Conferences related to Consumer Electronics

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2014 IEEE Conference on Computational Intelligence and Games (CIG)

Games can be used as a challenging scenery for benchmarking methods from computational intelligencesince they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers andpractitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2012 IEEE Conference on Computational Intelligence and Games (CIG)

    Games provide dynamic environments modelling many real-world problems and methods from computational intelligence promise to having a big impact on game technology and development. CIG 2012 brings together leading researchers, designers, developers, and practitioners from academia and industry to discuss recent advances and explore future directions in this ever changing field.

  • 2011 IEEE Conference on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2010 IEEE Symposium on Computational Intelligence and Games (CIG)

    Games have proven to be an ideal domain for the study of computational intelligence as not only are they fun to play and interesting to observe, but they provide competitive and dynamic environments that model many real-world problems. The 2010 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

  • 2009 IEEE Symposium on Computational Intelligence and Games (CIG)

    The 2009 IEEE Symposium on Computational Intelligence and Games brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in the area of computational intelligence applied to games.

  • 2008 IEEE Symposium on Computational Intelligence and Games (CIG)


2014 IEEE International Conference on Consumer Electronics (ICCE)

Key technologies, products, services and architectures for consumerentertainment and information delivery are first seen at ICCE


2013 13th International Conference on Quality Software (QSIC)

The QSIC conference provides a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovativemethodologies, techniques, tools, management and applications in this challenging area, and exchanges ideas on them.

  • 2012 12th International Conference on Quality Software (QSIC 2012)

    The QSIC conference provides a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovative methodologies, techniques, tools, management and applications in this challenging area, and exchanges ideas on them.

  • 2011 11th International Conference on Quality Software (QSIC)

    : QSIC provides a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovative methodologies, techniques, tools, management and applications in this challenging area, and exchange ideas on them.

  • 2010 10th International Conference on Quality Software (QSIC)

    The QSIC series of conferences provide a forum to bring together researchers and practitioners working towards improving the quality of software. It focuses on innovative methodologies, techniques, tools, management and applications in this challenging area, and exchange ideas on them.

  • 2009 9th International Conference on Quality Software (QSIC)

    Software is playing an increasingly significant role in our day-to-day lives. Unfortuantely, software systems ofter fail to deliver as promised. It is widely known that unresolved errors remain in many software systems that we are using every day. The QSIC series of conferences aim at providing a forum to bring together researchers and practioners working towards improving the quality of software to present new results and exchange ideas in this challenging area.


2012 IEEE 16th International Symposium on Consumer Electronics - (ISCE 2012)

ISCE hence provides a grand opportunity for the presentation and discussion of the very latest research and technology innovations related to the fast evolving consumer electronics technology.


2012 IEEE 6th International Conference on Management of Innovation & Technology (ICMIT 2012)

Research & Development as well as business applications in innovation and technology management across a global network of diverse platforms.


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Periodicals related to Consumer Electronics

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Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Consumer Electronics, IEEE Transactions on

The design and manufacture of consumer electronics products, components, and related activities, particularly those used for entertainment, leisure, and educational purposes


Proceedings of the IEEE

The most highly-cited general interest journal in electrical engineering and computer science, the Proceedings is the best way to stay informed on an exemplary range of topics. This journal also holds the distinction of having the longest useful archival life of any EE or computer related journal in the world! Since 1913, the Proceedings of the IEEE has been the ...



Most published Xplore authors for Consumer Electronics

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Xplore Articles related to Consumer Electronics

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The Genesis of IRE

IEEE Transactions on Consumer Electronics, 1984

IN THE YEAR 640 B. C., a Greek philosopher named Thales found to his astonishment that when he rubbed a piece of amber, or "elektron" as it was then called, it became capable of attracting straws and other light objects. From this humble beginning man went on to scientific and technological advances which were to change the course of civilization ...


1979-1981 IEEE Group on Consumer Electronics Administrative Committee

IEEE Transactions on Consumer Electronics, 1979

None


Radio Pioneers 1945

IEEE Transactions on Consumer Electronics, 1984

None


IEEE Broadcast, Cable, and Consumer Electronics Society

IEEE Transactions on Consumer Electronics, 1979

Provides a listing of current staff, committee members and society officers.


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IEEE Transactions on Consumer Electronics, 1984

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Educational Resources on Consumer Electronics

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eLearning

The Genesis of IRE

IEEE Transactions on Consumer Electronics, 1984

IN THE YEAR 640 B. C., a Greek philosopher named Thales found to his astonishment that when he rubbed a piece of amber, or "elektron" as it was then called, it became capable of attracting straws and other light objects. From this humble beginning man went on to scientific and technological advances which were to change the course of civilization ...


1979-1981 IEEE Group on Consumer Electronics Administrative Committee

IEEE Transactions on Consumer Electronics, 1979

None


Radio Pioneers 1945

IEEE Transactions on Consumer Electronics, 1984

None


IEEE Broadcast, Cable, and Consumer Electronics Society

IEEE Transactions on Consumer Electronics, 1979

Provides a listing of current staff, committee members and society officers.


Blank Page

IEEE Transactions on Consumer Electronics, 1984

This page or pages intentionally left blank.


More eLearning Resources

IEEE-USA E-Books

  • New and Emerging Standards Help Promote Medical Device Development

    Personal medical devices now represent one of the fastest growing segments in consumer electronics and one of the most active industry segments in standards development. An aging population and the urgency to get health costs under control are key factors in motivating technical innovation and development in telemedicine. The International Telecommunications Union (ITU), which develops a broad range of telecom standards and helps coordinate the global use of the radio spectrum, held its first joint ITU-World Health Organization (WHO) workshop at ITU headquarters in Geneva in April 2012 as a launching pad for the organization of a roadmap they believe will guide the development of global health standards and determine how best to leverage today's advanced communications capabilities. Near-field communications (NFC) is also covered under the connectivity transport category in IEEE 11073-30400, while line-of- sight infrared (IR) communications falls under IEEE 11073-30300.

  • Optoelectronic Devices

    This chapter covers the advances on semiconductor devices that manipulate light, convert photons to electrons, and their applications. Some devices are designed for generation of light. The materials used in all these devices have steered the applications from communications, to medical instrumentation, scanners, and consumer electronics in a way thatsemiconductor optoelectronics became ubiquitous.

  • Basic Fuzzy Set Theory

    Fuzzy set theory and fuzzy logic provide a different way to view the problem of modeling uncertainty and offer a wide range of computational tools to aid decision making. The mathematical basis for formal fuzzy logic can be found in infinite-valued logics, first studied by the Polish logician Jan Lukasiewicz in the 1920s. While the big economic impact of fuzzy set theory and fuzzy logic centers on control, particularly in consumer electronics, there has been, and continues to be, much research and application of these technologies in pattern recognition, information fusion, data mining, and automated decision making. All fuzzy set theory is based on the concept of a membership function. In many cases, the membership functions take on specific functional forms such as triangular, trapezoidal, S-functions, pi-functions, sigmoids, and even Gaussians for convenience in representation and computation. A neural network also acts as a membership function.

  • Multimedia Systems, Standards, and Trends

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Networking

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Submicron Electronic Technologies

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Mixed-Signal Technologies and Integrated Circuits

    Mixed-signal integrated circuits (ICs) and related VLSI technologies are key enablers for wireless communications, consumer electronics, industrial control, telecommunications, and many other applications. Their advancements continue to drive the growth of the related semiconductor market. The circuit and technology requirements for mixed-signal ICs are different in comparison to that for digital logic and memory applications. Device feature size scaling is not the sole driving force for mixed-signal ICs and the related VLSI technologies. Many tradeoffs and unique considerations have to be applied for mixed-signal technology development and circuit implementations. This chapter reviews technology requirements, circuit implementation of mixed-signal ICs and their applications in communications, data conversion, displays, and image sensing. The circuit and technology requirements for mixed-signal IC present significant challenges as well as opportunities to the semiconductor industry for continued growth.

  • Index

    "This single, expertly-written volume brings you in-depth, interdisciplinary coverage of today's state-of-the-art multimedia technology--the combined work of more than 20 leaders in the field. With an emphasis on consumer electronics, the contributing authors to MULTIMEDIA TECHNOLOGY FOR APPLICATIONS present the very latest advances in signal processing, communications and networking, computer databases, and circuits and systems as they relate to multimedia technology and applications. Topics covered include: multimedia systems; standards, and trends; submicro electronic enabling technologies; digital library servers; networking; multimedia signal processing and applications.MULTIMEDIA TECHNOLOGY FOR APPLICATIONS is thoughtfully structured and complete with numerous figures and examples, making it of key interest to advanced student engineers and managers in industry, as well as professional engineers in need of a current, practical resource." Sponsored by: IEEE Circuits and Systems Society, IEEE Solid-State Circuits Council/Society.

  • Personal Computing

    This chapter contains sections titled: Personal Computers, The Personal Computer Boom, The Software Revolution, Taking Computers Home, Consumer Electronics: the Video Age, Working From Home: the Electronic Cottage, Computers in the Classroom

  • Introduction*

    This chapter introduces parallel and distributed embedded systems. Embedded systems have applications in virtually all computing domains (except desktop computing) such as automobiles, medical, industry automation, home appliances (e.g., microwave ovens, toasters and washers/dryers), offices (e.g., printers and scanners), aircraft, space, military, and consumer electronics (e.g., smartphones, feature phones, portable media players and video games). The chapter discusses some of these applications in detail. It presents some of the embedded application characteristics that are discussed in context of their associated embedded domains. It then describes briefly the software and hardware components of a typical embedded system. The chapter also discusses some of the modeling paradigms used in embedded systems design, each of which may use different tools to assist with modeling. Finally, it elaborates optimization of various design metrics, such as performance, energy/power, temperature, cost, design time, reliability, and quality, for embedded systems.



Standards related to Consumer Electronics

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No standards are currently tagged "Consumer Electronics"