Conferences related to Data Structures

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OCEANS 2016

The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 500 technical papers and 150 -200 exhibits.

  • OCEANS 2015 - MTS/IEEE Washington

    The Marine Technology Scociety and the Oceanic Engineering Society of the IEEE cosponor a joint annual conference and exposition on ocean science, engineering, and policy. The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2014

    The OCEANS conference covers four days. One day for tutorials and three for approx. 450 technical papers and 150-200 exhibits.

  • OCEANS 2013

    Three days of 8-10 tracks of technical sessions (400-450 papers) and concurent exhibition (150-250 exhibitors)

  • OCEANS 2012

    Ocean related technology. Tutorials and three days of technical sessions and exhibits. 8-12 parallel technical tracks.

  • OCEANS 2011

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2010

    The Marine Technology Society and the Oceanic Engineering Scociety of the IEEE cosponsor a joint annual conference and exposition on ocean science engineering, and policy.

  • OCEANS 2009

  • OCEANS 2008

    The Marine Technology Society (MTS) and the Oceanic Engineering Society (OES) of the Institute of Electrical and Electronic Engineers (IEEE) cosponsor a joint conference and exposition on ocean science, engineering, education, and policy. Held annually in the fall, it has become a focal point for the ocean and marine community to meet, learn, and exhibit products and services. The conference includes technical sessions, workshops, student poster sessions, job fairs, tutorials and a large exhibit.


IGARSS 2015 - 2015 IEEE International Geoscience and Remote Sensing Symposium

The Geoscience and Remote Sensing Society (GRSS) seeks to advance science and technology in geoscience, remote sensing and related fields using conferences, education and other resources. Its fields of interest are the theory, concepts and techniques of science and engineering as they apply to the remote sensing of the earth, oceans, atmosphere, and space, as well as the processing, interpretation and dissemination of this information.


2013 21st International Conference on Geoinformatics

GIS in Regional Economic Development and Environmental Protection under Globalization


2013 IEEE 11th International Conference on Industrial Informatics (INDIN)

The aim of the conference is to bring together researchers and practitioners from industry and academia and provide them with a platform to report on recent developments, deployments, technology trends and research results, as well as initiatives related to industrial informatics and their application.


2013 IEEE International Conference on Data Engineering (ICDE 2013)

The annual IEEE International Conference on Data Engineering (ICDE) addresses research issues in designing, building, managing, and evaluating advanced data-intensive systems and applications. It is a leading forum for researchers, practitioners, developers, and users to explore cutting-edge ideas and to exchange techniques, tools, and experiences.

  • 2011 IEEE International Conference on Data Engineering (ICDE 2011)

    The ICDE is IEEE International Conference on Data Engineering is a premier forum for presentation of research results and advanced data-intensive applications and discussion of issues on data and knowledge engineering. The mission of the conference is to share research solutions to problems of today's information society and to identify new issues and directions for future research and development work. The ICDE 2011 will be organized by the L3S Research Center.

  • 2010 IEEE 26th International Conference on Data Engineering (ICDE 2010)

    Data Engineering deals with the use of engineering techniques and methodologies in the design, development and assessment of information systems for different computing platforms and application environments.


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Periodicals related to Data Structures

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Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Potentials, IEEE

This award-winning magazine for technology professionals explores career strategies, the latest research and important technical developments. IEEE Potentials covers theories to practical applications and highlights technology's global impact.


Software Engineering, IEEE Transactions on

Specification, development, management, test, maintenance, and documentation of computer software.


Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...



Most published Xplore authors for Data Structures

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Xplore Articles related to Data Structures

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The design and implement of Scene Management in 3D engine SR

Cao Xu-Yang; Zhang Yan-Feng; Gao Shun-De; Teng Ru-Min; Wang Xin 2010 International Conference on Mechanic Automation and Control Engineering, 2010

Scene Management is the spirit of the 3D engine. Its design is directly affects the efficiency of rendering and conflict detection. If we don't manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and doing raster by the ...


Development of computer aided engineering package

S. M. Kang'ethe; P. K. Hinga; Y. Iwami AFRICON '92 Proceedings., 3rd AFRICON Conference, 1992

The authors discuss some of the issues involved in the design of a computer- aided control engineering package. These include the software life cycle as a necessary aspect of design of any software. The use of common data structures in the design of software and appropriate human-machine interface can make software more user-friendly


Adaptive Data Replicas Management Based on Active Data-centric Framework in Cloud Environment

Lingfeng Chen; Doan B. Hoang 2013 IEEE 10th International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

Cloud data protection is increasingly attracting researchers' attention. Cryptographic-based schemes, trust third party technologies, policy-driven frameworks, and data-policy binding mechanisms have been proposed to address data security and privacy issues from many aspects of data protection requirement. However, due to the inevitability of bugs, crashes, operator errors, hardware failure, or server misconfiguration, data availability and reliability might be still compromised. ...


An E-Learning platform design based on tree structure

Zaiqing Chen; Junsheng Shi; Zhiping Li; Jianbing Chen 2010 International Conference on E-Health Networking Digital Ecosystems and Technologies (EDT), 2010

As one of the subject in modern educational technology, E-Learning has not been widely applied yet. The accumulation of knowledge is a tree growing process. From the person's cognitive processes, we propose a methodology for E-Learning design based on tree structure. Knowledge point is stored in a database as a record, and then is bound to a TreeView control, in ...


Extending the product family approach to support n-dimensional and hierarchical product lines

J. M. Thompson; M. P. E. Heimdahl Proceedings Fifth IEEE International Symposium on Requirements Engineering, 2001

The software product-line approach (for software product families) is one of the success stories of software reuse. When applied, it can result in cost savings and increases in productivity. In addition, in safety-critical systems the approach has the potential for reuse of analysis and testing results, which can lead to safer systems. Nevertheless, there are times when it seems like ...


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Educational Resources on Data Structures

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eLearning

The design and implement of Scene Management in 3D engine SR

Cao Xu-Yang; Zhang Yan-Feng; Gao Shun-De; Teng Ru-Min; Wang Xin 2010 International Conference on Mechanic Automation and Control Engineering, 2010

Scene Management is the spirit of the 3D engine. Its design is directly affects the efficiency of rendering and conflict detection. If we don't manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and doing raster by the ...


Development of computer aided engineering package

S. M. Kang'ethe; P. K. Hinga; Y. Iwami AFRICON '92 Proceedings., 3rd AFRICON Conference, 1992

The authors discuss some of the issues involved in the design of a computer- aided control engineering package. These include the software life cycle as a necessary aspect of design of any software. The use of common data structures in the design of software and appropriate human-machine interface can make software more user-friendly


Adaptive Data Replicas Management Based on Active Data-centric Framework in Cloud Environment

Lingfeng Chen; Doan B. Hoang 2013 IEEE 10th International Conference on High Performance Computing and Communications & 2013 IEEE International Conference on Embedded and Ubiquitous Computing, 2013

Cloud data protection is increasingly attracting researchers' attention. Cryptographic-based schemes, trust third party technologies, policy-driven frameworks, and data-policy binding mechanisms have been proposed to address data security and privacy issues from many aspects of data protection requirement. However, due to the inevitability of bugs, crashes, operator errors, hardware failure, or server misconfiguration, data availability and reliability might be still compromised. ...


An E-Learning platform design based on tree structure

Zaiqing Chen; Junsheng Shi; Zhiping Li; Jianbing Chen 2010 International Conference on E-Health Networking Digital Ecosystems and Technologies (EDT), 2010

As one of the subject in modern educational technology, E-Learning has not been widely applied yet. The accumulation of knowledge is a tree growing process. From the person's cognitive processes, we propose a methodology for E-Learning design based on tree structure. Knowledge point is stored in a database as a record, and then is bound to a TreeView control, in ...


Extending the product family approach to support n-dimensional and hierarchical product lines

J. M. Thompson; M. P. E. Heimdahl Proceedings Fifth IEEE International Symposium on Requirements Engineering, 2001

The software product-line approach (for software product families) is one of the success stories of software reuse. When applied, it can result in cost savings and increases in productivity. In addition, in safety-critical systems the approach has the potential for reuse of analysis and testing results, which can lead to safer systems. Nevertheless, there are times when it seems like ...


More eLearning Resources

IEEE-USA E-Books

  • Software

    This chapter contains sections titled: 12.1 Setting Things Up, 12.2 Important Data Structures, 12.3 Local Features, 12.4 Deformable Models, 12.5 Sparse Models, 12.6 Sparse Model--Counting Detector: Training, 12.7 Example--LATEX, 12.8 Other Objects with Synthesized Training Sets, 12.9 Shape Recognition, 12.10 Combining Detection and Recognition

  • Index

    Concurrent and Distributed Computing in Java addresses fundamental concepts in concurrent computing with Java examples. The book consists of two parts. The first part deals with techniques for programming in shared-memory based systems. The book covers concepts in Java such as threads, synchronized methods, waits, and notify to expose students to basic concepts for multi- threaded programming. It also includes algorithms for mutual exclusion, consensus, atomic objects, and wait-free data structures. The second part of the book deals with programming in a message-passing system. This part covers resource allocation problems, logical clocks, global property detection, leader election, message ordering, agreement algorithms, checkpointing, and message logging. Primarily a textbook for upper-level undergraduates and graduate students, this thorough treatment will also be of interest to professional programmers.

  • Netlink Sockets

    This chapter contains sections titled: Introduction to Netlink Sockets Netlink Socket Registration and Initialization at Boot Time How Is the Kernel Netlink Socket Created? How Is the User Netlink Socket Created? Netlink Data Structures Other Important Data Strutures Netlink Packet Format Netlink Socket Example - tc Command for Adding a qdisc Flow Diagram for tc Command in Kernel Space Summary

  • Conclusion

    In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms -- blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms -- cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking -- influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition.Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures.The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine.

  • Inductive Databases and Condensed Representations for Data Mining

    Knowledge discovery in databases and data mining aim at semiautomatic tools for the analysis of large data sets. It can be argued that several data mining tasks consist of locating interesting sentences from a given logic that are true in the database. Then the task of the user/analyst is to is to query this set, the theory of the database. This view gives rise to the concept of of inductive databases, i.e., databases that in addition to the data contain also inductive generalizations about the data. We describe a rough framework for inductive databases, and consider also condensed representations, data structures that make it possible to answer queries about the inductive database approximately correctly and reasonably efficiently.

  • Overview of the MPIIO Parallel I/O Interface

    Thanks to MPI, writing portable message passing parallel programs is almost a reality. One of the remaining problems is file I/O. Although parallel file systems support similar interfaces, the lack of a standard makes developing a truly portable program impossible. It is not feasible to develop large scientific applications from scratch for each generation of parallel machine, and, in the scientific world, a program is not considered truly portable unless it not only compiles, but also runs efficiently. The MPI-IO interface is being proposed as an extension to the MPI standard to fill this need. MPI-IO supports a high-level interface to describe the partitioning of file data among processes, a collective interface describing complete transfers of global data structures between process memories and files, asynchronous I/O operations, allowing computation to be overlapped with I/O, and optimization of physical file layout on storage devices (disks).

  • A Linear Logic Calculus of Objects

    This paper presents a linear logic programming language, called O⊸ that gives a complete account of an object-oriented calculus with inheritance and override. This language is best understood as a. logical counterpart the object and record extensions of functional programming that have recently been proposed in the literature. From these proposals, O⊸ inherits the representation of objects as composite data structures, with attribute and method fields, as well as their interpretation as first-class values. O⊸ also gives a direct logical modeling of the self-application semantics of method invocation that justifies the view of objects as elements of recursive types. As such, the design of O⊸ appears interesting, in perspective, as a basis for developing flexible and powerful type systems for logical object-based languages.

  • Glossary

    In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms -- blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms -- cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking -- influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition.Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures.The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine.

  • Related Work

    This chapter contains sections titled: Algorithm Movies, Graphical Display of Data Structures, Algorithm Animation Systems, Discussion

  • Triangles and Two-Dimensional Unstructured Grids

    In this chapter the use of unstructured triangular cells for planar two- dimensional (2d) FEM models is developed. Unstructured FEM grids are bookkeeping intensive. The computer program needs three sets of information: (i) a list of nodes; (ii) a list of elements; and (iii) a list of boundary conditions. The chapter demonstrates the derivation of the coefficient matrix entries for an arbitrary triangle, before discussing data structures. It presents a simple triangular mesh (of a triangular structure) for illustrating the FEM file information and matrix assembly technique, and also a two- dimensional triangular mesh program.



Standards related to Data Structures

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