Conferences related to User interfaces

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2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET)

The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs. ITHET 2018 will continue with the traditional themes of previous events. However, our special theme for this year is a fundamental one. We have previously had MOOCs as our special theme, but now they are just infrastructure. Even “Blended Learning” is what we all do anyway. In a time of the unprecedented access to knowledge through IT, it is time for us to revisit the fundamental purpose of our educational system. It is certainly not about knowledge anymore.


2018 7th IEEE International Conference on Biomedical Robotics and Biomechatronics (Biorob)

The RAS/EMBS International Conference on Biomedical Robotics and Biomechatronics - BioRob 2018 - is a joint effort of the two IEEE Societies of Robotics and Automation - RAS - and Engineering in Medicine and Biology - EMBS.BioRob covers both theoretical and experimental challenges posed by the application of robotics and mechatronics in medicine and biology. The primary focus of Biorobotics is to analyze biological systems from a "biomechatronic" point of view, trying to understand the scientific and engineering principles underlying their extraordinary performance. This profound understanding of how biological systems work, behave and interact can be used for two main objectives: to guide the design and fabrication of novel, high performance bio-inspired machines and systems for many different applications; and to develop novel nano, micro-, macro- devices that can act upon, substitute parts of, and assist human beings in prevention, diagnosis, surgery, prosthetics, rehabilitation.


2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT)

ICALT is an annual international conference on Advanced Learning Technologies and Technology-enhanced Learning organized by the IEEE Technical Committee on Learning Technology. It aims to bring together people who are working on the design, development, use and evaluation of technologies that will be the foundation of the next generation of e-learning systems and technology-enhanced learning environments.


2018 IEEE 27th International Symposium on Industrial Electronics (ISIE)

The conference will provide a forum for discussions and presentations of advancements in knowledge, new methods and technologies relevant to industrial electronics, along with their applications and future developments.


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Periodicals related to User interfaces

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Biomedical Engineering, IEEE Transactions on

Broad coverage of concepts and methods of the physical and engineering sciences applied in biology and medicine, ranging from formalized mathematical theory through experimental science and technological development to practical clinical applications.


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


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Most published Xplore authors for User interfaces

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No authors for "User interfaces"


Xplore Articles related to User interfaces

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IEE Colloquium on 'What are Graphical User Interfaces Good For?' (Digest No.1994/021)

[] IEE Colloquium on What are Graphical User Interfaces Good For?, 1994

None


IEE Colloquium on 'Multimedia: the Future of User Interfaces' (Digest No.164)

[] IEE Colloquium on Multimedia: the Future of User Interfaces, 1990

None


IEE Colloquium on 'User Interfaces and Standardisation' (Digest No.12)

[] IEE Colloquium on User Interfaces and Standardisation, 1989

None


Poster: MVCE - a design pattern to guide the development of next generation user interfaces

[{u'author_order': 1, u'affiliation': u'University Paderborn, Germany', u'full_name': u'Jorg Stocklein'}, {u'author_order': 2, u'affiliation': u'University of Applied Science D\xfcsseldorf, Germany', u'full_name': u'Christian Geiger'}, {u'author_order': 3, u'affiliation': u'Leibniz University Hannover, Germany', u'full_name': u'Volker Paelke'}, {u'author_order': 4, u'affiliation': u'University of Applied Science D\xfcsseldorf, Germany', u'full_name': u'Patrick Pogscheba'}] 2009 IEEE Symposium on 3D User Interfaces, 2009

The development of next generation user interfaces that employ novel sensors and additional output modalities has high potential to improve the usability of applications used in non-desktop environments. The design of such interfaces requires an exploratory design approach to handle the interaction of newly developed interaction techniques with complex hardware. As a first step towards a structured design process we ...


Cuddly User Interfaces

[{u'author_order': 1, u'affiliation': u'Keio University', u'full_name': u'Yuta Sugiura'}, {u'author_order': 2, u'affiliation': u'University of Tokyo', u'full_name': u'Takeo Igarashi'}, {u'author_order': 3, u'affiliation': u'University of Tokyo', u'full_name': u'Masahiko Inami'}] Computer, 2016

Cuddly User Interfaces employ soft objects as interfaces between people and smart systems. They can contribute to the realization of ubiquitous computing because soft objects are familiar to us and induce a low psychological burden.


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Educational Resources on User interfaces

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eLearning

No eLearning Articles are currently tagged "User interfaces"

IEEE-USA E-Books

  • Supporting and Exploiting Spatial Memory in User Interfaces

    Spatial memory is an important facet of human cognition - it allows users to learn the locations of items over time and retrieve them with little effort. In human-computer interfaces, a strong knowledge of the spatial location of controls can enable a user to interact fluidly and efficiently, without needing to visually search for relevant controls. Computer interfaces should therefore be designed to provide support for developing the user's spatial memory, and they should allow the user to exploit it for rapid interaction whenever possible. However, existing systems offer varying support for spatial memory. Many modern interfaces break the user's ability to remember spatial locations, by moving or re-arranging items; others leave spatial memory underutilised, requiring slow sequences of mechanical actions to select items rather than exploiting users' strong ability to index items and controls by their on-screen locations. Supporting and Exploiting Spatial Memory in User Interfaces highlights the importance of designing for spatial memory in HCI. It summarizes empirical results on spatial memory from both the psychology and HCI domains, identifying a set of observable properties of spatial memory that can be used to inform design. It also analyses existing interfaces in the HCI literature that support or disrupt spatial memory, including space-multiplexed displays for command and navigation interfaces, different techniques for dealing with large spatial data sets, and the effects of spatial distortion. Supporting and Exploiting Spatial Memory in User Interfaces provides strong evidence that spatial knowledge of controls and data enables rapid interaction and information retrieval, and allows users to focus more of their cognitive resources on the task at hand, rather than on the interface. It is aimed at user interface designers, as well as other HCI researchers interested in spatial memory. Useful guidelines for designers are identified throughout the book, which provide clear advice on how and when to design with spatial memory in mind. Similarly, the concluding summary of the area, as well as methodological cautions and directions for future research provide an excellent resource for scientists interested in the importance of spatial memory in user interfaces.

  • Tangible User Interfaces: Past, Present and Future Directions

    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in order to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User Interfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frameworks and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, psychology, and philosophy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limitations of TUIs and chart directions for future research.

  • Designing for User Engagement: Aesthetic and Attractive User Interfaces

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

  • User Interfaces for Mobile Media

    This chapter contains sections titled:Human in the LoopInteracting with Mobile Personal ContentInterfaces for Mobile Media DevicesDesigning a Mobile User InterfacePerforming the GEMS TasksThe Effect of Device Category on UISummaryReferences

  • Advanced User Interfaces for Upper Limb Functional Electrical Stimulation

    Spinal cord injury (SCI) paralyzes approximately 12,000 people each year in the United States. Individuals with an injury at and above the sixth cervical vertebra (C6) lose function in the upper and lower limbs. To provide greater independence to this population, the restoration of reaching and grasping movements is critically important. Functional electrical stimulation (FES) is currently the only clinical approach for reanimating paralyzed muscles. The chapter starts by reviewing existing technologies for obtaining a control signal that is usable for a FES neuroprosthesis. This is followed by a discussion of the promise that recent advances in brain - machine interfaces (BMIs) hold for more natural user interfaces. Differences in the information content of potential signal sources suggest that enhanced control signals may be generated through an efficient combination of the available sources from each individual. Finally, the chapter discusses the relation between off-line decoder accuracy and online user performance.

  • User Interfaces and Usability

    This chapter contains sections titled: Usability and the Design of User Interfaces, Browsers, Recent Advances in Design of User Interfaces, Computer Systems and Networks, User Interfaces for Multimedia Information, User Interfaces and the Effectiveness of Digital Libraries

  • Search-User Interface Design

    Search User Interfaces (SUIs) represent the gateway between people who have a task to complete, and the repositories of information and data stored around the world. Not surprisingly, therefore, there are many communities who have a vested interest in the way SUIs are designed. There are people who study how humans search for information, and people who study how humans use computers. There are people who study good user interface design, and people who design aesthetically pleasing user interfaces. There are also people who curate and manage valuable information resources, and people who design effective algorithms to retrieve results from them. While it would be easy for one community to reject another for their limited ability to design a good SUI, the truth is that they all can, and they all have made valuable contributions. Fundamentally, therefore, we must accept that designing a great SUI means leveraging the knowledge and skills from all of these communities. The aim of this book is to at least acknowledge, if not integrate, all of these perspectives to bring the reader into a multidisciplinary mindset for how we should think about SUI design. Further, this book aims to provide the reader with a framework for thinking about how different innovations each contribute to the overall design of a SUI. With this framework and a multidisciplinary perspective in hand, the book then continues by reviewing: early, successful, established, and experimental concepts for SUI design. The book then concludes by discussing how we can analyse and evaluate the on-going developments in SUI design, as this multidisciplinary area of research moves forwards. Finally, in reviewing these many SUIs and SUI features, the book finishes by extracting a series of 20 SUI design recommendations that are listed in the conclusions. Table of Contents: Introduction / Searcher-Computer Interaction / Early Search User Interfaces / Modern Search User Interfaces / Experimental Search User Interfaces / Evaluating Search User Interfaces / Conclusions

  • SingleTrial Analysis of EEG for Enabling Cognitive User Interfaces

    This chapter contains sections titled: * Introduction * Machine Learning: Linear Methods * Cognitive User Interface for Error Correction * Cognitive User Interface for Image Search * Conclusion * Acknowledgments * References

  • OO for Graphical User Interfaces, A Tour of Three Toolkits

    This chapter contains sections titled: * A Brief History of GUI Toolkits * AWT/Swing Components * Qt Widgets * GNOME/GTK+ Widgets * Minimalist GUI Programs in AWT/Swing * Minimalist GUI Programs in Qt * Minimalist Programs in GNOME/GTK+ * Layout Management in GUI Programs * Layout Management in AWT/Swing * Layout Management in Qt * Layout Management in GNOME/GTK+ * Event Processing in GUI Programs * Event Processing in AWT/Swing * Event Processing in Qt * Event Processing in GNOME/GTK+ * Windows with Menus in AWT/Swing * Windows with Menus in Qt * Windows with Menus in GNOME/GTK+ * Drawing Shapes, Text, and Images in AWT/Swing * Drawing Shapes, Text, and Images in Qt * Drawing Shapes, Text, and Images in Gnome/GTK+ * Java Applets * Credits and Suggestions for Further Reading * Homework

  • Configuring and Troubleshooting IPv6 on Provisioning Servers

    This chapter contains sections titled:IPv6 Support on DHCP ServersIPv6 Support on DNS ServersIPv6 Support on TFTP ServersIPv6 Support on AAA and RADIUS ServersTroubleshooting IPv6 on an ER and on RADIUS AAA ServersSummaryReferences



Standards related to User interfaces

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IEEE Recommended Practice for Electronic Power Subsystems: Parameters, Interfaces, Elements, and Performance

The Recommended Practice applies to ac-dc and dc-dc electronic power subsystems. The range of power subsystems includes dc, single phase, and three-phase inputs, with elements having power levels from a fraction of a watt to 20 kW. The voltage range is 600 V and below, at a frequency or frequencies of dc -1 kHz. The recommended practice may be used ...


IEEE Recommended Practice for System Identification in Nuclear Power Plants and Related Facilities


IEEE Standard for Information Technology - Portable Operating System Interface (POSIX) - Part 26: Device Control Application Program Interface (API) [C Language]

This work will define an application program interface to device drivers. The interface will be modeled on the traditional ioctl() function, but will have enhancements designed to address issues such as type safety" and reentrancy. "


IEEE Standard for Information Technology - POSIX Ada Language Interfaces - Part 1: Binding for System Application Program Interface (API)

This document is part of the POSIX series of standards for applications and user interfaces to open systems. It defines the Ada language bindings as package specifications and accompanying textual descriptions of the applications program interface (API). This standard supports application portability at the source code level through the binding between ISO 8652:1995 (Ada) and ISO/IEC 9945-1:1990 (IEEE Std 1003.1-1990 ...


IEEE Standard for Information Technology - POSIX Ada Language Interfaces - Part 1: Binding for System Application Program Interface (API)

This document is part of the POSIX series of standards for applications and user interfaces to open systems. It defines the Ada language bindings as package specifications and accompanying textual descriptions of the applications program interface (API). This standard supports application portability at the source code level through the binding between ISO 8652:1995 (Ada) and ISO/IEC 9945-1:1990 (IEEE Std 1003.1-1990 ...


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