Conferences related to Augmented Reality

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2018 40th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)

The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE


2018 9th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

The Ninth International Conference on Computing, Communication and Networking Technologies (9th ICCCNT 2018) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies. Following the great success of ICCCNT’08, ICCCNT’10, ICCCNT’12, ICCCNT'13, ICCCNT'14 , ICCCNT'15,ICCCNT'16 and ICCCNT'17. The ninth edition of the event, ICCCNT’17, will be held in IISc, Bangalore on July 10-12, 2018. The conference will consist of keynote speeches, technical sessions, and exhibition. The technical sessions will present original and fundamental research advances, and the workshops will focus on hot topics in Information and Communication Engineering. Experts from NASA, MIT, Japan will give key note speeches

  • 2017 8th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

    (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies.

  • 2015 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT)

    The Sixth International Conference on Computing, Communications and Networking Technologies (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies

  • 2014 5th International Conference on Computing Communication and Networking Technologies (ICCCNT)

    The Fifth International Conference on Computing, Communications and Networking Technologies (ICCCNT) aims to provide a forum that brings together International researchers from academia and practitioners in the industry to meet and exchange ideas and recent research work on all aspects of Information and Communication Technologies

  • 2013 Fourth International Conference on Computing, Communications and Networking Technologies (ICCCNT)

    The scope of the Conference includes include, but are certainly not limited to the following:Mobile computingGrid / Cloud / Parallel ComputingOptical / Quantum ComputingSoft ComputingPattern RecognitionSignal / Image ProcessingBiometrics / Biomedical EngineeringMobile CommunicationBroadband CommunicationWireless CommunicationOptical CommunicationRF ElectronicsElectronics Devices / SystemsVLSI / Embedded SystemsMEMS/NEMSNanotechnologyPhotonic / Opto-electronic Structures / DevicesOptical NetworksMobile / Sensor / Ad-hoc NetworksInternet/Multimedia NetworksNetwork Security / Cryptography

  • 2012 Third International Conference on Computing, Communication and Networking Technologies (ICCCNT'12)

    The purpose of ICCCNT 2012 is to bring together researchers from the computing, communication and networking communities to present ground-breaking research and debate key issues of common interest. International experts will share their vision, extensive experience and knowledge gained through modeling, lab and field trials and will discuss the applications of a variety of technologies world wide. It also provides ideal opportunities for consolidating and establishing collaborations at the international level.

  • 2010 International Conference on Computing, Communication and Networking Technologies (ICCCNT'10)

    The second International Conference on Computing, Communication and Networking Technologies (ICCCNT 10) will be held at the Chettinad College of Engineering and Technology (CCET), Karur (DT), TamilNadu, India from July 29th to 31st 2010. The CCET is promoted by a reputed 75 year old Group of Educational Institutions Chettinad House . The purpose of ICCCNT 10, is to bring together researchers from the computing, communication and networking communities to present ground-breaking research and debate key


2018 IEEE 26th Annual International Symposium on Field-Programmable Custom Computing Machines (FCCM)

The IEEE Symposium on Field-Programmable Custom Computing Machines is the original and premier forum for presenting and discussing new research related to computing that exploits the unique features and capabilities of FPGAs and other reconfigurable hardware. Over the past two decades, FCCM has been the place to present papers on architectures, tools, and programming models for field-programmable custom computing machines as well as applications that use such systems.


2018 IEEE 42nd Annual Computer Software and Applications Conference (COMPSAC)

COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It isone of the major international forums for academia, industry, and government to discussresearch results, advancements and future trends in computer and software technologies andapplications. The technical program includes keynote addresses, research papers, industrialcase studies, panel discussions, fast abstracts, doctoral symposium, poster sessions, and anumber of workshops on emerging important topics.

  • 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC)

    COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It isone of the major international forums for academia, industry, and government to discussresearch results, advancements and future trends in computer and software technologies andapplications. The technical program includes keynote addresses, research papers, industrialcase studies, panel discussions, fast abstracts, doctoral symposium, poster sessions, and anumber of workshops on emerging important topics.

  • 2016 IEEE 40th Annual Computer Software and Applications Conference (COMPSAC)

    COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It is one of the major international forums for academia, industry, and government to discuss research results, advancements and future trends in computer and software technologies and applications. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions, fast abstracts, doctoral symposium, poster sessions, and a number of workshops on emerging important topics.

  • 2015 IEEE 39th Annual Computer Software and Applications Conference (COMPSAC)

    COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It is one of the major international forums for academia, industry, and government to discuss research results, advancements and future trends in computer and software technologies and applications. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions, fast abstracts, doctoral symposium, poster sessions, and a number of workshops on emerging important topics.

  • 2014 IEEE 38th Annual Computer Software and Applications Conference (COMPSAC)

    COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It is one of the major international forums for academia, industry, and government to discuss research results, advancements and future trends in computer and software technologies and applications. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions, fast abstracts, doctoral symposium, poster sessions, and a number of workshops on emerging important topics.

  • 2013 IEEE 37th Annual Computer Software and Applications Conference (COMPSAC)

    COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It is a major international forum for academia, industry, and government to discuss research results and advancements, emerging problems, and future trends in computer and software technologies and applications. The technical program includes keynote addresses, research papers, industrial case studies, plenary and specialized panels, fast abstracts, a doctoral symposium, poster sessions, and a number of workshops on emerging and important topics.

  • 2012 IEEE 36th Annual Computer Software and Applications Conference - COMPSAC 2012

    COMPSAC is the IEEE Signature Conference on Computers, Software, and Applications. It is one of the major international forums for academia, industry, and government to discuss research results, advancements and future trends in computer and software technologies and applications. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions, fast abstracts, doctoral symposium, poster sessions, and a number of workshops on emerging important topics.

  • 2011 IEEE 35th Annual Computer Software and Applications Conference - COMPSAC 2011

    As one of the flagship conferences for the Computer Society, COMPSAC is the unique international conference for hosting computation as a base science, necessarily applied to applications, employing all aspects of the computing discipline. Keynote addresses, research papers, industrial case studies, panel discussions, fast abstracts, a doctoral symposium, and workshops on emerging important topics all contribute cohesively to this theme.

  • 2010 IEEE 34th Annual Computer Software and Applications Conference - COMPSAC 2010

    COMPSAC is a major international forum for researchers, practitioners, managers, and policy makers interested in computer software and applications. It was first held in Chicago in 1977, and since then it has been one of the major forums for academia, industry, and government to discuss the state of the art, new advances, and future trends in software technologies and practices. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions and fast abstracts.

  • 2009 IEEE 33rd International Computer Software and Applications Conference - COMPSAC 2009

    COMPSAC is a major international forum for researchers, practitioners, managers, and policy makers interested in computer software and applications. It was first held in Chicago in 1977, and since then it has been one of the major forums for academia, industry, and government to discuss the state of art, new advances, and future trends in software technologies and practices. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions and fast abstracts. It

  • 2008 IEEE 32nd International Computer Software and Applications Conference COMPSAC 2008

    COMPSAC is a major international forum for researchers, practitioners, managers, and policy makers interested in computer software and applications. It was first held in Chicago in 1977, and since then it has been one of the major forums for academia, industry, and government to discuss the state of art, new advances, and future trends in software technologies and practices. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions and fast abstracts.

  • 2007 IEEE International Computer Software and Applications Conference COMPSAC 2007

  • 2006 IEEE 30th International Computer Software and Applications Conference COMPSAC 2006

  • 2005 IEEE 29th International Computer Software and Applications Conference COMPSAC 2005


2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

IEEE VR 2018 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each: Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors. Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR/AR/MR in the given application domain. System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process.Each paper should include an evaluation of its contributions, including benchmarking that was performed .


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Periodicals related to Augmented Reality

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Biomedical Engineering, IEEE Reviews in

The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.


Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computational Intelligence Magazine, IEEE

The IEEE Computational Intelligence Magazine (CIM) publishes peer-reviewed articles that present emerging novel discoveries, important insights, or tutorial surveys in all areas of computational intelligence design and applications.


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Xplore Articles related to Augmented Reality

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A Comparison of Predictive Spatial Augmented Reality Cues for Procedural Tasks

[{u'author_order': 1, u'affiliation': u'(e-mail: benjamin.volmer@unisa.edu.au)', u'full_name': u'Benjamin Volmer'}, {u'author_order': 2, u'affiliation': u'(e-mail: james.baumeister@unisa.edu.au)', u'full_name': u'James Baumeister'}, {u'author_order': 3, u'affiliation': u'(e-mail: stewart.vonitzstein@unisa.edu.au)', u'full_name': u'Stewart Von Itzstein'}, {u'author_order': 4, u'affiliation': u'(e-mail: ina.bornkessel-schlesewsky@unisa.edu.au)', u'full_name': u'Ina Bornkessel-Schlesewsky'}, {u'author_order': 5, u'affiliation': u'(e-mail: matthias.schlesewsky@unisa.edu.au)', u'full_name': u'Matthias Schlesewsky'}, {u'author_order': 6, u'affiliation': u'(e-mail: mark.billinghurst@unisa.edu.au)', u'full_name': u'Mark Billinghurst'}, {u'author_order': 7, u'affiliation': u'(e-mail: burce.thomas@unisa.edu.au)', u'full_name': u'Bruce H. Thomas'}] IEEE Transactions on Visualization and Computer Graphics, None

Previous research has demonstrated that Augmented Reality can reduce a user's task response time and mental effort when completing a procedural task. This paper investigates techniques to improve user performance and reduce mental effort by providing projector-based Spatial Augmented Reality predictive cues for future responses. The objective of the two experiments conducted in this study was to isolate the performance ...


Interactive Mobile Augmented Reality System for Image and Hand Motion Tracking

[{u'author_order': 1, u'affiliation': u'Department of Electrical and Computer Engineering, National Chiao Tung University, Hsinchu, Taiwan', u'full_name': u'Pei-Hsuan Chiu'}, {u'author_order': 2, u'affiliation': u'Department of Electronic Engineering, National Taipei University of Technology, Taipei, Taiwan', u'full_name': u'Po-Hsuan Tseng'}, {u'author_order': 3, u'affiliation': u'Department of Electrical and Computer Engineering, National Chiao Tung University, Hsinchu, Taiwan', u'full_name': u'Kai-Ten Feng'}] IEEE Transactions on Vehicular Technology, 2018

In recent years, augmented reality (AR) is considered a promising technology that combines virtual information such as videos, images, and three- dimensional objects with a real camera view in mobile platforms. Interactive AR further provides human-computer interaction to allow the user to interact with virtual objects on the mobile display. In this paper, we proposed a cloud-based mobile augmented reality ...


Towards Resource-Efficient Wireless Edge Analytics for Mobile Augmented Reality Applications

[{u'author_order': 1, u'affiliation': u'Athens University of Economics Business', u'full_name': u'Livia Elena Chatzieleftheriou'}, {u'author_order': 2, u'affiliation': u'Trinity College Dublin', u'full_name': u'Georgios Iosifidis'}, {u'author_order': 3, u'affiliation': u'Athens University of Economics Business', u'full_name': u'Iordanis Koutsopoulos'}, {u'author_order': 4, u'affiliation': u'Trinity College Dublin', u'full_name': u'Douglas Leith'}] 2018 15th International Symposium on Wireless Communication Systems (ISWCS), None

From entertainment to education, augmented reality (AR) is about to impact positively our everyday lives. Enhanced capabilities of mobile devices, such as smartphones or wear-ables, as well as ubiquitous network connectivity give AR the opportunity to prosper. Despite these improvements, AR requires computationally heavy tasks, such as context recognition and classification through image or video processing, which are hard to ...


A Type-2 Fuzzy Logic Based System for Augmented Reality Visualisation of Georeferenced Data

[{u'author_order': 1, u'affiliation': u'The Intelligent Environments Research Group, School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK', u'full_name': u'Anasol Pe\xf1a-Rios'}, {u'author_order': 2, u'affiliation': u'The Intelligent Environments Research Group, School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK', u'full_name': u'Hani Hagras'}, {u'author_order': 3, u'affiliation': u'The Intelligent Environments Research Group, School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK', u'full_name': u'Michael Gardner'}, {u'author_order': 4, u'affiliation': u'Business Modelling and Operational Transformation, Practice, British Telecom, Ipswich, UK', u'full_name': u'Gilbert Owusu'}] 2018 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE), None

Planning of infrastructure's provision and maintenance tasks is commonly done in a planning office using paper maps and desktop applications. However, any infrastructure plan has to be verified on location before being submitted to the responsible authorities. This task is usually accomplished by taking paper maps to the field and annotating them on site, or in the best case, using ...


A mm Wave solution to provide wireless Augmented Reality in classrooms

[{u'author_order': 1, u'affiliation': u'University of South Wales, School of Engineering, Treforest, United Kingdom', u'full_name': u'Rodolfo Gomes'}, {u'author_order': 2, u'affiliation': u'Polytechnic Institute of Leiria, Leiria, Portugal', u'full_name': u'Lu\xeds Sismciro'}, {u'author_order': 3, u'affiliation': u'Polytechnic Institute of Leiria, Leiria, Portugal', u'full_name': u'Carlos Ribeiro'}, {u'author_order': 4, u'affiliation': u'Dept. Teoria do Sinal e Comunicacions, Universidade de Vigo, Vigo, Spain', u'full_name': u'Manuel G. Sanch\xe9z'}, {u'author_order': 5, u'affiliation': u'University of South Wales, School of Engineering, Treforest, United Kingdom', u'full_name': u'Akram Hammoudeh'}, {u'author_order': 6, u'affiliation': u'Polytechnic Institute of Leiria, Leiria, Portugal', u'full_name': u'Rafael F. S. Caldeirinha'}] 2018 15th International Symposium on Wireless Communication Systems (ISWCS), None

This paper presents a very high throughput wireless data transmission solution for Augmented Reality (AR) Head Mounted Devices (HMDs) in the 60 GHz band. Its feasibility is assessed in an Orthogonal Frequency Division Multiplexing (OFDM) downlink communication towards five User Equipment (UE) devices, placed at different locations inside an indoor classroom environment scenario. Key Performance Indicators (KPIs) as Error Vector ...


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Educational Resources on Augmented Reality

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eLearning

No eLearning Articles are currently tagged "Augmented Reality"

IEEE-USA E-Books

  • A Survey of Augmented Reality

    A Survey of Augmented Reality summarizes almost fifty years of research and development in the field of Augmented Reality (AR). From early research in the 1960's until widespread availability by the 2010's, there has been steady progress towards the goal of being able to seamlessly combine real and virtual worlds. This monograph provides an overview of the common definitions of AR, and shows how AR fits into taxonomies of other related technologies. A history of important milestones in Augmented Reality is followed by sections on the key enabling technologies of tracking, display, and input devices. The author also review design guidelines and provide some examples of successful AR applications. The work concludes with a summary of directions for future work, and a review of some of the areas that are currently being researched. A Survey of Augmented Reality is an invaluable resource for researchers and practitioners. It provides an ideal starting point for those who want an overvie of the technology and to undertake research and development in the field.

  • Latency and Distortion of Electromagnetic Trackers for Augmented Reality Systems

    Augmented reality (AR) systems are often used to superimpose virtual objects or information on a scene to improve situational awareness. Delays in the display system or inaccurate registration of objects destroy the sense of immersion a user experiences when using AR systems. AC electromagnetic trackers are ideal for these applications when combined with head orientation prediction to compensate for display system delays. Unfortunately, these trackers do not perform well in environments that contain conductive or ferrous materials due to magnetic field distortion without expensive calibration techniques. In our work we focus on both the prediction and distortion compensation aspects of this application, developing a "small footprint" predictive filter for display lag compensation and a simplified calibration system for AC magnetic trackers. In the first phase of our study we presented a novel method of tracking angular head velocity from quaternion orientation using an Extended Kalman Filter in both single model (DQEKF) and multiple model (MMDQ) implementations. In the second phase of our work we have developed a new method of mapping the magnetic field generated by the tracker without high precision measurement equipment. This method uses simple fixtures with multiple sensors in a rigid geometry to collect magnetic field data in the tracking volume. We have developed a new algorithm to process the collected data and generate a map of the magnetic field distortion that can be used to compensate distorted measurement data.

  • Rehabilitation Robotics

    Robotic rehabilitation devices have become increasingly important and popular in clinical and rehabilitation environments to facilitate prolonged duration of training, increase the number of repetitions of movements, improve patient safety, decrease the strain on therapists, and eventually, to improve the therapeutic outcome. Novel assistive technologies are becoming available as wearable devices that allow transferring the therapeutic training into home and work environments or assist the patient in daily life activities. Rehabilitation Robotics summarizes the rationale for robot-assisted therapy and presents the technological steps in the evolution of the design and development of lower and upper extremity rehabilitation robots. After presenting the basic mechanisms of natural and artificial movement restoration, and the rationale for robot-aided movement therapy, it outlines several design criteria that are relevant for the development of effective and safe rehabilitation robots. R habilitation Robotics also includes a short overview of existing clinical trials that have been performed showing that the application of rehabilitation devices is at least as effective as the application of conventional therapies. It concludes with the finding that further clinical studies are required to find predictors for the success of a robot-aided treatment. Rehabilitation Robotics is an ideal primer for anyone with a research or professional interest in robotic devices that provide technical support to the impaired human motor system.

  • Virtual Reality and Virtual Environments in 10 Lectures

    The book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail.

  • Near Field Communication:Recent Developments and Library Implications

    Near Field Communication is a radio frequency technology that allows objects, such as mobile phones, computers, tags, or posters, to exchange information wirelessly across a small distance. This report on the progress of Near Field Communication reviews the features and functionality of the technology and summarizes the broad spectrum of its current and anticipated applications. We explore the development of NFC technology in recent years, introduce the major stakeholders in the NFC ecosystem, and project its movement toward mainstream adoption. Several examples of early implementation of NFC in libraries are highlighted, primarily involving the use of NFC to enhance discovery by linking books or other physical objects with digital information about library resources, but also including applications of NFC to collection management and self-checkout. Future uses of NFC in libraries, such as smart posters or other enhanced outreach, are envisioned as well as the potential for the "touch paradigm" and "Internet of things" to transform the ways in which library users interact with the information environment. Conscious of the privacy and security of our patrons, we also address continuing concerns related to NFC technology and its expected applications, recommending caution, awareness, and education as immediate next steps for librarians.

  • Interactive Technologies for Autism:A Review

    Development, deployment, and evaluation of interactive technologies for individuals with autism have been rapidly increasing over the last decade. There is great promise for the use of these types of technologies to enrich interventions, facilitate communication, and support data collection. Emerging technologies in this area also have the potential to enhance assessment and diagnosis of individuals with autism, to understand the nature of autism, and to help researchers conduct basic and applied research. This book provides an in-depth review of the historical and state-of-the-art use of technology by and for individuals with autism. The intention is to give readers a comprehensive background in order to understand what has been done and what promises and challenges lie ahead. By providing a classification scheme and general review, this book can also help technology designers and researchers better understand what technologies have been successful, what problems remain open, and whe e innovations can further address challenges and opportunities for individuals with autism and the variety of stakeholders connected to them.

  • Augmented Web

    This chapter contains sections titled: Real or Virtual Worlds? Sensor‐Net: Mobiles as Sixth‐Sense Devices

  • Mobile Game Play and Everyday Life

    This chapter introduces mobile games and the particular way of playing them, in short, mobile game play. Mobile games are rule systems based on the physical movement of a player in a world merging the real world with virtual dimensions. Mobile games are played at different times and in different situations: at home, at work, at the bus station while waiting for the bus, or while on the move. Mobile games allow us to study the traditional, the original quality of gaming and play. The chapter focuses on the nature of mobile game play, uniting both traditional and novel facets of gaming and play. Analyzing relationships between game systems and contexts of play, the chapter unveils mobile game play as a moment of everyday life activity. The chapter elaborates on particular issues of meaningful mobile game play with reference to location, social interaction, and augmented realities.

  • Monocular Model-Based 3D Tracking of Rigid Objects:A Survey

    Many applications require tracking complex 3D objects. These include visual serving of robotic arms on specific target objects, Augmented Reality systems that require real time registration of the object to be augmented, and head tracking systems that sophisticated interfaces can use. Computer Vision offers solutions that are cheap, practical and non-invasive. Monocular Model-Based 3D Tracking of Rigid Objects reviews the different techniques and approaches that have been developed by industry and research. First, important mathematical tools are introduced: Camera representation, robust estimation and uncertainty estimation. Then a comprehensive study of the numerous approaches developed by the Augmented Reality and Robotics communities is given. The authors begin with those that are based on 1D or planar fiducial marks and move on to those that avoid the need to engineer the environment by relying on natural features such as edges, texture or interest points are detailed. Extensions to more specific applications that require the use of a motion model or multiple objects tracking are also discussed. The survey concludes with the different possible choices that should be made when implementing a 3D tracking system and a discussion of the future of vision-based 3D tracking. Because it encompasses many computer vision techniques from low-level vision to 3D geometry and includes a comprehensive study of the massive literature on the subject, Monocular Model-Based 3D Tracking of Rigid Objects is an invaluable reference for the student and researcher.

  • Index

    "Connected Services is a must-read for telco strategists who need to get up to speed on how the world of software and the web 2. 0 works."  _Andreas Constantinou, Research Director, VisionMobile_ "This book is a must read for those charged with leading innovation in a world of connected services where telco and Internet collide." - _Jason Goecke, VP of Innovation, Voxeo Labs_ **This book explains the common underlying technological themes that underpin the new era of connected services in a post Web 2.0 epoch** In this book, the author explores the underlying technological themes that underpin the new era of connected services. Furthermore, it explains how the technologies work and what makes each of them significant, for example, the potential for finding new meaning in data in the world of BIG DATA platforms, often referred to as "No-SQL" databases. In addition, it tackles the newest areas of technology such as HTML5, Android, iOS, o en source, mash-ups, cloud computing, real-time Web, augmented reality, and more. Finally, the book discusses the opportunities and challenges of a connected world where both machines and people communicate in a pervasive fashion, looking beyond the hype and promise of emerging categories of communication such as the "Internet of Things" and "Real-time Web" to show managers how to understand the potential of the enabling technologies and apply them for meaningful applications in their own world. Key Features: * Explores the common and emergent underlying technological themes that underpin the new era of connected services * Addresses the newest areas of Internet technology such as web and mobile 2.0, open source, mash-ups, cloud computing, web 3.0, augmented reality, and more * Shows the reader how to understand the potential of the enabling technologies and apply them for meaningful applicatio s in their own world * Discusses new developments in the technological landscape such as Smartphone proliferation, maturation of Web 2.0, increased convergence between mobile networks and the Internet, and so forth * Examines modern software paradigms like Software-as-as-Service (SaaS), Platform-as-a-Service (PaaS) and Network-as-a-Service (NaaS) * Explores in detail how Web start-ups really work and what telcos can do to adopt lean and agile methods This book will be an invaluable guide for technical designers and managers, project managers, product managers, CEOs etc. at mobile operators (O2, Vodafone, Orange, T-Mobile, BT), fixed operators, converged operators and their contributory supplier networks (e.g. infrastructure providers). Internet providers (Google, Yahoo, Amazon, eBay, Apple, Facebook), analysts, product managers, developers, architects, consultants, technology investors, analysts, marketin directors, business development directors will also find this book of interest.



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