Cognition

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Cognition is the scientific term for mental processes. (Wikipedia.org)






Conferences related to Cognition

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2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

IEEE International Conference on Fuzzy Systems is the largest technical event in the field of fuzzy systems. In 2014, International Joint Conference on Neural Networks will be part of the 2104 IEEE World Congress on Computational Intelligence.

  • 2013 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

    The conference will provide a platform for researchers and practitioners to deliberate / exchange ideas on a wide range topics in fuzzy systems and related areas including fuzzy measures, fuzzy control, fuzzy pattern recognition, data/text/web mining, information/text/image retrieval, knowledge discovery, reasoning, and applications of fuzzy theories in all areas

  • 2012 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

    The annual FUZZ-IEEE is one of the leading events in the field of fuzzy systems.

  • 2011 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

    The FUZZ-IEEE 2011 will be held in Taipei, Taiwan. The conference will cover the whole range of research and applications in fuzzy systems and soft computing. In addition to regular oral and poster presentations, the conference will include a full program of tutorials, workshops, panel sessions, and keynote talks.

  • 2010 IEEE 18th International Conference on Fuzzy Systems (FUZZ-IEEE)

  • 2009 IEEE 17th International Conference on Fuzzy Systems (FUZZ-IEEE)

    Topics: Fuzzy logic/reasoning, Fuzzy mathematics, Fuzzy adaptive/control systems, Fuzzy system modeling and analysis, Fuzzy data mining/analysis, Fuzzy decision making, Fuzzy optimization/forecasting, Fuzzy pattern recognition and image/signal processing, Fuzzy information systems, Fuzzy system architecture/hardware, Fuzzy internet applications, Computing with words


2014 IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)

  • 2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA 2013)

    Cognitive situation theory - Modeling of situations, events, goals, and actions - Theories of situation perception, awareness and human factors - Models of situational learning, adaptation, and decision-support - Theories of relevance and context - Cognitive agents and collective behavior - Spatial -temporal reasoning, reasoning about goals, intentions and actions.

  • 2012 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA 2012)

    Cognitive situation theory - Modeling of situations, events, goals, and actions - Theories of situation perception, awareness and human factors - Models of situational learning, adaptation, and decision-support - Theories of relevance and context - Cognitive agents and collective behavior - Spatial-temporal reasoning, reasoning about goals, intentions and actions.

  • 2011 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA 2011)

    - Cognitive situation theory - Modeling of situations, events, goals, and actions - Theories of situation perception, awareness and human factors - Models of situational learning, adaptation, and decision-support - Theories of relevance and context - Cognitive agents and collective behavior - Spatial-temporal reasoning, reasoning about goals, intentions and actions


2013 12th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

Cognitive Informatics (CI) is a cutting-edge and multidisciplinary research field that tackles the fundamental problems shared by modern informatics, computing, AI, cybernetics, computational intelligence, cognitive science, intelligence science, neuropsychology, brain science, systems science, software engineering, knowledge engineering, cognitive robots, scientific philosophy, cognitive linguistics, life sciences, and cognitive computing.

  • 2012 11th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive informatics and Cognitive Computing are a transdisciplinary enquiry on the internal information processing mechanisms and processes of the brain and their engineering applications in cognitive computers, computational intelligence, cognitive robots, cognitive systems, and in the AI, IT, and software industries. The 11th IEEE Int l Conference on Cognitive Informatics and Cognitive Computing (ICCI*CC 12) focuses on the theme of e-Brain and Cognitive Computers.

  • 2011 10th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive Informatics and Cognitive Computing are a transdisciplinary enquiry on the internal information processing mechanisms and processes of the brain and their engineering applications in cognitive computers, computational intelligence, cognitive robots, cognitive systems, and in the AI, IT, and software industries. The 10th IEEE Int l Conference on Cognitive Informatics and Cognitive Computing (ICCI*CC 11) focuses on the theme of Cognitive Computers and the e-Brain.

  • 2010 9th IEEE International Conference on Cognitive Informatics (ICCI)

    Cognitive Informatics (CI) is a cutting-edge and transdisciplinary research area that tackles the fundamental problems shared by modern informatics, computing, AI, cybernetics, computational intelligence, cognitive science, neuropsychology, medical science, systems science, software engineering, telecommunications, knowledge engineering, philosophy, linguistics, economics, management science, and life sciences.

  • 2009 8th IEEE International Conference on Cognitive Informatics (ICCI)

    The 8th IEEE International Conference on Cognitive Informatics (ICCI 09) focuses on the theme of Cognitive Computing and Semantic Mining. The objectives of ICCI'09 are to draw attention of researchers, practitioners, and graduate students to the investigation of cognitive mechanisms and processes of human information processing, and to stimulate the international effort on cognitive informatics research and engineering applications.


2013 13th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2013)

Humanoids in the Real World: All related areas of humanoid robotics including locomotion, architectures, mechatronics, control, perception, planning, learning, neuroscience and interaction.

  • 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012)

    The conference theme is 'Humanoids and Humans: Towards A New Frontier.' More than a decade has passed since the first Humanoids conference. Over that period, science and technology have advanced significantly. It is time to revisit the original conception of humanoids -- human-like robots -- and engage the next stage of humanoid research. What can we do with the current and emerging research across broad areas of science and technology to explore the next generation of humanoids and their new relationship to humans? Papers contributing to answering this question from any aspects are solicited.

  • 2011 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011)

    The creation of general-purpose service and companion humanoid robots is one of the greatest challenges in today s robotics research with a potentially huge impact. Papers are solicited in all related areas of humanoid robotics including mechatronics, control, perception, planning, learning, neuroscience, and human-robot interaction.

  • 2010 10th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2010)

    Humanoid Robotics is an increasing research topic stimulated both by the perspective of highly challenging applications in servicing robotics and by renewing fundamental research topics in Robotics at large such as Mechatronics, Control, Decision Making and Human-Robot Interaction. More than that Humanoid Robotics opens synergetic researches towards Life and Human Science. Such openness will constitute the special theme of Humanoids2010.

  • 2009 9th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2009)

    1. Design and control of humanoid robots 2. Motion planning 3. Cognition, perception and learning for humanoid robots 4. Manipulation by humanoid robots 5. Humanoid robot platforms for applications 6. Stability and dynamics for humanoid robots 7. Software and hardware architecture and system integration 8. Human-humanoid interaction 9. Planning, localization and navigation 10. Human body and behavior modeling 11. Neuro-robotics and humanoids

  • 2008 8th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2008)

    1. Design and control of full-body 2. humanoid robots 3. Motion planning 4. Cognition, perception and learning for humanoid robots 5. Advanced components for humanoid robots 6. Sub-parts, e.g. hands, arms, legs and etc., for humanoid robots 7. Humanoid robot platforms for applications 8. Anthropomorphism in humanoid robotics 9. Software and hardware architecture and system integration 10. Human-humanoid interaction 11. Planning, localization and navigation 12. Development tools for hum


2013 9th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM)

All areas related to wireless communications, network technologies, and mobile computing systems.


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Periodicals related to Cognition

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Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...




Xplore Articles related to Cognition

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A Sound-and-Complete Propagation-Based Algorithm for Checking the Dynamic Consistency of Conditional Simple Temporal Networks

Luke Hunsberger; Roberto Posenato; Carlo Combi 2015 22nd International Symposium on Temporal Representation and Reasoning (TIME), 2015

A Conditional Simple Temporal Network (CSTN) is a data structure for representing and reasoning about time-points and temporal constraints, some of which may apply only in certain scenarios. The scenarios in a CSTN are represented by conjunctions of propositional literals whose truth values are not known in advance, but instead are observed in real time, during execution. The most important ...


Review of studies on online consumer trust

Haiping Wang 2010 Second International Conference on Computational Intelligence and Natural Computing, 2010

Online consumer trust (online trust) is consumer's trusting in the website and its operators in e-commerce. Based on previous literature on online trust, this paper reviewed the category of the online trust and its antecedents. From the previous studies, online trust is classified into initial trust and ongoing trust. Online consumers experience a trust development process from being short of ...


Choice of effective fitness functions for genetic algorithm-aided dynamic fuzzy rule interpolation

Nitin Naik; Ren Diao; Qiang Shen 2015 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 2015

Fuzzy rule interpolation (FRI) has been a vital reasoning tool for sparse fuzzy rule-based systems. Throughout interpolative reasoning, an FRI system may produce a large number of interpolated rules, which generally serve no further purpose once the required outcomes have been obtained. However, this abandoned pool of interpolated rules can be used to improve the existing sparse rule base, because ...


Producing animal-like and friendly impressions on artifacts and analyzing their effect on human behavioral attitudes

T. Nakata; T. Sato; T. Mori Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on, 1999

The authors propose a methodology on looping psychological interactions between a person and a pet robot. Production of animal-likeness impression toward a person is one of the most important objectives for interactive pet robots. Animal-like impression can have power to effect on human psychological conditions and also human behavior. In this paper, we propose 3 methods to produce animal-likeness on ...


The way for process decision of generative CAPP

Anjiang Cai; Shihong Guo; Hongwei Guo 2011 Second International Conference on Mechanic Automation and Control Engineering, 2011

The way for process decision of generative CAPP was studied in this paper, since process decision capacity determines the performance of CAPP system. Process decision problem was analyzed using hierarchical planning based on character and the basic generative CAPP process decision model was built. We use the production rules to describe the knowledge rules and propose a decision-making process by ...


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Educational Resources on Cognition

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eLearning

A Sound-and-Complete Propagation-Based Algorithm for Checking the Dynamic Consistency of Conditional Simple Temporal Networks

Luke Hunsberger; Roberto Posenato; Carlo Combi 2015 22nd International Symposium on Temporal Representation and Reasoning (TIME), 2015

A Conditional Simple Temporal Network (CSTN) is a data structure for representing and reasoning about time-points and temporal constraints, some of which may apply only in certain scenarios. The scenarios in a CSTN are represented by conjunctions of propositional literals whose truth values are not known in advance, but instead are observed in real time, during execution. The most important ...


Review of studies on online consumer trust

Haiping Wang 2010 Second International Conference on Computational Intelligence and Natural Computing, 2010

Online consumer trust (online trust) is consumer's trusting in the website and its operators in e-commerce. Based on previous literature on online trust, this paper reviewed the category of the online trust and its antecedents. From the previous studies, online trust is classified into initial trust and ongoing trust. Online consumers experience a trust development process from being short of ...


Choice of effective fitness functions for genetic algorithm-aided dynamic fuzzy rule interpolation

Nitin Naik; Ren Diao; Qiang Shen 2015 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), 2015

Fuzzy rule interpolation (FRI) has been a vital reasoning tool for sparse fuzzy rule-based systems. Throughout interpolative reasoning, an FRI system may produce a large number of interpolated rules, which generally serve no further purpose once the required outcomes have been obtained. However, this abandoned pool of interpolated rules can be used to improve the existing sparse rule base, because ...


Producing animal-like and friendly impressions on artifacts and analyzing their effect on human behavioral attitudes

T. Nakata; T. Sato; T. Mori Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on, 1999

The authors propose a methodology on looping psychological interactions between a person and a pet robot. Production of animal-likeness impression toward a person is one of the most important objectives for interactive pet robots. Animal-like impression can have power to effect on human psychological conditions and also human behavior. In this paper, we propose 3 methods to produce animal-likeness on ...


The way for process decision of generative CAPP

Anjiang Cai; Shihong Guo; Hongwei Guo 2011 Second International Conference on Mechanic Automation and Control Engineering, 2011

The way for process decision of generative CAPP was studied in this paper, since process decision capacity determines the performance of CAPP system. Process decision problem was analyzed using hierarchical planning based on character and the basic generative CAPP process decision model was built. We use the production rules to describe the knowledge rules and propose a decision-making process by ...


More eLearning Resources

IEEE-USA E-Books

  • Activity Theory in Interaction Design

    Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

  • Introduction

    Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

  • Descriptive Statistics from Surveys

    This chapter contains sections titled: Acting with Technology, Activity Theory, Activity-based Computing: A New Paradigm for Ubiquitous Computing, Activity Theory Usability Lab, University of Wollongong, Australiam, Activites: Revue electronique, Center for Activity Theory and Developmental Work Research, University of Helsinki, Finland, Centre for Astronomy and Science Education, Centre for Sociocultural and Activity Theory Research, University of Birmingham, UK, Interaction Design Centre, University of Limerick, Ireland, InterMedia, University of Oslo, Norway, InterMedia, University of Bergen, Norway, International Society for Cultural and Activity Research (ISCAR), Psychology and Marxism, Special Issue of Journal of Computer-supported Cooperative Work: Activity Theory and Design, The Fifth Dimension, The Laboratory of Comparative Human Cognition (LCHC), University of California, San Diego, Wikipedia, the Free Encyclopedia

  • Index

    Virtual Music is about artificial creativity. Focusing on the author's Experiments in Musical Intelligence computer music composing program, the author and a distinguished group of experts discuss many of the issues surrounding the program, including artificial intelligence, music cognition, and aesthetics.The book is divided into four parts. The first part provides a historical background to Experiments in Musical Intelligence, including examples of historical antecedents, followed by an overview of the program by Douglas Hofstadter. The second part follows the composition of an Experiments in Musical Intelligence work, from the creation of a database to the completion of a new work in the style of Mozart. It includes, in sophisticated lay terms, relatively detailed explanations of how each step in the process contributes to the final composition. The third part consists of perspectives and analyses by Jonathan Berger, Daniel Dennett, Bernard Greenberg, Douglas R. Hofstadter, Steve Larson, and Eleanor Selfridge-Field. The fourth part presents the author's responses to these commentaries, as well as his thoughts on the implications of artificial creativity.The book (and corresponding Web site) includes an appendix providing extended musical examples referred to and discussed in the book, including composers such as Scarlatti, Bach, Mozart, Beethoven, Schubert, Chopin, Puccini, Rachmaninoff, Prokofiev, Debussy, Bart�³k, and others. It is also accompanied by a CD containing performances of the music in the text.

  • Search Environments, Representation, and Encoding

    Over a century ago, William James proposed that people search through memory much as they rummage through a house looking for lost keys. We scour our environments for territory, food, mates, and information. We search for items in visual scenes, for historical facts, and for the best deals on Internet sites; we search for new friends to add to our social networks, and for solutions to novel problems. What we find is always governed by how we search and by the structure of the environment. This book explores how we search for resources in our minds and in the world. The authors examine the evolution and adaptive functions of search; the neural underpinnings of goal-searching mechanisms across species; psychological models of search in memory, decision making, and visual scenes; and applications of search behavior in highly complex environments such as the Internet. As the range of information, social contacts, and goods continues to expand, how well we are able to search and successfully find what we seek becomes increasingly important. At the same time, search offers cross-disciplinary insights to the scientific study of human cognition and its evolution. Combining perspectives from researchers across numerous domains, this book furthers our understanding of the relationship between search and the human mind.

  • A Model of Collaborative Knowledge Building

    This chapter contains sections titled: A Diagram of Personal and Social Knowledge Building, The Cycle of Personal Understanding, The Cycle of Social Knowledge Building, Opportunities for Computer Support, The Idea of a Computer System to Support the Knowledge-Building Process, Conclusion, Afterward

  • Formal Analyses

    What makes people smarter than computers? These volumes by a pioneering neurocomputing group suggest that the answer lies in the massively parallel architecture of the human mind. They describe a new theory of cognition called connectionism that is challenging the idea of symbolic computation that has traditionally been at the center of debate in theoretical discussions about the mind. The authors' theory assumes the mind is composed of a great number of elementary units connected in a neural network. Mental processes are interactions between these units which excite and inhibit each other in parallel rather than sequential operations. In this context, knowledge can no longer be thought of as stored in localized structures; instead, it consists of the connections between pairs of units that are distributed throughout the network. Volume 1 lays the foundations of this exciting theory of parallel distributed processing, while Volume 2 applies it to a number of specific issues in cognitive science and neuroscience, with chapters describing models of aspects of perception, memory, language, and thought.

  • Book Review: On wings of knowledge: a review of Allen Newell's Unified Theories of Cognition

    This chapter contains sections titled: Introduction, Artificial intelligence and mechanical flight, Deconstructing the myths of mechanical flight, Physical law versus software law, Conclusion, References

  • References

    This landmark work in computational linguistics is of great importance both theoretically and practically because it shows that much of English grammar can be learned by a simple program.The Acquisition of Syntactic Knowledge investigates the central questions of human and machine cognition: How do people learn language? How can we get a machine to learn language? It first presents an explicit computational model of language acquisition which can actually learn rules of English syntax given a sequence of grammatical, but otherwise unprepared, sentences.It shows that natural languages are designed to be easily learned and easily processed-an exciting breakthrough from the point of view of artificial intelligence and the design of expert systems because it shows how extensive knowledge might be acquired automatically, without outside intervention. Computationally, the book demonstrates how constraints that may be reasonably assumed to aid sentence processing also aid language acquisition.Chapters in the book's second part apply computational methods to the general problem of developmental growth, particularly the thorny problem of the interaction between innate genetic endowment and environmental input, with the intent of uncovering the constraints on the acquisition of syntactic knowledge.A number of "mini-theories" of learning are incorporated in this study of syntax with results that should appeal to a wide range of scholarly interests. These include how lexical categories, phonological rule systems, and phrase structure rules are learned; the role of semantic-syntactic interaction in language acquisition; how a "parameter setting" model may be formalized as a learning procedure; how multiple constraints (from syntax, thematic knowledge, or phrase structure) intera ct to aid acquisition; how transformational-type rules may be learned; and, the role of lexical ambiguity in language acquisition.Robert Berwick is an assistant professor in the Department of Electrical Engineering and Computer Science at MIT. The Acquisition of Syntactic Knowledge is sixteenth in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.

  • Appendix: Phase Plots

    In this book, Whitman Richards offers a novel and provocative proposal for understanding decision making and human behavior. Building on Valentino Braitenberg's famous "vehicles," Richards describes a collection of mental organisms that he calls "daemons" -- virtual correlates of neural modules. Daemons have favored choices and make decisions that control behaviors of the group to which they belong, with each daemon preferring a different outcome. Richards arranges these preferences in graphs, linking similar choices, which thus reinforce each other. "Anigrafs" refers to these two components -- animals, or the mental organisms (agents or daemons), and the graphs that show similarity relations. Together these two components are the basis of a new cognitive architecture. In Richards's account, a collection of daemons compete for control of the cognitive system in which they reside; the challenge is to get the daemons to agree on one of many choices. Richards explores the res lts of group decisions, emphasizing the Condorcet voting procedure for aggregating preferences. A neural mechanism is proposed. _Anigrafs_ presents a series of group decisions that incorporate simple and complex movements, as well as aspects of cognition and belief. _ Anigrafs_ concludes with a section on "metagrafs," which chart relationships between different anigraf models.



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