Conferences related to Computer hacking

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ICC 2015 - 2015 IEEE International Conference on Communications

IEEE ICC is one of the two flagship IEEE conferences in the field of communications; London is to host this conference in 2015. Each annual IEEE ICC conference typically attracts approximately 1,500-2,000 attendees, and will present over 1,000 research works over its duration. As well as being an opportunity to share pioneering research ideas and developments, the conference is also an excellent networking and publicity event, giving the opportunity for businesses and clients to link together, and presenting the scope for companies to publicise themselves and their products among the leaders of communications industries from all over the world.

  • ICC 2014 - 2014 IEEE International Conference on Communications

    The International Conference on Communications (ICC) is one of the two flagship conferences of the IEEE Communications Society, together with IEEE Globecom. Each year the ICC conference attracts about 2-3.000 submitted scientific papers, a technical program committee involving about 1.500 experts provides more than 10.000 reviews, the conference being finally attended by 1.500 - 2.000 professionals from all around the world. IEEE ICC is therefore one of the most significant scientific events of the networking and communications community, a must-attend forum for both industrials and academics working in this area.

  • ICC 2013 - 2013 IEEE International Conference on Communications

    A full programs of technical and professional activities spanning the entire range of hot topics in voice, data, image, quality of service, home networking, signal processing, wireless, optical, and multimedia communications

  • ICC 2012 - 2012 IEEE International Conference on Communications

    Full programs of technical and professional activities spanning the entire range of hot topics in voice, data, image, quality of service, home networking, signal processing, wireless, optical, and multimedia communications

  • ICC 2011 - 2011 IEEE International Conference on Communications

    A full programs of technical and professional activities spanning the entire range of hot topics in voice, data, image, quality of service, home networking, signal processing, wireless, optical, and multimedia communications.

  • ICC 2010 - 2010 IEEE International Conference on Communications

    Telecommunications

  • ICC 2009 - 2009 IEEE International Conference on Communications

  • ICC 2008 - 2008 IEEE International Conference on Communications


2013 Joint IFSA World Congress and NAFIPS Annual Meeting (IFSA/NAFIPS)

IFSA-NAFIPS 2013 aims to bring together researchers, engineers and practitioners to present the latest achievements and innovations in the area of fuzzy information processing, to discuss thought-provoking developments and challenges.


2012 IEEE 13th International Conference on Information Reuse & Integration (IRI)

Given volumes of information in digital form, we are constantly faced with new challenges with regards to efficiently using it and extracting useful knowledge from it. Information reuse and integration (IRI) seeks to maximally exploit such available information to create new knowledge and to reuse it for addressing newer challenges. It plays a pivotal role in the capture, maintenance, integration, validation, extrapolation, and application of knowledge to augment human decision -making capabilities.

  • 2011 IEEE International Conference on Information Reuse & Integration (IRI)

    Given volumes of information in digital form, we are constantly faced with new challenges with regards to efficiently using it and extracting useful knowledge from it. Information reuse and integration (IRI) seeks to maximally exploit such available information to create new knowledge and to reuse it for addressing newer challenges. It plays a pivotal role in the capture, maintenance, integration, validation, extrapolation, and application of knowledge to augment human decision -making capabilities.

  • 2010 IEEE International Conference on Information Reuse & Integration (2010 IRI)

    Given volumes of information in digital form, we are constantly faced with new challenges with regards to efficiently using it and extracting useful knowledge from it. Information reuse and integration (IRI) seeks to maximally exploit such available information to create new knowledge and to reuse it for addressing newer challenges. It plays a pivotal role in the capture, maintenance, integration, validation, extrapolation, and application of knowledge to augment human decision -making capabilities.

  • 2009 IEEE International Conference on Information Reuse & Integration (2009 IRI)

    Given volumes of information in digital form, we are constantly faced with new challenges with regards to efficiently using it and extracting useful knowledge from it. Information reuse and integration (IRI) seeks to maximally exploit such available information to create new knowledge and to reuse it for addressing newer challenges. It plays a pivotal role in the capture, maintenance, integration, validation, extrapolation, and application of knowledge to augment human decision-making capabilities in variou

  • 2008 IEEE International Conference on Information Reuse & Integration (2008 IRI)

    The increasing volumes and dimensions of information dramatically impact on effective decision-making. To remedy this situation, Information Reuse and Integration (IRI) seeks to maximize the reuse of information by creating simple, rich, and reusable knowledge representations and consequently explore strategies for integrating this knowledge into legacy systems. IRI plays a pivotal role to capture, represent, maintain, integrate, validate, extrapolate, and apply both information and knowledge for enhancing

  • 2007 IEEE International Conference on Information Reuse & Integration (2007 IRI)

    Given volumes of information in digital form, we are constantly faced with new challenges with regards to efficiently using it and extracting useful knowledge from it. Information reuse and integration (IRI) seeks to maximally exploit such available information to create new knowledge and to reuse it for addressing newer challenges. It plays a pivotal role in the capture, maintenance, integration, validation, extrapolation, and application of knowledge to augment human decision-making.

  • 2006 IEEE International Conference on Information Reuse & Integration (2006 IRI)


2009 International Conference on Control, Automation, Communication and Energy Conservation (INCACEC 2009)

The rapid developments in the various spheres of engineering and technology have contributed immensely to the introduction of new products, services, improvement of productivity and quality and reduction in costs-all leading to enhancement of the quality of life. In the above scenario, it is imperative to take a close look at the present status of Automation and Control, Communication and Energy Conservation with a view to critically analyzing the present status and chalking out the future course of action



Periodicals related to Computer hacking

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Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Distributed Systems Online, IEEE

After nine years of publication, DS Online will be moving into a new phase as part of Computing Now (http://computingnow.computer.org), a new website providing the front end to all of the Computer Society's magazines. As such, DS Online will no longer be publishing standalone peer-reviewed articles.


Security & Privacy, IEEE

IEEE Security & Privacy seeks to stimulate and track advances in security, privacy, and dependability and present these advances for a broad cross-section of academic researchers and industry practitioners. IEEE Security & Privacy aims to provide a unique combination of research articles, case studies, tutorials, and regular departments covering diverse aspects of security and dependability of computer-based systems, including legal ...


Spectrum, IEEE

IEEE Spectrum Magazine, the flagship publication of the IEEE, explores the development, applications and implications of new technologies. It anticipates trends in engineering, science, and technology, and provides a forum for understanding, discussion and leadership in these areas. IEEE Spectrum is the world's leading engineering and scientific magazine. Read by over 300,000 engineers worldwide, Spectrum provides international coverage of all ...


Systems, Man, and Cybernetics, Part B, IEEE Transactions on

The scope of the IEEE Transactions on Systems, Man and Cybernetics Part B: Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or between machines, humans, and organizations. The scope of Part B includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, ...



Most published Xplore authors for Computer hacking

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Xplore Articles related to Computer hacking

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Making it together, locally: A making community learning ecology in the Southwest USA

Micah Lande; Shawn Jordan 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 2014

This paper illustrates the spaces, tribes and experiences within the Maker community. Using a theoretical framework of learning ecology and communities of practice, we illustrate and provide the context of Making, Maker Faires and Mini-Maker Faires, and Makers' experiences. We contribute a proposed taxonomy by which makerspaces can be categorized. We begin to compare Makers in our Southwest region of ...


What Hackers Learn that the Rest of Us Don't: Notes on Hacker Curriculum

Sergey Bratus IEEE Security & Privacy, 2007

To learn security skills, students and developers must be able to switch from their traditional conditioning to the attacker's way of thinking. Exposure to the hacker culture through hacker conferences such as Defcon and others, Phrack and similar publications, and to comprehensive collections such as Packet Storm helps provide the necessary culture slunk or "a-ha" moment and should be integral ...


Requirements-Based Visualization Tools for Software Maintenance and Evolution

Jim Buckley Computer, 2009

Developing well-formed software visualization tools requires increased empirical study of programmers' information requirements.


Intrusion prevention system in the network of digital mine

Peng Hong; Wang Cong; Guan Xin 2010 2nd International Conference on Computer Engineering and Technology, 2010

As the mine coal industry information and networking development, the majority of our coal mining companies are carrying out the actual process of production of production, safety monitoring and control systems, a variety of automatic control system construction, integration of these systems through the network together, set up a variety of overall mine digital information network. But with this set ...


A phone recognizer helps to recognize words better

G. Stemmer; V. Zeissler; C. Hacker; E. Noth; H. Niemann Acoustics, Speech, and Signal Processing, 2003. Proceedings. (ICASSP '03). 2003 IEEE International Conference on, 2003

For most speech recognition systems dynamic features are the only way to incorporate temporal context into the output distributions of the HMM. In this paper we propose an efficient method to utilize a large context in the recognition process. State scores of a phone recognizer which runs in parallel to the word recognizer are computed. Integrating these scores in the ...


More Xplore Articles

Educational Resources on Computer hacking

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eLearning

Making it together, locally: A making community learning ecology in the Southwest USA

Micah Lande; Shawn Jordan 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 2014

This paper illustrates the spaces, tribes and experiences within the Maker community. Using a theoretical framework of learning ecology and communities of practice, we illustrate and provide the context of Making, Maker Faires and Mini-Maker Faires, and Makers' experiences. We contribute a proposed taxonomy by which makerspaces can be categorized. We begin to compare Makers in our Southwest region of ...


What Hackers Learn that the Rest of Us Don't: Notes on Hacker Curriculum

Sergey Bratus IEEE Security & Privacy, 2007

To learn security skills, students and developers must be able to switch from their traditional conditioning to the attacker's way of thinking. Exposure to the hacker culture through hacker conferences such as Defcon and others, Phrack and similar publications, and to comprehensive collections such as Packet Storm helps provide the necessary culture slunk or "a-ha" moment and should be integral ...


Requirements-Based Visualization Tools for Software Maintenance and Evolution

Jim Buckley Computer, 2009

Developing well-formed software visualization tools requires increased empirical study of programmers' information requirements.


Intrusion prevention system in the network of digital mine

Peng Hong; Wang Cong; Guan Xin 2010 2nd International Conference on Computer Engineering and Technology, 2010

As the mine coal industry information and networking development, the majority of our coal mining companies are carrying out the actual process of production of production, safety monitoring and control systems, a variety of automatic control system construction, integration of these systems through the network together, set up a variety of overall mine digital information network. But with this set ...


A phone recognizer helps to recognize words better

G. Stemmer; V. Zeissler; C. Hacker; E. Noth; H. Niemann Acoustics, Speech, and Signal Processing, 2003. Proceedings. (ICASSP '03). 2003 IEEE International Conference on, 2003

For most speech recognition systems dynamic features are the only way to incorporate temporal context into the output distributions of the HMM. In this paper we propose an efficient method to utilize a large context in the recognition process. State scores of a phone recognizer which runs in parallel to the word recognizer are computed. Integrating these scores in the ...


More eLearning Resources

IEEE-USA E-Books

  • Audiovisual References

    In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip- tunes, circuit bending, and other practices that use elements from games in sonic performances.

  • Computer Architecture

    This chapter contains sections titled: Background, The Hack Hardware Platform Specification, Implementation, Perspective, Project

  • Tool-Assisted

    This chapter contains sections titled: The Conversion Problem, Machines That Do Not (Yet) Exist, Console Emulation, Split Format, The Birth of .NES, Dirty Headers, The Severed Hand, Hacks and Patches, Text Movies, Choreographic Play

  • References

    In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip- tunes, circuit bending, and other practices that use elements from games in sonic performances.

  • Machine Language

    This chapter contains sections titled: Background, Hack Machine Language Specification, Perspective, Project

  • Index

    In Playing with Sound, Karen Collins examines video game sound from the player's perspective. She explores the many ways that players interact with a game's sonic aspects -- which include not only music but also sound effects, ambient sound, dialogue, and interface sounds -- both within and outside of the game. She investigates the ways that meaning is found, embodied, created, evoked, hacked, remixed, negotiated, and renegotiated by players in the space of interactive sound in games. Drawing on disciplines that range from film studies and philosophy to psychology and computer science, Collins develops a theory of interactive sound experience that distinguishes between interacting with sound and simply listening without interacting. Her conceptual approach combines practice theory (which focuses on productive and consumptive practices around media) and embodied cognition (which holds that our understanding of the world is shaped by our physical interaction with it). Collins investigates the multimodal experience of sound, image, and touch in games; the role of interactive sound in creating an emotional experience through immersion and identification with the game character; the ways in which sound acts as a mediator for a variety of performative activities; and embodied interactions with sound beyond the game, including machinima, chip- tunes, circuit bending, and other practices that use elements from games in sonic performances.

  • Assembler

    This chapter contains sections titled: Background, Hack Assembly-to-Binary Translation Specification, Implementation, Perspective, Project

  • Hackers: Loving the Machine for Itself

    This chapter contains section titled: The Social Construction of the Engineer, The Image of the Hacker, Passion in Virtuosity, The Hacker Controversies, Perfect Mastery, Loneliness and Safety, Being Special, Sex and Romance: Getting Burned, Antisensuality, The Game of Adventure, The Hack, Rites of Passage, Building Straight from Your Mind



Standards related to Computer hacking

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Jobs related to Computer hacking

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