Cognition

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Cognition is the scientific term for mental processes. (Wikipedia.org)






Conferences related to Cognition

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2014 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

IEEE International Conference on Fuzzy Systems is the largest technical event in the field of fuzzy systems. In 2014, International Joint Conference on Neural Networks will be part of the 2104 IEEE World Congress on Computational Intelligence.

  • 2013 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

    The conference will provide a platform for researchers and practitioners to deliberate / exchange ideas on a wide range topics in fuzzy systems and related areas including fuzzy measures, fuzzy control, fuzzy pattern recognition, data/text/web mining, information/text/image retrieval, knowledge discovery, reasoning, and applications of fuzzy theories in all areas

  • 2012 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

    The annual FUZZ-IEEE is one of the leading events in the field of fuzzy systems.

  • 2011 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE)

    The FUZZ-IEEE 2011 will be held in Taipei, Taiwan. The conference will cover the whole range of research and applications in fuzzy systems and soft computing. In addition to regular oral and poster presentations, the conference will include a full program of tutorials, workshops, panel sessions, and keynote talks.

  • 2010 IEEE 18th International Conference on Fuzzy Systems (FUZZ-IEEE)

  • 2009 IEEE 17th International Conference on Fuzzy Systems (FUZZ-IEEE)

    Topics: Fuzzy logic/reasoning, Fuzzy mathematics, Fuzzy adaptive/control systems, Fuzzy system modeling and analysis, Fuzzy data mining/analysis, Fuzzy decision making, Fuzzy optimization/forecasting, Fuzzy pattern recognition and image/signal processing, Fuzzy information systems, Fuzzy system architecture/hardware, Fuzzy internet applications, Computing with words


2014 IEEE International Inter-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA)

• Concepts of situation, context, event, goal, intention, action, activity, and behavior• Situational awareness in human-computer systems• Situation dependent data integration• Modeling of situations – model acquisition, construction, adaptation and learning• Models of human-machine collaboration, hybrid cognition• Situation perception, comprehension, tracking, prediction and management• Collaborative decision support• Methods of planning actions to achieve desired situations• Spatial and temporal reasoning, reasoning about goals, intentions and actions• Advancement of situational control theory, situational feedback, goal assessment and optimization, situational games, reflective situational control, and collective situational behavior• Evaluation of performance of hybrid human-computer systems• Applicationso Emergency managemento Tactical operationso Semantic web o Communication, information, social networkso Intelligent transportationo Health careo Cyber security

  • 2013 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA 2013)

    Cognitive situation theory - Modeling of situations, events, goals, and actions - Theories of situation perception, awareness and human factors - Models of situational learning, adaptation, and decision-support - Theories of relevance and context - Cognitive agents and collective behavior - Spatial -temporal reasoning, reasoning about goals, intentions and actions.

  • 2012 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA 2012)

    Cognitive situation theory - Modeling of situations, events, goals, and actions - Theories of situation perception, awareness and human factors - Models of situational learning, adaptation, and decision-support - Theories of relevance and context - Cognitive agents and collective behavior - Spatial-temporal reasoning, reasoning about goals, intentions and actions.

  • 2011 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision Support (CogSIMA 2011)

    - Cognitive situation theory - Modeling of situations, events, goals, and actions - Theories of situation perception, awareness and human factors - Models of situational learning, adaptation, and decision-support - Theories of relevance and context - Cognitive agents and collective behavior - Spatial-temporal reasoning, reasoning about goals, intentions and actions


2013 12th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

Cognitive Informatics (CI) is a cutting-edge and multidisciplinary research field that tackles the fundamental problems shared by modern informatics, computing, AI, cybernetics, computational intelligence, cognitive science, intelligence science, neuropsychology, brain science, systems science, software engineering, knowledge engineering, cognitive robots, scientific philosophy, cognitive linguistics, life sciences, and cognitive computing.

  • 2012 11th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive informatics and Cognitive Computing are a transdisciplinary enquiry on the internal information processing mechanisms and processes of the brain and their engineering applications in cognitive computers, computational intelligence, cognitive robots, cognitive systems, and in the AI, IT, and software industries. The 11th IEEE Int l Conference on Cognitive Informatics and Cognitive Computing (ICCI*CC 12) focuses on the theme of e-Brain and Cognitive Computers.

  • 2011 10th IEEE International Conference on Cognitive Informatics & Cognitive Computing (ICCI*CC)

    Cognitive Informatics and Cognitive Computing are a transdisciplinary enquiry on the internal information processing mechanisms and processes of the brain and their engineering applications in cognitive computers, computational intelligence, cognitive robots, cognitive systems, and in the AI, IT, and software industries. The 10th IEEE Int l Conference on Cognitive Informatics and Cognitive Computing (ICCI*CC 11) focuses on the theme of Cognitive Computers and the e-Brain.

  • 2010 9th IEEE International Conference on Cognitive Informatics (ICCI)

    Cognitive Informatics (CI) is a cutting-edge and transdisciplinary research area that tackles the fundamental problems shared by modern informatics, computing, AI, cybernetics, computational intelligence, cognitive science, neuropsychology, medical science, systems science, software engineering, telecommunications, knowledge engineering, philosophy, linguistics, economics, management science, and life sciences.

  • 2009 8th IEEE International Conference on Cognitive Informatics (ICCI)

    The 8th IEEE International Conference on Cognitive Informatics (ICCI 09) focuses on the theme of Cognitive Computing and Semantic Mining. The objectives of ICCI'09 are to draw attention of researchers, practitioners, and graduate students to the investigation of cognitive mechanisms and processes of human information processing, and to stimulate the international effort on cognitive informatics research and engineering applications.


2013 13th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2013)

Humanoids in the Real World: All related areas of humanoid robotics including locomotion, architectures, mechatronics, control, perception, planning, learning, neuroscience and interaction.

  • 2012 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012)

    The conference theme is 'Humanoids and Humans: Towards A New Frontier.' More than a decade has passed since the first Humanoids conference. Over that period, science and technology have advanced significantly. It is time to revisit the original conception of humanoids -- human-like robots -- and engage the next stage of humanoid research. What can we do with the current and emerging research across broad areas of science and technology to explore the next generation of humanoids and their new relationship to humans? Papers contributing to answering this question from any aspects are solicited.

  • 2011 11th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2011)

    The creation of general-purpose service and companion humanoid robots is one of the greatest challenges in today s robotics research with a potentially huge impact. Papers are solicited in all related areas of humanoid robotics including mechatronics, control, perception, planning, learning, neuroscience, and human-robot interaction.

  • 2010 10th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2010)

    Humanoid Robotics is an increasing research topic stimulated both by the perspective of highly challenging applications in servicing robotics and by renewing fundamental research topics in Robotics at large such as Mechatronics, Control, Decision Making and Human-Robot Interaction. More than that Humanoid Robotics opens synergetic researches towards Life and Human Science. Such openness will constitute the special theme of Humanoids2010.

  • 2009 9th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2009)

    1. Design and control of humanoid robots 2. Motion planning 3. Cognition, perception and learning for humanoid robots 4. Manipulation by humanoid robots 5. Humanoid robot platforms for applications 6. Stability and dynamics for humanoid robots 7. Software and hardware architecture and system integration 8. Human-humanoid interaction 9. Planning, localization and navigation 10. Human body and behavior modeling 11. Neuro-robotics and humanoids

  • 2008 8th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2008)

    1. Design and control of full-body 2. humanoid robots 3. Motion planning 4. Cognition, perception and learning for humanoid robots 5. Advanced components for humanoid robots 6. Sub-parts, e.g. hands, arms, legs and etc., for humanoid robots 7. Humanoid robot platforms for applications 8. Anthropomorphism in humanoid robotics 9. Software and hardware architecture and system integration 10. Human-humanoid interaction 11. Planning, localization and navigation 12. Development tools for hum


2013 9th International Conference on Wireless Communications, Networking and Mobile Computing (WiCOM)

All areas related to wireless communications, network technologies, and mobile computing systems.


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Periodicals related to Cognition

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Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...




Xplore Articles related to Cognition

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From interest to decision in cooperative education programs

Trina L. Fletcher; Joyce B. Main; Nichole M. Ramirez; Matthew W. Ohland 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 2014

Cooperative education programs (co-op), also referred to as Work-Integrated Learning (WIL), provide students with relevant professional experiences in industry. This industry-focused environment presents an opportunity for students to clarify academic and career objectives prior to finishing their studies. This first stage of a four-phase research project explores undergraduate engineering students' interest and decision-making process related to participation in cooperative education ...


Eye tracking and pupil size variation as response to affective stimuli: A preliminary study

Antonio Lanatà; Antonino Armato; Gaetano Valenza; Enzo Pasquale Scilingo 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, 2011

Eye Gaze Trackers (EGTs) and pupil size variation are generally developed for scientific investigation in controlled environments or laboratories and data are used in several fields of application such as ophthalmology, neurology, or psychology, with the aim of studying oculomotor characteristics and abnormalities. Very often, the focus of these studies is the identification of cognitive and mental states. This preliminary ...


Leveraging Cognitive Science for Improving Judgment and Decision Making in Construction Engineering Management

Xiaolong Xue 2009 Fourth International Conference on Computer Sciences and Convergence Information Technology, 2009

Increasing cognition research in management science indicates the significance of leveraging cognitive science to improve decision making, however, litter research has been investigated in construction engineering management (CEM) community. This workshop aims to provide a forum to discuss the theoretical and practical framework for integrating cognition research into CEM to improve judgment and decision. Papers are collected from departments of ...


Towards Natural Language Processing: A Well-Formed Substring Table Approach to Understanding Garden Path Sentence

Jia-li Du; Ping-fang Yu 2010 2nd International Workshop on Database Technology and Applications, 2010

As computers have become more affordable and accessible, the theories and techniques of natural language processing (NLP) are increasingly used as a means for automatically decoding natural language. Well-formed substring table (WFST) is an efficient parsing algorithm used to decode natural language. The form of (START, FINISH, LABEL->FOUND. TO FIND) is accepted by system as its basic model, and its ...


Observing and measuring cognitive support: steps toward systematic tool evaluation and engineering

A. Walenstein 11th IEEE International Workshop on Program Comprehension, 2003., 2003

A key desideratum for many software comprehension tools is to reduce the mental burdens of software engineers. That is, the tools should support cognition. This key benefit is difficult to directly observe and measure, so evaluating such tools has been problematic. This paper describes an investigation into the application of distributed cognition theories to analyzing and observing cognitive support. Theories ...


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Educational Resources on Cognition

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eLearning

From interest to decision in cooperative education programs

Trina L. Fletcher; Joyce B. Main; Nichole M. Ramirez; Matthew W. Ohland 2014 IEEE Frontiers in Education Conference (FIE) Proceedings, 2014

Cooperative education programs (co-op), also referred to as Work-Integrated Learning (WIL), provide students with relevant professional experiences in industry. This industry-focused environment presents an opportunity for students to clarify academic and career objectives prior to finishing their studies. This first stage of a four-phase research project explores undergraduate engineering students' interest and decision-making process related to participation in cooperative education ...


Eye tracking and pupil size variation as response to affective stimuli: A preliminary study

Antonio Lanatà; Antonino Armato; Gaetano Valenza; Enzo Pasquale Scilingo 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, 2011

Eye Gaze Trackers (EGTs) and pupil size variation are generally developed for scientific investigation in controlled environments or laboratories and data are used in several fields of application such as ophthalmology, neurology, or psychology, with the aim of studying oculomotor characteristics and abnormalities. Very often, the focus of these studies is the identification of cognitive and mental states. This preliminary ...


Leveraging Cognitive Science for Improving Judgment and Decision Making in Construction Engineering Management

Xiaolong Xue 2009 Fourth International Conference on Computer Sciences and Convergence Information Technology, 2009

Increasing cognition research in management science indicates the significance of leveraging cognitive science to improve decision making, however, litter research has been investigated in construction engineering management (CEM) community. This workshop aims to provide a forum to discuss the theoretical and practical framework for integrating cognition research into CEM to improve judgment and decision. Papers are collected from departments of ...


Towards Natural Language Processing: A Well-Formed Substring Table Approach to Understanding Garden Path Sentence

Jia-li Du; Ping-fang Yu 2010 2nd International Workshop on Database Technology and Applications, 2010

As computers have become more affordable and accessible, the theories and techniques of natural language processing (NLP) are increasingly used as a means for automatically decoding natural language. Well-formed substring table (WFST) is an efficient parsing algorithm used to decode natural language. The form of (START, FINISH, LABEL->FOUND. TO FIND) is accepted by system as its basic model, and its ...


Observing and measuring cognitive support: steps toward systematic tool evaluation and engineering

A. Walenstein 11th IEEE International Workshop on Program Comprehension, 2003., 2003

A key desideratum for many software comprehension tools is to reduce the mental burdens of software engineers. That is, the tools should support cognition. This key benefit is difficult to directly observe and measure, so evaluating such tools has been problematic. This paper describes an investigation into the application of distributed cognition theories to analyzing and observing cognitive support. Theories ...


More eLearning Resources

IEEE-USA E-Books

  • Activity Theory in Interaction Design

    Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

  • Classification

    This chapter contains sections titled: Classification and Identification, The Role of Object Classification, Recognizing Novel Objects, Class-based Processing, Using Class Prototypes, Pictorial Classification, Evidence from Psychology and Biology, The Organization of Recognition Memory

  • The Cryptographic Imagination

    This chapter contains sections titled: The Random Oracle Model, Memory, Perception, Material Objects, Cognition, Conclusion

  • Index

    The evolution of the concept of mind in cognitive science over the past 25 years creates new ways to think about the interaction of people and computers. New ideas about embodiment, metaphor as a fundamental cognitive process, and conceptual integration--a blending of older concepts that gives rise to new, emergent properties--have become increasingly important in software engineering (SE) and human-computer interaction (HCI). If once computing was based on algorithms, mathematical theories, and formal notations, now the use of stories, metaphors, and blends can contribute to well-informed, sensitive software design. In Designing with Blends, Manuel Imaz and David Benyon show how these new metaphors and concepts of mind allow us to discover new aspects of HCI-SE.After 60 years, digital technology has come of age, but software design has not kept pace with technological sophistication; people struggle to understand and use their computers, cameras, phones, and other devices. Imaz and Benyon argue that the dominance of digital media in our lives demands changes in HCI-SE based on advances in cognitive science. The idea of embodied cognition, they contend, can change the way we approach design by emphasizing the figurative nature of interaction. Imaz and Benyon offer both theoretical grounding and practical examples that illustrate the advantages of applying cognitive concepts to software design. A new view of cognition, they argue, will develop a cognitive literacy in software and interaction design that helps designers understand the opportunities of digital technology and provides people with a more satisfying interactive experience.

  • References

    Computer science as an engineering discipline has been spectacularly successful. Yet it is also a philosophical enterprise in the way it represents the world and creates and manipulates models of reality, people, and action. In this book, Paul Dourish addresses the philosophical bases of human-computer interaction. He looks at how what he calls "embodied interaction" -- an approach to interacting with software systems that emphasizes skilled, engaged practice rather than disembodied rationality -- reflects the phenomenological approaches of Martin Heidegger, Ludwig Wittgenstein, and other twentieth- century philosophers. The phenomenological tradition emphasizes the primacy of natural practice over abstract cognition in everyday activity. Dourish shows how this perspective can shed light on the foundational underpinnings of current research on embodied interaction. He looks in particular at how tangible and social approaches to interaction are related, how they can be used to analyze and understand embodied interaction, and how they could affect the design of future interactive systems.

  • Refrain

    This chapter contains sections titled: From "What Is the Human?" to "How to Human?", Bracketing Body, Grammar, Cognition, Political Economy, Institutions, Apparatus, Responsive Environments, A Materials Science, Material Practice, Concerted Ontogenesis and Costructuration, Quickened Matter, Ethico-aesthetic Play

  • Introduction

    Activity theory holds that the human mind is the product of our interaction with people and artifacts in the context of everyday activity. Acting with Technology makes the case for activity theory as a basis for understanding our relationship with technology. Victor Kaptelinin and Bonnie Nardi describe activity theory's principles, history, relationship to other theoretical approaches, and application to the analysis and design of technologies. The book provides the first systematic entry-level introduction to the major principles of activity theory. It describes the accumulating body of work in interaction design informed by activity theory, drawing on work from an international community of scholars and designers. Kaptelinin and Nardi examine the notion of the object of activity, describe its use in an empirical study, and discuss key debates in the development of activity theory. Finally, they outline current and future issues in activity theory, providing a comparative analysis of the theory and its leading theoretical competitors within interaction design: distributed cognition, actor-network theory, and phenomenologically inspired approaches.

  • The Computer Model

    This landmark work in computational linguistics is of great importance both theoretically and practically because it shows that much of English grammar can be learned by a simple program.The Acquisition of Syntactic Knowledge investigates the central questions of human and machine cognition: How do people learn language? How can we get a machine to learn language? It first presents an explicit computational model of language acquisition which can actually learn rules of English syntax given a sequence of grammatical, but otherwise unprepared, sentences.It shows that natural languages are designed to be easily learned and easily processed-an exciting breakthrough from the point of view of artificial intelligence and the design of expert systems because it shows how extensive knowledge might be acquired automatically, without outside intervention. Computationally, the book demonstrates how constraints that may be reasonably assumed to aid sentence processing also aid language acquisition.Chapters in the book's second part apply computational methods to the general problem of developmental growth, particularly the thorny problem of the interaction between innate genetic endowment and environmental input, with the intent of uncovering the constraints on the acquisition of syntactic knowledge.A number of "mini-theories" of learning are incorporated in this study of syntax with results that should appeal to a wide range of scholarly interests. These include how lexical categories, phonological rule systems, and phrase structure rules are learned; the role of semantic-syntactic interaction in language acquisition; how a "parameter setting" model may be formalized as a learning procedure; how multiple constraints (from syntax, thematic knowledge, or phrase structure) intera ct to aid acquisition; how transformational-type rules may be learned; and, the role of lexical ambiguity in language acquisition.Robert Berwick is an assistant professor in the Department of Electrical Engineering and Computer Science at MIT. The Acquisition of Syntactic Knowledge is sixteenth in the Artificial Intelligence Series, edited by Patrick Winston and Michael Brady.

  • Image and Model Correspondence

    This chapter contains sections titled: Minimal and Full Alignment, Feature Correspondence, Contour Matching, Correspondence-less Methods, Correspondence Processes in Human Vision, Model Construction, Compensating for Illumination Changes

  • Standardizing the World

    This chapter contains sections titled: A Perfect and Just Measure Shalt Thou Have, A Time for Standards, The Military, Colonization, Social Movements, Medicine, Agriculture, Public Education, Civil Religion, Families, Fashion, Markets and Economies, Factories, Organizational Communications, The Standard (Auditable) Organization, Management, Law and Politics, Knowledge, Quantification and Standards, Conclusion: Creating Standardized Cognition



Standards related to Cognition

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No standards are currently tagged "Cognition"