asia and South Pacific Design Automation Conference (ASP-DAC)

ASP-DAC 2018 is the 23rd annual international conference on VLSI design automation in Asia and South Pacific regions, one of the most active regions of design and fabrication of silicon chips in the world. The conference aims at providing the Asian and South Pacific CAD/DA and Design community with opportunities of presenting recent advances and with forums for future directions in technologies related to Electronic Design Automation (EDA). The format of the meeting intends to cultivate and promote an instructive and productive interchange of ideas among EDA researchers/developers and system/circuit/device designers. All scientists, engineers, and students who are interested in theoretical and practical aspects of VLSI design and design automation are welcomed to ASP-DAC.

2018 31st International Conference on VLSI Design and 2018 17th International Conference on Embedded Systems (VLSID)

This conference is a forum for researchers and designers to present and discuss various aspects of VLSI design, EDA, embedded systems, and enabling technologies. The program will consist of regular paper sessions, special sessions, embedded tutorials, panel discussions, design contest, industrial exhibits and tutorials. This is the premier conference/exhibition in this area in India, attracting designers, EDA professionals, and EDA tool users. The program committee for the conference has a significant representation from the EDA research community and a large fraction of the papers published in this conference are EDA-related

2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE

2018 41st International Convention on Information and Communication Technology, Electronicsand Microelectronics (MIPRO)

Computer in Technical Systems, Intelligent Systems, Distributed Computing and VisualizationSystems, Communication Systems, Information Systems Security, Digital Economy, Computersin Education, Microelectronics, Electronic Technology, Education

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Periodicals related to Digital art

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.

Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.

Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission

Audio, Speech, and Language Processing, IEEE Transactions on

Speech analysis, synthesis, coding speech recognition, speaker recognition, language modeling, speech production and perception, speech enhancement. In audio, transducers, room acoustics, active sound control, human audition, analysis/synthesis/coding of music, and consumer audio. (8) (IEEE Guide for Authors) The scope for the proposed transactions includes SPEECH PROCESSING - Transmission and storage of Speech signals; speech coding; speech enhancement and noise reduction; ...

Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.

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Most published Xplore authors for Digital art

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Xplore Articles related to Digital art

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Exploration of video art and color vision: The application of image change in digital interaction

[{u'author_order': 1, u'affiliation': u'National University of Kaohsiung 700, Kaohsiung University Rd., Nanzih District, Kaohsiung 811, Taiwan, R.O.C', u'full_name': u'Cheng-Hung Wang'}, {u'author_order': 2, u'affiliation': u'National University of Kaohsiung 700, Kaohsiung University Rd., Nanzih District, Kaohsiung 811, Taiwan, R.O.C', u'full_name': u'Ying-Chin Lo'}, {u'author_order': 3, u'affiliation': u'National University of Kaohsiung 700, Kaohsiung University Rd., Nanzih District, Kaohsiung 811, Taiwan, R.O.C', u'full_name': u'Chia-Yi Huang'}] 2016 International Conference on Advanced Materials for Science and Engineering (ICAMSE), None

As technology improving, technological equipment can now be used to interact during entertainment activities. In this study, a semantic differential scale was used to investigate the feelings of viewers about combinations of shapes and colors, and refer it to produce interactive digital art work. Moreover, an electroencephalogram device was employed to measure the EEG signals of the viewers during digital ...

Driving Comfort Assessment Model Construction Based on Fuzzy Inference

[{u'author_order': 1, u'affiliation': u'College of Computer Science, Zhejiang University, Hangzhou, 310027. E-mail:', u'full_name': u'Fangyu Li'}, {u'author_order': 2, u'full_name': u'Shouqian Sun'}, {u'author_order': 3, u'full_name': u'Zhanxun Dong'}, {u'author_order': 4, u'full_name': u'Chunlei Chai'}] 2006 6th World Congress on Intelligent Control and Automation, None

During the developing of auto industry, research on driving posture comfort has been the hot pursue in computer aided auto ergonomics design (CAAED) realm, and static driving comfort angle is the kernel point of the whole problem. Traditional static comfort assessment only built models from auto driving space to comfort result. To converse it is difficult because the uncertain meaning ...

From Data Realism to Dada Aggregations: Visualizations in Digital Art, Humanities and Popular Culture

[{u'author_order': 1, u'affiliation': u'Commun. & New Media, Nat. Univ. of Singapore, Singapore, Singapore', u'full_name': u'Denisa Kera'}] 2010 14th International Conference Information Visualisation, None

The orientation towards data in arts, humanities and pop culture in recent years brings a renewed interest in realism and iconoclasm. The various APIs (Application programming interfaces) and mashups that are employed in these traditionally "qualitative" disciplines offer tools for creative and often critical interpretations. Data are becoming means of a critical distance to the visual and media saturated world ...

The Mind That Sees and Creates

[{u'author_order': 1, u'full_name': u'Gary Singh'}] IEEE Computer Graphics and Applications, 2013

This issue's article examines the digital artwork of Nicola Hawkes. Digital art enveloped UK-based Nicola Hawkes in ways she never anticipated. A previously undiscovered source of creativity emerged. Even though she had always appreciated modern analog art, the subject never hit home in school because she was consistently forced to study certain types of art that didn't speak to her. ...

Nurturing next-generation computer scientists

[{u'author_order': 1, u'full_name': u'P. Fishwick'}] Computer, 2003

The origin of the University of Florida's Digital Arts and Sciences (DAS) curriculum is steeped in myth and adventure. Through DAS, CISE seeks to produce the next-generation computer scientist. To justify this statement, we need look no further than recent computing history and how this trend in fast hardware and immersive environments will transform foundational computer science in areas such ...

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Educational Resources on Digital art

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No eLearning Articles are currently tagged "Digital art"


  • The Face and the Public: Race, Secrecy, and Digital Art Practice

    This chapter contains sections titled: Universal Address, The Face, The Public Secret, Notes

  • Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design

    This chapter contains sections titled: Digital Art as Radical Interface Design, Wooden Mirror, Transparency and Reflectivity, Reflectivity, Rhythm of Transparency and Reflectivity, Notes, References

  • The Art of Interaction:What HCI Can Learn from Interactive Art

    What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a ollection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.

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