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Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. (

Conferences related to Peer-to-peer

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2019 IEEE 58th Conference on Decision and Control (CDC)

The CDC is recognized as the premier scientific and engineering conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, systems and control, and related areas.The 58th CDC will feature contributed and invited papers, as well as workshops and may include tutorial sessions.The IEEE CDC is hosted by the IEEE Control Systems Society (CSS) in cooperation with the Society for Industrial and Applied Mathematics (SIAM), the Institute for Operations Research and the Management Sciences (INFORMS), the Japanese Society for Instrument and Control Engineers (SICE), and the European Union Control Association (EUCA).

2019 IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE SignalProcessing Society, is the premier forum for the presentation of technological advances andresearch results in the fields of theoretical, experimental, and applied image and videoprocessing. ICIP 2019, the 26th in the series that has been held annually since 1994, bringstogether leading engineers and scientists in image and video processing from around the world.

GLOBECOM 2019 - 2019 IEEE Global Communications Conference

Provides a full program of technical and professional activities spanning hot topics in voice, data, image and multimedia communications and networking.

ICC 2019 - 2019 IEEE International Conference on Communications (ICC)

The 2019 IEEE International Conference on Communications (ICC) will be held from 20-24 May 2019 at Shanghai International Convention Center, China,conveniently located in the East Coast of China, the region home to many of the world’s largest ICT industries and research labs. Themed“Smart Communications”, this flagship conference of IEEE Communications Society will feature a comprehensive Technical Program including16 Symposia and a number of Tutorials and Workshops. IEEE ICC 2019 will also include an attractive Industry Forum & Exhibition Program featuringkeynote speakers, business and industry pan

IEEE INFOCOM 2019 - IEEE Conference on Computer Communications

IEEE INFOCOM solicits research papers describing significant and innovative research contributions to the field of computer and data communication networks. We invite submissions on a wide range of research topics, spanning both theoretical and systems research.

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Periodicals related to Peer-to-peer

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Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...

Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.

Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)

Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...

Communications Surveys & Tutorials, IEEE

Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...

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Xplore Articles related to Peer-to-peer

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Energy-efficient mobile P2P video streaming

[{u'author_order': 1, u'affiliation': u'Peer-to-Peer Systems Engineering, TU Darmstadt, Germany', u'authorUrl': u'', u'full_name': u'Matthias Wichtlhuber', u'id': 38243754000}, {u'author_order': 2, u'affiliation': u'Peer-to-Peer Systems Engineering, TU Darmstadt, Germany', u'authorUrl': u'', u'full_name': u'Julius R\xfcckert', u'id': 37960421100}, {u'author_order': 3, u'affiliation': u'Peer-to-Peer Systems Engineering, TU Darmstadt, Germany', u'authorUrl': u'', u'full_name': u'Dominik Stingl', u'id': 37946762700}, {u'author_order': 4, u'affiliation': u'Peer-to-Peer Systems Engineering, TU Darmstadt, Germany', u'authorUrl': u'', u'full_name': u'Matthias Schulz', u'id': 38490679900}, {u'author_order': 5, u'affiliation': u'Peer-to-Peer Systems Engineering, TU Darmstadt, Germany', u'authorUrl': u'', u'full_name': u'David Hausheer', u'id': 37295318200}] 2012 IEEE 12th International Conference on Peer-to-Peer Computing (P2P), 2012

The proliferation of wireless broadband technologies and mobile devices has led to an increase in mobile traffic, especially due to a rapid growth of real-time entertainment such as video streaming on smartphones. Mobile peer- to-peer-based content distribution schemes can help to relieve infrastructure based mobile networks, but require participating nodes to provide resources which can drain their battery. Thus, the ...

Private Peer-to-Peer Overlay for Real-Time Monitoring of a Deployed Internet-Scale Peer-to-Peer Overlay

[{u'author_order': 1, u'affiliation': u'Microsoft Corporation', u'authorUrl': u'', u'full_name': u'Qi Zhang', u'id': 37275872000}, {u'author_order': 2, u'affiliation': u'Microsoft Corporation', u'authorUrl': u'', u'full_name': u'Marco Piumatti', u'id': 37706624500}, {u'author_order': 3, u'affiliation': u'Microsoft Corporation', u'authorUrl': u'', u'full_name': u'Sandeep K. Singhal', u'id': 38182985200}] Seventh IEEE International Conference on Peer-to-Peer Computing (P2P 2007), 2007

Peer-to-peer system decentralization complicates performance monitoring-and real-time monitoring is particularly challenging. We discuss our experience with monitoring the Peer Name Resolution Protocol (PNRP), a peer-to-peer name resolution/routing protocol and overlay deployed over the Internet. We must collect accurate performance data without adding traffic overhead. Unfortunately, no central node has sufficient monitoring information, and scalability and privacy concerns make it impractical ...

Scalable Resource Annotation in Peer-to-Peer Grids

[{u'author_order': 1, u'authorUrl': u'', u'full_name': u'Nazareno Andrade', u'id': 37276504900}, {u'author_order': 2, u'authorUrl': u'', u'full_name': u'Elizeu Santos-Neto', u'id': 38336240600}, {u'author_order': 3, u'authorUrl': u'', u'full_name': u'Francisco Brasileiro', u'id': 37276502100}] 2008 Eighth International Conference on Peer-to-Peer Computing, 2008

Peer-to-peer grids are large-scale, dynamic environments where autonomous sites share computing resources. Producing and maintaining relevant and up-to- date resource information in such environments is a challenging problem, due to the grid scale, the resource heterogeneity, and the variety of user demand. This work proposes a peer-to-peer annotation approach where users can freely annotate available resources as a solution to ...

LiveShift: Peer-to-Peer Live Streaming with Distributed Time-Shifting

[{u'author_order': 1, u'authorUrl': u'', u'full_name': u'Fabio Victora Hecht', u'id': 37849483300}, {u'author_order': 2, u'authorUrl': u'', u'full_name': u'Thomas Bocek', u'id': 37295319100}, {u'author_order': 3, u'authorUrl': u'', u'full_name': u'Cristian Morariu', u'id': 37394727300}, {u'author_order': 4, u'authorUrl': u'', u'full_name': u'David Hausheer', u'id': 37295318200}, {u'author_order': 5, u'authorUrl': u'', u'full_name': u'Burkhard Stiller', u'id': 37274556000}] 2008 Eighth International Conference on Peer-to-Peer Computing, 2008

The increasing assortment of devices with IP connectivity contributes to the high popularity of video sharing over the Internet. High traffic generated by such applications at the source can be better distributed using a peer-to-peer overlay, since every user forwards information to other users. Current implementations target either live or on demand video streaming. LiveShift is an application that combines ...

PlanetSim: An extensible simulation tool for peer-to-peer networks and services

[{u'author_order': 1, u'affiliation': u'Department of Computer Science Engineering and Maths, Universitat Rovira i Virgili, Tarragona, Spain', u'authorUrl': u'', u'full_name': u'Jordi Pujol-Ahullo', u'id': 38303540000}, {u'author_order': 2, u'affiliation': u'Department of Computer Science Engineering and Maths, Universitat Rovira i Virgili, Tarragona, Spain', u'authorUrl': u'', u'full_name': u'Pedro Garcia-Lopez', u'id': 37300812100}] 2009 IEEE Ninth International Conference on Peer-to-Peer Computing, 2009

We introduce PlanetSim, a discrete event-based simulation framework for peer- to-peer overlay networks and services. It is implemented in Java and provides good qualities for both researchers and developers, such as a strong system development background, as well as modularity, flexibility and clarity on its design and implementation. All this is corroborated by the important community using and supporting PlanetSim.

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Educational Resources on Peer-to-peer

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No eLearning Articles are currently tagged "Peer-to-peer"


  • Peer-to-Peer Data Management

    This lecture introduces systematically into the problem of managing large data collections in peer-to-peer systems. Search over large datasets has always been a key problem in peer-to-peer systems and the peer-to-peer paradigm has incited novel directions in the field of data management. This resulted in many novel peer-to-peer data management concepts and algorithms, for supporting data management tasks in a wider sense, including data integration, document management and text retrieval. The lecture covers four different types of peer-to-peer data management systems that are characterized by the type of data they manage and the search capabilities they support. The first type are structured peer-to-peer data management systems which support structured query capabilities for standard data models. The second type are peer-to-peer data integration systems for querying of heterogeneous databases without requiring a common global schema. The third type are peer-to-peer document retrieval systems that enable document search based both on the textual content and the document structure. Finally, we introduce semantic overlay networks, which support similarity search on information represented in hierarchically organized and multi-dimensional semantic spaces. Topics that go beyond data representation and search are summarized at the end of the lecture. Table of Contents: Introduction / Structured Peer-to-Peer Databases / Peer-to-peer Data Integration / Peer-to-peer Retrieval / Semantic Overlay Networks / Conclusion

  • An Introduction to Models of Online Peer-to-Peer Social Networking

    This book concerns peer-to-peer applications and mechanisms operating on the Internet, particularly those that are not fully automated and involve significant human interaction. So, the realm of interest is the intersection of distributed systems and online social networking. Generally, simple models are described to clarify the ideas. Beginning with short overviews of caching, graph theory and game theory, we cover the basic ideas of structured and unstructured search. We then describe a simple framework for reputations and for iterated referrals and consensus. This framework is applied to a problem of sybil identity management. The fundamental result for iterated Byzantine consensus for a relatively important issue is also given. Finally, a straight- forward epidemic model is used to describe the propagation of malware on-line and for BitTorrent-style file-sharing. This short book can be used as a preliminary orientation to this subject matter. References are given for the interested student to papers with good survey and tutorial content and to those with more advanced treatments of specific topics. For an instructor, this book is suitable for a one-semester seminar course. Alternatively, it could be the framework for a semester's worth of lectures where the instructor would supplement each chapter with additional lectures on related or more advanced subject matter. A basic background is required in the areas of computer networking, probability theory, stochastic processes, and queueing. Table of Contents: Networking overview / Graphs / Games / Search in structured networks / Search in unstructured networks / Transactions, reputations, and referrals / False Referrals / Peer-to-peer file sharing / Consensus in dynamical belief systems / Byzantine consensus / Epidemics

  • Mobile Peer‐to‐Peer Networks: An Introduction to the Tutorial Guide

    The first chapter demonstrates the importance of mobile peer‐to‐peer networks. Starting from the very first communication architectures, the evolution towards mobile peer‐to‐peer networks is described. Different forms of mobile peer‐to‐peer networking are explained by means of examples such as cooperative networking and social mobile networking. The chapter also gives an overview of existing and future wireless and mobile communication technologies, covering WiFi, Bluetooth in its current and future forms, and cellular systems such as UMTS, HSDPA, and WiMAX/LTE.

  • Introduction to Network Coding for Mobile Peer to Peer (P2P)

    In this chapter we introduce the concept of network coding and how it can be used in a network. We illustrate the potential of network coding with a simple example that shows how network coding can negate the effect of a bottleneck in the network. Network coding can be especially useful in cooperative scenarios, and therefore we compare the performance of different approaches for data transmission in a small network. To allow for first‐hand experience with network coding, we provide an example implementation of a small messaging program. Based on this example, the reader should be able to implement network coding in other applications.

  • Developing Network‐Capable Applications

    The network capabilities of mobile phones are increasing rapidly. Mobile software platforms enable applications to retrieve information related to current network status and allow different types of network connections to be established. This means that mobile applications can now connect across the Internet in much the same way as applications developed for personal computers. The first part of this chapter demonstrates how we can retrieve relevant mobile network data on Symbian OS, such as the operator name or the signal strength. An additional example shows how the method introduced can also be used to retrieve mobile‐device‐related information such as battery level. The second part of the chapter discusses an advanced example where we demonstrate how we can connect a mobile client to a simple webshop. This part basically describes general methods for connecting mobile applications to websites, and they can be used in other solutions as well.

  • The Symbian C++ Programming Environment

    This chapter familiarizes the reader with the programming environment of the Symbian C++ programming language. This should enable the reader to understand the examples given in the following chapters. After setting up the development environment, we will test the set‐up by building a helloworld application and then run it using the emulator and mobile device.

  • IAX and Peer‐to‐Peer Deployment Scenarios

    This chapter contains sections titled:IntroductionScopeA P2P Solution for Corporate CustomersConclusionReferencesFurther Reading

  • The Evolution of Social Interactions in Networked Space

    This chapter explains the evolution of social interactions in networked space. As mobile peer‐to‐peer networks differ from the old‐fashion centralized communication architectures, new aspects such as the principle of sharing, the transspatial and transtemporal perspective, and social aspects in the digital age are explained in detail. This chapter is not related to programming at all, but explains the changes that the communication systems will undergo in the near future towards real peer‐to‐peer networking in the mobile domain.

  • SymTorrent and GridTorrent: Developing BitTorrent Clients on the Symbian Platform

    This chapter aims to give an insight into how a complex peer‐to‐peer (P2P) application can be created on Symbian OS using C++. It focuses on BitTorent, which is one of today's most important P2P protocols. In addition to giving a short overview of the main concepts behind BitTorrent, two actual Symbian OS clients are introduced. SymTorrent and GridTorrent are the only Symbian OS BitTorrent clients to date. Through code snippets from these applications, many programming topics are covered, such as networking, sockets, and using the HTTP framework of Symbian OS. Since we do not go into the actual protocol implementation, but instead focus on the more general concepts, most of the topics covered here can be reused in any application using networking.

  • Index


Standards related to Peer-to-peer

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IEEE Standard for a High Performance Serial Bus Peer-to-Peer Data Transport Protocol (PPDT)

This is a full-use standard whose scope is the definition of a peer-to-peer data transport protocol between Serial Bus devices that implement ANSI NCITS 325-1998, Serial Bus Protocol 2. The facilities specified include, but are not limited to device and service discovery, self-configurable (plug and play) binding of software device drivers to PPDT devices and service connection management.

Standard for Utility Industry End Device Data Tables

To develop a standard for utility end device application layer communications protocol and the functional data structures which it transports. It is to allow operation of end devices for utility distribution and customer applications.

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