Conferences related to Game Theory

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2018 10th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

This conference provides an idea-exchange and discussion platform for researchers andpractitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2017 9th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers andpractitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2016 8th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers and practitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2015 7th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers andpractitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2014 6th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers and practitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2013 5th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers and practitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2012 4th International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers and practitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2011 International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    This conference provides an idea-exchange and discussion platform for researchers and practitioners interested in Intelligent Human-Machine and Cybernetics and other topics.

  • 2010 2nd International Conference on Intelligent Human-Machine Systems and Cybernetics (IHMSC)

    The conference subjects include intelligent human machine systems, control theory and systems theory. Interdisciplinary research will be given a special emphasis. Sharing research and experiences and openly discussing problems will be strongly encouraged in all scientific sessions.


2018 13th IEEE Conference on Industrial Electronics and Applications (ICIEA)

Industrial Informatics, Computational Intelligence, Control and Systems, Cyber-physicalSystems, Energy and Environment, Mechatronics, Power Electronics, Signal and InformationProcessing, Network and Communication Technologies


2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET)

The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs. ITHET 2018 will continue with the traditional themes of previous events. However, our special theme for this year is a fundamental one. We have previously had MOOCs as our special theme, but now they are just infrastructure. Even “Blended Learning” is what we all do anyway. In a time of the unprecedented access to knowledge through IT, it is time for us to revisit the fundamental purpose of our educational system. It is certainly not about knowledge anymore.


2018 25th IEEE International Conference on Image Processing (ICIP)

The International Conference on Image Processing (ICIP), sponsored by the IEEE Signal Processing Society, is the premier forum for the presentation of technological advances and research results in the fields of theoretical, experimental, and applied image and video processing. ICIP 2018, the 25th in the series that has been held annually since 1994, brings together leading engineers and scientists in image and video processing from around the world.


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Periodicals related to Game Theory

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Automatic Control, IEEE Transactions on

The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Communications, IEEE Transactions on

Telephone, telegraphy, facsimile, and point-to-point television, by electromagnetic propagation, including radio; wire; aerial, underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory. In addition to the above, ...


Computers, IEEE Transactions on

Design and analysis of algorithms, computer systems, and digital networks; methods for specifying, measuring, and modeling the performance of computers and computer systems; design of computer components, such as arithmetic units, data storage devices, and interface devices; design of reliable and testable digital devices and systems; computer networks and distributed computer systems; new computer organizations and architectures; applications of VLSI ...


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Most published Xplore authors for Game Theory

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Xplore Articles related to Game Theory

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An Individual Differentiated Coexisting Mechanism for Multiple Wireless Body Area Networks Based on Game Theory

[{u'author_order': 1, u'affiliation': u'State Key Laboratory of Integrated Services Networks, Xidian University, Xi’an, China', u'full_name': u'Bing Zhang'}, {u'author_order': 2, u'affiliation': u'State Key Laboratory of Integrated Services Networks, Xidian University, Xi’an, China', u'full_name': u'Yu Zhang'}] IEEE Access, 2018

Wireless body area network (WBAN) is an emerging technology that has enormous potential to be implemented in medical applications. However, the performance of WBANs can be severely degraded by concomitant inter-WBAN interference in some specific environments, where the multiple WBANs are densely deployed, e.g., hospitals and senior citizen communities. In this paper, a novel coexisting mechanism is proposed to deal ...


Game theory based bidding strategy for prosumers in a distribution system with a retail electricity market

[{u'author_order': 1, u'affiliation': u'Department of Electrical and Computer Engineering, University of Michigan-Dearborn, USA', u'full_name': u'Zheming Liang'}, {u'author_order': 2, u'affiliation': u'Department of Electrical and Computer Engineering, University of Michigan-Dearborn, USA', u'full_name': u'Wencong Su'}] IET Smart Grid, 2018

Distributed energy resources (DERs) are deployed vastly to reduce carbon emission, improve power quality and maintain the reliability of distribution systems. With the introduction of new players, such as prosumers, which are constructed with DERs, distribution system operators (DSOs) are facing changes in the retail electricity market. Prosumers need a well-defined strategic bidding mechanism to maximize their operation revenue, while ...


Research on Force Control of Human-Machine Interaction Based on Game Theory and PID Control

[{u'author_order': 1, u'affiliation': u'Intelligent Robotics Institute, Beijing Institute of Technology, Beijing, 10081', u'full_name': u'Fangxing Li'}, {u'author_order': 2, u'affiliation': u'Intelligent Robotics Institute, Beijing Institute of Technology, Beijing, 10081', u'full_name': u'Xing Du'}, {u'author_order': 3, u'affiliation': u'School of Automation, Beijing Institute of Technology, Beijing, 10081', u'full_name': u'Jian Li'}, {u'author_order': 4, u'affiliation': u'School of Automation, Beijing Institute of Technology, Beijing, 10081', u'full_name': u'Zhen Li'}, {u'author_order': 5, u'affiliation': u'Research Institute of BIT in Zhongshan, Guangdong, 510000, China', u'full_name': u'Liwei Shao'}] 2018 37th Chinese Control Conference (CCC), None

This paper proposes a framework to control the contact force in human-machine interaction based on game theory and PID control. The force control model of human-machine interaction is established at first, and the game theory is then applied in force control of the derived model. The force control strategy is accordingly obtained by solving the Nash equilibrium in the game ...


Multi-Agent Distributed Optimization Based on the Game Theory and its Application in Automobile Chassis

[{u'author_order': 1, u'affiliation': u'Changchun University of Technology, Changchun, 130012, China', u'full_name': u'Ru Kong'}, {u'author_order': 2, u'affiliation': u'Changchun University of Technology, Changchun, 130012, China', u'full_name': u'Niaona Zhang'}, {u'author_order': 3, u'affiliation': u'Changchun University of Technology, Changchun, 130012, China', u'full_name': u'Xuanxuan Bao'}, {u'author_order': 4, u'affiliation': u'Changchun University of Technology, Changchun, 130012, China', u'full_name': u'Xiaohui Lu'}] 2018 37th Chinese Control Conference (CCC), None

Most problems in real life can be solved by optimizing a series of complex targets. However, most of the existing optimization theories are dependent on the specific application scenarios, and lack a systematized optimization strategy. And most of the existing optimization algorithms are based on the global information to build a decision-making mechanism, it's difficult to meet in practice. For ...


Using Game Theory in Libyan Cellular Market

[{u'author_order': 1, u'affiliation': u'Almadar Aljadid mobile phone company, Tripoli, Libya', u'full_name': u'Nader N Beltaif'}, {u'author_order': 2, u'affiliation': u'Engineering and Technology Management department, Portland Sate University, Portland, Oregon, USA', u'full_name': u'Charles Weber'}] 2018 Portland International Conference on Management of Engineering and Technology (PICMET), None

The Libyan cellular market still new, and it is primarily a competition between two major players. Also, there are serious steps inside the Libyan Ministry of Telecommunication to make a real competition inside the market. All those things have motivated the author to write this paper. The author is trying to help the leading players inside the market to know ...


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Educational Resources on Game Theory

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eLearning

No eLearning Articles are currently tagged "Game Theory"

IEEE-USA E-Books

  • Game Theory:Models, Numerical Methods and Applications

    This monograph provides the reader with a comprehensive overview of game theory covering the foundations of the theory of noncooperative and cooperative games, both static and dynamic. It also highlights new trends in cooperative differential games, learning, approachability (games with vector payoffs) and mean-field games (large number of homogeneous players). Based on courses given at the University of Oxford and Imperial College London, this work emphasizes theoretical foundations, mathematical tools, modeling, and equilibrium notions in different environments. The author uses a tutorial style to illustrate the major points so that the reader can quickly grasp the basics of each concept. The comprehensive reference list enables further research. This is the first tutorial to give such a concise and accessible introduction to the subject. It will be of use to all students, practitioners, and researchers looking to understand the basic concepts, models, and applications of game theor .

  • Game Theory for Data Science:Eliciting Truthful Information

    <p>Intelligent systems often depend on data provided by information agents, for example, sensor data or crowdsourced human computation. Providing accurate and relevant data requires costly effort that agents may not always be willing to provide. Thus, it becomes important not only to verify the correctness of data, but also to provide incentives so that agents that provide high-quality data are rewarded while those that do not are discouraged by low rewards.</p> <p>We cover different settings and the assumptions they admit, including sensing, human computation, peer grading, reviews, and predictions. We survey different incentive mechanisms, including proper scoring rules, prediction markets and peer prediction, Bayesian Truth Serum, Peer Truth Serum, Correlated Agreement, and the settings where each of them would be suitable. As an alternative, we also consider reputation mechanisms. We complement the game-theoretic analysis with practical examples of applicat ons in prediction platforms, community sensing, and peer grading.</p>

  • Game Theory

    This chapter provides a brief account of game theory. Game theory is divided into two major branches: noncooperative games and cooperative games. Noncooperative game theory deals with scenarios, in which players compete against each other and selfishly pursue their own interests that are conflicting with other players' interests. Cooperative game theory addresses the formation of cooperative groups of players, called coalitions. Some of the classes of games are static games, dynamic games, one‐shot games, repeated games, games with complete information, games with incomplete information, games with perfect information and games with imperfect information. In game theory, the Nash equilibrium is considered as a concept of fundamental importance. A radio‐scene analysis mechanism is implemented based on a cooperative game for spectrum sensing, dynamic spectrum management. It is benefited from minority games to encourage radios to choose channels with lower levels of interference, and noncooperative games provides the required framework for transmit power control.

  • Game Theory

    This chapter contains sections titled: Basic Concepts of Games Primary User Emulation Attack Games Games in Channel Synchronization Games in Collaborative Spectrum Sensing

  • Game Theory:A Classical Introduction, Mathematical Games, and the Tournament

    This book is a formalization of collected notes from an introductory game theory course taught at Queen's University. The course introduced traditional game theory and its formal analysis, but also moved to more modern approaches to game theory, providing a broad introduction to the current state of the discipline. Classical games, like the Prisoner's Dilemma and the Lady and the Tiger, are joined by a procedure for transforming mathematical games into card games. Included is an introduction and brief investigation into mathematical games, including combinatorial games such as Nim. The text examines techniques for creating tournaments, of the sort used in sports, and demonstrates how to obtain tournaments that are as fair as possible with regards to playing on courts. The tournaments are tested as in-class learning events, providing a novel curriculum item. Example tournaments are provided at the end of the book for instructors interested in running a tournament in their own classro m. The book is appropriate as a text or companion text for a one-semester course introducing the theory of games or for students who wish to get a sense of the scope and techniques of the field.

  • Stochastic Programming and Game Theory for Solid Waste Management Decision-Making

    Holistic uncertainty analysis leads to the creation of a new spectrum of uncertainty quantification (UQ) that has been recognized as a critical element necessary for continued advancement in decision analysis for environmental sustainability. This chapter describes the rationale and application of stochastic programming and Game theory (GT) to start a series of discussions concerning UQ as applied to waste management. Stochastic programming can be viewed as an extension of mathematical programming models for decision analysis whose coefficients (input data) could be expressed by random variables under an uncertain environment. When incorporating the GT into consideration, a series of nonlinear programming models are oftentimes needed to carry out the essential decision analysis and comprehend the implications of the interactions associated with relevant constraints.

  • Game Theory for Wireless Engineers

    The application of mathematical analysis to wireless networks has met with limited success, due to the complexity of mobility and traffic models, coupled with the dynamic topology and the unpredictability of link quality that characterize such networks. The ability to model individual, independent decision makers whose actions potentially affect all other decision makers makes game theory particularly attractive to analyze the performance of ad hoc networks. Game theory is a field of applied mathematics that describes and analyzes interactive decision situations. It consists of a set of analytical tools that predict the outcome of complex interactions among rational entities, where rationality demands a strict adherence to a strategy based on perceived or measured results. In the early to mid-1990's, game theory was applied to networking problems including flow control, congestion control, routing and pricing of Internet services. More recently, there has been growing interest in ado ting game-theoretic methods to model today's leading communications and networking issues, including power control and resource sharing in wireless and peer-to-peer networks. This work presents fundamental results in game theory and their application to wireless communications and networking. We discuss normal-form, repeated, and Markov games with examples selected from the literature. We also describe ways in which learning can be modeled in game theory, with direct applications to the emerging field of cognitive radio. Finally, we discuss challenges and limitations in the application of game theory to the analysis of wireless systems. We do not assume familiarity with game theory. We introduce major game theoretic models and discuss applications of game theory including medium access, routing, energy-efficient protocols, and others. We seek to provide the reader with a foundational understanding of the current research on game theory applied to wireless communications and networkin .

  • Essentials of Game Theory:A Concise Multidisciplinary Introduction

    Game theory is the mathematical study of interaction among independent, self- interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

  • Computational Aspects of Cooperative Game Theory

    Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Our aim in this book is to present a survey of work on the computational aspects of cooperative game theory. We begin by formally defining transferable utility games in characteristic function form, and introducing key solution concepts such as the core and the Shapley value. We then discuss two major issues that arise when considering such games from a computational perspective: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several formalisms for cooperative games that have been proposed in the literature, including, for example, cooperative games defined on networks, as well as general compact representation schemes such as MC-nets and skill games. As a detailed case study, we consider weighted voting games: a widely-used and practically important class of cooperative games that inherently have a natural compact representation. We investigate the complexity of solution concepts for such games, and generalizations of them. We briefly discuss games with non- transferable utility and partition function games. We then overview algorithms for identifying welfare-maximizing coalition structures and methods used by rational agents to form coalitions (even under uncertainty), including bargaining algorithms. We conclude by considering some developing topics, applications, and future research directions.

  • Game Theory, Online Learning, and Boosting

    This chapter contains sections titled: 6.1 Game Theory, 6.2 Learning in Repeated Game Playing, 6.3 Online Prediction, 6.4 Boosting, 6.5 Application to a "Mind-Reading" Game, Summary, Bibliographic Notes, Exercises



Standards related to Game Theory

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Jobs related to Game Theory

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