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Conferences related to Computer Gaming

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2013 IEEE Frontiers in Education Conference (FIE)

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The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science\, engineering\, and technology education; and interacting with colleagues in these fields.

  • 2012 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2012 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science\, engineering\, and technology education; and interacting with colleagues in these fields.

  • 2011 Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE) Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2011 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2010 IEEE Frontiers in Education Conference (FIE)

    (FIE) Conference is a major international conference devoted to improvements in computer science, engineering, and technology (CSET) education. FIE 2008 continues a long tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2009 IEEE Frontiers in Education Conference (FIE)

    FIE is a major international conference devoted to improvements in computer science, engineering and technology (CSET) education. FIE continues a loong tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2008 IEEE Frontiers in Education Conference (FIE)


2012 12th IEEE International Conference on Advanced Learning Technologies (ICALT)

ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning. The scope of the conference is to provide a forum for exchange of ideas among interested practitioners\, researchers\, developers\, maintainers\, users and students in the field of Advanced Learning Technologies and Technology-enhanced Learning.

  • 2011 11th IEEE International Conference on Advanced Learning Technologies (ICALT)

    ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning. The scope of the conference is to provide a forum for exchange of ideas among interested practitioners, researchers, developers, maintainers, users and students in the field of Advanced Learning Technologies and Technology-enhanced Learning

  • 2010 IEEE 10th International Conference on Advanced Learning Technologies (ICALT)

    ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by IEEE Computer Society and IEEE Technical Committee on Learning Technology. After its kick-off as IWALT in Palmerston North, New Zealand (2000), ICALT has been held in New Zealand (2000), Madisson, USA (2001), Kazan, Russia (2002), Athens, Greece(2003), Joensuu, Finland (2004), Kaohsiung, Taiwan (2005), Kerkade, The Netherlands (2006), Niigata, Japan (2007), Santander, Spain (2008), Rig

  • 2009 IEEE International Conference on Advanced Learning Technologies (ICALT)

    CALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by IEEE Computer Society and IEEE Technical Committee on Learning Technology.

  • 2008 IEEE International Conference on Advanced Learning Technologies (ICALT)

    It is unquestionable that technology is a useful tool to enhance the learning process and during the last ICALT conferences significant advances have been presented in this sense. Besides the usual topics of the conference, this edition of the conference aims to explore the role of learning technologies to step forward in the transformation from the information society to a knowledge society where everybody can be benefit from technologies to enhance her learning process


2012 IEEE Conference on Computational Intelligence and Games (CIG)

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Games provide dynamic environments modelling many real-world problems and methods from computational intelligence promise to having a big impact on game technology and development. CIG 2012 brings together leading researchers\, designers\, developers\, and practitioners from academia and industry to discuss recent advances and explore future directions in this ever changing field.

  • 2011 IEEE Conference on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2010 IEEE Symposium on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2009 IEEE Symposium on Computational Intelligence and Games (CIG)

    The 2009 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in the area of computational intelligence applied to games.

  • 2008 IEEE Symposium on Computational Intelligence and Games (CIG)

  • 2007 IEEE Symposium on Computational Intelligence and Games (CIG)


2012 IEEE International Games Innovation Conference (IGIC)

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This conference aims to be a platform for disseminating peer -reviewed papers\, state - of-the-art demonstrations and special sessions that describe innovative research and development of hardware and software game technologies. Participation from industry\, academia and government are welcome.


2012 IEEE Symposium on 3D User Interfaces (3DUI)

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The IEEE Symposium on 3D User Interfaces is an international symposium focused on the topic of 3D User Interfaces and provide an opportunity for industrial and academic researchers to exchange ideas about the state of art 3DUI research.

  • 2011 IEEE Symposium on 3D User Interfaces (3DUI)

    The IEEE Symposium on 3D User Interfaces 2011 is the sixth international symposium focused on the topic of 3D User Interfaces and provide an opportunity for industrial and academic researchers to exchange ideas about the state of art 3DUI research.

  • 2010 IEEE Symposium on 3D User Interfaces (3DUI)

    3DUI 2010 is the fifth international symposium focused on the topic of 3D UIs and will be held to provide an intensive exchange between industrial and academic researchers working in various 3DUI research areas and to trigger discussions among participants.

  • 2009 IEEE Symposium on 3D User Interfaces (3DUI)

    The theme of the Symposium will cover all areas of 3D UI research. The Symposium themes include, but are not limited to, the following topics: 3D input devices, 3D display devices, 3D interaction techniques, 3D user interface metaphors, 3D UIs for games, 3D UIs for CAD, Applications of 3D UI techniques, Biologically inspired 3D UIs, Collaborative 3D interaction, Desktop 3D UIs, Evaluation methods for 3D UIs


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Xplore Articles related to Computer Gaming

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  • Immersive and perceptual human-computer interaction using computer vision techniques

    Jinchang Ren; Vlachos, T.; Argyriou, V. Computer Vision and Pattern Recognition Workshops (CVPRW), 2010 IEEE Computer Society Conference on, 2010

    Computer vision techniques have been widely applied to immersive and perceptual human-computer interaction for applications like computer gaming, education, and entertainment. In this paper, relevant techniques are surveyed in terms of image capturing, normalization, motion detection, tracking, feature representation and recognition. In addition, applications of vision techniques in HCI in computer gaming are also summarized in several categories including vision ...

  • Work in progress — Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study

    Kuo-Chuan Yeh; Wei-Fan Chen Frontiers in Education Conference (FIE), 2011, 2011

    This study implemented and evaluated an educational computer game as a supplemental instructional method in a fundamental computer programming course. Twenty undergraduates who enrolled in a fundamental computer programming course for non-computer science majors participated in the study. They were randomly assigned to use one of two different supplemental instruction delivery methods for a three-week period of instruction. One group ...

  • Measuring the effect of gaming experience on virtual environment navigation tasks

    Smith, S.P.; Du'Mont, S. 3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on, 2009

    Virtual environments are synthetic 3D worlds typically viewed from a first-person point of view with many potential applications within areas such as visualisation, entertainment and training simulators. To effectively develop and utilise virtual environments, user-centric evaluations are commonly performed. Anecdotal evidence suggests that factors such as prior experience with computer games may affect the results of such evaluations. This paper ...

  • Computer gaming technology education: Advanced 3D laboratory and courseware

    Uskov, A.V. Electro/Information Technology (EIT), 2012 IEEE International Conference on, 2012

    The Department of Computer Science and Information Systems (CS/IS Department) at Bradley University (Peoria, IL) designed, developed and implemented innovative courseware in Computer Game Technology (CGT). The crucial components of CGT teaching/learning immersive environment are the advanced 3D Lab for Computer Gaming Technology, and cross-listed CGT undergraduate and graduate courses. This paper presents technical specifications of the developed 3D Lab, ...

  • Lifestyle Ubiquitous Gaming: Making Daily Lives More Plesurable

    Nakajima, T.; Lehdonvirta, V.; Tokunaga, E.; Ayabe, M.; Kimura, H.; Okuda, Y. Embedded and Real-Time Computing Systems and Applications, 2007. RTCSA 2007. 13th IEEE International Conference on, 2007

    In this paper, we propose a novel computer gaming style Lifestyle Ubiquitous Gaming, where our experience is enriched in our daily lives by using gaming concepts. In lifestyle ubiquitous gaming, human daily activities are implicitly tracked and interpreted. Then, the feedback of the activities are returned to a user as a game system' presentation. The user can enjoy the game ...

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Jobs related to Computer Gaming

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Software Engineer, Graphics and Gaming Tools Qualcomm, Inc.
Assiastant Professor, Department of Computer Science DigiPen Institute of Technology Singapore
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Tenure-track or Tenure Faculty Position in Computer Engineering/Computer Science Nanyang Technological University, Singapore
Lecturer in Computer Networks and Systems University of New Hampshire at Manchester
Network & Computer Systems Administrator Venus Beauty Corp. d/b/a Hair Town
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Senior Researcher Computer Science Shell Oil Company
Faculty – Computer Science Instructor Casper College
Senior Hardware Architect Qualcomm, Inc.
Computer Vision Engineering Support (Temporary) Qualcomm, Inc.
Computer Or Electronics Engineer Operations Research Analyst Computer Scientist Recent Graduate Job Federal Government Jobs
Computer Electronics Engineer Computer Scientist Job in FORT BELVOIR, VA Federal Government Jobs

Educational Resources on Computer Gaming

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No education resources are currently tagged "Computer Gaming"


Standards related to Computer Gaming

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No standards are currently tagged "Computer Gaming"


Periodicals related to Computer Gaming

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  • Computer

    Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.

  • Computer Graphics and Applications, IEEE

    IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...

  • Evolutionary Computation, IEEE Transactions on

    Papers on application, design, and theory of evolutionary computation, with emphasis given to engineering systems and scientific applications. Evolutionary optimization, machine learning, intelligent systems design, image processing and machine vision, pattern recognition, evolutionary neurocomputing, evolutionary fuzzy systems, applications in biomedicine and biochemistry, robotics and control, mathematical modelling, civil, chemical, aeronautical, and industrial engineering applications.