Conferences related to Visualization

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2014 IEEE International Symposium on Circuits and Systems (ISCAS)

The IEEE International Symposium on Circuits and Systems (ISCAS) is the flagship conference of the IEEE Circuits and Systems Society and the world’s premier networking forum in the highly active fields of theory, design and implementation of circuits and systems.ISCAS 2014 will have a special focus on nano/bio circuits and systems applied to enhancing living and lifestyles, and seeks to address multidisciplinary challenges in healthcare and well-being, the environment and climate change.

  • 2013 IEEE International Symposium on Circuits and Systems (ISCAS)

    The Symposium will focus on circuits and systems employing nanodevices (both extremely scaled CMOS and non-CMOS devices) and circuit fabrics (mixture of standard CMOS and evolving nano-structure elements) and their implementation cost, switching speed, energy efficiency, and reliability. The ISCAS 2010 will include oral and poster sessions; tutorials given by experts in state-of-the-art topics; and special sessions, with the aim of complementing the regular program with topics of particular interest to the community that cut across and beyond disciplines traditionally represented at ISCAS.

  • 2012 IEEE International Symposium on Circuits and Systems - ISCAS 2012

    2012 International Symposium on Circuits and Systems (ISCAS 2012) aims at providing the world's premier forum of leading researchers in circuits and systems areas from academia and industries, especially focusing on Convergence of BINET (BioInfoNanoEnviro Tech.) which represents IT, NT and ET and leading Human Life Revolutions. Prospective authors are invited to submit papers of their original works emphasizing contributions beyond the present state of the art. We also welcome proposals on special tuto

  • 2011 IEEE International Symposium on Circuits and Systems (ISCAS)

    The IEEE International Symposium on Circuits and Systems (ISCAS) is the world's premier networking forum of leading researchers in the highly active fields of theory, design and implementation of circuits and systems.

  • 2010 IEEE International Symposium on Circuits and Systems - ISCAS 2010

    ISCAS is a unique conference dealing with circuits and systems. It's the yearly "rendez-vous" of leading researchers, coming both from academia and industry, in the highly active fields of theory, design and implementation of circuits and systems. The Symposium will focus on circuits and systems for high quality life and consumer technologies, including mobile communications, advanced multimedia systems, sensor networks and Nano-Bio Circuit Fabrics and Systems.

  • 2009 IEEE International Symposium on Circuits and Systems - ISCAS 2009

    Analog Signal Processing, Biomedical Circuits and Systems, Blind Signal Processing, Cellular Neural Networks and Array Computing, Circuits and Systems for Communications, Computer-Aided Network Design, Digital Signal Processing, Life-Science Systems and Applications, Multimedia Systems and Applications, Nanoelectronics and Gigascale Systems, Neural Systems and Applications, Nonlinear Circuits and Applications, Power Systems and Power Electronic Circuits, Sensory Systems, Visual Signal Processing and Communi


2013 28th International Conference of Image and Vision Computing New Zealand (IVCNZ)

Image and Vision Computing New Zealand is New Zealand's premier academic conference on all aspects of computer vision, image processing, computer graphics, virtual and augmented reality, visualization, and HCI applications related to these fields.

  • 2010 25th International Conference of Image and Vision Computing New Zealand (IVCNZ)

    IVCNZ is New Zealand's premier academic conference on all aspects of computer vision, image processing, visualisation and computer graphics. Scope includes: visual surveillance, Feature detection Medical imaging Motion tracking and analysis Optical Character Recognition Pattern recognition and classification Reconstruction techniques Shape recovery from multiple images Sonar imaging Stereo analysis

  • 2009 24th International Conference Image and Vision Computing New Zealand (IVCNZ)

    IVCNZ is New Zealand's premier conference for innovations in computer vision, image processing, visualisation and computer graphics

  • 2008 23rd International Conference Image and Vision Computing New Zealand (IVCNZ)

    IVCNZ is New Zealand's premier international conference on all aspects of computer vision, image processing, visualisation and computer graphics. Relevant topics include: augmented reality; compression and coding; enhancement; geometric algebra; industrial applications; motion tracking; pattern recognition; reconstruction techniques; rendering; signal processing; sonar and acoustical imaging; statistical inference; stereo analysis.


2013 IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE)

Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers, Hapto-audio-visual systems and applications, Hapto-sergical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele-haptics and tele-operation, augmented and virtualized reality, collaborative virtual environments, human-computer interaction in virtual environment

  • 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012)

    Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers,Hapto-audio -visual systems and applications, Hapto -surgical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele -haptics and tele - operation, augmented and virtualized reality, collaborative virtual environments, human -computer interaction in virtual environment.

  • 2011 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2011)

    Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers, Hapto-audio-visual systems and applications, Hapto-surgical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele-haptics and tele-operation, augmented and virtualized reality, collaborative virtual environments, human-computer interaction in virtual environment

  • 2010 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2010)

    Papers are being solicited on all aspects of multimodal haptic and audio visual virtual environment technologies and related applications such as tele-haptic robotics, design, tele-medicine, arts, education and training, Entertainment and Games. Topics of interest include but are not limited to Haptic sensors and renderers, Hapto-audio-visual systems and applications, multimodal perception and psychophysics, game interfaces (specially haptics interfaces), tele-haptics and tele-operation, augmented and virtu

  • 2009 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2009)

    Papers are being solicited on all aspects of multimodal haptic and audio visual virtual environment technologies and related applications such as tele-haptic robotics, design, tele-medicine, arts, education and training, Entertainment and Games.

  • 2008 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2008)

    IEEE HAVE is workshop series devoted to advances in haptic & visual sensors and displays, multimodal perception and psychophysics, object modeling, multi-sensor data fusion, soft computing techniques, human-computer interaction, augmented and virtualized reality, APIs, RTIs, collaborative distributed virtual environments, and applications.


2013 IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)

IEEE RO-MAN 2013 will focus on the up-to-date theories technologies and studies for HRI and the related issues such as artificial intelligence/emotion, human factors, social relationship, haptic interaction, application and evaluations, etc. Especially, Art & Technology issue is newly generated this year asrobotics tends to fuse with art. We truly welcome your papers on all aspects of human-robot interactive communication, and expect your great interest and participation.

  • 2011 RO-MAN: The 20th IEEE International Symposium on Robot and Human Interactive Communication

    The theme for the 20th RO-MAN is cognition and interaction for real-world human - robot cooperation. It is clear that there is a need to carefully consider the use of cognitive methods to build more robust and versatile systems that can cooperate with humans in a diverse set of environments.

  • 2010 RO-MAN: The 19th IEEE International Symposium on Robot and Human Interactive Communication

    The RO-MAN addresses fundamental issues of co-existence of human and intelligent machines such as robots in order to bring welfare and happiness to our society. The RO-MAN also aims at expanding those research outcomes to the real-world applications for the enhancement of human-competence in such intelligent machine and creates better interaction and collaboration between human and robots. The workshop provides a forum where philosophical, technological as well as psychological aspects of collaboration a

  • 2009 RO-MAN: The 18th IEEE International Symposium on Robot and Human Interactive Communication

    Interaction Design based on Robotics for Our Society

  • 2008 RO-MAN: The 17th IEEE International Symposium on Robot and Human Interactive Communication

    The RO-MAN symposium addresses fundamental issues of co-existence of human and intelligent machines such as robots and recent advancements of technological as well as psychological research on every aspect of interactive communication and collaboration between robots and humans.

  • 2007 RO-MAN: The 16th IEEE International Symposium on Robot and Human Interactive Communication

    Interaction, Intelligence and Emotion, Social/Ethical, Aesthetic Issues, Case Studies and Applications


2013 IEEE International Workshop on Performance Evaluation of Tracking and Surveillance (PETS 2013)

Visual surveillance is a major research area in computer vision. The scientific challenge in crowd image analysis is to devise and implement automatic systems for obtaining detailed information about the movements of, and collective behaviour of, individuals and groups within a crowded scene observed by a single camera or by a network of cameras. Crowd image analysis is a key technology in the following areas to name just three: crowd management (development of strategies to ensure public safety) video surveillance (automatic detection of anomalies and alarms) footfall (measurement of number of people entering a shop or public space).


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Periodicals related to Visualization

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Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...



Most published Xplore authors for Visualization

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Xplore Articles related to Visualization

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.Net Micro Framework gadgeteer measurement applications development

Marek Babiuch Proceedings of the 2014 15th International Carpathian Control Conference (ICCC), 2014

This paper deals with the description of the technology .Net Micro Framework, hardware modules and software tools for support of the creation of measurement applications with support of C # language in the Visual studio .Net. The paper reviewed the available hardware modules, software support, the principle of rapid prototyping and application development demonstrated by an example implementation of measurement ...


Eye tracking and pupil size variation as response to affective stimuli: A preliminary study

Antonio Lanatà; Antonino Armato; Gaetano Valenza; Enzo Pasquale Scilingo 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, 2011

Eye Gaze Trackers (EGTs) and pupil size variation are generally developed for scientific investigation in controlled environments or laboratories and data are used in several fields of application such as ophthalmology, neurology, or psychology, with the aim of studying oculomotor characteristics and abnormalities. Very often, the focus of these studies is the identification of cognitive and mental states. This preliminary ...


Augur: Incorporating Hidden Dependencies and Variable Granularity in Change Impact Analysis

Tushar Sharma; Girish Suryanarayana 2016 IEEE 16th International Working Conference on Source Code Analysis and Manipulation (SCAM), 2016

Software change impact analysis (CIA) methods enable developers to understand potential impacts of a code change so that the change can be executed confidently without affecting reliability of the software. However, existing CIA approaches do not support CIA for all source code granularities. Additionally, they lack support for inter-granular change impact queries and hidden dependencies. This paper introduces Augur, an ...


A Shadow Based Method for Image to Model Registration

A. J. Troccoli; P. K. Allen 2004 Conference on Computer Vision and Pattern Recognition Workshop, 2004

This paper presents a novel method for 2D to 3D texture mapping using shadows as cues. This work is part of a larger set of methods that address the entire 3D modeling pipeline to create geometrically and photometrically accurate models using a variety of data sources. The focus is on building models of large outdoor, urban, historic and archaeological sites. ...


Asynchronous examination security system using Ear Visual Biometric for college students

Bernie S. Fabito TENCON 2015 - 2015 IEEE Region 10 Conference, 2015

This study explores the use of an Ear Visual Biometric as a security measure to at least minimize identity theft in asynchronous examination. With the aid of the system, users make use of ear biometrics for user identification and password for user authentication. Users are identified based on the uniqueness of their ear structure thus limiting the chance of identity ...


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Educational Resources on Visualization

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eLearning

.Net Micro Framework gadgeteer measurement applications development

Marek Babiuch Proceedings of the 2014 15th International Carpathian Control Conference (ICCC), 2014

This paper deals with the description of the technology .Net Micro Framework, hardware modules and software tools for support of the creation of measurement applications with support of C # language in the Visual studio .Net. The paper reviewed the available hardware modules, software support, the principle of rapid prototyping and application development demonstrated by an example implementation of measurement ...


Eye tracking and pupil size variation as response to affective stimuli: A preliminary study

Antonio Lanatà; Antonino Armato; Gaetano Valenza; Enzo Pasquale Scilingo 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, 2011

Eye Gaze Trackers (EGTs) and pupil size variation are generally developed for scientific investigation in controlled environments or laboratories and data are used in several fields of application such as ophthalmology, neurology, or psychology, with the aim of studying oculomotor characteristics and abnormalities. Very often, the focus of these studies is the identification of cognitive and mental states. This preliminary ...


Augur: Incorporating Hidden Dependencies and Variable Granularity in Change Impact Analysis

Tushar Sharma; Girish Suryanarayana 2016 IEEE 16th International Working Conference on Source Code Analysis and Manipulation (SCAM), 2016

Software change impact analysis (CIA) methods enable developers to understand potential impacts of a code change so that the change can be executed confidently without affecting reliability of the software. However, existing CIA approaches do not support CIA for all source code granularities. Additionally, they lack support for inter-granular change impact queries and hidden dependencies. This paper introduces Augur, an ...


A Shadow Based Method for Image to Model Registration

A. J. Troccoli; P. K. Allen 2004 Conference on Computer Vision and Pattern Recognition Workshop, 2004

This paper presents a novel method for 2D to 3D texture mapping using shadows as cues. This work is part of a larger set of methods that address the entire 3D modeling pipeline to create geometrically and photometrically accurate models using a variety of data sources. The focus is on building models of large outdoor, urban, historic and archaeological sites. ...


Asynchronous examination security system using Ear Visual Biometric for college students

Bernie S. Fabito TENCON 2015 - 2015 IEEE Region 10 Conference, 2015

This study explores the use of an Ear Visual Biometric as a security measure to at least minimize identity theft in asynchronous examination. With the aid of the system, users make use of ear biometrics for user identification and password for user authentication. Users are identified based on the uniqueness of their ear structure thus limiting the chance of identity ...


More eLearning Resources

IEEE-USA E-Books

  • No title

    This book offers a comprehensive overview of the various concepts and research issues about blogs or weblogs. It introduces techniques and approaches, tools and applications, and evaluation methodologies with examples and case studies. Blogs allow people to express their thoughts, voice their opinions, and share their experiences and ideas. Blogs also facilitate interactions among individuals creating a network with unique characteristics. Through the interactions individuals experience a sense of community. We elaborate on approaches that extract communities and cluster blogs based on information of the bloggers. Open standards and low barrier to publication in Blogosphere have transformed information consumers to producers, generating an overwhelming amount of ever-increasing knowledge about the members, their environment and symbiosis. We elaborate on approaches that sift through humongous blog data sources to identify influential and trustworthy bloggers leveraging content and net ork information. Spam blogs or "splogs" are an increasing concern in Blogosphere and are discussed in detail with the approaches leveraging supervised machine learning algorithms and interaction patterns. We elaborate on data collection procedures, provide resources for blog data repositories, mention various visualization and analysis tools in Blogosphere, and explain conventional and novel evaluation methodologies, to help perform research in the Blogosphere. The book is supported by additional material, including lecture slides as well as the complete set of figures used in the book, and the reader is encouraged to visit the book website for the latest information. Table of Contents: Modeling Blogosphere / Blog Clustering and Community Discovery / Influence and Trust / Spam Filtering in Blogosphere / Data Collection and Evaluation

  • The World at One's Fingertips: Interactive Interpretation of Environmental Data

    This chapter discusses the current practices and emerging new methods of environmental data visualization, exploration, and intercomparison in the particular context of the fluid earth sciences, namely meteorology, oceanography, and climate science. The discussion is also highly relevant to other areas of study of the Earth system, particularly where large, multidimensional datasets are involved. The chapter begins by providing an overview of the many varieties of data with which scientists must get to grips, and the characteristics and capabilities of the tools that are in current common use. It describes the current state of informatics and infrastructure that underpin current tools and methods. It also explains some new approaches in the form of specific software applications and infrastructures, ranging in complexity from visualization-only systems to those that support quantitative processing and intercomparison, highlighting the scientific applications and the recent technological advances that have enabled them.

  • Super-Flexible Skin Sensors Embedded on the Whole Body, Self-Organizing Based on Haptic Interactions

    As robots become more ubiquitous in our daily lives, humans and robots are working in ever-closer physical proximity to each other. These close physical distances change the nature of human robot interaction considerably. First, it becomes more important to consider safety, in case robots accidentally touch (or hit) the humans. Second, touch (or haptic) feedback from humans can be a useful additional channel for communication, and is a particularly natural one for humans to utilize. Covering the whole robot body with malleable tactile sensors can help to address the safety issues while providing a new communication interface. First, soft, compliant surfaces are less dangerous in the event of accidental human contact. Second, flexible sensors are capable of distinguishing many different types of touch (e.g., hard v.s. gentle stroking). Since soft skin on a robot tends to invite humans to engage in even more touch interactions, it is doubly important that the robot can process haptic feedback from humans. In this paper, we discuss attempts to solve some of the difficult new technical and information processing challenges presented by flexible touch sensitive skin. Our approach is based on a method for sensors to self-organize into sensor banks for classification of touch interactions. This is useful for distributed processing and helps to reduce the maintenance problems of manually configuring large numbers of sensors. We found that using sparse sensor banks containing as little as 15% of the full sensor set it is possible to classify interaction scenarios with accuracy up to 80% in a 15-way forced choice task. Visualization of the learned subspaces shows that, for many categories of touch interactions, the learned sensor banks are composed mainly of physically local sensor groups. These results are promising and suggest that our proposed method can be effectively used for automatic analysis of touch behaviors in more complex tasks.

  • About the Author

    The ever-growing number of new telecommunications technologies, along with the rapid growth of data networks and cable television systems has created a demand for sound network planning. In one concise volume, this book offers professionals in telecommunications and networking and graduate students an introduction to the theory underlying the interdisciplinary field of network planning, a critical aspect of network management that integrates planning telecommunications and data networks. In PLANNING TELECOMMUNICATIONS NETWORKS you will learn about the mathematical theory behind network planning, including an accessible treatment of linear programming and graph algorithms. Other featured topics cover: Reliability theory for network planning Recent software advances in databases, expert systems, object-oriented programming, data mining and data visualization Latest developments in new optimization techniques such as tabu search, simulated annealing, genetic algorithms, and neural networks Complete with homework problems, this text offers you a broad overview of network planning to begin your exploration of this emerging field. Sponsored by: IEEE Communications Society. An Instructor's Manual presenting detailed solutions to all the problems in the book is available upon request from the Wiley Makerting Department.

  • Interface and Interaction

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

  • No title

    Visualization has become a valuable means for data exploration and analysis. Interactive visualization combines expressive graphical representations and effective user interaction. Although interaction is an important component of visualization approaches, much of the visualization literature tends to pay more attention to the graphical representation than to interaction. The goal of this work is to strengthen the interaction side of visualization. Based on a brief review of general aspects of interaction, we develop an interaction- oriented view on visualization. This view comprises five key aspects: the data, the tasks, the technology, the human, as well as the implementation. Picking up these aspects individually, we elaborate several interaction methods for visualization. We introduce a multi-threading architecture for efficient interactive exploration. We present interaction techniques for different types of data e.g., multivariate data, spatio-temporal data, graphs) and different visualization tasks (e.g., exploratory navigation, visual comparison, visual editing). With respect to technology, we illustrate approaches that utilize modern interaction modalities (e.g., touch, tangibles, proxemics) as well as classic ones. While the human is important throughout this work, we also consider automatic methods to assist the interactive part. In addition to solutions for individual problems, a major contribution of this work is the overarching view of interaction in visualization as a whole. This includes a critical discussion of interaction, the identification of links between the key aspects of interaction, and the formulation of research topics for future work with a focus on interaction.

  • Revealing Hegemony: Agonistic Information Design

    This chapter contains sections titled: Computational Information Design, Computational Media and Information Design, Revealing Hegemony, Social Network Visualization: Charting the Associations of Hegemony, Varieties of Political Expression, Extensions as Interventions, Representing and Performing, Summary

  • Image Visualization

    This chapter contains sections titled: Gray-Scale Image Visualization Color Representation of Gray-Scale Images Contour Lines Surface Rendering Volume Visualization Interactive Three-Dimensional Rendering and Animation Biomedical Examples References

  • Visualization of Time-Varying Waveform Distortions with Wavelets

    This chapter contains sections titled: Introduction Steady-state and time-varying waveform distortions and Fourier analysis Dealing with time-varying waveform distortions Wavelet multiresolution decomposition The selection of the mother wavelet Impact of sampling rate and filter characteristic Time-varying waveform distortions with wavelets Application to an isolated power system time-varying distortions Conclusions References

  • Art and Design

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri



Standards related to Visualization

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Jobs related to Visualization

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