Conferences related to Visualization

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2014 IEEE International Symposium on Circuits and Systems (ISCAS)

The IEEE International Symposium on Circuits and Systems (ISCAS) is the flagship conference of the IEEE Circuits and Systems Society and the world

  • 2013 IEEE International Symposium on Circuits and Systems (ISCAS)

    The Symposium will focus on circuits and systems employing nanodevices (both extremely scaled CMOS and non-CMOS devices) and circuit fabrics (mixture of standard CMOS and evolving nano-structure elements) and their implementation cost, switching speed, energy efficiency, and reliability. The ISCAS 2010 will include oral and poster sessions; tutorials given by experts in state-of-the-art topics; and special sessions, with the aim of complementing the regular program with topics of particular interest to the community that cut across and beyond disciplines traditionally represented at ISCAS.

  • 2012 IEEE International Symposium on Circuits and Systems - ISCAS 2012

    2012 International Symposium on Circuits and Systems (ISCAS 2012) aims at providing the world's premier forum of leading researchers in circuits and systems areas from academia and industries, especially focusing on Convergence of BINET (BioInfoNanoEnviro Tech.) which represents IT, NT and ET and leading Human Life Revolutions. Prospective authors are invited to submit papers of their original works emphasizing contributions beyond the present state of the art. We also welcome proposals on special tuto

  • 2011 IEEE International Symposium on Circuits and Systems (ISCAS)

    The IEEE International Symposium on Circuits and Systems (ISCAS) is the world's premier networking forum of leading researchers in the highly active fields of theory, design and implementation of circuits and systems.

  • 2010 IEEE International Symposium on Circuits and Systems - ISCAS 2010

    ISCAS is a unique conference dealing with circuits and systems. It's the yearly "rendez-vous" of leading researchers, coming both from academia and industry, in the highly active fields of theory, design and implementation of circuits and systems. The Symposium will focus on circuits and systems for high quality life and consumer technologies, including mobile communications, advanced multimedia systems, sensor networks and Nano-Bio Circuit Fabrics and Systems.

  • 2009 IEEE International Symposium on Circuits and Systems - ISCAS 2009

    Analog Signal Processing, Biomedical Circuits and Systems, Blind Signal Processing, Cellular Neural Networks and Array Computing, Circuits and Systems for Communications, Computer-Aided Network Design, Digital Signal Processing, Life-Science Systems and Applications, Multimedia Systems and Applications, Nanoelectronics and Gigascale Systems, Neural Systems and Applications, Nonlinear Circuits and Applications, Power Systems and Power Electronic Circuits, Sensory Systems, Visual Signal Processing and Communi


2013 28th International Conference of Image and Vision Computing New Zealand (IVCNZ)

Image and Vision Computing New Zealand is New Zealand's premier academic conference on all aspects of computer vision, image processing, computer graphics, virtual and augmented reality, visualization, and HCI applications related to these fields.

  • 2010 25th International Conference of Image and Vision Computing New Zealand (IVCNZ)

    IVCNZ is New Zealand's premier academic conference on all aspects of computer vision, image processing, visualisation and computer graphics. Scope includes: visual surveillance, Feature detection Medical imaging Motion tracking and analysis Optical Character Recognition Pattern recognition and classification Reconstruction techniques Shape recovery from multiple images Sonar imaging Stereo analysis

  • 2009 24th International Conference Image and Vision Computing New Zealand (IVCNZ)

    IVCNZ is New Zealand's premier conference for innovations in computer vision, image processing, visualisation and computer graphics

  • 2008 23rd International Conference Image and Vision Computing New Zealand (IVCNZ)

    IVCNZ is New Zealand's premier international conference on all aspects of computer vision, image processing, visualisation and computer graphics. Relevant topics include: augmented reality; compression and coding; enhancement; geometric algebra; industrial applications; motion tracking; pattern recognition; reconstruction techniques; rendering; signal processing; sonar and acoustical imaging; statistical inference; stereo analysis.


2013 IEEE International Symposium on Haptic Audio Visual Environments and Games (HAVE)

Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers, Hapto-audio-visual systems and applications, Hapto-sergical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele-haptics and tele-operation, augmented and virtualized reality, collaborative virtual environments, human-computer interaction in virtual environment

  • 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2012)

    Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers,Hapto-audio -visual systems and applications, Hapto -surgical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele -haptics and tele - operation, augmented and virtualized reality, collaborative virtual environments, human -computer interaction in virtual environment.

  • 2011 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2011)

    Papers are being solicited on all aspects of multimodal haptic audio visual virtual environment technologies and related haptic applications, including Haptic sensors and renderers, Hapto-audio-visual systems and applications, Hapto-surgical/medical systems, Haptic compression and prediction, multimodal perception and psychophysics, Haptic game interfaces, tele-haptics and tele-operation, augmented and virtualized reality, collaborative virtual environments, human-computer interaction in virtual environment

  • 2010 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2010)

    Papers are being solicited on all aspects of multimodal haptic and audio visual virtual environment technologies and related applications such as tele-haptic robotics, design, tele-medicine, arts, education and training, Entertainment and Games. Topics of interest include but are not limited to Haptic sensors and renderers, Hapto-audio-visual systems and applications, multimodal perception and psychophysics, game interfaces (specially haptics interfaces), tele-haptics and tele-operation, augmented and virtu

  • 2009 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2009)

    Papers are being solicited on all aspects of multimodal haptic and audio visual virtual environment technologies and related applications such as tele-haptic robotics, design, tele-medicine, arts, education and training, Entertainment and Games.

  • 2008 IEEE International Workshop on Haptic Audio Visual Environments and Games (HAVE 2008)

    IEEE HAVE is workshop series devoted to advances in haptic & visual sensors and displays, multimodal perception and psychophysics, object modeling, multi-sensor data fusion, soft computing techniques, human-computer interaction, augmented and virtualized reality, APIs, RTIs, collaborative distributed virtual environments, and applications.


2013 IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN)

IEEE RO-MAN 2013 will focus on the up-to-date theories technologies and studies for HRI and the related issues such as artificial intelligence/emotion, human factors, social relationship, haptic interaction, application and evaluations, etc. Especially, Art & Technology issue is newly generated this year asrobotics tends to fuse with art. We truly welcome your papers on all aspects of human-robot interactive communication, and expect your great interest and participation.

  • 2011 RO-MAN: The 20th IEEE International Symposium on Robot and Human Interactive Communication

    The theme for the 20th RO-MAN is cognition and interaction for real-world human - robot cooperation. It is clear that there is a need to carefully consider the use of cognitive methods to build more robust and versatile systems that can cooperate with humans in a diverse set of environments.

  • 2010 RO-MAN: The 19th IEEE International Symposium on Robot and Human Interactive Communication

    The RO-MAN addresses fundamental issues of co-existence of human and intelligent machines such as robots in order to bring welfare and happiness to our society. The RO-MAN also aims at expanding those research outcomes to the real-world applications for the enhancement of human-competence in such intelligent machine and creates better interaction and collaboration between human and robots. The workshop provides a forum where philosophical, technological as well as psychological aspects of collaboration a

  • 2009 RO-MAN: The 18th IEEE International Symposium on Robot and Human Interactive Communication

    Interaction Design based on Robotics for Our Society

  • 2008 RO-MAN: The 17th IEEE International Symposium on Robot and Human Interactive Communication

    The RO-MAN symposium addresses fundamental issues of co-existence of human and intelligent machines such as robots and recent advancements of technological as well as psychological research on every aspect of interactive communication and collaboration between robots and humans.

  • 2007 RO-MAN: The 16th IEEE International Symposium on Robot and Human Interactive Communication

    Interaction, Intelligence and Emotion, Social/Ethical, Aesthetic Issues, Case Studies and Applications


2013 IEEE International Workshop on Performance Evaluation of Tracking and Surveillance (PETS 2013)

Visual surveillance is a major research area in computer vision. The scientific challenge in crowd image analysis is to devise and implement automatic systems for obtaining detailed information about the movements of, and collective behaviour of, individuals and groups within a crowded scene observed by a single camera or by a network of cameras. Crowd image analysis is a key technology in the following areas to name just three: crowd management (development of strategies to ensure public safety) video surveillance (automatic detection of anomalies and alarms) footfall (measurement of number of people entering a shop or public space).


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Periodicals related to Visualization

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Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...



Most published Xplore authors for Visualization

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Xplore Articles related to Visualization

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Navigation among Model Sketches on Large Interactive Displays

Markus Kleffmann; Matthias Book; Volker Gruhn 2014 IEEE 18th International Enterprise Distributed Object Computing Conference Workshops and Demonstrations, 2014

Modeling, whether for conceptualization or specification, is a key activity in software engineering and many other design and engineering disciplines. Especially in early project phases, most users prefer informal models sketched on whiteboards over heavyweight CASE tools that enforce a formal notation. But since physical whiteboards can offer only limited flexibility and usability when dealing with large model sets, large ...


Visual Modeling Editor and Ontology API-Based Analysis for Decision Making in Enterprises - Experience and Way Ahead

Sagar Sunkle; Hemant Rathod 2014 IEEE 18th International Enterprise Distributed Object Computing Conference Workshops and Demonstrations, 2014

To stay competitive in dynamic environment, enterprises need to be able to efficiently and effectively respond to changes. Both visual modeling and programmable analysis support is needed for modeling a) motivations behind and goals in response to change, b) the AS-IS state of enterprise, c) possible TO- BE states, and d) operationalization model that captures paths from AS-IS to desired ...


Subject-independent, SSVEP-based BCI: Trading off among accuracy, responsiveness and complexity

N. Mora; I. De Munari; P. Ciampolini 2015 7th International IEEE/EMBS Conference on Neural Engineering (NER), 2015

Brain-Computer Interface (BCI) can provide users with an alternative/augmentative interaction path, based on the interpretation of their brain activity. Steady State Visual Evoked Potential (SSVEP) is a good candidate for BCI-enabled communication/control applications. In this paper, we compare different reference signal processing methods, including two we developed ad hoc, assessing how they perform with respect to different indicators (not necessarily ...


Non-rigid surface detection for gestural interaction with applicable surfaces

Andrew Ziegler; Serge Belongie 2012 IEEE Workshop on the Applications of Computer Vision (WACV), 2012

In this work we present a novel application of non-rigid surface detection to enable gestural interaction with applicable surfaces. This method can add interactivity to traditionally passive media such as books, newspapers, restaurant menus, or anything else printed on paper. We allow a user to interact with these surfaces in a natural manner and present basic gestures based on pointing ...


A decision support system for ischemic event detection

F. O Favretto; C. R. G. Farias; L. O. Murta 2007 Computers in Cardiology, 2007

This paper describes the main aspects of a decision support system for automatic detection of ischemic events from electrocardiogram (ECG) digital data. In order to detect ischemic events, the system extracts a number of autoregressive coefficients from the ECG signal as well as a measure of the ST-segment deviation. The Quadratic Discriminant Function was used to perform the ECG classification. ...


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Educational Resources on Visualization

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eLearning

Navigation among Model Sketches on Large Interactive Displays

Markus Kleffmann; Matthias Book; Volker Gruhn 2014 IEEE 18th International Enterprise Distributed Object Computing Conference Workshops and Demonstrations, 2014

Modeling, whether for conceptualization or specification, is a key activity in software engineering and many other design and engineering disciplines. Especially in early project phases, most users prefer informal models sketched on whiteboards over heavyweight CASE tools that enforce a formal notation. But since physical whiteboards can offer only limited flexibility and usability when dealing with large model sets, large ...


Visual Modeling Editor and Ontology API-Based Analysis for Decision Making in Enterprises - Experience and Way Ahead

Sagar Sunkle; Hemant Rathod 2014 IEEE 18th International Enterprise Distributed Object Computing Conference Workshops and Demonstrations, 2014

To stay competitive in dynamic environment, enterprises need to be able to efficiently and effectively respond to changes. Both visual modeling and programmable analysis support is needed for modeling a) motivations behind and goals in response to change, b) the AS-IS state of enterprise, c) possible TO- BE states, and d) operationalization model that captures paths from AS-IS to desired ...


Subject-independent, SSVEP-based BCI: Trading off among accuracy, responsiveness and complexity

N. Mora; I. De Munari; P. Ciampolini 2015 7th International IEEE/EMBS Conference on Neural Engineering (NER), 2015

Brain-Computer Interface (BCI) can provide users with an alternative/augmentative interaction path, based on the interpretation of their brain activity. Steady State Visual Evoked Potential (SSVEP) is a good candidate for BCI-enabled communication/control applications. In this paper, we compare different reference signal processing methods, including two we developed ad hoc, assessing how they perform with respect to different indicators (not necessarily ...


Non-rigid surface detection for gestural interaction with applicable surfaces

Andrew Ziegler; Serge Belongie 2012 IEEE Workshop on the Applications of Computer Vision (WACV), 2012

In this work we present a novel application of non-rigid surface detection to enable gestural interaction with applicable surfaces. This method can add interactivity to traditionally passive media such as books, newspapers, restaurant menus, or anything else printed on paper. We allow a user to interact with these surfaces in a natural manner and present basic gestures based on pointing ...


A decision support system for ischemic event detection

F. O Favretto; C. R. G. Farias; L. O. Murta 2007 Computers in Cardiology, 2007

This paper describes the main aspects of a decision support system for automatic detection of ischemic events from electrocardiogram (ECG) digital data. In order to detect ischemic events, the system extracts a number of autoregressive coefficients from the ECG signal as well as a measure of the ST-segment deviation. The Quadratic Discriminant Function was used to perform the ECG classification. ...


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IEEE-USA E-Books

  • No title

    <p> New data acquisition techniques are emerging and are providing fast and efficient means for multidimensional spatial data collection. Airborne LIDAR surveys, SAR satellites, stereo-photogrammetry and mobile mapping systems are increasingly used for the digital reconstruction of the environment. All these systems provide extremely high volumes of raw data, often enriched with other sensor data (e.g., beam intensity). Improving methods to process and visually analyze this massive amount of geospatial and user-generated data is crucial to increase the efficiency of organizations and to better manage societal challenges. </p> <p> Within this context, this book proposes an up-to-date view of computational methods and tools for spatio-temporal data fusion, multivariate surface generation, and feature extraction, along with their main applications for surface approximation and rainfall analysis. The book is intended to attract interest from different fields, such s computer vision, computer graphics, geomatics, and remote sensing, working on the common goal of processing 3D data. To this end, it presents and compares methods that process and analyze the massive amount of geospatial data in order to support better management of societal challenges through more timely and better decision making, independent of a specific data modeling paradigm (e.g., 2D vector data, regular grids or 3D point clouds). </p> <p> We also show how current research is developing from the traditional layered approach, adopted by most GIS softwares, to intelligent methods for integrating existing data sets that might contain important information on a geographical area and environmental phenomenon. These services combine traditional map-oriented visualization with fully 3D visual decision support methods and exploit semantics-oriented information (e.g., a-priori knowledge, annotations, segmentations) when processing, merging, and integrating big pre-exis ing data sets. </p>

  • Environmental Informatics for Integrated Solid Waste Management

    Environmental informatics is a highly interdisciplinary science, where synergistic efforts among environmental sciences, electronic engineering, and computer sciences can be signified and magnified in regard to data collection, data analysis, data evaluation, and data visualization using specific computational intelligence methodologies, networking and sensing, cyber infrastructure platforms, virtual reality and computer vision, and data science tools for solving environmental problems. This chapter focuses on the major categories of the environmental informatics methods and tools applied in integrated solid waste management (ISWM), from data collection through sensors and sensor networks, to data management through database design, and to data evaluation and assessment through geographical information systems (GIS), global positioning systems (GPS) and associated spatial analysis methods.

  • Closing Remarks and Future Directions

    The focal points of the book lay in the design and development of two novel models for unsupervised learning or data clustering, based on dynamic Self- Organization: namely, the self-organizing tree map (SOTM) and The Self- Organizing Hierarchical Variance Map (SOHVM). This chapter summarizes the main properties and recommendations in the use of such models, and discusses some potential directions for future research and application. The real advantage of creating a self-organized clustering as opposed to most other clustering methods, lies in the availability of the resulting topological map. Mining the topology, as opposed to assuming one through imposing predetermined lattice, can be leveraged for very specific tasks. The chapter focuses on three major categories of task: namely, dynamic navigation through information repositories; knowledge-assisted visualization; and path-based trajectory analysis. In each category, there is a common Theme-where there is topology, there is context, and context can assist in conveying or extracting knowledge.

  • The MPE Multiprocessing Environment

    This chapter contains sections titled: MPE Logging, MPE Graphics, MPE Helpers, The Upshot Program Visualization System

  • Philosophy and Representation

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

  • Refraining

    Today almost every aspect of life for which data exists can be rendered as a network. Financial data, social networks, biological ecologies: all are visualized in links and nodes, lines connecting dots. A network visualization of a corporate infrastructure could look remarkably similar to that of a terrorist organization. In An Aesthesia of Networks, Anna Munster argues that this uniformity has flattened our experience of networks as active and relational processes and assemblages. She counters the "network anaesthesia" that results from this pervasive mimesis by reinserting the question of experience, or aesthesia, into networked culture and aesthetics. Rather than asking how humans experience computers and networks, Munster asks how networks experience -- what operations they perform and undergo to change and produce new forms of experience. Drawing on William James's radical empiricism, she asserts that networked experience is assembled first and foremost through relations, which make up its most immediately sensed and perceived aspect. Munster critically considers a range of contemporary artistic and cultural practices that engage with network technologies and techniques, including databases and data mining, the domination of search in online activity, and the proliferation of viral media through YouTube. These practices -- from artists who "undermine" data to musicians and VJs who use intranetworked audio and video software environments -- are concerned with the relationality at the core of today's network experience.

  • Interactomics

    This chapter contains sections titled: Interactomics and Omics Sciences Genomics and Proteomics Representation and Management of Protein Interaction Data Analysis of Protein Interaction Networks Visualization of Protein Interaction Networks Models for Biological Networks Flow of Information in Interactomics Applications of Interactomics in Biology and Medicine Summary

  • Glossary

    This book presents the configuration space method for computer-aided design of mechanisms with changing part contacts. Configuration space is a complete and compact geometric representation of part motions and part interactions that supports the core mechanism design tasks of analysis, synthesis, and tolerancing. It is the first general algorithmic treatment of the kinematics of higher pairs with changing contacts. It will help designers detect and correct design flaws and unexpected kinematic behaviors, as demonstrated in the book's four case studies taken from industry. After presenting the configuration space framework and algorithms for mechanism kinematics, the authors describe algorithms for kinematic analysis, tolerancing, and synthesis based on configuration spaces. The case studies follow, illustrating the application of the configuration space method to the analysis and design of automotive, micro-mechanical, and optical mechanisms. Appendixes offer a catalog of higher-pair mechanisms and a description of HIPAIR, an open source C++ mechanical design system that implements some of the configuration space methods described in the book, including configuration space visualization and kinematic simulation. HIPAIR comes with an interactive graphical user interface and many sample mechanism input files. The Configuration Space Method for Kinematic Design of Mechanisms will be a valuable resource for students, researchers, and engineers in mechanical engineering, computer science, and robotics.

  • Proof of Corollary 4.1

    This book on stability theory and robustness will interest researchers and advanced graduate students in the area of feedback control engineering, circuits, and systems. It will also appeal to mathematicians who are involved in applications of functional analysis to engineering problems.The book provides a methodology for the rigorous treatment of such inherently feedback aspects of dynamical system design as robustness and sensitivity, just as many researchers are beginning to realize that this type of methodology is mandatory if modern systems theory is to be used to design complicated multivariable and large-scale systems. The main objective of the book is to provide a clear mathematical formulation of the issues that arise in designing feedback systems that are robust against the destabilizing effects of unknown- but-bounded uncertainty in component dynamics. It is the first study to identify formal methods for the quantitative analysis of multiloop feedback system robustness.The view that is presents of nonlinear, multiloop feedback system stability theory is unique, lucid, and conceptually appealing. Lyapunov and input-output stability theories are unified in a new and simple geometrical perspective based on the topological separation of spaces. This perspective greatly facilitates visualization of the underlying conceptual issues in stability and robustness theory and serves to motivate specific results concerning the robustness of feedback systems.Potentially, this methodology may be applied to nonlinear feedback design, validation of modeling approximations, hierarchical control system design, and stability margin analysis for multiloop feedback systems.This book is the third publication in The MIT Press Series in Signal Processing, Optimization, and Control, ed ited by Alan S. Willsky.

  • The Artifice of Dialogue: Thinking Through Scepticism in Hume&#39;s Dialogues (Fourth Interlude)

    This chapter contains sections titled: Start by Bringing Questions to a Text or a Text to Questions, Adapt Questions to Hermeneutica, The Text You Use Matters, Analysis Develops Many New Texts, Analysis Unfolds through the Iterative Development of Model Texts, Analysis Is a Comparison with a Model: Looking at Characters, Experiment through Code and Visualization, Synthesize New Views for Comparison, Model Visualizations for Serious Play, Analytics Show There Is Something; Interpretation Judges Meaning, Literary Analysis Returns to the Text, Following a Theme, Synthesizing New Readings from a Text, On Beginnings and Ends: Visualize the Flow of Words across a Text, Skeptical Practice as a Response, Scepticism at the End: Analytics Can Help to Find Patterns or Can Suggest What to Find, Text Analysis Animates Questions, Skeptical Text Analysis, Conclusion



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