Conferences related to Utility Interface

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2015 IEEE Energy Conversion Congress and Exposition

The scope of ECCE 2015 includes all technical aspects of research, design, manufacture, application and marketing of devices, components, circuits and systems related to energy conversion, industrial power and power electronics.

  • 2014 IEEE Energy Conversion Congress and Exposition (ECCE)

    Those companies who have an interest in selling to: research engineers, application engineers, strategists, policy makers, and innovators, anyone with an interest in energy conversion systems and components.

  • 2013 IEEE Energy Conversion Congress and Exposition (ECCE)

    The scope of the congress interests include all technical aspects of the design, manufacture, application and marketing of devices, components, circuits and systems related to energy conversion, industrial power conversion and power electronics.

  • 2012 IEEE Energy Conversion Congress and Exposition (ECCE)

    The IEEE Energy Conversion Congress and Exposition (ECCE) will be held in Raleigh, the capital of North Carolina. This will provide a forum for the exchange of information among practicing professionals in the energy conversion business. This conference will bring together users and researchers and will provide technical insight as well.

  • 2011 IEEE Energy Conversion Congress and Exposition (ECCE)

    IEEE 3rd Energy Conversion Congress and Exposition follows the inagural event held in San Jose, CA in 2009 and 2nd meeting held in Atlanta, GA in 2010 as the premier conference dedicated to all aspects of energy processing in industrial, commercial, transportation and aerospace applications. ECCE2011 has a strong empahasis on renewable energy sources and power conditioning, grid interactions, power quality, storage and reliability.

  • 2010 IEEE Energy Conversion Congress and Exposition (ECCE)

    This conference covers all areas of electrical and electromechanical energy conversion. This includes power electrics, power semiconductors, electric machines and drives, components, subsystems, and applications of energy conversion systems.

  • 2009 IEEE Energy Conversion Congress and Exposition (ECCE)

    The scope of the conference include all technical aspects of the design, manufacture, application and marketing of devices, circuits, and systems related to electrical energy conversion technology


2009 1st International Conference on Sustainable Power Generation and Supply (SUPERGEN)

the First International Conference on Sustainable Power Generation and Supply (SUPERGEN), which is organized by the UK-China Network of Clean Energy Research. The conference will be jointly hosted by the University of Bath, UK, Hohai University, China, and the Queen s University of Belfast, UK. Scientific Topics of Conference are: 1. Power Network Technology 2. Distributed Power Generation Systems 3. Solar and Wind Power 4. Energy Storage 5. Marine and Biomass Energy 6. Fell Cells and Hydrogen


2007 Power Conversion Conference - Nagoya (PCC)



Periodicals related to Utility Interface

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Nuclear Science, IEEE Transactions on

All aspects of the theory and applications of nuclear science and engineering, including instrumentation for the detection and measurement of ionizing radiation; particle accelerators and their controls; nuclear medicine and its application; effects of radiation on materials, components, and systems; reactor instrumentation and controls; and measurement of radiation in space.


Power Electronics, IEEE Transactions on

Fundamental technologies used in the control and conversion of electric power. Topics include dc-to- dc converter design, direct off-line switching power supplies, inverters, controlled rectifiers, control techniques, modeling, analysis and simulation techniques, the application of power circuit components (power semiconductors, magnetics, capacitors), and thermal performance of electronic power systems.



Most published Xplore authors for Utility Interface

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Xplore Articles related to Utility Interface

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Programmable PFC Based Hybrid Multipulse Power Rectifier with Sinusoidal Input Line Current Imposed by Digital Controller

L. C. Gomes de Freitas; F. Vincenzi; M. A. A. Freitas; E. R. Fernandes; R. G. Mendonca; L. C. de Freitas APEC 07 - Twenty-Second Annual IEEE Applied Power Electronics Conference and Exposition, 2007

This paper presents an improved analysis of a novel Programmable PFC Based Hybrid Multipulse Power Rectifier (PFC-HMPR) for utility interface of power electronics converters. The proposed hybrid multipulse rectifier is composed by an ordinary three-phase 6-pulse diode-bridge rectifier (Graetz bridge) with a parallel connection of single-phase switched converters in each three-phase rectifier leg. In this work, the authors present a ...


An Improved Utility Interface for Microturbine Generation System With Stand-Alone Operation Capabilities

F. -S. Pai IEEE Transactions on Industrial Electronics, 2006

In this paper, an alternative filter and control approach for the design of a microturbine's utility interface is proposed. The new method employs a unified current-regulated controller to drive the system converter as a power conditioner for the grid-tied operation and an emergent generator for the stand-alone operation, where few current sensors are required to serve the controller for both ...


A novel medium-frequency-transformer isolated matrix converter for wind power conversion applications

Chunyang Gu; Harish. S. Krishnamoorthy; Prasad. N. Enjeti; Yongdong Li 2014 IEEE Energy Conversion Congress and Exposition (ECCE), 2014

A novel medium-frequency-transformer isolated matrix converter topology for wind energy conversion applications is proposed in this paper. The proposed topology consists of single-phase cascaded AC-AC converters on the utility side and three-phase matrix converters on the PMSG side, with medium frequency transformers as isolation. No DC-link capacitors or resonant L-C circuits is needed thus increases the reliability as well as ...


Programmable PFC Based Hybrid Multipulse Power Rectifier for Utility Interface of Power Electronic Converters

L. C. Gomes de Freitas; E. A. A. Coelho; A. P. Finazzi; M. G. Simoes; C. A. Canesin; L. C. de Freitas 2005 IEEE 36th Power Electronics Specialists Conference, 2005

In this paper it is proposed a novel hybrid three-phase rectifier capable to achieve high input power factor (PF), and low total harmonic distortion in the input currents (THDI). The proposed hybrid high power rectifier is composed by a standard three-phase 6-pulses diode rectifier (Graetz bridge) with a parallel connection of single-phase boost rectifiers in each three-phase rectifier leg. Such ...


Testing an IEEE 1547 compliant generator controller for response to abnormal voltage

Yong Sheng; Steven M. Rovnyak; Vikram S. Rajput; Sarah Koskie 2008 IEEE Power and Energy Society General Meeting - Conversion and Delivery of Electrical Energy in the 21st Century, 2008

This paper describes a conceptual design of a distributed generator controller that is capable of undertaking digital relay tasks. This capability makes the controller compliant to IEEE 1547 Standard for Interconnecting Distributed Resources with Electric Power Systems. The paper also presents the controllerpsilas behaviors in over-/under-voltage tests to show its conformance with the IEEE 1547. The digital relay functions are ...


More Xplore Articles

Educational Resources on Utility Interface

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eLearning

Programmable PFC Based Hybrid Multipulse Power Rectifier with Sinusoidal Input Line Current Imposed by Digital Controller

L. C. Gomes de Freitas; F. Vincenzi; M. A. A. Freitas; E. R. Fernandes; R. G. Mendonca; L. C. de Freitas APEC 07 - Twenty-Second Annual IEEE Applied Power Electronics Conference and Exposition, 2007

This paper presents an improved analysis of a novel Programmable PFC Based Hybrid Multipulse Power Rectifier (PFC-HMPR) for utility interface of power electronics converters. The proposed hybrid multipulse rectifier is composed by an ordinary three-phase 6-pulse diode-bridge rectifier (Graetz bridge) with a parallel connection of single-phase switched converters in each three-phase rectifier leg. In this work, the authors present a ...


An Improved Utility Interface for Microturbine Generation System With Stand-Alone Operation Capabilities

F. -S. Pai IEEE Transactions on Industrial Electronics, 2006

In this paper, an alternative filter and control approach for the design of a microturbine's utility interface is proposed. The new method employs a unified current-regulated controller to drive the system converter as a power conditioner for the grid-tied operation and an emergent generator for the stand-alone operation, where few current sensors are required to serve the controller for both ...


A novel medium-frequency-transformer isolated matrix converter for wind power conversion applications

Chunyang Gu; Harish. S. Krishnamoorthy; Prasad. N. Enjeti; Yongdong Li 2014 IEEE Energy Conversion Congress and Exposition (ECCE), 2014

A novel medium-frequency-transformer isolated matrix converter topology for wind energy conversion applications is proposed in this paper. The proposed topology consists of single-phase cascaded AC-AC converters on the utility side and three-phase matrix converters on the PMSG side, with medium frequency transformers as isolation. No DC-link capacitors or resonant L-C circuits is needed thus increases the reliability as well as ...


Programmable PFC Based Hybrid Multipulse Power Rectifier for Utility Interface of Power Electronic Converters

L. C. Gomes de Freitas; E. A. A. Coelho; A. P. Finazzi; M. G. Simoes; C. A. Canesin; L. C. de Freitas 2005 IEEE 36th Power Electronics Specialists Conference, 2005

In this paper it is proposed a novel hybrid three-phase rectifier capable to achieve high input power factor (PF), and low total harmonic distortion in the input currents (THDI). The proposed hybrid high power rectifier is composed by a standard three-phase 6-pulses diode rectifier (Graetz bridge) with a parallel connection of single-phase boost rectifiers in each three-phase rectifier leg. Such ...


Testing an IEEE 1547 compliant generator controller for response to abnormal voltage

Yong Sheng; Steven M. Rovnyak; Vikram S. Rajput; Sarah Koskie 2008 IEEE Power and Energy Society General Meeting - Conversion and Delivery of Electrical Energy in the 21st Century, 2008

This paper describes a conceptual design of a distributed generator controller that is capable of undertaking digital relay tasks. This capability makes the controller compliant to IEEE 1547 Standard for Interconnecting Distributed Resources with Electric Power Systems. The paper also presents the controllerpsilas behaviors in over-/under-voltage tests to show its conformance with the IEEE 1547. The digital relay functions are ...


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IEEE-USA E-Books

  • “The Future Is Here”

    Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real- world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture o f computing.

  • No title

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

  • Bibliography

    Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real- world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture o f computing.

  • Photovoltaic EnergySolar Cells and Solar Power Systems

    This chapter contains sections titled: Photovoltaic Energy - How it Works Advantages of Photovoltaic Energy Disadvantages of PV Energy Solar Thermal Density - Insolation Output of a PV Cell Variation with Ambient Temperature Voltage-Versus-Current Characteristics of a Solar Cell Matching the PV with the Load Old Working Model of an MPPT Maximizing the Output of a Solar Panel Interface with a Power System Power Conditioning Systems Super Capacitors and Storage Batteries NERC Guidelines for Connecting a PV Systm to a Grid Problems of Interfacing PV Systems with the Grid Penetration Percentage by a PV Energy System into a Utility Grid Progress in Application of PV Energy References

  • Appendix DModelica Standard Library

    This appendix contains sections titled: Modelica.Constants Modelica.SIunits Modelica.SIunits.Conversions Modelica.Icons Modelica.Math Modelica.Math.Random Modelica.Blocks Modelica.Blocks.Interfaces Modelica.Blocks.Continuous Modelica.Blocks.Nonlinear Modelica.Blocks.Math Modelica.Blocks.Sources Modelica.Electrical Modelica.Electrical.Analog Modelica.Electrical.Analog.Interfaces Modelica.Electrical.Analog.Basic Modelica.Electrical.Analog.Ideal Modelica.Electrical.Analog.Sensors Modelica.Electrical.Analog.Sources Modelica.Electrical.Analog.Lines Modelica.Electrical.Analog.-Semiconductors Modelica.Electrical.Analog.Examples Modelica.Electrical.Analog.Examples. Utilities Modelica.Mechanics Mcdelica.Mechanics.Translational Modelica.Mechanics.Rotational Modelica.Mechanics.MultiBody Modelica.Mechanics.MultiBody.Interfaces Modelica.Mechanics.MultiBody.Frames Modelica.Mechanics.MultiBody.Joints Modelica.Mechanics.MultiBody.Joints.Internal Modelica.Mechanics.MultiBody.Forces Modelica.Mechanics.MultiBody.Parts Modelica.Mechanics.MultiBody.Sensors Modelica.Mechanics.MultiBody.Visualizers Modelica.Thermal Modelica.Thermal.HeatTransfer Modelica.Thermal.HeatTransfer.Interfaces Modelica.Thermal.HeatTransfer.Examples ModelicaAdditions

  • Index

    Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real- world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture o f computing.

  • Notes

    Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real- world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture o f computing.

  • No title

    This book focuses on design of work from the human-factors (HF) perspective. In the approach referred to as Core-Task Design (CTD), work is considered practice, composed of human actors, the physical and social environment, and the tools used for reaching the actors' objectives. This book begins with consideration of an industrial case, the modernization of a nuclear power plant automation system, and the related human-system interfaces in the control room. This case illustrates generic design dilemmas that invite one to revisit human-factors research methodology: Human factors should adopt practice as a new unit of analysis and should accept intervention as an inherent feature of its methodology. These suggestions are put into practice in the CTD approach, according to which three general design functions are performed, those being: -understand-to-generalize--empirical analysis of the work at hand, -foresee-the-promise--creation of concepts for future work, and -in ervene-to-develop--participatory development and design of work. For fulfillment fulfillment of each of the design functions, several CTD methods are introduced. The methods are aimed at modeling the core task and analyzing how the actors actually take the core task features into account in order to achieve balance between potentially conflicting demands in action. Thereby, new understanding of the core task is acquired. Further methods focus on projecting the roles and functionality of technologies in the future work and on implementing changes to the work. Specific studies of the nuclear power plant's control-room renewal constitute an example demonstrating a core task and the associated methods. We argue that the CTD approach offers clear utility for the design of future technology, work, and everyday services and environments. CTD utilizes achievements of practice theory in the social sciences to generate a creative synthesis of Cognitive Work Analysis, semiotic analy is of practice, and the cultural-historical theory of activity. Core- Task Design facilitates dialogue among human-factors experts, design engineers, and end users in their joint development of work. The intended audience of this book is students, researchers, and practitioners of human factors, industrial art and design, and instrumentation and control-system design.

  • Design and lmplementation or the WordNet Lexical Database and Searching Sortware

    This chapter contains sections titled: Lexical Flles, Archive System, Tile Wordnet Lexical Database, Grinder Utility, Retrieving Lexical Information, X Windows Interface, Morphology, Portability And Distribution, Notes, References

  • Glossary

    Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real- world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture o f computing.



Standards related to Utility Interface

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IEEE Recommended Practice for Electronic Power Subsystems: Parameters, Interfaces, Elements, and Performance

The Recommended Practice applies to ac-dc and dc-dc electronic power subsystems. The range of power subsystems includes dc, single phase, and three-phase inputs, with elements having power levels from a fraction of a watt to 20 kW. The voltage range is 600 V and below, at a frequency or frequencies of dc -1 kHz. The recommended practice may be used ...


IEEE Standard for Information Technology - Portable Operating System Interface (POSIX) - Part 26: Device Control Application Program Interface (API) [C Language]

This work will define an application program interface to device drivers. The interface will be modeled on the traditional ioctl() function, but will have enhancements designed to address issues such as type safety" and reentrancy. "


IEEE Standard for Information Technology - POSIX Ada Language Interfaces - Part 1: Binding for System Application Program Interface (API)

This document is part of the POSIX series of standards for applications and user interfaces to open systems. It defines the Ada language bindings as package specifications and accompanying textual descriptions of the applications program interface (API). This standard supports application portability at the source code level through the binding between ISO 8652:1995 (Ada) and ISO/IEC 9945-1:1990 (IEEE Std 1003.1-1990 ...


IEEE Standard for Information Technology - Standardized Application Environment Profile (AEP) - POSIX Realtime and Embedded Application Support

The project will define Application Environment Profiles for embedded and realtime applications utilizing POSIX interfaces. At least three separate profile definitions are expected: a large one for full-function realtime systems, a small one for embedded control systems, and one or more profiles of intermediate size. It will also update the existing profiles to reflect lessons learned through recent experience; for ...


IEEE Standard for Information Technology—POSIX® Ada Language Interfaces—PART 1: Binding for System Application Program Interface (API)

To provide an ISO Ada language binding to ISO 9945-1:1990 (IEEE Std. 1003.1-1990).


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Jobs related to Utility Interface

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