Conferences related to Computer Graphics

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2018 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)

AQTR 2018 is intended to be an international forum for researchers in the field of automation, quality, testing and robotics. It will bring together equipment manufacturers, software developers and end-users to discuss the current trends and future directions of control and testing technologies and their industrial and social applications in the private and the public sectors. Active participation of students and graduate students is strongly encouraged.


2017 14th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2017 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2017 17th International Conference on Control, Automation and Systems (ICCAS)

Control Theory and Applications,Control Devices and Instruments,Industrial Applications of Control,Sensors and Signal Processing,Artificial Intelligent Systems,Autonomous Vehicle Systems, Navigation, Guidance and Control,Biomedical Instruments and Systems,Information and Networking,Multimedia Systems,Process Control Systems,Civil and Urban Control Systems Human Robot Interaction,Robot Mechanism and Control,Robot Vision,Exoskeletal Robot,Intelligent Robot and Service Robot,Robotic Applications


2017 19th International Conference on Advanced Communication Technology (ICACT)

With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by

  • 2018 20th International Conference on Advanced Communication Technology (ICACT)

    With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by GIRI

  • 2016 18th International Conference on Advanced Communication Technology (ICACT)

    With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by GiRI.

  • 2015 17th International Conference on Advanced Communication Technology (ICACT)

    With technically co-sponsored by IEEE ComSoc(Communications Society), IEEE ComSoc CISTC(Communications & Information Security Technical Community), and IEEE ComSoc ONTC(Optical Networking Technical Community), the ICACT(International Conference on Advanced Communications Technology) Conference has been providing an open forum for scholars, researchers, and engineers to the extensive exchange of information on newly emerging technologies, standards, services, and applications in the area of the advanced communications technology. The conference official language is English. All the presented papers have been published in the Conference Proceedings, and posted on the ICACT Website and IEEE Xplore Digital Library since 2004. The honorable ICACT Out-Standing Paper Award list has been posted on the IEEE Xplore Digital Library also, and all the Out-Standing papers are subjected to the invited paper of the "ICACT Transactions on the Advanced Communications Technology" Journal issued by GiRI.

  • 2014 16th International Conference on Advanced Communication Technology (ICACT)

    Technology, service, architecture, strategy, and policy in newly emerging system, standard, service, and variety of application on the area of telecommunications. ICACT 2014 provides an open forum for scholar, researcher, engineer, policy maker, network planner, and service provider in the advanced communication technologies.

  • 2013 15th International Conference on Advanced Communication Technology (ICACT)

    Technology, standard, service, architecture, strategy, and policy in newly emerging systems and a variety of applications in the area of communications. ICACT2013 provides an open forum for scholar, researcher, engineer, policy maker, network planner, and service provider in the advanced communications technologies.

  • 2012 14th International Conference on Advanced Communication Technology (ICACT)

    Technology, service, architecture, strategy, and policy in newly emerging systems, standards, service, and a variety of applications in the area of telecommunicatons. ICACT 2012 provides an open forum for scholars, researchers, engineers, policy makers, network planners, and service providers in the advanced communication technologies.

  • 2011 13th International Conference on Advanced Communication Technology (ICACT)

    International Conference on Advanced Communication Technology (ICACT) provides an open forum for researchers, engineers, policy, network planners, and service providers in the advanced communication technologies. Extensive exchange of information will be provided on newly emerging systems, standards, services, and variety of applications on the area of telecommunications.

  • 2010 12th International Conference on Advanced Communication Technology (ICACT)

    ICACT is an annual conference providing an open forum for researchers, engineers, network planners, and service providers in telecommunications. Extensive exchange of information will be provided on newly emerging systems, standards, services, and variety of applications in the area of telecommunications.

  • 2009 11th International Conference on Advanced Communication Technology (ICACT)

    ICACT is an annual conference providing an open forum for researchers, engineers, network planners, and service providers in telecommunications. Extensive exchange of information will be provided on newly emerging systems, standards, services, and variety of applications in the area of telecommunications.

  • 2008 10th International Conference Advanced Communication Technology (ICACT)

  • 2007 9th International Conference Advanced Communication Technology (ICACT)

  • 2006 8th International Conference Advanced Communication Technology (ICACT)

  • 2005 7th International Conference Advanced Communication Technology (ICACT)

  • 2004 6th International Conference Advanced Communication Technology (ICACT)


2017 27th International Conference on Field Programmable Logic and Applications (FPL)

The International Conference on Field-Programmable Logic and Applications (FPL) was the first and remains the largest conference covering the rapidly growing area of field-programmable logic and reconfigurable computing. The conference objective is to bring together researchers and practitioners from both academia and industry and from around the world. FPL 2017 will offer the following five conference tracks: Architectures and Technology; Applications and Benchmarks; Design Methods and Tools; Self-aware and Adaptive Systems; Surveys, Trends and Education.

  • 2016 26th International Conference on Field Programmable Logic and Applications (FPL)

    The International Conference on Field Programmable Logic and Applications (FPL) is the firstand largest conference covering the rapidly growing area of field-programmable logic. Duringthe past 26 years, many of the advances achieved in reconfigurable system architectures,applications, embedded processors, design automation methods (EDA) and tools have beenfirst published in the proceedings of the FPL conference series. FPL 2016 will offer the followingfive conference tracks: Architectures and Technology, Applications and Benchmarks, DesignMethods and Tools, Self-aware and Adaptive Systems, Surveys, Trends and Education

  • 2015 25th International Conference on Field Programmable Logic and Applications (FPL)

    The International Conference on Field Programmable Logic and Applications (FPL) is the first and largest conference covering the rapidly growing area of field-programmable logic. During the past 25 years, many of the advances achieved in reconfigurable system architectures, applications, embedded processors, design automation methods (EDA) and tools have been first published in the proceedings of the FPL conference series. FPL 2015 plans to gear a technical focus towards: “Power efficient and self-aware FPGA accelerators and heterogeneous computing platforms for HPC and embedded / cyber physical systems”. Highlights of FPL 2015 will include industry keynotes. FPL 2015 will offer the following five conference tracks: Architectures and Technology, Applications and Benchmarks, Design Methods and Tools, Self-aware and Adaptive Systems, Surveys, Trends and Education

  • 2014 24th International Conference on Field Programmable Logic and Applications (FPL)

    The International Conference on Field Programmable Logic and Applications (FPL) is the first and largest conference covering the rapidly growing area of field-programmable logic. During the past 23 years, many of the advances achieved in reconfigurable system architectures, applications, embedded processors, design automation methods (EDA) and tools have been first published in the proceedings of the FPL conference series. Its objective is to bring together researchers and practitioners from both academia and industry from all over the world.A special focus for FPL 2014 shall be on dependable, power efficient FPGA accelerators and heterogeneous computing platforms for HPC and embedded / cyber physical systems. Submissions shall be categorized into the following four tracks: Architectures and Technology, Applications and Benchmarks, Design Methods and Tools, Surveys, Trends and Education.

  • 2013 23rd International Conference on Field Programmable Logic and Applications (FPL)

    The objective of FPL is to bring together researchers and industry from all over the world for a wide ranging discussion on FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, and dynamic reconfiguration.The conference topics include, but are not limited to: Architectures; Design Methods and Tools; Applications (aerospace and automotive, bioinformatics, finance, medical, security); Surveys, Trends and Education.

  • 2012 22nd International Conference on Field Programmable Logic and Applications (FPL)

    Applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, and dynamic reconfiguration of field programmable logic.

  • 2011 International Conference on Field Programmable Logic and Applications (FPL)

    FPL is the first and largest conference covering the rapidly growing area of field-programmable logic. Its objective is to bring together researchers and industry from all over the world for a wide ranging discussion on FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, and dynamic reconfiguration.

  • 2010 International Conference on Field Programmable Logic and Applications (FPL)

    The conference objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs and other field-programmable devices, their architectures and design methods, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2009 International Conference on Field Programmable Logic and Applications (FPL)

    The conference objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs and other field-programmable devices, their architectures and design methods, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2008 International Conference on Field Programmable Logic and Applications (FPL)

    Its objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2007 International Conference on Field Programmable Logic and Applications (FPL)

    Its objective is to bring together researchers and industry from all over the world for a wide ranging discussion of FPGAs, including, but not limited to: applications, advanced electronic design automation (EDA), novel system architectures, embedded processors, arithmetic, dynamic reconfiguration, etc.

  • 2006 International Conference on Field Programmable Logic and Applications (FPL)

  • 2005 International Conference on Field Programmable Logic and Applications (FPL)


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Periodicals related to Computer Graphics

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computer-Aided Design of Integrated Circuits and Systems, IEEE Transactions on

Methods, algorithms, and human-machine interfaces for physical and logical design, including: planning, synthesis, partitioning, modeling, simulation, layout, verification, testing, and documentation of integrated-circuit and systems designs of all complexities. Practical applications of aids resulting in producible analog, digital, optical, or microwave integrated circuits are emphasized.


Control Systems Technology, IEEE Transactions on

Serves as a compendium for papers on the technological advances in control engineering and as an archival publication which will bridge the gap between theory and practice. Papers will highlight the latest knowledge, exploratory developments, and practical applications in all aspects of the technology needed to implement control systems from analysis and design through simulation and hardware.


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Most published Xplore authors for Computer Graphics

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Xplore Articles related to Computer Graphics

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Volume rendering in radiation treatment planning

M. Levoy; H. Fuchs; S. M. Pizer; J. Rosenman; E. L. Chaney; G. W. Sherouse; V. Interrante; J. Kiel [1990] Proceedings of the First Conference on Visualization in Biomedical Computing, 1990

Successful treatment planning in radiation therapy depends in part on understanding the spatial relationship between patient anatomy and the distribution of radiation dose. Several visualizations based on volume rendering that offer potential solutions to this problem are presented. The visualizations use region boundary surfaces to display anatomy, polygonal meshes to display treatment beams, and isovalue contour surfaces to display dose. ...


Boundary Filtering on Synthesized Views of 3D Video

Cheon Lee; Yo-Sung Ho 2008 Second International Conference on Future Generation Communication and Networking Symposia, 2008

When we generate an intermediate viewpoint image using multi-view images and their depth maps, we may have very annoying boundary noises in the background due to depth value errors around depth discontinuities. In this paper, we propose a boundary filtering method for synthesized images. After defining the boundary noise area using depth map, we replace them with corresponding texture information ...


A study of real-time image processing method for treating human emotion by facial expression

D. Yang; T. Kunihiro; H. Shimoda; H. Yoshikawa Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on, 1999

The aim of this study is to develop image processing methodologies for recognition of human facial expression to understand human emotion, and for the synthesis of facial expression to express emotion by computer graphics. With respect to the recognition of facial expression, a real-time image processing system is developed to calculate the distance changes of various feature points on the ...


Three Dimensional Cloud Modeling Approach Based on L-System

Seokyoon Kang; Ki-Il Kim 2015 3rd International Conference on Computer, Information and Application, 2015

Typical methods for cloud modeling in simulation software are usually classified into static and dynamic modeling. While static modeling is accomplished by modeling tool such as 3ds max, dynamic modeling is implemented by particle system. In the former one, it is very hard to create a variety of realistic cloud models due to long implementation time. On the other hand, ...


IEEE Computer Graphics and Applications

IEEE Computer Graphics and Applications, 1986

Presents the front cover for this issue of the periodical.


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Educational Resources on Computer Graphics

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eLearning

Volume rendering in radiation treatment planning

M. Levoy; H. Fuchs; S. M. Pizer; J. Rosenman; E. L. Chaney; G. W. Sherouse; V. Interrante; J. Kiel [1990] Proceedings of the First Conference on Visualization in Biomedical Computing, 1990

Successful treatment planning in radiation therapy depends in part on understanding the spatial relationship between patient anatomy and the distribution of radiation dose. Several visualizations based on volume rendering that offer potential solutions to this problem are presented. The visualizations use region boundary surfaces to display anatomy, polygonal meshes to display treatment beams, and isovalue contour surfaces to display dose. ...


Boundary Filtering on Synthesized Views of 3D Video

Cheon Lee; Yo-Sung Ho 2008 Second International Conference on Future Generation Communication and Networking Symposia, 2008

When we generate an intermediate viewpoint image using multi-view images and their depth maps, we may have very annoying boundary noises in the background due to depth value errors around depth discontinuities. In this paper, we propose a boundary filtering method for synthesized images. After defining the boundary noise area using depth map, we replace them with corresponding texture information ...


A study of real-time image processing method for treating human emotion by facial expression

D. Yang; T. Kunihiro; H. Shimoda; H. Yoshikawa Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on, 1999

The aim of this study is to develop image processing methodologies for recognition of human facial expression to understand human emotion, and for the synthesis of facial expression to express emotion by computer graphics. With respect to the recognition of facial expression, a real-time image processing system is developed to calculate the distance changes of various feature points on the ...


Three Dimensional Cloud Modeling Approach Based on L-System

Seokyoon Kang; Ki-Il Kim 2015 3rd International Conference on Computer, Information and Application, 2015

Typical methods for cloud modeling in simulation software are usually classified into static and dynamic modeling. While static modeling is accomplished by modeling tool such as 3ds max, dynamic modeling is implemented by particle system. In the former one, it is very hard to create a variety of realistic cloud models due to long implementation time. On the other hand, ...


IEEE Computer Graphics and Applications

IEEE Computer Graphics and Applications, 1986

Presents the front cover for this issue of the periodical.


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IEEE-USA E-Books

  • Selected Abbreviations

    This textbook provides a thorough introduction to the field of learning from experimental data and soft computing. Support vector machines (SVM) and neural networks (NN) are the mathematical structures, or models, that underlie learning, while fuzzy logic systems (FLS) enable us to embed structured human knowledge into workable algorithms. The book assumes that it is not only useful, but necessary, to treat SVM, NN, and FLS as parts of a connected whole. Throughout, the theory and algorithms are illustrated by practical examples, as well as by problem sets and simulated experiments. This approach enables the reader to develop SVM, NN, and FLS in addition to understanding them. The book also presents three case studies: on NN-based control, financial time series analysis, and computer graphics. A solutions manual and all of the MATLAB programs needed for the simulated experiments are available.

  • Introduction

    If we consider the complete media processing chain, the production of media, the delivery of audiovisual information and the display and interaction at the end user's terminal, many challenges have to be addressed. The challenges are: (i) the need for conversion and post‐production of the content in order to cope with different screen sizes; (ii) the need to embrace the changes brought by web‐based media; (iii) the need to develop new distribution formats to allow for the provision of audiovisual media to support interactivity by the end user; (iv) the need to provide audio‐visual formats for terminals and devices as per their capabilities and limitations; and (v) the need to develop automated viewpoint selection to reduce production costs. This chapter highlights some these challenges. A new concept appearing on the horizon that could provide answers to these issues and challenges is referred to as format‐agnostic media production.

  • References

    This textbook provides a thorough introduction to the field of learning from experimental data and soft computing. Support vector machines (SVM) and neural networks (NN) are the mathematical structures, or models, that underlie learning, while fuzzy logic systems (FLS) enable us to embed structured human knowledge into workable algorithms. The book assumes that it is not only useful, but necessary, to treat SVM, NN, and FLS as parts of a connected whole. Throughout, the theory and algorithms are illustrated by practical examples, as well as by problem sets and simulated experiments. This approach enables the reader to develop SVM, NN, and FLS in addition to understanding them. The book also presents three case studies: on NN-based control, financial time series analysis, and computer graphics. A solutions manual and all of the MATLAB programs needed for the simulated experiments are available.

  • Index

    This textbook provides a thorough introduction to the field of learning from experimental data and soft computing. Support vector machines (SVM) and neural networks (NN) are the mathematical structures, or models, that underlie learning, while fuzzy logic systems (FLS) enable us to embed structured human knowledge into workable algorithms. The book assumes that it is not only useful, but necessary, to treat SVM, NN, and FLS as parts of a connected whole. Throughout, the theory and algorithms are illustrated by practical examples, as well as by problem sets and simulated experiments. This approach enables the reader to develop SVM, NN, and FLS in addition to understanding them. The book also presents three case studies: on NN-based control, financial time series analysis, and computer graphics. A solutions manual and all of the MATLAB programs needed for the simulated experiments are available.

  • Application Scenarios and Deployment Domains

    This chapter describes the impact of deploying the format‐agnostic media approach, along the lines of three deployment domains and the end user perspective. The chapter elaborates on a series of potential application scenarios. These application scenarios describe features of a potential format‐agnostic system from an end user perspective, in order to develop understanding of how technology enables and fits within the overall audio‐visual media experience. The chapter explains the implications and benefits of supporting the format‐agnostic approach at the presentation stage. It considers the impact of deployment in the user domain by discussing viewers' preferences, both from the perspective of what users appreciate in TV viewing as it is today, and what future TV services should offer to them to be at least comparable with the next generation interactive TV sets.

  • Representation Discovery using Harmonic Analysis

    Representations are at the heart of artificial intelligence (AI). This book is devoted to the problem of representation discovery: how can an intelligent system construct representations from its experience? Representation discovery re-parameterizes the state space - prior to the application of information retrieval, machine learning, or optimization techniques - facilitating later inference processes by constructing new task-specific bases adapted to the state space geometry. This book presents a general approach to representation discovery using the framework of harmonic analysis, in particular Fourier and wavelet analysis. Biometric compression methods, the compact disc, the computerized axial tomography (CAT) scanner in medicine, JPEG compression, and spectral analysis of time-series data are among the many applications of classical Fourier and wavelet analysis. A central goal of this book is to show that these analytical tools can be generalized from their usual setting in (infin te-dimensional) Euclidean spaces to discrete (finite-dimensional) spaces typically studied in many subfields of AI. Generalizing harmonic analysis to discrete spaces poses many challenges: a discrete representation of the space must be adaptively acquired; basis functions are not pre-defined, but rather must be constructed. Algorithms for efficiently computing and representing bases require dealing with the curse of dimensionality. However, the benefits can outweigh the costs, since the extracted basis functions outperform parametric bases as they often reflect the irregular shape of a particular state space. Case studies from computer graphics, information retrieval, machine learning, and state space planning are used to illustrate the benefits of the proposed framework, and the challenges that remain to be addressed. Representation discovery is an actively developing field, and the author hopes this book will encourage other researchers to explore this exciting area of research. Tab e of Contents: Overview / Vector Spaces / Fourier Bases on Graphs / Multiscale Bases on Graphs / Scaling to Large Spaces / Case Study: State-Space Planning / Case Study: Computer Graphics / Case Study: Natural Language / Future Directions

  • GPU-Based Techniques for Global Illumination Effects

    This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review f all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the ocal Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

  • Basic Set Definitions

    Robot motion planning has become a major focus of robotics. Research findings can be applied not only to robotics but to planning routes on circuit boards, directing digital actors in computer graphics, robot-assisted surgery and medicine, and in novel areas such as drug design and protein folding. This text reflects the great advances that have taken place in the last ten years, including sensor-based planning, probabalistic planning, localization and mapping, and motion planning for dynamic and nonholonomic systems. Its presentation makes the mathematical underpinnings of robot motion accessible to students of computer science and engineering, rleating low-level implementation details to high-level algorithmic concepts.

  • Practical Global Illumination with Irradiance Caching

    Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is biquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Tab e of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching

  • Case Studies

    This chapter contains sections titled: Neural Networks-Based Adaptive Control, Financial Time Series Analysis, Computer Graphics




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