Conferences related to Computer Graphics

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2019 IEEE/CVF International Conference on Computer Vision (ICCV)

Early Vision and Sensors Color, Illumination and Texture Segmentation and Grouping Motion and TrackingStereo and Structure from Motion Image -Based Modeling Physics -Based Modeling Statistical Methods and Learning in VisionVideo Surveillance and Monitoring Object, Event and Scene Recognition Vision - Based Graphics Image and Video RetrievalPerformance Evaluation Applications


2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2018 20th International Conference on Advanced Communication Technology (ICACT)

With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by GIRI

  • 2017 19th International Conference on Advanced Communication Technology (ICACT)

    With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by

  • 2016 18th International Conference on Advanced Communication Technology (ICACT)

    With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by GiRI.

  • 2015 17th International Conference on Advanced Communication Technology (ICACT)

    With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by GiRI.

  • 2014 16th International Conference on Advanced Communication Technology (ICACT)

    Technology, service, architecture, strategy, and policy in newly emerging system, standard, service, and variety of application on the area of telecommunications. ICACT 2014 provides an open forum for scholar, researcher, engineer, policy maker, network planner, and service provider in the advanced communication technologies.

  • 2013 15th International Conference on Advanced Communication Technology (ICACT)

    Technology, standard, service, architecture, strategy, and policy in newly emerging systems and a variety of applications in the area of communications. ICACT2013 provides an open forum for scholar, researcher, engineer, policy maker, network planner, and service provider in the advanced communications technologies.

  • 2012 14th International Conference on Advanced Communication Technology (ICACT)

    Technology, service, architecture, strategy, and policy in newly emerging systems, standards, service, and a variety of applications in the area of telecommunicatons. ICACT 2012 provides an open forum for scholars, researchers, engineers, policy makers, network planners, and service providers in the advanced communication technologies.

  • 2011 13th International Conference on Advanced Communication Technology (ICACT)

    International Conference on Advanced Communication Technology (ICACT) provides an open forum for researchers, engineers, policy, network planners, and service providers in the advanced communication technologies. Extensive exchange of information will be provided on newly emerging systems, standards, services, and variety of applications on the area of telecommunications.

  • 2010 12th International Conference on Advanced Communication Technology (ICACT)

    ICACT is an annual conference providing an open forum for researchers, engineers, network planners, and service providers in telecommunications. Extensive exchange of information will be provided on newly emerging systems, standards, services, and variety of applications in the area of telecommunications.

  • 2009 11th International Conference on Advanced Communication Technology (ICACT)

    ICACT is an annual conference providing an open forum for researchers, engineers, network planners, and service providers in telecommunications. Extensive exchange of information will be provided on newly emerging systems, standards, services, and variety of applications in the area of telecommunications.

  • 2008 10th International Conference Advanced Communication Technology (ICACT)

  • 2007 9th International Conference Advanced Communication Technology (ICACT)

  • 2006 8th International Conference Advanced Communication Technology (ICACT)

  • 2005 7th International Conference Advanced Communication Technology (ICACT)

  • 2004 6th International Conference Advanced Communication Technology (ICACT)


2018 25th IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE Signal Processing Society, is the premier forum for the presentation of technological advances and research results in the fields of theoretical, experimental, and applied image and video processing. ICIP 2018, the 25th in the series that has been held annually since 1994, brings together leading engineers and scientists in image and video processing from around the world.


2018 55th ACM/ESDA/IEEE Design Automation Conference (DAC)

The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2022 59th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2021 58th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2020 57th ACM/ESDA/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2019 56th ACM/ESDA/IEEE Design Automation Conference (DAC)

    EDA (Electronics Design Automation) is becoming ever more important with the continuous scaling of semiconductor devices and the growing complexities of their use in circuits and systems. Demands for lower-power, higher-reliability and more agile electronic systems raise new challenges to both design and design automation of such systems. For the past five decades, the primary focus of research track at DAC has been to showcase leading-edge research and practice in tools and methodologies for the design of circuits and systems.

  • 2017 54th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2016 53nd ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2015 52nd ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2014 51st ACM/EDAC/IEEE Design Automation Conference (DAC)

    DAC Description for TMRF The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 sessions on design methodologies and EDA tool developments, keynotes, panels, plus the NEW User Track presentations. A diverse worldwide community representing more than 1,000 organizations attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading

  • 2013 50th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The world's premier EDA and semiconductor design conference and exhibition. DAC features over 60 session on design methodologies and EDA tool developments, keynotes, panels, plus User Track presentations. A diverse worldwide community representing more than 1,000 organization attends each year, from system designers and architects, logic and circuit designers, validation engineers, CAD managers, senior managers and executives to researchers and academicians from leading universities.

  • 2012 49th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 200 of the leading electronics design suppliers

  • 2011 48th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference is the world s leading technical conference and tradeshow on electronic design and design automation. DAC is where the IC Design and EDA ecosystem learns, networks, and does business.

  • 2010 47th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 200 of the leading electronics design suppliers.

  • 2009 46th ACM/EDAC/IEEE Design Automation Conference (DAC)

    DAC is the premier event for the electronic design community. DAC offers the industry s most prestigious technical conference in combination with the biggest exhibition, bringing together design, design automation and manufacturing market influencers.

  • 2008 45th ACM/EDAC/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier event for the design of electronic circuits and systems, and for EDA and silicon solutions. DAC features a wide array of technical presentations plus over 250 of the leading electronics design suppliers.

  • 2007 44th ACM/IEEE Design Automation Conference (DAC)

    The Design Automation Conference (DAC) is the premier Electronic Design Automation (EDA) and silicon solution event. DAC features over 50 technical sessions covering the latest in design methodologies and EDA tool developments and an Exhibition and Demo Suite area with over 250 of the leading EDA, silicon and IP Providers.

  • 2006 43rd ACM/IEEE Design Automation Conference (DAC)

  • 2005 42nd ACM/IEEE Design Automation Conference (DAC)

  • 2004 41st ACM/IEEE Design Automation Conference (DAC)

  • 2003 40th ACM/IEEE Design Automation Conference (DAC)

  • 2002 39th ACM/IEEE Design Automation Conference (DAC)

  • 2001 38th ACM/IEEE Design Automation Conference (DAC)

  • 2000 37th ACM/IEEE Design Automation Conference (DAC)

  • 1999 36th ACM/IEEE Design Automation Conference (DAC)

  • 1998 35th ACM/IEEE Design Automation Conference (DAC)

  • 1997 34th ACM/IEEE Design Automation Conference (DAC)

  • 1996 33rd ACM/IEEE Design Automation Conference (DAC)


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Periodicals related to Computer Graphics

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Computational Biology and Bioinformatics, IEEE/ACM Transactions on

Specific topics of interest include, but are not limited to, sequence analysis, comparison and alignment methods; motif, gene and signal recognition; molecular evolution; phylogenetics and phylogenomics; determination or prediction of the structure of RNA and Protein in two and three dimensions; DNA twisting and folding; gene expression and gene regulatory networks; deduction of metabolic pathways; micro-array design and analysis; proteomics; ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


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Xplore Articles related to Computer Graphics

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DYNAMIC FRACTURING OF 3D MODELS FOR REAL TIME COMPUTER GRAPHICS

[{u'author_order': 1, u'affiliation': u'Department of Architecture, Aalborg University Copenhagen', u'full_name': u'Yousif Ali Hassan Najim'}, {u'author_order': 2, u'affiliation': u'Department of Architecture, Aalborg University Copenhagen', u'full_name': u'Georgios Triantafyllidis'}, {u'author_order': 3, u'affiliation': u'Department of Architecture, Aalborg University Copenhagen', u'full_name': u'George Palamas'}] 2018 - 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), None

This work proposes a method of fracturing one-sided 3D objects, in real time, using standard GPU shaders. Existing implementations include either pre- fracturing objects and replacing them at run-time, or precomputing the fracture patterns and using them to fracture the objects depending on user interaction. In this article we describe a novel method in which the fracturing calculations are handled ...


Cloth Simulation for Computer Graphics

[{u'author_order': 1, u'full_name': u'Tuur Stuyck'}, {u'author_order': 2, u'full_name': u'Brian A. Barsky'}] Cloth Simulation for Computer Graphics, None

<p>Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing.</p> <p>The focus of this book is physics-based ...


Computer Graphics Identification Combining Convolutional and Recurrent Neural Networks

[{u'author_order': 1, u'affiliation': u'School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University, Shanghai, China', u'full_name': u'Peisong He'}, {u'author_order': 2, u'affiliation': u'School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University, Shanghai, China', u'full_name': u'Xinghao Jiang'}, {u'author_order': 3, u'affiliation': u'School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University, Shanghai, China', u'full_name': u'Tanfeng Sun'}, {u'author_order': 4, u'affiliation': u'School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore', u'full_name': u'Haoliang Li'}] IEEE Signal Processing Letters, 2018

In this letter, a deep-learning-based pipeline is proposed to distinguish photographics (PGs) from computer-graphics (CGs) combining convolutional neural network (CNN) and recurrent neural network (RNN). In the preprocessing stage, the color space transformation and the Schmid filter bank are utilized to extract chrominance and luminance components, which suppress the irrelevant information of various image contents for the CG identification task. ...


On Dynamic Scheduling for the GPU and its Applications in Computer Graphics and Beyond

[{u'author_order': 1, u'affiliation': u'Graz University of Technology, Austria', u'full_name': u'Markus Steinberger'}] IEEE Computer Graphics and Applications, 2018

During the last decade we have witnessed a severe change in computing, as processor clock-rates stopped increasing. Thus, the arguable only way to increase processing power is switching to a parallel computing architecture, like the graphics processing unit (GPU). While a GPU offers tremendous processing power, harnessing this power is often difficult. In our research we tackle this issue, providing ...


The use of digital games to teaching computer graphics: An open opportunity

[{u'author_order': 1, u'affiliation': u"Estudis d'Inform&#x00E0;tica, Multim&#x00E8;dia i Telecomunicaci&#x00F3;, Universit&#x00E4;t Oberta de Catalunya, Barcelona, Spain", u'full_name': u'Jos\xe9 Sa\xfal Gonz\xe1lez-Campos'}, {u'author_order': 2, u'affiliation': u"Estudis d'Inform&#x00E0;tica, Multim&#x00E8;dia i Telecomunicaci&#x00F3;, Universit&#x00E4;t Oberta de Catalunya, Barcelona, Spain", u'full_name': u'Joan Arnedo-Moreno'}, {u'author_order': 3, u'affiliation': u"Estudis d'Inform&#x00E0;tica, Multim&#x00E8;dia i Telecomunicaci&#x00F3;, Universit&#x00E4;t Oberta de Catalunya, Barcelona, Spain", u'full_name': u'J\xf3rdi S\xe1nchez-Navarro'}] 2018 IEEE Global Engineering Education Conference (EDUCON), None

The use of digital games for learning in the higher education is a current trend that is mainly motivated by their pedagogical attributes if they are designed with specific learning objectives in mind. In the specific case of computer graphics, the intrinsic interactive, visual, and addictive nature of games seems to be a valuable coincidence for learning a discipline which ...


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Educational Resources on Computer Graphics

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eLearning

No eLearning Articles are currently tagged "Computer Graphics"

IEEE-USA E-Books

  • Cloth Simulation for Computer Graphics

    <p>Physics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing.</p> <p>The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer.</p> <p>This book d scusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry.</p> <p>We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.</p>

  • Virtual Material Acquisition and Representation for Computer Graphics

    This book provides beginners in computer graphics and related fields a guide to the concepts, models, and technologies for realistic rendering of material appearance. It provides a complete and thorough overview of reflectance models and acquisition setups, along with providing a selection of the available tools to explore, visualize, and render the reflectance data. Reflectance models are under continuous development, since there is still no straightforward solution for general material representations. Every reflectance model is specific to a class of materials. Hence, each has strengths and weaknesses, which the book highlights in order to help the reader choose the most suitable model for any purpose. The overview of the acquisition setups will provide guidance to a reader who needs to acquire virtual materials and will help them to understand which measurement setup can be useful for a particular purpose, while taking into account the performance and the expected cost derived fro the required components. The book also describes several recent open source software solutions, useful for visualizing and manipulating a wide variety of reflectance models and data.

  • Modeling and Simulation of Skeletal Muscle For Computer Graphics:A Survey

    Muscles provide physiological functions to drive body movement and anatomically characterize body shape, making them a crucial component of modeling animated human figures. Substantial effort has been devoted to developing computational models of muscles for the purpose of increasing realism and accuracy in computer graphics and biomechanics. This short book surveys various approaches to model and simulate muscles both morphologically and functionally. Modeling the realistic morphology of muscle requires that muscle deformation be accurately depicted. To this end, several methodologies are presented, including geometrically-based, physically-based, and data- driven approaches. On the other hand, the simulation of physiological muscle functions aims to identify the biomechanical controls responsible for realistic human motion. Estimating these muscle controls has been pursued through static and dynamic simulations. Modeling and Simulation of Skeletal Muscle for Computer Graphics: A Surv y starts with a brief introduction to anatomical and biomechanical descriptions of muscle, which have been considered in most applications. It goes on to examine various approaches proposed to model muscle deformation and then we addresses muscle control problems and presents related simulation models to solve them. It concludes with a discussion of possible approaches to bridge the efforts of the biomechanical and graphics research communities, working towards a unified model.

  • Computational Symmetry in Computer Vision and Computer Graphics

    In the arts and sciences, as well as in our daily lives, symmetry has made a profound and lasting impact. Likewise, a computational treatment of symmetry and group theory (the ultimate mathematical formalization of symmetry) has the potential to play an important role in computational sciences. Though the term Computational Symmetry was formally defined a decade ago by the first author, referring to algorithmic treatment of symmetries, seeking symmetry from digital data has been attempted for over four decades. Computational symmetry on real world data turns out to be challenging enough that, after decades of effort, a fully automated symmetry-savvy system remains elusive for real world applications. The recent resurging interests in computational symmetry for computer vision and computer graphics applications have shown promising results. Recognizing the fundamental relevance and potential power that computational symmetry affords, we offer this survey to the computer vision and comp ter graphics communities. This survey provides a succinct summary of the relevant mathematical theory, a historic perspective of some important symmetry-related ideas, a partial yet timely report on the state of the arts symmetry detection algorithms along with its first quantitative benchmark, a diverse set of real world applications, suggestions for future directions and a comprehensive reference list.

  • Geodesic Methods in Computer Vision and Computer Graphics

    This monograph reviews both the theory and practice of the numerical computation of geodesic distances on Riemannian manifolds. The notion of Riemannian manifold allows one to define a local metric (a symmetric positive tensor field) that encodes the information about the problem one wishes to solve. This takes into account a local isotropic cost (whether some point should be avoided or not) and a local anisotropy (which direction should be preferred). Using this local tensor field, the geodesic distance is used to solve many problems of practical interest such as segmentation using geodesic balls and Voronoi regions, sampling points at regular geodesic distance or meshing a domain with geodesic Delaunay triangles. The shortest paths for this Riemannian distance, the so-called geodesics, are also important because they follow salient curvilinear structures in the domain. We show several applications of the numerical computation of geodesic distances and shortest paths to problems in s rface and shape processing, in particular segmentation, sampling, meshing and comparison of shapes. All the figures from this review paper can be reproduced by following the Numerical Tours of Signal Processing. http://www.ceremade.dauphine.fr/~peyre/numerical-tour/ Several textbooks exist that include description of several manifold methods for image processing, shape and surface representation and computer graphics. In particular, the reader should refer to [42, 147, 208, 209, 213, 255] for fascinating applications of these methods to many important problems in vision and graphics. This review paper is intended to give an updated tour of both foundations and trends in the area of geodesic methods in vision and graphics.

  • Mathematical Basics of Motion and Deformation in Computer Graphics:Second Edition

    This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.</p> <p>This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

  • Mathematical Basics of Motion and Deformation in Computer Graphics

    This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation. Table of Contents: Preface / Symbols and Notations / Introduction / Rigid Transformation / Affine Transformation / Exponential and Logarithm of Matrices / 2D Affine Transformation between Two Triangles / Global 2D Sh pe Interpolation / Parametrizing 3D Positive Affine Transformations / Further Readings / Bibliography / Authors' Biographies

  • Information Theory Tools for Computer Graphics

    Information theory (IT) tools, widely used in scientific fields such as engineering, physics, genetics, neuroscience, and many others, are also emerging as useful transversal tools in computer graphics. In this book, we present the basic concepts of IT and how they have been applied to the graphics areas of radiosity, adaptive ray-tracing, shape descriptors, viewpoint selection and saliency, scientific visualization, and geometry simplification. Some of the approaches presented, such as the viewpoint techniques, are now the state of the art in visualization. Almost all of the techniques presented in this book have been previously published in peer- reviewed conference proceedings or international journals. Here, we have stressed their common aspects and presented them in an unified way, so the reader can clearly see which problems IT tools can help solve, which specific tools to use, and how to apply them. A basic level of knowledge in computer graphics is required but basic concepts i IT are presented. The intended audiences are both students and practitioners of the fields above and related areas in computer graphics. In addition, IT practitioners will learn about these applications. Table of Contents: Information Theory Basics / Scene Complexity and Refinement Criteria for Radiosity / Shape Descriptors / Refinement Criteria for Ray-Tracing / Viewpoint Selection and Mesh Saliency / View Selection in Scientific Visualization / Viewpoint-based Geometry Simplification

  • Wang Tiles in Computer Graphics

    Many complex signals in computer graphics, such as point distributions and textures, cannot be efficiently synthesized and stored. This book presents tile-based methods based on Wang tiles and corner tiles to solve both these problems. Instead of synthesizing a complex signal when needed, the signal is synthesized beforehand over a small set of Wang tiles or corner tiles. Arbitrary large amounts of that signal can then efficiently be generated when needed by generating a stochastic tiling, and storing only a small set of tiles reduces storage requirements. A tile-based method for generating a complex signal consists of a method for synthesizing the signal over a set of Wang tiles or corner tiles, and a method for generating a stochastic tiling using the set of tiles. The method for generating a stochastic tiling using the set of tiles is independent of the signal. This book covers scanline stochastic tiling algorithms and direct stochastic tiling algorithms for Wang tiles and corner t les. The method for synthesizing the signal over a set of tiles is dependent on the signal. This book covers tile-based methods for texture synthesis and for generating Poisson disk distributions. This book also explores several applications such as tile-based texture mapping and procedural modeling and texturing. Although the methods for constructing a complex signal over a set of Wang tiles or corner tiles are dependent on the signal, the general idea behind these methods generalizes to other kinds of signals. The methods presented in this book therefore have the potential to make the generation and storage of almost any complex signal efficient. Table of Contents: Introduction / Wang Tiles and Corner Tiles / Tiling Algorithms for Wang Tiles and Corner Tiles / Tile-Based Methods for Texture Synthesis / Tile-Based Methods Generating Poisson Disk Distributions / Applications of Poisson Disk Distributions

  • Introductory Tiling Theory for Computer Graphics

    Tiling theory is an elegant branch of mathematics that has applications in several areas of computer science. The most immediate application area is graphics, where tiling theory has been used in the contexts of texture generation, sampling theory, remeshing, and of course the generation of decorative patterns. The combination of a solid theoretical base (complete with tantalizing open problems), practical algorithmic techniques, and exciting applications make tiling theory a worthwhile area of study for practitioners and students in computer science. This synthesis lecture introduces the mathematical and algorithmic foundations of tiling theory to a computer graphics audience. The goal is primarily to introduce concepts and terminology, clear up common misconceptions, and state and apply important results. The book also describes some of the algorithms and data structures that allow several aspects of tiling theory to be used in practice. Table of Contents: Introduction / Tiling Basi s / Symmetry / Tilings by Polygons / Isohedral Tilings / Nonperiodic and Aperiodic Tilings / Survey



Standards related to Computer Graphics

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IEEE Standard for Information Technology - POSIX Ada Language Interfaces - Part 1: Binding for System Application Program Interface (API)

This document is part of the POSIX series of standards for applications and user interfaces to open systems. It defines the Ada language bindings as package specifications and accompanying textual descriptions of the applications program interface (API). This standard supports application portability at the source code level through the binding between ISO 8652:1995 (Ada) and ISO/IEC 9945-1:1990 (IEEE Std 1003.1-1990 ...


IEEE Standard Glossary of Computer Graphics Terminology



Jobs related to Computer Graphics

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