Conferences related to Game Theory

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2016 IEEE 55th IEEE Conference on Decision and Control (CDC)

The CDC is recognized as the premier scientific and engineering conference dedicated to the advancement of the theory and practice of systems and control. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, automatic control, and related areas.

  • 2014 IEEE 53rd Annual Conference on Decision and Control (CDC)

    Largest annual conference in control theory and its applications. Areas covered all applied math, communication, control, aerospace, biology, etc.

  • 2013 IEEE 52nd Annual Conference on Decision and Control (CDC)

    The 52nd IEEE Conference on Decision and Control will be held Tuesday through Friday, December 10-13, 2013 at the Congress Centre in Firenze, Italy. The CDC annually brings together an international community of researchers and practitioners in the field of automatic control to discuss the latest advancements of the discipline, shape its future directions, and promote its diffusion among the scientific community at large. The 52nd CDC will feature the presentation of contributed and invited papers, as well as tutorial sessions and workshops. The CDC is hosted by the IEEE Control Systems Society (CSS), and is organized in cooperation with the Society for Industrial and Applied Mathematics (SIAM), the Institute for Operations Research and the Management Sciences (INFORMS), the Japanese Society for Instrument and Control Engineers (SICE), and the European Union Control Association (EUCA).

  • 2012 IEEE 51st Annual Conference on Decision and Control (CDC)

    The conference discusses advances in theory, design and application of control systems. Papers will highlight the latest knowledge, exploratory developments, and practical applications in all aspects of the control systems from analysis and design through simulation and hardware. Its scope shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organiz

  • 2011 50th IEEE Conference on Decision and Control and European Control Conference (CDC-ECC 2011)

    This conference is dedicated to the advancement of the theory and practice of systems and control, bringing together an international community of researchers and practitioners to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, automatic control, and related areas.

  • 2010 49th IEEE Conference on Decision and Control (CDC)

    Theory and applications of control theory and control systems technology

  • 2009 Joint 48th IEEE Conference on Decision and Control (CDC) and 28th Chinese Control Conference (CCC)

    This conference is dedicated to the advancement of the theory and practice of systems and control, bringing together an international community of researchers and practitioners to discuss new research results, perspectives on future developments, and innovative applications relevant to decision making, automatic control, and related areas.


2014 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2014 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2013 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2012 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2012 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2011 Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE) Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2011 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2010 IEEE Frontiers in Education Conference (FIE)

    (FIE) Conference is a major international conference devoted to improvements in computer science, engineering, and technology (CSET) education. FIE 2008 continues a long tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2009 IEEE Frontiers in Education Conference (FIE)

    FIE is a major international conference devoted to improvements in computer science, engineering and technology (CSET) education. FIE continues a loong tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2008 IEEE Frontiers in Education Conference (FIE)

  • 2007 IEEE Frontiers in Education Conference (FIE)

    Globalization has dramatically changed engineering. Global engineering teams design products for global markets. Knowledge has no borders in a world where information flow is digitalized and sent worldwide in seconds. A core requirement of engineering globalization is an understanding of how the different cultures of the global marketplace shape product development, mult-national engineering teams, and consumer expectations. Engineering education must address this issue.


2014 IEEE Information Theory Workshop (ITW)

ITW2014 is a forum for technical exchange among scientists and engineers working on the fundamentals of information theory. The agenda is broad and will cover the diverse topics that information theory presently impacts. There will be both invited and contributed sessions.

  • 2012 IEEE Information Theory Workshop (ITW 2012)

    The past decade has seen an exponential increase in the data stored in distributed locations in various forms including corporate & personal data, multimedia, and medical data in repositories. The grand challenge is to store, process and transfer this massive amount of data, efficiently and securely over heterogeneous communication networks.

  • 2010 IEEE Information Theory Workshop (ITW 2010)

    Algebraic Methods in Communications Technology

  • 2009 IEEE Information Theory Workshop (ITW 2009)

    Covers the most relevant topics in Information Theory and Coding Theory of interest to the most recent applications to wireless networks, sensor networks, and biology

  • 2008 IEEE Information Theory Workshop (ITW 2008)

    This workshop will take a brief look into the recent information theory past to commemorate the 60th anniversary of Shannon's landmark paper, and then proceed to explore opportunities for information theory research in quantum computation, biology, statistics, and computer science.

  • 2006 IEEE Information Theory Workshop (ITW 2006)


2012 10th World Congress on Intelligent Control and Automation (WCICA 2012)

A. Intelligent Control B. Control Theory and Control Engineering C. Complex Systems and Intelligent Robots D. Others


2012 24th Chinese Control and Decision Conference (CCDC)

Chinese Control and Decision Conference is an annual international conference to create a forum for scientists, engineers and practitioners throughout the world to present the latest advancement in Control, Decision, Automation, Robotics and Emerging Technologies.


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Periodicals related to Game Theory

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Intelligent Systems, IEEE

IEEE Intelligent Systems, a bimonthly publication of the IEEE Computer Society, provides peer-reviewed, cutting-edge articles on the theory and applications of systems that perceive, reason, learn, and act intelligently. The editorial staff collaborates with authors to produce technically accurate, timely, useful, and readable articles as part of a consistent and consistently valuable editorial product. The magazine serves software engineers, systems ...


Network, IEEE

IEEE Network was the number one most-cited journal in telecommunications, the number twelve most-cited journal in electrical and electronics engineering, and the number three most-cited journal in Computer Science Hardware and Architecture in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers topics which include: ...


Reliability, IEEE Transactions on

Principles and practices of reliability, maintainability, and product liability pertaining to electrical and electronic equipment.


Signal Processing Magazine, IEEE

IEEE Signal Processing Magazine is ranked as the number three most-cited journal in Electrical and Electronics Engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This publication features tutorial style papers on signal processing research and applications. The primary means of communication of the society leadership ...


Systems, Man and Cybernetics, Part A, IEEE Transactions on

Systems engineering, including efforts that involve issue formnaulations, issue analysis and modeling, and decision making and issue interpretation at any of the life-cycle phases associated with the definition, development, and implementation of large systems. It will also include efforts that relate to systems management, systems engineering processes and a variety of systems engineering methods such as optimization, modeling and simulation. ...




Xplore Articles related to Game Theory

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The Optimal Design for Cost Budget in Bidding Marketing

Shang Weixiong 2013 Fourth International Conference on Intelligent Systems Design and Engineering Applications, 2013

Carrying out the bid system has made a deeply effect on economical order and benefit of investment, but there are also some questions to be solved. The bid market is not healthy enough; the development of the bid system is not perfect and the legislation to standardize the act ion of bid needs to strengthen. This paper firstly defines the ...


On Optimally Reducing Power Loss in Micro-grids With Power Storage Devices

Chao Wei; Zubair Md. Fadlullah; Nei Kato; Ivan Stojmenovic IEEE Journal on Selected Areas in Communications, 2014

Smart micro-grids can produce "renewable" energy and store them in power storage devices. Power loss, however, is a significant problem in power exchange among the micro-grids and between the macro-station and individual micro-grids. To optimally reduce the total power losses in such a power grid system, in this paper, a greedy coalition formation algorithm is proposed, which allows the macro-station ...


Nash and Minimax Bi-Cumulant Games

Ronald W. Diersing; Michael K. Sain Proceedings of the 45th IEEE Conference on Decision and Control, 2006

Cumulants have been gaining interest in control lately. This paper applies cumulants to the area of game theory and gives sufficient conditions for nonzero and zero sum games to a class of nonlinear systems. With a linear system and quadratic costs, Nash and minimax equilibrium solutions are found. The games consider the finite time horizon, state feedback problem. Special cases ...


Jamming games in slotted Aloha packet radio networks

J. Zander IEEE Conference on Military Communications, 1990

The properties of multihop packet radio networks (PRNs) in the presence of active interference are presented. Both the jammer and the network nodes are subject to an average power constraint. The network uses slotted Aloha multiple access schemes with constant average transmitter power. The situation is treated as a two-person constant-sum game, and network performance is defined as the values ...


An attack-aware multicast routing algorithm based on game artificial fish model in multilayer and multi-domain optical networks

Qiwu Wu; Qian Wang Third International Conference on Cyberspace Technology (CCT 2015), 2015

In order to solve the problem of multicast security routing in optical network, an attack-aware multicast routing algorithm based on game artificial fish model in multi-layer and multiregion optical networks (GAFM algorithm) is proposed. In the proposed algorithms, the MaxLAR guidelines and the game artificial fish model (GAF) to describe the logical topology are used. The GAFM algorithm not only ...


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Educational Resources on Game Theory

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eLearning

The Optimal Design for Cost Budget in Bidding Marketing

Shang Weixiong 2013 Fourth International Conference on Intelligent Systems Design and Engineering Applications, 2013

Carrying out the bid system has made a deeply effect on economical order and benefit of investment, but there are also some questions to be solved. The bid market is not healthy enough; the development of the bid system is not perfect and the legislation to standardize the act ion of bid needs to strengthen. This paper firstly defines the ...


On Optimally Reducing Power Loss in Micro-grids With Power Storage Devices

Chao Wei; Zubair Md. Fadlullah; Nei Kato; Ivan Stojmenovic IEEE Journal on Selected Areas in Communications, 2014

Smart micro-grids can produce "renewable" energy and store them in power storage devices. Power loss, however, is a significant problem in power exchange among the micro-grids and between the macro-station and individual micro-grids. To optimally reduce the total power losses in such a power grid system, in this paper, a greedy coalition formation algorithm is proposed, which allows the macro-station ...


Nash and Minimax Bi-Cumulant Games

Ronald W. Diersing; Michael K. Sain Proceedings of the 45th IEEE Conference on Decision and Control, 2006

Cumulants have been gaining interest in control lately. This paper applies cumulants to the area of game theory and gives sufficient conditions for nonzero and zero sum games to a class of nonlinear systems. With a linear system and quadratic costs, Nash and minimax equilibrium solutions are found. The games consider the finite time horizon, state feedback problem. Special cases ...


Jamming games in slotted Aloha packet radio networks

J. Zander IEEE Conference on Military Communications, 1990

The properties of multihop packet radio networks (PRNs) in the presence of active interference are presented. Both the jammer and the network nodes are subject to an average power constraint. The network uses slotted Aloha multiple access schemes with constant average transmitter power. The situation is treated as a two-person constant-sum game, and network performance is defined as the values ...


An attack-aware multicast routing algorithm based on game artificial fish model in multilayer and multi-domain optical networks

Qiwu Wu; Qian Wang Third International Conference on Cyberspace Technology (CCT 2015), 2015

In order to solve the problem of multicast security routing in optical network, an attack-aware multicast routing algorithm based on game artificial fish model in multi-layer and multiregion optical networks (GAFM algorithm) is proposed. In the proposed algorithms, the MaxLAR guidelines and the game artificial fish model (GAF) to describe the logical topology are used. The GAFM algorithm not only ...


More eLearning Resources

IEEE-USA E-Books

  • Model Comparison

    This chapter contains sections titled: 15.1 Isomorphism and first-order equivalence, 15.2 Ehrenfeucht-Fraisse games, 15.3 Adequacy and strategies, 15.4 An explicit version: The logic content of strategies, 15.5 The games in practice: Invariants and special model classes, 15.6 Game theory: Determinacy, finite and infinite games, 15.7 Modifications and extensions, 15.8 Connections between logic games, 15.9 Conclusion, 15.10 Literature

  • Glossary of Notations

    As computers advance from isolated workstations to linked elements in complex communities of systems and people, cooperation and coordination via intelligent agents become increasingly important. Examples of such communities include the Internet, electronic commerce, health institutions, electricity networks, and digital libraries.Sarit Kraus is concerned here with the cooperation and coordination of intelligent agents that are self-interested and usually owned by different individuals or organizations. Conflicts frequently arise, and negotiation is one of the main mechanisms for reaching agreement. Kraus presents a strategic-negotiation model that enables autonomous agents to reach mutually beneficial agreements efficiently in complex environments. The model, which integrates game theory, economic techniques, and heuristic methods of artificial intelligence, can be automated in computer systems or applied to human situations. The book provides both theoretical and experimental results.

  • Introduction to Part V

    This book draws on ideas from philosophical logic, computational logic, multi- agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the "intelligent interaction" of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the "Theory of Play" that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.

  • Model Construction

    This chapter contains sections titled: 16.1 Learning tableaus by example, 16.2 Tableaus, some general features, 16.3 Model construction games, 16.4 The success lemma and some game theory, 16.5 Making critic more essential: Fragments and variations, 16.6 Conclusion, 16.7 Literature

  • Notes

    As computers advance from isolated workstations to linked elements in complex communities of systems and people, cooperation and coordination via intelligent agents become increasingly important. Examples of such communities include the Internet, electronic commerce, health institutions, electricity networks, and digital libraries.Sarit Kraus is concerned here with the cooperation and coordination of intelligent agents that are self-interested and usually owned by different individuals or organizations. Conflicts frequently arise, and negotiation is one of the main mechanisms for reaching agreement. Kraus presents a strategic-negotiation model that enables autonomous agents to reach mutually beneficial agreements efficiently in complex environments. The model, which integrates game theory, economic techniques, and heuristic methods of artificial intelligence, can be automated in computer systems or applied to human situations. The book provides both theoretical and experimental results.

  • Game Theory, Online Learning, and Boosting

    This chapter contains sections titled: 6.1 Game Theory, 6.2 Learning in Repeated Game Playing, 6.3 Online Prediction, 6.4 Boosting, 6.5 Application to a "Mind-Reading" Game, Summary, Bibliographic Notes, Exercises

  • Backmatter

    Boosting is an approach to machine learning based on the idea of creating a highly accurate predictor by combining many weak and inaccurate "rules of thumb." A remarkably rich theory has evolved around boosting, with connections to a range of topics, including statistics, game theory, convex optimization, and information geometry. Boosting algorithms have also enjoyed practical success in such fields as biology, vision, and speech processing. At various times in its history, boosting has been perceived as mysterious, controversial, even paradoxical.This book, written by the inventors of the method, brings together, organizes, simplifies, and substantially extends two decades of research on boosting, presenting both theory and applications in a way that is accessible to readers from diverse backgrounds while also providing an authoritative reference for advanced researchers. With its introductory treatment of all material and its inclusion of exercises in every chapter, the book is appropriate for course use as well. The book begins with a general introduction to machine learning algorithms and their analysis; then explores the core theory of boosting, especially its ability to generalize; examines some of the myriad other theoretical viewpoints that help to explain and understand boosting; provides practical extensions of boosting for more complex learning problems; and finally presents a number of advanced theoretical topics. Numerous applications and practical illustrations are offered throughout.

  • Conclusion

    This book draws on ideas from philosophical logic, computational logic, multi- agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the "intelligent interaction" of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the "Theory of Play" that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.

  • References

    As computers advance from isolated workstations to linked elements in complex communities of systems and people, cooperation and coordination via intelligent agents become increasingly important. Examples of such communities include the Internet, electronic commerce, health institutions, electricity networks, and digital libraries.Sarit Kraus is concerned here with the cooperation and coordination of intelligent agents that are self-interested and usually owned by different individuals or organizations. Conflicts frequently arise, and negotiation is one of the main mechanisms for reaching agreement. Kraus presents a strategic-negotiation model that enables autonomous agents to reach mutually beneficial agreements efficiently in complex environments. The model, which integrates game theory, economic techniques, and heuristic methods of artificial intelligence, can be automated in computer systems or applied to human situations. The book provides both theoretical and experimental results.

  • Bibliography

    This book draws on ideas from philosophical logic, computational logic, multi- agent systems, and game theory to offer a comprehensive account of logic and games viewed in two complementary ways. It examines the logic of games: the development of sophisticated modern dynamic logics that model information flow, communication, and interactive structures in games. It also examines logic as games: the idea that logical activities of reasoning and many related tasks can be viewed in the form of games. In doing so, the book takes up the "intelligent interaction" of agents engaging in competitive or cooperative activities and examines the patterns of strategic behavior that arise. It develops modern logical systems that can analyze information-driven changes in players' knowledge and beliefs, and introduces the "Theory of Play" that emerges from the combination of logic and game theory. This results in a new view of logic itself as an interactive rational activity based on reasoning, perception, and communication that has particular relevance for games. Logic in Games, based on a course taught by the author at Stanford University, the University of Amsterdam, and elsewhere, can be used in advanced seminars and as a resource for researchers.



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