Conferences related to Consumer Electronics

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2014 IEEE Conference on Computational Intelligence and Games (CIG)

Games can be used as a challenging scenery for benchmarking methods from computational intelligencesince they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers andpractitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2012 IEEE Conference on Computational Intelligence and Games (CIG)

    Games provide dynamic environments modelling many real-world problems and methods from computational intelligence promise to having a big impact on game technology and development. CIG 2012 brings together leading researchers, designers, developers, and practitioners from academia and industry to discuss recent advances and explore future directions in this ever changing field.

  • 2011 IEEE Conference on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2010 IEEE Symposium on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2009 IEEE Symposium on Computational Intelligence and Games (CIG)

    The 2009 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in the area of computational intelligence applied to games.

  • 2008 IEEE Symposium on Computational Intelligence and Games (CIG)


2014 IEEE International Conference on Consumer Electronics (ICCE)

Key technologies, products, services and architectures for consumerentertainment and information delivery are first seen at ICCE


2013 13th International Conference on Quality Software (QSIC)

The QSIC conference provides a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovativemethodologies, techniques, tools, management and applications in this challenging area, and exchanges ideas on them.

  • 2012 12th International Conference on Quality Software (QSIC 2012)

    The QSIC conference provides a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovative methodologies, techniques, tools, management and applications in this challenging area, and exchanges ideas on them.

  • 2011 11th International Conference on Quality Software (QSIC)

    : QSIC provides a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovative methodologies, techniques, tools, management and applications in this challenging area, and exchange ideas on them.

  • 2010 10th International Conference on Quality Software (QSIC)

    The QSIC series of conferences provide a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovative methodologies, techniques, tools, management and applications in this challenging area, and exchange ideas on them.

  • 2009 9th International Conference on Quality Software (QSIC)

    Software is playing an increasingly significant role in our day-to-day lives. Unfortuantely, software systems ofter fail to deliver as promised. It is widely known that unresolved errors remain in many software systems that we are using every day. The QSIC series of conferences aim at providing a forum to bring together researchers and practioners working towards improving the quality of software to present new results and exchange ideas in this challenging area.


2012 IEEE 16th International Symposium on Consumer Electronics - (ISCE 2012)

ISCE hence provides a grand opportunity for the presentation and discussion of the very latest research and technology innovations related to the fast evolving consumer electronics technology.


2012 IEEE 6th International Conference on Management of Innovation & Technology (ICMIT 2012)

Research & Development as well as business applications in innovation and technology management across a global network of diverse platforms.


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Periodicals related to Consumer Electronics

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Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Consumer Electronics, IEEE Transactions on

The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes


Proceedings of the IEEE

The most highly-cited general interest journal in electrical engineering and computer science, the Proceedings is the best way to stay informed on an exemplary range of topics. This journal also holds the distinction of having the longest useful archival life of any EE or computer related journal in the world! Since 1913, the Proceedings of the IEEE has been the ...



Most published Xplore authors for Consumer Electronics

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Xplore Articles related to Consumer Electronics

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Neural Networks For Impulse Removal In NTSC TV Receivers

J. C. Pearson IEEE 1992 International Conference on Consumer Electronics Digest of Technical Papers, 1992

First Page of the Article ![](/xploreAssets/images/absImages/00697109.png)


The Advanced Digital Television (ADTV) Transmission System

B. Bhatt; S. Evans; H. White; N. Wilson; D. Bryan; S. Hulyalkar IEEE 1992 International Conference on Consumer Electronics Digest of Technical Papers, 1992

First Page of the Article ![](/xploreAssets/images/absImages/00697105.png)


Traffic grooming applied to network protection: throughput and grooming port cost analysis

N. S. C. Correia; M. C. R. Medeiros Proceedings of 2005 7th International Conference Transparent Optical Networks, 2005., 2005

The use of traffic grooming techniques for WDM network protection is analysed. This approach is shown to use network resources efficiently while providing fast recovery times and good scaling since protection is being provided at the optical layer. The maximum throughput and minimum grooming port cost problems are mathematically formulated and results compared with traditional WDM protection. The results show ...


A Dynamic-SOA Home Control Gateway

Johann Bourcier; Antonin Chazalet; Mikael Desertot; Clement Escoffier; Cristina Marin 2006 IEEE International Conference on Services Computing (SCC'06), 2006

The convergence of smart field devices and business services stands to profoundly change the way we interact with our environment. This is especially true in the home context. In this paper, we present an open architecture and a dynamic service-oriented gateway running home services. The gateway is based on the OSGi standard and provides mechanisms to integrate different service technologies


Dynamic 3D human actor generation method using a time-of-flight depth camera

Ji-Ho Cho; Sung-Yeol Kim; Yo-Sung Ho; Kwan H. Lee IEEE Transactions on Consumer Electronics, 2008

In this paper, we present a novel method to generate a dynamic 3D human actor using a time-of-flight depth camera, which provides synchronized color and depth images in real time. In practice, depth data obtained from the depth camera have critical problems, such as optical noise, absence of depth information for certain regions, and unmatched boundaries. In this work, we ...


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Educational Resources on Consumer Electronics

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eLearning

Neural Networks For Impulse Removal In NTSC TV Receivers

J. C. Pearson IEEE 1992 International Conference on Consumer Electronics Digest of Technical Papers, 1992

First Page of the Article ![](/xploreAssets/images/absImages/00697109.png)


The Advanced Digital Television (ADTV) Transmission System

B. Bhatt; S. Evans; H. White; N. Wilson; D. Bryan; S. Hulyalkar IEEE 1992 International Conference on Consumer Electronics Digest of Technical Papers, 1992

First Page of the Article ![](/xploreAssets/images/absImages/00697105.png)


Traffic grooming applied to network protection: throughput and grooming port cost analysis

N. S. C. Correia; M. C. R. Medeiros Proceedings of 2005 7th International Conference Transparent Optical Networks, 2005., 2005

The use of traffic grooming techniques for WDM network protection is analysed. This approach is shown to use network resources efficiently while providing fast recovery times and good scaling since protection is being provided at the optical layer. The maximum throughput and minimum grooming port cost problems are mathematically formulated and results compared with traditional WDM protection. The results show ...


A Dynamic-SOA Home Control Gateway

Johann Bourcier; Antonin Chazalet; Mikael Desertot; Clement Escoffier; Cristina Marin 2006 IEEE International Conference on Services Computing (SCC'06), 2006

The convergence of smart field devices and business services stands to profoundly change the way we interact with our environment. This is especially true in the home context. In this paper, we present an open architecture and a dynamic service-oriented gateway running home services. The gateway is based on the OSGi standard and provides mechanisms to integrate different service technologies


Dynamic 3D human actor generation method using a time-of-flight depth camera

Ji-Ho Cho; Sung-Yeol Kim; Yo-Sung Ho; Kwan H. Lee IEEE Transactions on Consumer Electronics, 2008

In this paper, we present a novel method to generate a dynamic 3D human actor using a time-of-flight depth camera, which provides synchronized color and depth images in real time. In practice, depth data obtained from the depth camera have critical problems, such as optical noise, absence of depth information for certain regions, and unmatched boundaries. In this work, we ...


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IEEE-USA E-Books

  • No title

    Every year lives and properties are lost in road accidents. About one-fourth of these accidents are due to low vision in foggy weather. At present, there is no algorithm that is specifically designed for the removal of fog from videos. Application of a single-image fog removal algorithm over each video frame is a time-consuming and costly affair. It is demonstrated that with the intelligent use of temporal redundancy, fog removal algorithms designed for a single image can be extended to the real-time video application. Results confirm that the presented framework used for the extension of the fog removal algorithms for images to videos can reduce the complexity to a great extent with no loss of perceptual quality. This paves the way for the real-life application of the video fog removal algorithm. In order to remove fog, an efficient fog removal algorithm using anisotropic diffusion is developed. The presented fog removal algorithm uses new dark channel assumption and anisotropic diff sion for the initialization and refinement of the airlight map, respectively. Use of anisotropic diffusion helps to estimate the better airlight map estimation. The said fog removal algorithm requires a single image captured by uncalibrated camera system. The anisotropic diffusion-based fog removal algorithm can be applied in both RGB and HSI color space. This book shows that the use of HSI color space reduces the complexity further. The said fog removal algorithm requires pre- and post-processing steps for the better restoration of the foggy image. These pre- and post-processing steps have either data-driven or constant parameters that avoid the user intervention. Presented fog removal algorithm is independent of the intensity of the fog, thus even in the case of the heavy fog presented algorithm performs well. Qualitative and quantitative results confirm that the presented fog removal algorithm outperformed previous algorithms in terms of perceptual quality, color fidelity and execu ion time. The work presented in this book can find wide application in entertainment industries, transportation, tracking and consumer electronics. Table of Contents: Acknowledgments / Introduction / Analysis of Fog / Dataset and Performance Metrics / Important Fog Removal Algorithms / Single-Image Fog Removal Using an Anisotropic Diffusion / Video Fog Removal Framework Using an Uncalibrated Single Camera System / Conclusions and Future Directions / Bibliography / Authors' Biographies

  • Basic Fuzzy Set Theory

    Fuzzy set theory and fuzzy logic provide a different way to view the problem of modeling uncertainty and offer a wide range of computational tools to aid decision making. The mathematical basis for formal fuzzy logic can be found in infinite-valued logics, first studied by the Polish logician Jan Lukasiewicz in the 1920s. While the big economic impact of fuzzy set theory and fuzzy logic centers on control, particularly in consumer electronics, there has been, and continues to be, much research and application of these technologies in pattern recognition, information fusion, data mining, and automated decision making. All fuzzy set theory is based on the concept of a membership function. In many cases, the membership functions take on specific functional forms such as triangular, trapezoidal, S-functions, pi-functions, sigmoids, and even Gaussians for convenience in representation and computation. A neural network also acts as a membership function.

  • Introduction*

    This chapter introduces parallel and distributed embedded systems. Embedded systems have applications in virtually all computing domains (except desktop computing) such as automobiles, medical, industry automation, home appliances (e.g., microwave ovens, toasters and washers/dryers), offices (e.g., printers and scanners), aircraft, space, military, and consumer electronics (e.g., smartphones, feature phones, portable media players and video games). The chapter discusses some of these applications in detail. It presents some of the embedded application characteristics that are discussed in context of their associated embedded domains. It then describes briefly the software and hardware components of a typical embedded system. The chapter also discusses some of the modeling paradigms used in embedded systems design, each of which may use different tools to assist with modeling. Finally, it elaborates optimization of various design metrics, such as performance, energy/power, temperature, cost, design time, reliability, and quality, for embedded systems.

  • Submicron Electronic Technologies

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Networking

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Digital Library and Servers

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Voltage SagsEquipment Behavior

    This chapter contains sections titled: Introduction Computers and Consumer Electronics Adjustable-Speed AC Drives Adjustable-Speed DC Drives Other Sensitive Load

  • Index

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Personal Computing

    This chapter contains sections titled: Personal Computers, The Personal Computer Boom, The Software Revolution, Taking Computers Home, Consumer Electronics: the Video Age, Working From Home: the Electronic Cottage, Computers in the Classroom

  • No title

    Current vision systems are designed to perform in normal weather condition. However, no one can escape from severe weather conditions. Bad weather reduces scene contrast and visibility, which results in degradation in the performance of various computer vision algorithms such as object tracking, segmentation and recognition. Thus, current vision systems must include some mechanisms that enable them to perform up to the mark in bad weather conditions such as rain and fog. Rain causes the spatial and temporal intensity variations in images or video frames. These intensity changes are due to the random distribution and high velocities of the raindrops. Fog causes low contrast and whiteness in the image and leads to a shift in the color. This book has studied rain and fog from the perspective of vision. The book has two main goals: 1) removal of rain from videos captured by a moving and static camera, 2) removal of the fog from images and videos captured by a moving single uncalibrated ca era system. The book begins with a literature survey. Pros and cons of the selected prior art algorithms are described, and a general framework for the development of an efficient rain removal algorithm is explored. Temporal and spatiotemporal properties of rain pixels are analyzed and using these properties, two rain removal algorithms for the videos captured by a static camera are developed. For the removal of rain, temporal and spatiotemporal algorithms require fewer numbers of consecutive frames which reduces buffer size and delay. These algorithms do not assume the shape, size and velocity of raindrops which make it robust to different rain conditions (i.e., heavy rain, light rain and moderate rain). In a practical situation, there is no ground truth available for rain video. Thus, no reference quality metric is very useful in measuring the efficacy of the rain removal algorithms. Temporal variance and spatiotemporal variance are presented in this book as no reference quality met ics. An efficient rain removal algorithm using meteorological properties of rain is developed. The relation among the orientation of the raindrops, wind velocity and terminal velocity is established. This relation is used in the estimation of shape- based features of the raindrop. Meteorological property-based features helped to discriminate the rain and non-rain pixels. Most of the prior art algorithms are designed for the videos captured by a static camera. The use of global motion compensation with all rain removal algorithms designed for videos captured by static camera results in better accuracy for videos captured by moving camera. Qualitative and quantitative results confirm that probabilistic temporal, spatiotemporal and meteorological algorithms outperformed other prior art algorithms in terms of the perceptual quality, buffer size, execution delay and system cost. The work presented in this book can find wide application in entertainment industries, transportation, tracking a d consumer electronics. Table of Contents: Acknowledgments / Introduction / Analysis of Rain / Dataset and Performance Metrics / Important Rain Detection Algorithms / Probabilistic Approach for Detection and Removal of Rain / Impact of Camera Motion on Detection of Rain / Meteorological Approach for Detection and Removal of Rain from Videos / Conclusion and Scope of Future Work / Bibliography / Authors' Biographies



Standards related to Consumer Electronics

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Jobs related to Consumer Electronics

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