Conferences related to Augmented Reality

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2020 IEEE International Instrumentation and Measurement Technology Conference (I2MTC)

The Conference focuses on all aspects of instrumentation and measurement science andtechnology research development and applications. The list of program topics includes but isnot limited to: Measurement Science & Education, Measurement Systems, Measurement DataAcquisition, Measurements of Physical Quantities, and Measurement Applications.


2019 41st Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops andinvitedsessions of the latest significant findings and developments in all the major fields ofbiomedical engineering.Submitted papers will be peer reviewed. Accepted high quality paperswill be presented in oral and postersessions, will appear in the Conference Proceedings and willbe indexed in PubMed/MEDLINE & IEEE Xplore


2019 IEEE International Conference on Systems, Man and Cybernetics (SMC)

2019 IEEE International Conference on Systems, Man, and Cybernetics (SMC2019) will be held in the south of Europe in Bari, one of the most beautiful and historical cities in Italy. The Bari region’s nickname is “Little California” for its nice weather and Bari's cuisine is one of Italian most traditional , based of local seafood and olive oil. SMC2019 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report up-to-the-minute innovations and developments, summarize state­of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems and cybernetics. Advances have importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience, and thereby improve quality of life.


2019 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

CVPR is the premier annual computer vision event comprising the main conference and severalco-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students, academics and industry researchers.

  • 2020 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premier annual computer vision event comprising the main conference and several co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry researchers.

  • 2017 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conferenceand 27co-located workshops and short courses. With its high quality and low cost, it provides anexceptional value for students,academics and industry.

  • 2016 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2015 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    computer, vision, pattern, cvpr, machine, learning

  • 2014 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. Main conference plus 50 workshop only attendees and approximately 50 exhibitors and volunteers.

  • 2013 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    CVPR is the premiere annual Computer Vision event comprising the main CVPR conference and 27 co-located workshops and short courses. With its high quality and low cost, it provides an exceptional value for students, academics and industry.

  • 2012 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Topics of interest include all aspects of computer vision and pattern recognition including motion and tracking,stereo, object recognition, object detection, color detection plus many more

  • 2011 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Sensors Early and Biologically-Biologically-inspired Vision, Color and Texture, Segmentation and Grouping, Computational Photography and Video

  • 2010 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics, motion analysis and physics-based vision.

  • 2009 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

    Concerned with all aspects of computer vision and pattern recognition. Issues of interest include pattern, analysis, image, and video libraries, vision and graphics,motion analysis and physics-based vision.

  • 2008 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2007 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2006 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)

  • 2005 IEEE Conference on Computer Vision and Pattern Recognition (CVPR)


2018 9th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

The Ninth International Conference on Computing, Communication and Networking Technologies (9th ICCCNT 2018) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies. Following the great success of ICCCNT’08, ICCCNT’10, ICCCNT’12, ICCCNT'13, ICCCNT'14 , ICCCNT'15,ICCCNT'16 and ICCCNT'17. The ninth edition of the event, ICCCNT’17, will be held in IISc, Bangalore on July 10-12, 2018. The conference will consist of keynote speeches, technical sessions, and exhibition. The technical sessions will present original and fundamental research advances, and the workshops will focus on hot topics in Information and Communication Engineering. Experts from NASA, MIT, Japan will give key note speeches

  • 2017 8th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

    (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies.

  • 2015 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

    The Sixth International Conference on Computing, Communications and Networking Technologies (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies

  • 2014 5th International Conference on Computing Communication and Networking Technologies (ICCCNT)

    The Fifth International Conference on Computing, Communications and Networking Technologies (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies

  • 2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)

    The scope of the Conference includes include, but are certainly not limited to the following:Mobile computingGrid / Cloud / Parallel ComputingOptical / Quantum ComputingSoft ComputingPattern RecognitionSignal / Image ProcessingBiometrics / Biomedical EngineeringMobile CommunicationBroadband CommunicationWireless CommunicationOptical CommunicationRF ElectronicsElectronics Devices / SystemsVLSI / Embedded SystemsMEMS/NEMSNanotechnologyPhotonic / Opto-electronic Structures / DevicesOptical NetworksMobile / Sensor / Ad-hoc NetworksInternet/Multimedia NetworksNetwork Security / Cryptography

  • 2012 Third International Conference on Computing, Communication and Networking Technologies (ICCCNT'12)

    The purpose of ICCCNT 2012 is to bring together researchers from the computing, communication and networking communities to present ground-breaking research and debate key issues of common interest. International experts will share their vision, extensive experience and knowledge gained through modeling, lab and field trials and will discuss the applications of a variety of technologies world wide. It also provides ideal opportunities for consolidating and establishing collaborations at the international level.

  • 2010 International Conference on Computing, Communication and Networking Technologies (ICCCNT'10)

    The second International Conference on Computing, Communication and Networking Technologies (ICCCNT 10) will be held at the Chettinad College of Engineering and Technology (CCET), Karur (DT), TamilNadu, India from July 29th to 31st 2010. The CCET is promoted by a reputed 75 year old Group of Educational Institutions Chettinad House . The purpose of ICCCNT 10, is to bring together researchers from the computing, communication and networking communities to present ground-breaking research and debate key


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Periodicals related to Augmented Reality

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Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computational Intelligence Magazine, IEEE

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications.


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Most published Xplore authors for Augmented Reality

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Xplore Articles related to Augmented Reality

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Vision based people tracking for ubiquitous Augmented Reality applications

2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009

The task of vision based people tracking is a major research problem in the context of surveillance applications or human behavior estimation, but it has had only minimal impact on (Ubiquitous) Augmented Reality applications thus far. Deploying stationary infrastructural cameras within indoor environments for the purpose of Augmented Reality could provide a users' devices with additional functionality that a small ...


Augmented Reality (AR) joiners, a novel expanded cinematic form

2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities, 2009

Traditionally belonging to Computer Science and Engineering disciplines, Augmented Reality (AR) is beginning to emerge in the field of Visual Art. The creative possibilities for this new media form are rich and vast extending across and in between disciplines including cinema, photography, and interactive digital media. This paper will focus on my AR Joiner series, which applies 2D planar video ...


Stepping into the operating theater: ARAV — Augmented Reality Aided Vertebroplasty

2008 7th IEEE/ACM International Symposium on Mixed and Augmented Reality, 2008

Augmented reality (AR) for preoperative diagnostics and planning, intra operative navigation and postoperative follow-up examination has been a topic of intensive research over the last two decades. However, clinical studies showing AR technology integrated into the real clinical environment and workflow are still rare. The incorporation of an AR system as a standard tool into the real clinical workflow has ...


Advanced training methods using an Augmented Reality ultrasound simulator

2009 8th IEEE International Symposium on Mixed and Augmented Reality, 2009

Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and requires much knowledge about US physics and human anatomy. For training US we propose an Augmented Reality (AR) ultrasound simulator where the US slice is simulated from a CT volume. The location of the US slice inside the ...


Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality

2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2012

This paper describes first steps towards a Superman-like X-ray vision where a brain-computer interface (BCI) device and a gaze-tracker are used to allow the user controlling the augmented reality (AR) visualization. A BCI device is integrated into two medical AR systems. To assess the potential of this technology first feedback from medical doctors is gathered. While in this pilot study ...


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Educational Resources on Augmented Reality

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IEEE-USA E-Books

  • Vision based people tracking for ubiquitous Augmented Reality applications

    The task of vision based people tracking is a major research problem in the context of surveillance applications or human behavior estimation, but it has had only minimal impact on (Ubiquitous) Augmented Reality applications thus far. Deploying stationary infrastructural cameras within indoor environments for the purpose of Augmented Reality could provide a users' devices with additional functionality that a small device and mobile sensors cannot provide to its user. Therefore people tracking could be expected to become an ubiquitously available infrastructural element in buildings since surveillance cameras are widely used. The use for scenarios indoors or close to buildings is obvious. We present and discuss several different ways where people tracking in real-time could influence the fields of Augmented Reality and further vision based applications.

  • Augmented Reality (AR) joiners, a novel expanded cinematic form

    Traditionally belonging to Computer Science and Engineering disciplines, Augmented Reality (AR) is beginning to emerge in the field of Visual Art. The creative possibilities for this new media form are rich and vast extending across and in between disciplines including cinema, photography, and interactive digital media. This paper will focus on my AR Joiner series, which applies 2D planar video to compose novel scenes utilizing multiple adjoined AR markers across both physical and virtual time and space to create new experiences of seeing.

  • Stepping into the operating theater: ARAV — Augmented Reality Aided Vertebroplasty

    Augmented reality (AR) for preoperative diagnostics and planning, intra operative navigation and postoperative follow-up examination has been a topic of intensive research over the last two decades. However, clinical studies showing AR technology integrated into the real clinical environment and workflow are still rare. The incorporation of an AR system as a standard tool into the real clinical workflow has not been presented so far. This paper reports on the strategies and intermediate results of the ARAV - augmented reality aided vertebroplasty project that has been initiated to make an AR system based on a stereo video see-through head mounted display that is permanently available in the operating room (OR).

  • Advanced training methods using an Augmented Reality ultrasound simulator

    Ultrasound (US) is a medical imaging modality which is extremely difficult to learn as it is user-dependent, has low image quality and requires much knowledge about US physics and human anatomy. For training US we propose an Augmented Reality (AR) ultrasound simulator where the US slice is simulated from a CT volume. The location of the US slice inside the body is visualized using contextual in-situ techniques. We also propose advanced methods how to use an AR simulator for training.

  • Superman-like X-ray vision: Towards brain-computer interfaces for medical augmented reality

    This paper describes first steps towards a Superman-like X-ray vision where a brain-computer interface (BCI) device and a gaze-tracker are used to allow the user controlling the augmented reality (AR) visualization. A BCI device is integrated into two medical AR systems. To assess the potential of this technology first feedback from medical doctors is gathered. While in this pilot study not the full range of available signals but only electromyographic signals are used, the medical doctors provided very positive feedback on the use of BCI for medical AR.

  • Perception thresholds for augmented reality navigation schemes in large distances

    Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design issues of perception correlate with presentation in large distances, we developed three different variants of arrow-based route guidance systems. With a large-scale head-up display having a large focal depth, we tested the variants under different conditions on perception and interpretability.

  • The Arlab and Cave libraries: On authoring augmented reality and virtual reality experiences using a graphical programming language

    In an attempt to better understand how the use of graphical programming environments can be beneficial to artists, I have designed two new libraries for authoring augmented reality (AR), mixed reality (MR), and virtual reality (VR) experiences in Max/MSP/Jitter. I propose that libraries of pre- constructed objects, known as abstractions, as well as the use of existing graphical interfaces, could facilitate experimentation and could encourage programmers to repurpose projects for use by non-programmers. This paper describes these libraries and their uses.

  • [DEMO] On the use of augmented reality techniques in a telerehabilitation environment for wheelchair users' training

    This work's purpose is to investigate the use of Augmented Reality techniques on telerehabilitation, applied to wheelchair users training. In this scenario, using a computer with unconventional devices, the user will be connected to a remote training space and will be able to issue commands, in order to accomplish the execution of training exercises. The telerehabilitation environment should reproduce the main challenges faced by wheelchair users in their daily activities.

  • [Poster] Contextually panned and zoomed augmented reality interactions using COTS heads up displays

    Consumer of the shelf heads up displays with onboard cameras and processing power have recently become available. Evaluations of a naive implementation of video-see-through augmented reality suggest that their small display and off- axis camera presents usability problems. We panned and zoomed a composited video feed on the Google Glass device to center the augmented reality context within the display and to give the appearance of a fixed distance to the content. We pilot tested both the panned and zoomed display against a naive implementation and found that users preferred the view-stabilized version.

  • A High-level Event System for Augmented Reality

    3D graphics systems increasingly rely on sophisticated event systems derived from collision detection mechanisms, which support the discretisation of Physics as well as high-level programming and scripting. By contrast, augmented reality systems have not yet adopted this approach. We describe the development of a high-level event system on top of the ARToolkit environment incorporating the ODE Physics engine. We first define a typology of events encompassing interactions between virtual objects as well as interactions involving markers. We then describe how these events can be recognised in real-time from elementary collisions detected by the ODE Physics engine. We conclude by discussing examples of high-level event recognitions and how they can support the development of applications.



Standards related to Augmented Reality

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No standards are currently tagged "Augmented Reality"