Conferences related to Pipeline

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2018 IEEE Petroleum and Chemical Industry Technical Conference (PCIC)

The PCIC provides an international forum for the exchange of electrical applications technology related to the petroleum and chemical industry. The PCIC annual conference is rotated across North American locations of industry strength to attract national and international participation. User, manufacturer, consultant, and contractor participation is encouraged to strengthen the conference technical base. Success of the PCIC is built upon high quality papers, individual recognition, valued standards activities, mentoring, tutorials, networking, and conference sites that appeal to all.


2013 21st International Conference on Geoinformatics

GIS in Regional Economic Development and Environmental Protection under Globalization


2013 International Conference on Management Science and Engineering (ICMSE)

Management science and engineering, including operations research, organizational systems and behavior, economics and finance, and public administration.


2012 IEEE 55th International Midwest Symposium on Circuits and Systems (MWSCAS)

Oral and poster sessions, student paper contest, tutorials and special sessions in: Analog, Digital and Mixed-Signal Circuits; Signal Processing and communication; Embedded System Architectures; Programmable logic; VLSI; Nanoelectronics ; RF, Microwave, and Optical/Photonics Systems; Neural Networks, Neuromorphic Circuits and Fuzzy Systems; Control Systems; Power Electronics; Bioengineering Circuits ; and MEMS/NEMS.

  • 2011 IEEE 54th International Midwest Symposium on Circuits and Systems (MWSCAS)

    MWSCAS 2011 will include oral and poster sessions; student contest; tutorials and special sessions. Topics include: Analog and Digital Circuits and Signal Processing, Computer Arithmetic, Programmable logic, VLSI, CAD, Nonlinear Circuits, Nanotechnology, Communication, Wireless Systems, Embedded Electronics, Image Processing, RF, Microwave, Optical Systems, Neural Networks, Control Systems, Robotics, Power Systems and Electronics, Bioengineering Circuits, Architectures, Innovative Technologies, MEMS/NEMS.

  • 2010 53rd IEEE International Midwest Symposium on Circuits and Systems (MWSCAS)

    MWSCAS is the oldest Circuits and Systems symposium that provides a forum for presenting novel analog, digital, power electronics and other circuits and systems.

  • 2009 52nd IEEE International Midwest Symposium on Circuits and Systems (MWSCAS)

    The 2009 IEEE International Midwest Symposium on Circuits and Systems (MWSCAS 2009) will be held at the Hotel Fiesta Americana Condesa located in the paradisiac place of Cancun, Quintana Roo, Mexico, on August 2-5, 2009. This will be the 52nd symposium in the longest line of Circuits and Systems symposiums sponsored by the IEEE Circuits and Systems Society. The Symposium will be devoted to all aspects of the theory, design, and applications of Circuits and Systems.

  • 2008 51st IEEE International Midwest Symposium on Circuits and Systems (MWSCAS)

    MWSCAS is the oldest Circuits and Systems conference sponsored by the IEEE. The conference will include regular and special sessions on emerging electronic systems and design methods, plenary sessions on selected advanced aspects of theory, design and applications of electronic systems, as well as tutorials.

  • 2007 Joint 50th IEEE Intl. Midwest Symposium on Circuits and Systems (MWSCAS) and the IEEE North-East Workshop on Circuits and Systems (NEWCAS)

  • 2006 49th IEEE International Midwest Symposium on Circuits and Systems (MWSCAS)


2011 9th International Conference on Reliability, Maintainability and Safety (ICRMS 2011)

ICRMS 2011 is to bring together leading academics, industry practitioners, and research scientists from around the world to advance the body of knowledge in quality, reliability, maintenance, and safety of engineering systems, to establish and strengthen the link between academia and industry, to promote applications of research results.

  • 2009 8th International Conference on Reliability, Maintainability and Safety (ICRMS 2009)

    The topics of ICRMS 2009 include reliability, maintainability, testability, supportability and safety, which concern astronautics, aeronautics, military equipment, automobile, communication, computer network, electronics, automation instrument, etc. The researchers are from different countries, including USA, Canada, Japan, Norway, Sweden, France, Iran, Italy, Poland, UK, Russia, South Korea, Lithuania, Austria, etc.


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Periodicals related to Pipeline

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Computers, IEEE Transactions on

Design and analysis of algorithms, computer systems, and digital networks; methods for specifying, measuring, and modeling the performance of computers and computer systems; design of computer components, such as arithmetic units, data storage devices, and interface devices; design of reliable and testable digital devices and systems; computer networks and distributed computer systems; new computer organizations and architectures; applications of VLSI ...


Instrumentation and Measurement, IEEE Transactions on

Measurements and instrumentation utilizing electrical and electronic techniques.




Xplore Articles related to Pipeline

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A rapid modeling for analysis the effect of transmission line to oil and gas pipeline

Wenzhe Mu; ZHibin Zhao; Yongmei Zhu; Xiaozhou Lei 2016 Asia-Pacific International Symposium on Electromagnetic Compatibility (APEMC), 2016

High voltage AC transmission line will have influence on the oil and gas pipeline through the electromagnetic field. To research the electromagnetic field, a model of transmission line and pipe is urgently required. The main research of this work is to simplify the procedure of the modeling and analyze the impact of transmission's electromagnetic field to the pipe.


The design and implement of Scene Management in 3D engine SR

Cao Xu-Yang; Zhang Yan-Feng; Gao Shun-De; Teng Ru-Min; Wang Xin 2010 International Conference on Mechanic Automation and Control Engineering, 2010

Scene Management is the spirit of the 3D engine. Its design is directly affects the efficiency of rendering and conflict detection. If we don't manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and doing raster by the ...


A Shadow Based Method for Image to Model Registration

A. J. Troccoli; P. K. Allen 2004 Conference on Computer Vision and Pattern Recognition Workshop, 2004

This paper presents a novel method for 2D to 3D texture mapping using shadows as cues. This work is part of a larger set of methods that address the entire 3D modeling pipeline to create geometrically and photometrically accurate models using a variety of data sources. The focus is on building models of large outdoor, urban, historic and archaeological sites. ...


Design of an FPGA-based high-speed filter-decimator for the GIFTS imaging interferometer

S. E. Budge; C. R. O'Brien Conference Record of Thirty-Fifth Asilomar Conference on Signals, Systems and Computers (Cat.No.01CH37256), 2001

This paper presents the design of an FPGA-based frame filter-decimator for the geostationary imaging Fourier transform spectrometer (GIFTS). The decimator reduces samples from two 128/spl times/128 sample imaging arrays from 1638.4 fps to 102.4 complex fps for the long wave IR (LWIR) band and from 1638.4 fps to 204.8 complex fps for the medium wave IR (MWIR) band. The design ...


Sensor development and application on the oil-gas pipeline magnetic flux leakage detection

Yang Lijian; Liu Gang; Zhang Guoguang; Gao Songwei 2009 9th International Conference on Electronic Measurement & Instruments, 2009

The current development of oil-gas pipeline magnetic flux leakage (MFL) testing sensor, this paper discussed working principle and application of the coil sensor and the Hall element sensor. The two types of sensors in practical applications were analyzed for their characteristics. The article evaluates the sensor application and development situation and proposes for MFL testing sensor development direction.


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Educational Resources on Pipeline

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eLearning

A rapid modeling for analysis the effect of transmission line to oil and gas pipeline

Wenzhe Mu; ZHibin Zhao; Yongmei Zhu; Xiaozhou Lei 2016 Asia-Pacific International Symposium on Electromagnetic Compatibility (APEMC), 2016

High voltage AC transmission line will have influence on the oil and gas pipeline through the electromagnetic field. To research the electromagnetic field, a model of transmission line and pipe is urgently required. The main research of this work is to simplify the procedure of the modeling and analyze the impact of transmission's electromagnetic field to the pipe.


The design and implement of Scene Management in 3D engine SR

Cao Xu-Yang; Zhang Yan-Feng; Gao Shun-De; Teng Ru-Min; Wang Xin 2010 International Conference on Mechanic Automation and Control Engineering, 2010

Scene Management is the spirit of the 3D engine. Its design is directly affects the efficiency of rendering and conflict detection. If we don't manage the object in the scene specially or we just use the link-list to manage the object simplify, all of the object in the scene need to be clipped, transformed, lighted and doing raster by the ...


A Shadow Based Method for Image to Model Registration

A. J. Troccoli; P. K. Allen 2004 Conference on Computer Vision and Pattern Recognition Workshop, 2004

This paper presents a novel method for 2D to 3D texture mapping using shadows as cues. This work is part of a larger set of methods that address the entire 3D modeling pipeline to create geometrically and photometrically accurate models using a variety of data sources. The focus is on building models of large outdoor, urban, historic and archaeological sites. ...


Design of an FPGA-based high-speed filter-decimator for the GIFTS imaging interferometer

S. E. Budge; C. R. O'Brien Conference Record of Thirty-Fifth Asilomar Conference on Signals, Systems and Computers (Cat.No.01CH37256), 2001

This paper presents the design of an FPGA-based frame filter-decimator for the geostationary imaging Fourier transform spectrometer (GIFTS). The decimator reduces samples from two 128/spl times/128 sample imaging arrays from 1638.4 fps to 102.4 complex fps for the long wave IR (LWIR) band and from 1638.4 fps to 204.8 complex fps for the medium wave IR (MWIR) band. The design ...


Sensor development and application on the oil-gas pipeline magnetic flux leakage detection

Yang Lijian; Liu Gang; Zhang Guoguang; Gao Songwei 2009 9th International Conference on Electronic Measurement & Instruments, 2009

The current development of oil-gas pipeline magnetic flux leakage (MFL) testing sensor, this paper discussed working principle and application of the coil sensor and the Hall element sensor. The two types of sensors in practical applications were analyzed for their characteristics. The article evaluates the sensor application and development situation and proposes for MFL testing sensor development direction.


More eLearning Resources

IEEE-USA E-Books

  • Claimed Spaces: “Preparatory Privilege” and High School Computer Science

    This chapter contains section titled: The Whole School Context: A Segregated "Integrated" School, Disengaging Curriculum: Failing to Capitalize on Computer Science Hooks, Computer Science as an Elective "Off to the Side", The Insularity of AP Computer Science and "Preparatory Privilege", The Digital Divide and Contrasting Lived ExperiencesDemeaning Environment: "Their Work Is a Joke", Those with "Natural Gifts", "Freedom of Choice" Is Not "Freedom" after All, Stereotype Threat and the Computer Science Pipeline, Guidance and Choice: How Counselors Reinforce the Divide, Classroom Interaction and Isolation, The Posse Effect: Breaking the Isolation, Breaking the Pattern, Breaking the Isolation

  • Introduction

    Computer vision is playing an increasingly vital role in three broad areas of intelligent transportation systems: law enforcement, traffic efficiency, and driver safety. This chapter introduces the reader to key applications in each of these domains, whetting the appetite for deeper exploration in subsequent chapters. A basic computer vision pipeline for roadway transportation systems is presented, which serves as an encompassing framework for the techniques presented in the text. The pipeline comprises the modules of image and video acquisition, data preprocessing, feature extraction, inference, and feedback. Each module is summarized in terms of basic concepts, opportunities, and challenges. In addition, a systemic approach is encouraged that exploits interactions among the modules and optimizes the entire pipeline in a holistic manner.

  • Recognition and Pose Estimation of Rigid Transparent Objects with a Kinect Sensor

    Recognizing and determining the 6DOF pose of transparent objects is necessary in order for robots to manipulate such objects. However, it is a challenging problem for computer vision. We propose new algorithms for segmentation, pose estimation and recognition of transparent objects from a single RGB-D image from a Kinect sensor. Kinect's weakness in the perception of transparent objects is exploited in their segmentation. Following segmentation, edge fitting is used for recognition and pose estimation. A 3D model of the object is created automatically during training and it is required for pose estimation and recognition. The algorithm is evaluated in different conditions of a domestic environment within the framework of a robotic grasping pipeline where it demonstrates high grasping success rates compared to the state-of- the-art results. The method doesn't deal with occlusions and overlapping transparent objects currently but it is robust against non-transparent clutter.

  • Introduction to 3D Graphics

    This chapter contains sections titled: The 3D Graphics Pipeline Programmable 3D Graphics References

  • No title

    This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. The book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make the book self-contained, the most important concepts of local illumination and global illumination rendering, graphics hardware, and Direct3D/HLSL programming are reviewed in the first chapters. After these introductory chapters we warm up with simple methods including shadow and environment mapping, then we move on toward advanced concepts aiming at global illumination rendering. Since it would have been impossible to give a rigorous review f all approaches proposed in this field, we go into the details of just a few methods solving each particular global illumination effect. However, a short discussion of the state of the art and links to the bibliography are also provided to refer the interested reader to techniques that are not detailed in this book. The implementation of the selected methods is also presented in HLSL, and we discuss their observed performance, merits, and disadvantages. In the last chapter, we also review how these techniques can be integrated in an advanced game engine and present case studies of their exploitation in games. Having gone through this book, the reader will have an overview of the state of the art, will be able to apply and improve these techniques, and most importantly, will be capable of developing brand new GPU algorithms. Table of Contents: Global Illumintation Rendering / Local Illumination Rendering Pipeline of GPUs / Programming and Controlling GPUs / Simple Improvements of the ocal Illumination Model / Ray Casting on the GPU / Specular Effects with Rasterization / Diffuse and Glossy Indirect Illumination / Pre-computation Aided Global Illumination / Participating Media Rendering / Fake Global Illumination / Postprocessing Effects / Integrating GI Effects in Games and Virtual Reality Systems / Bibliography

  • Specifying and Deriving Parallel Algorithms

    This chapter contains sections titled: Horizontal and vertical parallelism, Divide-and-conquer parallelism, Pipeline parallelism, The Kahn principle, Parameter-dependent process networks, Infinite process networks, Process networks as hardware descriptions, Divide-and-conquer using a process network, Application to ray tracing, Conclusions, Pointers into the literature

  • Lying Pose Recognition for Elderly Fall Detection

    This paper proposes a pipeline for lying pose recognition from single images, which is designed for health-care robots to find fallen people. We firstly detect object bounding boxes by a mixture of viewpoint-specific part based model detectors and later estimate a detailed configuration of body parts on the detected regions by a finer tree-structured model. Moreover, we exploit the information provided by detection to infer a reasonable limb prior for the pose estimation stage. Additional robustness is achieved by integrating a viewpoint-specific foreground segmentation into the detection and body pose estimation stages. This step yields a refinement of detection scores and a better color model to initialize pose estimation. We apply our proposed approach to challenging data sets of fallen people in different scenarios. Our quantitative and qualitative results demonstrate that the part-based model significantly outperforms a holistic model based on same feature type for lying pose detection. Moreover, our system offers a reasonable estimation for the body configuration of varying lying poses.

  • Chained Boosting

    We describe a method to learn to make sequential stopping decisions, such as those made along a processing pipeline. We envision a scenario in which a series of decisions must be made as to whether to continue to process. Further processing costs time and resources, but may add value. Our goal is to create, based on historic data, a series of decision rules (one at each stage in the pipeline) that decide, based on information gathered up to that point, whether to continue processing the part. We demonstrate how our framework encompasses problems from manufacturing to vision processing. We derive a quadratic (in the number of decisions) bound on testing performance and provide empirical results on object detection.

  • No title

    As new displays and cameras offer enhanced color capabilities, there is a need to extend the precision of digital content. High Dynamic Range (HDR) imaging encodes images and video with higher than normal 8 bit-per-color-channel precision, enabling representation of the complete color gamut and the full visible range of luminance.However, to realize transition from the traditional toHDRimaging, it is necessary to develop imaging algorithms that work with the high-precision data. Tomake such algorithms effective and feasible in practice, it is necessary to take advantage of the limitations of the human visual system by aligning the data shortcomings to those of the human eye, thus limiting storage and processing precision. Therefore, human visual perception is the key component of the solutions we discuss in this book. This book presents a complete pipeline forHDR image and video processing fromacquisition, through compression and quality evaluation, to display. At the HDR image and vi eo acquisition stage specialized HDR sensors or multi- exposure techniques suitable for traditional cameras are discussed. Then, we present a practical solution for pixel values calibration in terms of photometric or radiometric quantities, which are required in some technically oriented applications. Also, we cover the problem of efficient image and video compression and encoding either for storage or transmission purposes, including the aspect of backward compatibility with existing formats. Finally, we review existing HDR display technologies and the associated problems of image contrast and brightness adjustment. For this purpose tone mapping is employed to accommodate HDR content to LDR devices. Conversely, the so-called inverse tone mapping is required to upgrade LDR content for displaying on HDR devices. We overview HDR-enabled image and video quality metrics, which are needed to verify algorithms at all stages of the pipeline. Additionally, we cover successful examples of the H R technology applications, in particular, in computer graphics and computer vision. The goal of this book is to present all discussed components of the HDR pipeline with the main focus on video. For some pipeline stages HDR video solutions are either not well established or do not exist at all, in which case we describe techniques for single HDR images. In such cases we attempt to select the techniques, which can be extended into temporal domain. Whenever needed, relevant background information on human perception is given, which enables better understanding of the design choices behind the discussed algorithms and HDR equipment. Table of Contents: Introduction / Representation of an HDR Image / HDR Image and Video Acquisition / HDR Image Quality / HDR Image, Video, and Texture Compression / Tone Reproduction / HDR Display Devices / LDR2HDR: Recovering Dynamic Range in Legacy Content / HDRI in Computer Graphics / Software

  • No title

    Geometric programming is used for design and cost optimization and the development of generalized design relationships and cost rations for specific problems. The early pioneers of the process, Zener, Duffin, Peterson, Beightler, and Wilde, played important roles in the development of geometric programming. The theory of geometric programming is presented and 10 examples are presented and solved in detail. The examples illustrate some of the difficulties encountered in typical problems and techniques for overcoming these difficulties. The primal-dual relationships are used to illustrate how to determine the primal variables from the dual solution. These primal-dual relationships can be used to determine additional dual equations when the degrees of difficulty are positive. The goal of this work is to have readers develop more case studies to further the application of this exciting mathematical tool. Table of Contents: Introduction / Brief History of Geometric Programming / Theoretica Considerations / Trash Can Case Study / Open Cargo Shipping Box Case Study / Metal Casting Cylindrical Riser Case Study / Process Furnace Design Case Study / Gas Transmission Pipeline Case Study / Journal Bearing Design Case Study / Metal Casting Hemispherical Top Cylindrical Side Riser / Liquefied Petroleum Gas(LPG) Cylinders Case Study / Material Removal/Metal Cutting Economics Case Study / Summary and Future Directions



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