Computer Gaming
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Conferences related to Computer Gaming
Back to Top2013 IEEE Frontiers in Education Conference (FIE)
Visit websiteThe Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science\, engineering\, and technology education; and interacting with colleagues in these fields.
2012 12th IEEE International Conference on Advanced Learning Technologies (ICALT)
ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning. The scope of the conference is to provide a forum for exchange of ideas among interested practitioners\, researchers\, developers\, maintainers\, users and students in the field of Advanced Learning Technologies and Technology-enhanced Learning.
2012 IEEE Conference on Computational Intelligence and Games (CIG)
Visit websiteGames provide dynamic environments modelling many real-world problems and methods from computational intelligence promise to having a big impact on game technology and development. CIG 2012 brings together leading researchers\, designers\, developers\, and practitioners from academia and industry to discuss recent advances and explore future directions in this ever changing field.
2012 IEEE International Games Innovation Conference (IGIC)
Visit websiteThis conference aims to be a platform for disseminating peer -reviewed papers\, state - of-the-art demonstrations and special sessions that describe innovative research and development of hardware and software game technologies. Participation from industry\, academia and government are welcome.
2012 IEEE Symposium on 3D User Interfaces (3DUI)
Visit websiteThe IEEE Symposium on 3D User Interfaces is an international symposium focused on the topic of 3D User Interfaces and provide an opportunity for industrial and academic researchers to exchange ideas about the state of art 3DUI research.
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Xplore Articles related to Computer Gaming
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Immersive and perceptual human-computer interaction using computer vision techniques
Jinchang Ren; Vlachos, T.; Argyriou, V. Computer Vision and Pattern Recognition Workshops (CVPRW), 2010 IEEE Computer Society Conference on, 2010
Computer vision techniques have been widely applied to immersive and perceptual human-computer interaction for applications like computer gaming, education, and entertainment. In this paper, relevant techniques are surveyed in terms of image capturing, normalization, motion detection, tracking, feature representation and recognition. In addition, applications of vision techniques in HCI in computer gaming are also summarized in several categories including vision ...
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Kuo-Chuan Yeh; Wei-Fan Chen Frontiers in Education Conference (FIE), 2011, 2011
This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group ...
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Measuring the effect of gaming experience on virtual environment navigation tasks
Smith, S.P.; Du'Mont, S. 3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on, 2009
Virtual environments are synthetic 3D worlds typically viewed from a first-person point of view with many potential applications within areas such as visualisation, entertainment and training simulators. To effectively develop and utilise virtual environments, user-centric evaluations are commonly performed. Anecdotal evidence suggests that factors such as prior experience with computer games may affect the results of such evaluations. This paper ...
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Computer gaming technology education: Advanced 3D laboratory and courseware
Uskov, A.V. Electro/Information Technology (EIT), 2012 IEEE International Conference on, 2012
The Department of Computer Science and Information Systems (CS/IS Department) at Bradley University (Peoria, IL) designed, developed and implemented innovative courseware in Computer Game Technology (CGT). The crucial components of CGT teaching/learning immersive environment are the advanced 3D Lab for Computer Gaming Technology, and cross-listed CGT undergraduate and graduate courses. This paper presents technical specifications of the developed 3D Lab, ...
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Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable
Nakajima, T.; Lehdonvirta, V.; Tokunaga, E.; Ayabe, M.; Kimura, H.; Okuda, Y. Embedded and Real-Time Computing Systems and Applications, 2007. RTCSA 2007. 13th IEEE International Conference on, 2007
In this paper, we propose a novel computer gaming style Lifestyle Ubiquitous Gaming, where our experience is enriched in our daily lives by using gaming concepts. In lifestyle ubiquitous gaming, human daily activities are implicitly tracked and interpreted. Then, the feedback of the activities are returned to a user as a game system' presentation. The user can enjoy the game ...
Jobs related to Computer Gaming
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Senior Researcher Computer Science Shell Oil Company
Faculty – Computer Science Instructor Casper College
Senior Hardware Architect Qualcomm, Inc.
Computer Vision Engineering Support (Temporary) Qualcomm, Inc.
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Educational Resources on Computer Gaming
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Periodicals related to Computer Gaming
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Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.
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Computer Graphics and Applications, IEEE
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...
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Evolutionary Computation, IEEE Transactions on
Papers on application, design, and theory of evolutionary computation, with emphasis given to engineering systems and scientific applications. Evolutionary optimization, machine learning, intelligent systems design, image processing and machine vision, pattern recognition, evolutionary neurocomputing, evolutionary fuzzy systems, applications in biomedicine and biochemistry, robotics and control, mathematical modelling, civil, chemical, aeronautical, and industrial engineering applications.