Conferences related to Game Development

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2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC)

The 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC 2020) will be held in Metro Toronto Convention Centre (MTCC), Toronto, Ontario, Canada. SMC 2020 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report most recent innovations and developments, summarize state-of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics. Advances in these fields have increasing importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience and thereby improve quality of life. Papers related to the conference theme are solicited, including theories, methodologies, and emerging applications. Contributions to theory and practice, including but not limited to the following technical areas, are invited.


2020 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)

The Conference focuses on all aspects of instrumentation and measurement science andtechnology research development and applications. The list of program topics includes but isnot limited to: Measurement Science & Education, Measurement Systems, Measurement DataAcquisition, Measurements of Physical Quantities, and Measurement Applications.


2019 IEEE 58th Conference on Decision and Control (CDC)

The CDC is recognized as the premier scientific and engineering conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, systems and control, and related areas.The 58th CDC will feature contributed and invited papers, as well as workshops and may include tutorial sessions.The IEEE CDC is hosted by the IEEE Control Systems Society (CSS) in cooperation with the Society for Industrial and Applied Mathematics (SIAM), the Institute for Operations Research and the Management Sciences (INFORMS), the Japanese Society for Instrument and Control Engineers (SICE), and the European Union Control Association (EUCA).


2019 IEEE Power & Energy Society General Meeting (PESGM)

The Annual IEEE PES General Meeting will bring together over 2900 attendees for technical sessions, administrative sessions, super sessions, poster sessions, student programs, awards ceremonies, committee meetings, tutorials and more


2019 International Conference on Robotics and Automation (ICRA)

Flagship conference of the robotics and automation society, a premiere international venue for international robotics researchers


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Periodicals related to Game Development

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Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Communications, IEEE Transactions on

Telephone, telegraphy, facsimile, and point-to-point television, by electromagnetic propagation, including radio; wire; aerial, underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory. In addition to the above, ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


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Most published Xplore authors for Game Development

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Xplore Articles related to Game Development

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GDGSE: Game Development with Global Software Engineering

2018 IEEE Games, Entertainment, Media Conference (GEM), 2018

The management models and skilled workforce required for game development is different from those of traditional software development. Multidisciplinary nature of the game development process requires people with different skills and incurs higher cost as compared to traditional software engineering. Global software engineering (GSE), which involves the development of top level software projects by different teams located around the globe, ...


Fostering Students' Creativity through Video Game Development

2012 IEEE 12th International Conference on Advanced Learning Technologies, 2012

This study focuses on the impact of video game development as an approach to educate individuals for the demands of creative industries such as video games. Questionnaires were administered to 38 students enrolled in two educational programs which involved developing video games. Findings suggest that developing video games creates an exceptional setting to promote the students' creativity, due to characteristics ...


Cross-Platform Mobile Phone Game Development Environment

2009 International Conference on Industrial and Information Systems, 2009

This paper discusses the mobile phone game development tools, which can achieve cross-platform development. Furthermore, this paper would provide suggestions on: how to choose and what the reasons of choices are.


An Evaluation of Using a Game Development Framework in Higher Education

2009 22nd Conference on Software Engineering Education and Training, 2009

This paper describes an application of a game development framework (GDF) - Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTNU) and evaluates how well the GDF is to use and integrate in a software engineering (SE) course. The result of the evaluation is based on the questionnaire with 9 types of general questions ...


Work In Progress: Use of Interdisciplinary Teams in Game Development Classes

Proceedings. Frontiers in Education. 36th Annual Conference, 2006

The development of computer games is labor-intensive. Modern game development requires the effort of a team of skilled professionals to integrate multimedia content with complex software. Producing high-quality software game products requires large teams to rely on high levels of communication, organization, and planning to avoid costly delays and failures. The author created a two- semester sequence of courses focusing ...


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Educational Resources on Game Development

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IEEE-USA E-Books

  • GDGSE: Game Development with Global Software Engineering

    The management models and skilled workforce required for game development is different from those of traditional software development. Multidisciplinary nature of the game development process requires people with different skills and incurs higher cost as compared to traditional software engineering. Global software engineering (GSE), which involves the development of top level software projects by different teams located around the globe, can be used for game development. The core benefits offered by GSE include reduced costs and increased workforce skillset through coordination of people with diverse expertise. However, such integration of widely distributed teams requires efficient communication and coordination which is a challenging task. In this paper, we propose a global game development methodology. This methodology makes the game development process more cost effective. In this methodology, we combine the concept of game development methodology with GSE. Furthermore, successful team coordination will be achieved by proper documentation and prototyping in the pre-production phase of our methodology. This combination will provide a means of communicating functionality and interaction as a single package to the team.

  • Fostering Students' Creativity through Video Game Development

    This study focuses on the impact of video game development as an approach to educate individuals for the demands of creative industries such as video games. Questionnaires were administered to 38 students enrolled in two educational programs which involved developing video games. Findings suggest that developing video games creates an exceptional setting to promote the students' creativity, due to characteristics of the task and of the work environment generated by this activity.

  • Cross-Platform Mobile Phone Game Development Environment

    This paper discusses the mobile phone game development tools, which can achieve cross-platform development. Furthermore, this paper would provide suggestions on: how to choose and what the reasons of choices are.

  • An Evaluation of Using a Game Development Framework in Higher Education

    This paper describes an application of a game development framework (GDF) - Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTNU) and evaluates how well the GDF is to use and integrate in a software engineering (SE) course. The result of the evaluation is based on the questionnaire with 9 types of general questions related to SE learning. In most aspects, the result shows that XNA is a suitable teaching aid in SE learning and can be used to teach SA. It is easy to use and save students time in development, thus let them have more time focusing on the course theory.

  • Work In Progress: Use of Interdisciplinary Teams in Game Development Classes

    The development of computer games is labor-intensive. Modern game development requires the effort of a team of skilled professionals to integrate multimedia content with complex software. Producing high-quality software game products requires large teams to rely on high levels of communication, organization, and planning to avoid costly delays and failures. The author created a two- semester sequence of courses focusing on the application of software engineering principles in the design and implementation of computer games. ABET accreditation guidelines require students to participate on interdisciplinary teams to solve engineering problems. Students in the author's advanced game design course work with game animation art students from a neighboring art college. This paper summarizes the content of this course and the author's experience in teaching this course during its first offering using interdisciplinary teams. Student evaluations of this interdisciplinary team course offering indicate high levels of satisfaction

  • Learning VR game development towards software basic profile

    Software process for game development is a self-improvement method that drives a software game developer to control, manage and improve the work. This is a structured framework of guidelines, forms and procedures for software development. Otherwise, there is no existing of particular software process profile for game development projects. Our work focus on the software development models for software game development. Particularly, our approach is to establish the basic profile of software process model that is suitable for software game development. Our research methodology is to establish a case study of game development project that is about Virtual Reality game for players to learn about Thai Etiquette and Customs. It is aimed to support foreigners who visit Thailand and go to attraction places. The proposed basic profile is applied to allow the game builders learning how to develop the software game projects. The evaluation of the proposed basic profile is performed by observation, questionnaire, and interviewing.

  • A Flexible Model-Driven Game Development Approach

    Game developers are facing an increasing demand for new games every year. Game development tools can be of great help, but require highly specialized professionals. Also, just as any software development effort, game development has some challenges. Model-Driven Game Development (MDGD) is suggested as a means to solve some of these challenges, but with a loss in flexibility. We propose a MDGD approach that combines multiple domain-specific languages (DSLs) with design patterns to provide flexibility and allow generated code to be integrated with manual code. After experimentation, we observed that, with the approach, less experienced developers can create games faster and more easily, and the product of code generation can be customized with manually written code, providing flexibility. However, with MDGD, developers become less familiar with the code, making manual codification more difficult.

  • A Survey of Frameworks and Game Engines for Serious Game Development

    Given the sparsity of standard game engines and frameworks for serious game development, developers of serious games typically rely on entertainment-based game development tools. However, given the large number of game engines and frameworks dedicated to entertainment game development, deciding on which tool to employ may be difficult. A literature review that examined the frameworks and game engines used to develop serious games was recently conducted. Here, a list of the most commonly identified frameworks and game engines and a summary of their features is provided. The results presented provide insight to those seeking tools to develop serious games.

  • Introductory Game Development Course: A Mix of Programming and Art

    Video games have grown to a major industry. Many universities have started new programs concentrating on game development. This paper describes an introductory course for video game development, which is used for initiatives to develop a gaming minor in the undergraduate Computer Science curriculum. This course is designed to teach students all aspects in a game production cycle. We anticipate this course will engage students in computing and bring collaborative opportunities between art and computer science students.

  • An interactive event-design tool for rapid game Development

    We propose an easy design tool of game event for rapid game Development, by which game designers can describe game events and effects without detailed programming skill. In the game design phase, programming game events is time consuming, nonproductive, and tedious burden to programmers. Moreover, it is very difficult task for non-programmers. In this paper, we propose EDGE(Easy Design tool of Game Event for rapid game Development) based game design process which clearly guarantees independence of game planning/implementation phase. In game design process, game designer describe characters and events/effects without programming details. After previewing by EDGE which generated game source codes, we can proceed to the game implementation phase. We designed EDGE on OpenGL platform, applied EDGE to the development of game contents, and the experimental results show that EDGE increase the productivity of game development and maintenance.



Standards related to Game Development

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No standards are currently tagged "Game Development"