Conferences related to Computer Games

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2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior,anthropology, and many other fields.

  • 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    The conference serves as the primary annual meeting for researchers in the field of human-robot interaction. The event will include a main papers track and additional sessions for posters, demos, and exhibits. Additionally, the conference program will include a full day of workshops and tutorials running in parallel.

  • 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    This conference focuses on the interaction between humans and robots.

  • 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very bestresearch and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary,reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificialintelligence, organizational behavior, anthropology, and many other fields.

  • 2014 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single-track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics.

  • 2010 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    TOPICS: Robot companions, Lifelike robots, Assistive (health & personal care) robotics, Remote robots, Mixed initiative interaction, Multi-modal interaction, Long-term interaction with robots, Awareness and monitoring of humans, Task allocation and coordination, Autonomy and trust, Robot-team learning, User studies of HRI, Experiments on HRI collaboration, Ethnography and field studies, HRI software architectures

  • 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    * Robot companions * Lifelike robots * Assistive (health & personal care) robotics * Remote robots * Mixed initiative interaction * Multi-modal interaction * Long-term interaction with robots * Awareness and monitoring of humans * Task allocation and coordination * Autonomy and trust * Robot-team learning * User studies of HRI * Experiments on HRI collaboration * Ethnography and field studies * HRI software architectures

  • 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics Individual vs. group HRI

  • 2007 2nd Annual Conference on Human-Robot Interaction (HRI)


2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET)

The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs. ITHET 2018 will continue with the traditional themes of previous events. However, our special theme for this year is a fundamental one. We have previously had MOOCs as our special theme, but now they are just infrastructure. Even “Blended Learning” is what we all do anyway. In a time of the unprecedented access to knowledge through IT, it is time for us to revisit the fundamental purpose of our educational system. It is certainly not about knowledge anymore.


2018 24th International Conference on Pattern Recognition (ICPR)

ICPR will be an international forum for discussions on recent advances in the fields of Pattern Recognition, Machine Learning and Computer Vision, and on applications of these technologies in various fields

  • 2016 23rd International Conference on Pattern Recognition (ICPR)

    ICPR'2016 will be an international forum for discussions on recent advances in the fields of Pattern Recognition, Machine Learning and Computer Vision, and on applications of these technologies in various fields.

  • 2014 22nd International Conference on Pattern Recognition (ICPR)

    ICPR 2014 will be an international forum for discussions on recent advances in the fields of Pattern Recognition; Machine Learning and Computer Vision; and on applications of these technologies in various fields.

  • 2012 21st International Conference on Pattern Recognition (ICPR)

    ICPR is the largest international conference which covers pattern recognition, computer vision, signal processing, and machine learning and their applications. This has been organized every two years by main sponsorship of IAPR, and has recently been with the technical sponsorship of IEEE-CS. The related research fields are also covered by many societies of IEEE including IEEE-CS, therefore the technical sponsorship of IEEE-CS will provide huge benefit to a lot of members of IEEE. Archiving into IEEE Xplore will also provide significant benefit to the all members of IEEE.

  • 2010 20th International Conference on Pattern Recognition (ICPR)

    ICPR 2010 will be an international forum for discussions on recent advances in the fields of Computer Vision; Pattern Recognition and Machine Learning; Signal, Speech, Image and Video Processing; Biometrics and Human Computer Interaction; Multimedia and Document Analysis, Processing and Retrieval; Medical Imaging and Visualization.

  • 2008 19th International Conferences on Pattern Recognition (ICPR)

    The ICPR 2008 will be an international forum for discussions on recent advances in the fields of Computer vision, Pattern recognition (theory, methods and algorithms), Image, speech and signal analysis, Multimedia and video analysis, Biometrics, Document analysis, and Bioinformatics and biomedical applications.

  • 2002 16th International Conference on Pattern Recognition


2018 33rd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)

Suggested, but not exclusive, topics of interest include: automata theory, automated deduction, categorical models and logics, concurrency and distributed computation, constraint programming, constructive mathematics, database theory, decision procedures, description logics, domain theory, finite model theory, formal aspects of program analysis, formal methods, foundations of computability, games and logic, higher-order logic, lambda and combinatory calculi, linear logic, logic in artificial intelligence, logic programming, logical aspects of bioinformatics, logical aspects of computational complexity, logical aspects of quantum computation, logical frameworks, logics of programs, modal and temporal logics, model checking, probabilistic systems, process calculi, programming language semantics, proof theory, real-time systems, reasoning about security and privacy, rewriting, type systems and type theory, and verification.

  • 2017 32nd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)

    Suggested, but not exclusive, topics of interest include: automata theory, automated deduction, categorical models and logics, concurrency and distributed computation, constraint programming, constructive mathematics, database theory, decision procedures, description logics, domain theory, finite model theory, formal aspects of program analysis, formal methods, foundations of computability, games and logic, higher-order logic, lambda and combinatory calculi, linear logic, logic in artificial intelligence, logic programming, logical aspects of bioinformatics, logical aspects of computational complexity, logical aspects of quantum computation, logical frameworks, logics of programs, modal and temporal logics, model checking, probabilistic systems, process calculi, programming language semantics, proof theory, real-time systems, reasoning about security and privacy, rewriting, type systems and type theory, and verification.

  • 2016 31st Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)

    The LICS Symposium is an annual international forum on theoretical and practical topics in computer science that relate to logic, broadly construed. We invite submissions on topics that fit under that rubric. Suggested, but not exclusive, topics of interest include:automata theory, automated deduction, categorical models and logics, concurrency and distributed computation, constraint programming, constructive mathematics, database theory, decision procedures, description logics, domain theory, finite model theory, formal aspects of program analysis, formal methods, foundations of computability, higher-order logic, lambda and combinatory calculi, linear logic, logic in artificial intelligence, logic programming, logical aspects of bioinformatics, logical aspects of computational complexity, logical aspects of quantum computation, logical frameworks, logics of programs, modal and temporal logics, model checking, probabilistic systems, process calculi, programming language semantic

  • 2015 30th Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)

    Suggested, but not exclusive, topics of interest include: automata theory, automated deduction, categorical models and logics, concurrency and distributed computation, constraint programming, constructive mathematics, database theory, decision procedures, description logics, domain theory, finite model theory, theory of automatic structures, formal aspects of program analysis, formal methods, foundations of computability, higher-order logic, lambda and combinatory calculi, linear logic, logic in artificial intelligence, logic programming, logical aspects of bioinformatics, logical aspects of computational complexity, logical aspects of quantum computation, logical frameworks, logics of programs, modal and temporal logics, model checking, probabilistic systems, process calculi, programming language semantics, proof theory, real-time systems, reasoning about security, rewriting, type systems and type theory, and verification.

  • 2014 29th Annual IEEE/ACM Symposium on Logic in Computer Science (LICS)

    Suggested, but not exclusive, topics of interest include: automata theory, automated deduction, categorical models and logics, concurrency and distributed computation, constraint programming, constructive mathematics, database theory, decision procedures, description logics, domain theory, finite model theory, theory of automatic structures, formal aspects of program analysis, formal methods, foundations of computability, higher-order logic, lambda and combinatory calculi, linear logic, logic in artificial intelligence, logic programming, logical aspects of bioinformatics, logical aspects of computational complexity, logical aspects of quantum computation, logical frameworks, logics of programs, modal and temporal logics, model checking, probabilistic systems, process calculi, programming language semantics, proof theory, real-time systems, reasoning about security, rewriting, type systems and type theory, and verification.

  • 2013 Twenty-Eighth Annual IEEE/ACM Symposium on Logic in Computer Science (LICS 2013)

    The LICS Symposium is an annual international forum on theoretical and practical topics in computer science that relate to logic, broadly construed.

  • 2012 27th Annual IEEE Symposium on Logic in Computer Science (LICS 2012)

    The LICS Symposium is an annual international forum on theoretical and practical topics in computer science that relate to logic in a broad sense.

  • 2011 26th Annual IEEE Symposium on Logic in Computer Science (LICS 2011)

    LICS is an annual international forum on topics that lie at the intersection of computer science and mathematical logic.

  • 2010 25th Annual IEEE Symposium on Logic in Computer Science (LICS 2010)

    LICS is an annual international forum on topics that lie at the intersection of computer science and mathematical logic.

  • 2009 24th Annual IEEE Symposium on Logic in Computer Science (LICS 2009)

    LICS is an annual international forum on topics that lie at the intersection of computer science and mathematical logic.

  • 2008 23rd Annual IEEE Symposium on Logic in Computer Science (LICS 2008)

    The LICS Symposium is an annual international forum on theoretical and practical topics in computer science that relate to logic in a broad sense.

  • 2007 22nd Annual IEEE Symposium on Logic in Computer Science (LICS 2007)

  • 2006 21st Annual IEEE Symposium on Logic in Computer Science (LICS 2006)

  • 2005 20th Annual IEEE Symposium on Logic in Computer Science (LICS 2005)


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Periodicals related to Computer Games

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Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Communications, IEEE Transactions on

Telephone, telegraphy, facsimile, and point-to-point television, by electromagnetic propagation, including radio; wire; aerial, underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory. In addition to the above, ...


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Most published Xplore authors for Computer Games

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Xplore Articles related to Computer Games

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A consistency regulation algorithm for client-server-based multiplayer computer games

[{u'author_order': 1, u'affiliation': u'Department of Electronic Engineering, National University of Ireland Maynooth, Maynooth, Co. Kildare, Rep. of Ireland', u'full_name': u'S\xe9amus C. McLoone'}, {u'author_order': 2, u'affiliation': u'Department of Electronic Engineering, National University of Ireland Maynooth, Maynooth, Co. Kildare, Rep. of Ireland', u'full_name': u'Damian Wynne'}, {u'author_order': 3, u'affiliation': u'Department of Electronic Engineering, National University of Ireland Maynooth, Maynooth, Co. Kildare, Rep. of Ireland', u'full_name': u'Aaron B. McCoy'}, {u'author_order': 4, u'affiliation': u'Department of Electronic Engineering, National University of Ireland Maynooth, Maynooth, Co. Kildare, Rep. of Ireland', u'full_name': u'Tom\xe1s E. Ward'}] IET Irish Signals and Systems Conference (ISSC 2012), 2012

Consistency is one of the most important aspects to be considered when designing a Distributed Interactive Application, and particularly in networked Multiplayer Computer Games (MCGs). Several techniques exist which aim to reduce network traffic in an attempt to maintain an acceptable level of consistency. However, these techniques are static in nature, as they do not adapt to the varying network ...


Sphero as an interactive tool in computer games for people with ID

[{u'author_order': 1, u'affiliation': u'DeustoTech-Life Unit, University of Deusto, Bilbao, Spain', u'full_name': u'A. Mendez-Zorrilla'}, {u'author_order': 2, u'affiliation': u'DeustoTech-Life Unit, University of Deusto, Bilbao, Spain', u'full_name': u'B. Garcia-Zapirain'}, {u'author_order': 3, u'affiliation': u'DeustoTech-Life Unit, University of Deusto, Bilbao, Spain', u'full_name': u'J. Eskubi-Astobiza'}, {u'author_order': 4, u'affiliation': u'Basque Country Down Syndrome Foundation (FSDPV), Bilbao, Spain', u'full_name': u'L. Fern\xe1ndez-Cordero'}] 2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES), 2015

This paper presents an experiment in which people with intellectual disabilities played 3 apps with different levels and purposes on an iPad Air. As part of the game they were required to interact with Sphero and the activities they tried to perform required motor skills, attention and memory. We have selected two groups of participants according to their level of ...


Assessment of Children with Autism Based on Computer Games Compared with PEP Scale

[{u'author_order': 1, u'full_name': u'Kun Zhang'}, {u'author_order': 2, u'full_name': u'Xiaodi Liu'}, {u'author_order': 3, u'full_name': u'Jingying Chen'}, {u'author_order': 4, u'full_name': u'Leyuan Liu'}, {u'author_order': 5, u'full_name': u'Ruyi Xu'}, {u'author_order': 6, u'full_name': u'Dan Li'}] 2017 International Conference of Educational Innovation through Technology (EITT), 2017

Assessment is an important prerequisite for the intervention of children with autism. The traditional approach has a high dependence on the assessor's expertise and experience, and is susceptible to some subjective factors. Due to the lack of experienced assessors, it is necessary to investigate alternatives to assess the children with autism properly. Computer games have great potentials for assessment of ...


Design and application of computer games online system in connect5

[{u'author_order': 1, u'affiliation': u'School of Mathematics and Computer Science, Jianghan University, Wuhan 430056', u'full_name': u'Jun Tao'}, {u'author_order': 2, u'affiliation': u'Educational Administration office, Jianghan University, Wuhan 430056', u'full_name': u'Gui Wu'}] 2016 Chinese Control and Decision Conference (CCDC), 2016

An intelligent computer games online system is designed and implemented based on c/s model with the function of the human-computer and human-human games. In order to solve the problem of the low search efficiency of connect5 game, many improvements are proposed in the paper. In the aspect of the network communication, the Socket technology is applied with the Twisted framework ...


Design and improvement of the parallel algorithm in the computer games system

[{u'author_order': 1, u'affiliation': u'Educational Administration office, Jianghan University, Wuhan 430056', u'full_name': u'Gui Wu'}, {u'author_order': 2, u'affiliation': u'School of Mathematics and Computer Science, Jianghan University, Wuhan 430056', u'full_name': u'Jun Tao'}] 2016 Chinese Control and Decision Conference (CCDC), 2016

The core technology of the computer games is the search. The paper is studied to research both the mononuclear search algorithm and the parallel search algorithm. For the mononuclear search algorithm, the selective search thought is supplied to the computer games system. For the parallel search algorithm, the paper studies the several existing multi-core parallel search methods and analyzes their ...


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Educational Resources on Computer Games

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eLearning

No eLearning Articles are currently tagged "Computer Games"

IEEE-USA E-Books

  • The Ethics of Computer Games

    This chapter contains sections titled: Virtue Ethics and Computer Games, Information Ethics and Computer Games, The Ethics of Computer Games

  • Introduction

    This chapter contains sections titled: Media Machines, Expressive Processing, A View of Digital Media, Operational Logics, Three Effects, Looking Forward, Notes

  • Conclusion

    This chapter contains sections titled: Authors, Critics, Citizens, Notes

  • Evidence

    None

  • Conclusion

    None

  • Introduction

    None

  • Front Matter

    This chapter contains sections titled: Half Title, Software Studies, Title, Copyright, Dedications, Contents, Series Foreword, Preface

  • References

    None

  • The SimCity Effect

    This chapter contains sections titled: Eliza and SimCity, Understanding Simulations, The Sims, Oz, Façcade, Façcade's Procedural Script, Learning from Façcade, Notes

  • The Tale-Spin Effect

    This chapter contains sections titled: After Tale-Spin, Beyond Compartmentalized Actions, Modeling Human Creativity, Statistical Al, Politics ad Processes, Beyond Anthropomorphic Intelligence, Notes



Standards related to Computer Games

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No standards are currently tagged "Computer Games"


Jobs related to Computer Games

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