150 resources related to Virtual Reality
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HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior,anthropology, and many other fields.
The conference program will consist of plenary lectures, symposia, workshops and invitedsessions of the latest significant findings and developments in all the major fields of biomedical engineering.Submitted papers will be peer reviewed. Accepted high quality papers will be presented in oral and postersessions, will appear in the Conference Proceedings and will be indexed in PubMed/MEDLINE
Computer in Technical Systems, Intelligent Systems, Distributed Computing and VisualizationSystems, Communication Systems, Information Systems Security, Digital Economy, Computersin Education, Microelectronics, Electronic Technology, Education
ECOC is the leading European conference in the field of optical communication, and one of the most prestigious and long-standing events in this field. Here, the latest progress in optical communication technologies will be reported in selected papers, keynotes, presentations and special symposia.Parallel to the scientific conference, the ECOC exhibition covers a wide range of optical communication products and services.Therefore, ECOC is open to a variety of interested participants like researchers and students, product developers, sales managers and telecommunication market developers. Every year this international forum attracts more than 1,000 scientists and researchers from research institutions and companies from across the world.
ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by the IEEE Technical Committee on Learning Technology. It aims to bring together people who are working on the design, development, use and evaluation of technologies that will be the foundation of the next generation of e-learning systems and technology-enhanced learning environments.
The theory, design and application of Control Systems. It shall encompass components, and the integration of these components, as are necessary for the construction of such systems. The word `systems' as used herein shall be interpreted to include physical, biological, organizational and other entities and combinations thereof, which can be represented through a mathematical symbolism. The Field of Interest: shall ...
The IEEE Reviews in Biomedical Engineering will review the state-of-the-art and trends in the emerging field of biomedical engineering. This includes scholarly works, ranging from historic and modern development in biomedical engineering to the life sciences and medicine enabled by technologies covered by the various IEEE societies.
Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.
Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.
Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...
No Xplore Articles are currently tagged "Virtual Reality"
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-Susan Fasoli
EMBC 2011-Course-Virtual Reality and Robotics in Neurorehabilitation-Steven L. Wolf
Virtual Reality Support for Teleoperation Using Online Grasp Planning
Making of a Virtual Reality Roller Coaster
IEEE's Room-Scale VR Experience at SXSW 2017!
Augmented Reality at the Natural History Museum, London
EMBC 2011 - Course: Virtual Reality and Robotics in Neurorehabilitation-Judith Deutsch VR and Video Gaming
EMBC 2011 - Course: Virtual Reality and Robotics in Neurorehabilitation-Sergei Adamovich, PhD
Building Worlds in Virtual Reality: Exploring Careers in Engineering and Technology
Georgia Tech Augmented Reality Lab
IEEE @ SXSW 2015 - Mixed Reality Habitats: The New Wired Frontier
IEEE Entrepreneurship @ SXSW 2017: LOOX VR
IEEE @ SXSW 2015 - Future of Identity Series Overview
IEEE Entrepreneurship @ #CollisionConf: NeuroTrainer
Brooklyn 5G 2016: Dr. Klaus Doppler on Virtual Reality - what it takes to be present
Brooklyn 5G 2016: Panel on eHealth and Virtual Reality
Virtual World Symposium 2011 - DLP at Virtual World
Takeo Kanade accepts the IEEE Founders Medal - Honors Ceremony 2017
Virtual World Symposium - Educational Work
No standards are currently tagged "Virtual Reality"