Conferences related to User interfaces

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2014 IEEE Congress on Evolutionary Computation (CEC)

IEEE Congress on Evolutionary Computation is the largest technical event in the field of evolutionary computation. In 2014, International Joint Conference on Neural Networks will be part of the 2104 IEEE World Congress on Computational Intelligence.

  • 2013 IEEE Congress on Evolutionary Computation (CEC)

    CEC 2013 will bring together researchers and practitioners in the field of evolutionary computation and computational intelligence from around the globe. Theory, applications, algorithmic developments and all other aspects of evolutionary computation and related areas (i.e., any other bio-inspired metaheuristics) are welcome to contribute to this conference.

  • 2012 IEEE Congress on Evolutionary Computation (CEC)

    The annual IEEE CEC is one of the leading events in the field of evolutionary computation.

  • 2011 IEEE Congress on Evolutionary Computation (CEC)

    Annual Congress on Evolutionary Computation.

  • 2010 IEEE Congress on Evolutionary Computation (CEC)

  • 2009 IEEE Congress on Evolutionary Computation (CEC)

    CEC 2009 will feature a world-class conference that aims to bring together researchers and practitioners in the field of evolutionary computation and computational intelligence from all around the globe. Technical exchanges within the research community will encompass keynote speeches, special sessions, tutorials, panel discussions as well as poster presentations.

  • 2008 IEEE Congress on Evolutionary Computation (CEC)

    Composed of the International Joint Conference on Neural Networks (IJCNN), IEEE International Conference on Fuzzy Systems (FUZZ-IEEE) and IEEE Congress on Evolutionary Computation (CEC), WCCI 2008 will be the largest technical event on computational intelligence in the world

  • 2007 IEEE Congress on Evolutionary Computation (CEC)


2014 IEEE International Conference on Systems, Man and Cybernetics - SMC

SMC2014 targets advances in Systems Science and Engineering, Human-Machine Systems, and Cybernetics involving state-of-art technologies interacting with humans to provide an enriching experience and thereby improving the quality of lives including theories, methodologies, and emerging applications.

  • 2013 IEEE International Conference on Systems, Man and Cybernetics - SMC

    SMC 2013 targets advances in Systems Science and Engineering Human-machine Systems and Cybernetics involving state-of-the-art technologies interacting with humans to provide an enriching experience and thereby improving the quality of lives including theories, methodologies and emerging applications.

  • 2012 IEEE International Conference on Systems, Man and Cybernetics - SMC

    Theory, research and technology advances including applications in all aspects of systems science and engineering, human machine systems, and emerging cybernetics.

  • 2011 IEEE International Conference on Systems, Man and Cybernetics - SMC

    Theory, research, and technology advances including applications in all aspects of systems science and engineering, human machine systems, and emerging cybernetics.

  • 2010 IEEE International Conference on Systems, Man and Cybernetics - SMC

    The 2010 IEEE International Conference on Systems, Man, and Cybernetics (SMC2010) provides an international forum that brings together those actively involved in areas of interest to the IEEE Systems, Man, and Cybernetics Society, to report on up-to-the-minute innovations and developments, to summarize the state-of-the-art, and to exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics.

  • 2009 IEEE International Conference on Systems, Man and Cybernetics - SMC

    The 2009 IEEE International Conference on Systems, Man, and Cybernetics (SMC2009) provides an international forum that brings together those actively involved in areas of interest to the IEEE Systems, Man, and Cybernetics Society, to report on up-to-the-minute innovations and developments, to summarize the state-of-the-art, and to exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics.


2013 IEEE International Conference on Intelligence and Security Informatics (ISI)

Intelligence and Security Informatics (ISI) research is an interdisciplinary research field involving academic researchers in information technologies, computer science, public policy, bioinformatics, and social and behavior studies as well as local, state, and federal law enforcement and intelligence experts, and information technology industry consultants and practitioners to support counterterrorism and homeland security missions of anticipation, interdiction, prevention, preparedness and response to terrorist acts. The annual IEEE International ISI Conference series was started in 2003. In 2013, the main conference themes are: Big Data, Emergent Threats and Decision-Making in Security Informatics. ISI 2013 will be organized in three main streams focusing on: Big Data in Security Informatics, Emergent Threats, Decision-Making in Security Informatics.

  • 2012 IEEE International Conference on Intelligence and Security Informatics (ISI 2012)

    Intelligence and Security Informatics (ISI) research is an interdisciplinary research field involving academic researchers in information technologies, computer science, public policy, bioinformatics, and social and behavior studies as well as local, state, and federal law enforcement and intelligence experts, and information technology industry consultants and practitioners, to support counter-terrorism and homeland security missions of anticipation, interdiction, prevention, preparedness and response to terrorist acts.

  • 2011 IEEE International Conference on Intelligence and Security Informatics (ISI 2011)

    Intelligence and Security Informatics (ISI) research is an interdisciplinary research field involving academic researchers in information technologies, computer science, public policy, bioinformatics, medical informatics, and social and behavior studies as well as local, state, and federal law enforcement and intelligence experts, and information technology industry consultants and practitioners to support counterterrorism and homeland security missions of anticipation, interdiction, prevention.

  • 2010 IEEE International Conference on Intelligence and Security Informatics (ISI 2010)

    Intelligence and Security Informatics (ISI) research is an interdisciplinary research field, involving academic researchers in information technologies, computer science, public policy, bioinformatics, medical informatics, and social and behavior studies, local, state, and federal law enforcement and intelligence experts, and information technology industry consultants and practitioners to support counterterrorism and homeland security s missions of anticipation, interdiction, prevention, preparedness and r

  • 2009 IEEE International Conference on Intelligence and Security Informatics (ISI 2009)

    This conference provides a forum for discussion among academic researchers, law enforcment at all levels, and the intelligence community on current research in intelligence and security informatics, which is the study of advanced information technologies and systems, computer science, and algorithms for national and international security-related applications.

  • 2008 IEEE International Conference on Intelligence and Security Informatics (ISI 2008)

    The study of the development and use of advanced information technologies and systems, computer science, and algorithms for national, international, and societal security-related applications, through an integrated technological, organizational, and policy based approach.

  • 2007 IEEE Intelligence and Security Informatics (ISI 2007)

    Informatics research has emerged as a key scientific discipline and applications domain supporting counterterrorism and homeland security's missions of anticipation, interdiction, prevention, preparedness and response to terrorist acts. ISI 2007 provides a forum for discussions among these vital communities: academic researchers (in information technologies, computer science, public policy, and social studies), local, state, and federal law enforcement and intelligence experts.

  • 2006 IEEE Intelligence and Security Informatics (ISI 2006)


2013 International Conference on Collaboration Technologies and Systems (CTS)

The Conference is to address, explore and exchange information on the state-of-the-art and practice in collaborative enterprises, their modeling and simulation, design and use, and their applications. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties.

  • 2012 International Conference on Collaboration Technologies and Systems (CTS)

    The Conference is to address, explore and exchange information on the state-of-the-art and practice in collaborative enterprises, their modeling and simulation, design and use, and their applications. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties.

  • 2011 International Conference on Collaboration Technologies and Systems (CTS)

    The Conference is to address, explore and exchange information on the state-of-the-art and practice in collaborative enterprises, their modeling and simulation, design and use, and their applications. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties.

  • 2010 International Symposium on Collaborative Technologies and Systems (CTS)

    The Symposium is to address, explore and exchange information on the state-of-the-art in collaborative enterprises, their modeling and simulation, design and use, and their applications. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties.

  • 2009 International Symposium on Collaborative Technologies and Systems (CTS)

    The symposium is to address, explore and exchange information on the state-of-the-art in collaborative enterprises, their modeling and simulation, design and use, and their impact. Participation is extended to researchers, designers, educators and interested parties in all CTS disciplines and specialties.


2013 Joint IFSA World Congress and NAFIPS Annual Meeting (IFSA/NAFIPS)

IFSA-NAFIPS 2013 aims to bring together researchers, engineers and practitioners to present the latest achievements and innovations in the area of fuzzy information processing, to discuss thought-provoking developments and challenges.


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Periodicals related to User interfaces

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Multimedia, IEEE

IEEE Multimedia Magazine covers a broad range of issues in multimedia systems and applications. Articles, product reviews, new product descriptions, book reviews, and announcements of conferences and workshops cover topics that include hardware and software for media compression, coding and processing; media representations and standards for storage, editing, interchange, transmission and presentation; hardware platforms supporting multimedia applications; operating systems suitable ...


Systems, Man and Cybernetics, Part A, IEEE Transactions on

Systems engineering, including efforts that involve issue formnaulations, issue analysis and modeling, and decision making and issue interpretation at any of the life-cycle phases associated with the definition, development, and implementation of large systems. It will also include efforts that relate to systems management, systems engineering processes and a variety of systems engineering methods such as optimization, modeling and simulation. ...


Systems, Man, and Cybernetics, Part B, IEEE Transactions on

The scope of the IEEE Transactions on Systems, Man and Cybernetics Part B: Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or between machines, humans, and organizations. The scope of Part B includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, ...


Systems, Man, and Cybernetics, Part C: Applications and Reviews, IEEE Transactions on

Applications, review, and tutorial papers within the scope of the Systems, Man and Cybernetics Society. Currently, this covers: (1) Integration of the theories of communication, control cybernetics, stochastics, optimization and system structure towards the formulation of a general theory of systems; (2) Development of systems engineering technology including problem definition methods, modeling, and stimulation, methods of systems experimentation, human factors ...


Visualization and Computer Graphics, IEEE Transactions on

Specific topics include, but are not limited to: a) visualization techniques and methodologies; b) visualization systems and software; c) volume visulaization; d) flow visualization; e) information visualization; f) multivariate visualization; g) modeling and surfaces; h) rendering techniques and methodologies; i) graphics systems and software; j) animation and simulation; k) user interfaces; l) virtual reality; m) visual programming and program visualization; ...




Xplore Articles related to User interfaces

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Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures

R. El Kaliouby; P. Robinson 2004 Conference on Computer Vision and Pattern Recognition Workshop, 2004

This paper presents a system for inferring complex mental states from video of facial expressions and head gestures in real-time. The system is based on a multi-level dynamic Bayesian network classifier which models complex mental states as a number of interacting facial and head displays, identified from component-based facial features. Experimental results for 6 mental states groups- agreement, concentrating, disagreement, ...


Semi-automated Analysis Software for a Novel Biochemistry Assay

Joseph M. Vesco; Frederick C. Harris; Sergiu M. Dascalu; Del R. Jackson; Josh E. Baker 2013 10th International Conference on Information Technology: New Generations, 2013

Some of the work done in the Baker lab at the University of Nevada, Reno has been directed towards the analysis of muscle tissue in a single molecule arrangement. The process is a novel high-throughput single molecule binding assay or SiMBA for short. This assay is performed by binding single-headed skeletal muscle myosin to a cover slip and looking at ...


Legacy systems migration in CELLEST

E. Stroulia; M. El-Ramly; P. Sorenson; R. Penner Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium, 2000

Most research on legacy user interface migration has adopted code understanding as the means for system modeling and reverse engineering. The methodological assumption underlying the CELLEST project is that the purpose of system migration is to enable, and possibly optimize, its current uses on a new platform. This is why CELLEST uses traces of the system-user interaction to reverse engineer ...


AXMEDIS Programme and Publication Tools: A Case Study with Satellite Distribution

Kia Ng; Roberta Campo; Minh Thang Dang; Royce Neagle; Bee Ong Automated Production of Cross Media Content for Multi-Channel Distribution, 2007. AXMEDIS '07. Third International Conference on, 2007

The AXMEDIS project is exploring an integrated framework on cross-media content processing and production for multi-channel distribution. This paper presents one of the key sections of the framework with particular focus on the programme and publication (P&P) interface for defining programme and distribution of contents. The P&P tools provide an integrated environment with GUI where users can search for contents, ...


Web Portal Usability Tests for the Nevada Climate Change Portal

Ivan Gibbs; Sergiu M. Dascalu; Frederick C. Harris 2013 10th International Conference on Information Technology: New Generations, 2013

Web technologies have proven to be very helpful to users and have proliferated. As web technologies evolve rapidly, the runtime environment for web user interfaces is constantly changing. Unique web portals have been created to deliver climate change related information and data. One of these portals, discussed in this paper, is called the Nevada Climate Change Portal. Currently, there are ...


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Educational Resources on User interfaces

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eLearning

Real-Time Inference of Complex Mental States from Facial Expressions and Head Gestures

R. El Kaliouby; P. Robinson 2004 Conference on Computer Vision and Pattern Recognition Workshop, 2004

This paper presents a system for inferring complex mental states from video of facial expressions and head gestures in real-time. The system is based on a multi-level dynamic Bayesian network classifier which models complex mental states as a number of interacting facial and head displays, identified from component-based facial features. Experimental results for 6 mental states groups- agreement, concentrating, disagreement, ...


Semi-automated Analysis Software for a Novel Biochemistry Assay

Joseph M. Vesco; Frederick C. Harris; Sergiu M. Dascalu; Del R. Jackson; Josh E. Baker 2013 10th International Conference on Information Technology: New Generations, 2013

Some of the work done in the Baker lab at the University of Nevada, Reno has been directed towards the analysis of muscle tissue in a single molecule arrangement. The process is a novel high-throughput single molecule binding assay or SiMBA for short. This assay is performed by binding single-headed skeletal muscle myosin to a cover slip and looking at ...


Legacy systems migration in CELLEST

E. Stroulia; M. El-Ramly; P. Sorenson; R. Penner Proceedings of the 2000 International Conference on Software Engineering. ICSE 2000 the New Millennium, 2000

Most research on legacy user interface migration has adopted code understanding as the means for system modeling and reverse engineering. The methodological assumption underlying the CELLEST project is that the purpose of system migration is to enable, and possibly optimize, its current uses on a new platform. This is why CELLEST uses traces of the system-user interaction to reverse engineer ...


AXMEDIS Programme and Publication Tools: A Case Study with Satellite Distribution

Kia Ng; Roberta Campo; Minh Thang Dang; Royce Neagle; Bee Ong Automated Production of Cross Media Content for Multi-Channel Distribution, 2007. AXMEDIS '07. Third International Conference on, 2007

The AXMEDIS project is exploring an integrated framework on cross-media content processing and production for multi-channel distribution. This paper presents one of the key sections of the framework with particular focus on the programme and publication (P&P) interface for defining programme and distribution of contents. The P&P tools provide an integrated environment with GUI where users can search for contents, ...


Web Portal Usability Tests for the Nevada Climate Change Portal

Ivan Gibbs; Sergiu M. Dascalu; Frederick C. Harris 2013 10th International Conference on Information Technology: New Generations, 2013

Web technologies have proven to be very helpful to users and have proliferated. As web technologies evolve rapidly, the runtime environment for web user interfaces is constantly changing. Unique web portals have been created to deliver climate change related information and data. One of these portals, discussed in this paper, is called the Nevada Climate Change Portal. Currently, there are ...


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IEEE-USA E-Books

  • SingleTrial Analysis of EEG for Enabling Cognitive User Interfaces

    This chapter contains sections titled: Introduction Machine Learning: Linear Methods Cognitive User Interface for Error Correction Cognitive User Interface for Image Search Conclusion Acknowledgments References

  • No title

    This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

  • OO for Graphical User Interfaces, A Tour of Three Toolkits

    This chapter contains sections titled: A Brief History of GUI Toolkits AWT/Swing Components Qt Widgets GNOME/GTK+ Widgets Minimalist GUI Programs in AWT/Swing Minimalist GUI Programs in Qt Minimalist Programs in GNOME/GTK+ Layout Management in GUI Programs Layout Management in AWT/Swing Layout Management in Qt Layout Management in GNOME/GTK+ Event Processing in GUI Programs Event Processing in AWT/Swing Event Processing in Qt Event Processing in GNOME/GTK+ Windows with Menus in AWT/Swing Windows with Menus in Qt Windows with Menus in GNOME/GTK+ Drawing Shapes, Text, and Images in AWT/Swing Drawing Shapes, Text, and Images in Qt Drawing Shapes, Text, and Images in Gnome/GTK+ Java Applets Credits and Suggestions for Further Reading Homework

  • References

    Your essential comparative approach to learning C++ and Java Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java, a comparative presentation of object-oriented programming with two of the most popular programming languages of today, teaches vital skills and techniques for the Internet age. Based on highly successful courses taught by the author, this book answers the need for a comprehensive educational program on the subject of object-oriented programming. In a clear and accessible format, the author compares and contrasts both languages, from basic language constructs to how both languages are used in application-level programming, such as graphics programming, network programming, and database programming. Since both C++ and Java were born out of the same language, C, learning these two languages together has several distinct advantages: * Because they have much in common at the level of basic language structures, learning C++ and Java together saves time and facilitates the mastery of each * Learning by contrast and comparison can be more efficient and enjoyable, allowing readers access to the strengths and weaknesses of both languages * Learning to write a program in one language that corresponds to a given program in the other language enables students to tackle more difficult projects in either language * Comparing similar concepts in the two languages leads to a deeper understanding of the concepts in both Roughly the first half of the text is devoted to basic language issues. More advanced topics are detailed in the second half, including programming of graphical user interfaces, multithreading, network programming, and database programming. Designed as a text for educational programs in advanced programmin g and as a reference for professionals implementing Web- and Internet-based applications, Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java is also recommended for programmers familiar with either language who wish to expand their programming skills.

  • Information Retrieval and Descriptive Metadata

    This chapter contains sections titled: Descriptive Metadata, Techniques of Information Retrieval, Natural-Language Processing and Computational Linguistics, User Interfaces and Information-Retrieval Systems

  • Innovation and Research

    This chapter contains sections titled: Object Models, User Interfaces and Human-Computer Interaction, Information Discovery, Managing and Preserving Collections, Interoperability, Scale, Economic, Social, and Legal Issues, Research around the World

  • Index

    Your essential comparative approach to learning C++ and Java Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java, a comparative presentation of object-oriented programming with two of the most popular programming languages of today, teaches vital skills and techniques for the Internet age. Based on highly successful courses taught by the author, this book answers the need for a comprehensive educational program on the subject of object-oriented programming. In a clear and accessible format, the author compares and contrasts both languages, from basic language constructs to how both languages are used in application-level programming, such as graphics programming, network programming, and database programming. Since both C++ and Java were born out of the same language, C, learning these two languages together has several distinct advantages: * Because they have much in common at the level of basic language structures, learning C++ and Java together saves time and facilitates the mastery of each * Learning by contrast and comparison can be more efficient and enjoyable, allowing readers access to the strengths and weaknesses of both languages * Learning to write a program in one language that corresponds to a given program in the other language enables students to tackle more difficult projects in either language * Comparing similar concepts in the two languages leads to a deeper understanding of the concepts in both Roughly the first half of the text is devoted to basic language issues. More advanced topics are detailed in the second half, including programming of graphical user interfaces, multithreading, network programming, and database programming. Designed as a text for educational programs in advanced programmin g and as a reference for professionals implementing Web- and Internet-based applications, Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java is also recommended for programmers familiar with either language who wish to expand their programming skills.

  • Connection between Biomedical Telemetry and Telemedicine

    Using biomedical telemetry, ubiquitous computing, social user interfaces, and wireless communication technologies, intelligent e-health spaces can be created, accelerating the extensive deployment of sensor technology in tomorrow's telemedicine services. Medical instruments and devices are distinguished into three different categories: general control devices, special control devices, general and special control devices. This chapter discusses issues regarding computational medicine, biomedical telemetry, and telemedicine to describe the way smart networking environments can deliver seamless, personalized, and nonobtrusive health care services. It presents a number of key technologies on telecommunication and body area networks and technologies for device connectivity and raised issues on the use of the communication resources of miniaturized smart wireless medical devices and sensors concerning interference management. Lastly the chapter examines state- of-the-art biomedical telemetry devices certified and available today to be used for advanced health care services.

  • No title

    Computer software has been productive in helping individuals with cognitive disabilities. Personalizing the user interface is an important strategy in designing software for these users, because of the barriers created by conventional user interfaces for the cognitively disabled. Cognitive assistive technology (CAT) has typically been used to provide help with everyday activities, outside of cognitive rehabilitation therapy. This book describes a quarter century of computing R&D at the Institute for Cognitive Prosthetics, focusing on the needs of individuals with cognitive disabilities from brain injury. Models and methods from Human Computer Interaction (HCI) have been particularly valuable, initially in illuminating those needs. Subsequently HCI methods have expanded CAT to be powerful rehabilitation therapy tools, restoring some damaged cognitive abilities which have resisted conventional therapy. Patient-Centered Design (PCD) emerged as a design methodology which incorporates both clinical and technical factors. PCD also takes advantage of the patient's ability to redesign and refine the user interface, and to achieve a very good fit between user and system. Cognitive Prosthetics Telerehabilitation is a powerful therapy modality. Essential characteristics are delivering service to patients in their own home, having the patient's priority activities be the focus of therapy, using cognitive prosthetic software which applies Patient Centered Design, and videoconferencing with a workspace shared between therapist and patient. Cognitive Prosthetics Telerehabilitation has a rich set of advantages for the many stakeholders involved with brain injury rehabilitation.

  • Collaboration through Gaming

    This chapter investigats the development of multipurpose collaborative games. In order to enable this a design framework is proposed for considering, first, the application and usage of the two dimensions (lusory and ludic dimensions) both in literature and decision-making games and, second, its successful deployment in a popular supply chain game. With the increase in tangible user interfaces (TUIs)-based gaming devices such as PlayStation Move, Xbox Kinect, and Nintendo Wii and the increasing ubiquity of TUI-based applications, the authors argue that educational collaborative games should move toward using gestural-sensitive TUIs for the design of educational games for children.



Standards related to User interfaces

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IEEE Recommended Practice for Electronic Power Subsystems: Parameters, Interfaces, Elements, and Performance

The Recommended Practice applies to ac-dc and dc-dc electronic power subsystems. The range of power subsystems includes dc, single phase, and three-phase inputs, with elements having power levels from a fraction of a watt to 20 kW. The voltage range is 600 V and below, at a frequency or frequencies of dc -1 kHz. The recommended practice may be used ...


IEEE Standard for Information Technology - Portable Operating System Interface (POSIX) - Part 26: Device Control Application Program Interface (API) [C Language]

This work will define an application program interface to device drivers. The interface will be modeled on the traditional ioctl() function, but will have enhancements designed to address issues such as type safety" and reentrancy. "


IEEE Standard for Information Technology - POSIX Ada Language Interfaces - Part 1: Binding for System Application Program Interface (API)

This document is part of the POSIX series of standards for applications and user interfaces to open systems. It defines the Ada language bindings as package specifications and accompanying textual descriptions of the applications program interface (API). This standard supports application portability at the source code level through the binding between ISO 8652:1995 (Ada) and ISO/IEC 9945-1:1990 (IEEE Std 1003.1-1990 ...


IEEE Standard for Information Technology - Standardized Application Environment Profile (AEP) - POSIX Realtime and Embedded Application Support

The project will define Application Environment Profiles for embedded and realtime applications utilizing POSIX interfaces. At least three separate profile definitions are expected: a large one for full-function realtime systems, a small one for embedded control systems, and one or more profiles of intermediate size. It will also update the existing profiles to reflect lessons learned through recent experience; for ...


IEEE Standard for Information Technology—POSIX® Ada Language Interfaces—PART 1: Binding for System Application Program Interface (API)

To provide an ISO Ada language binding to ISO 9945-1:1990 (IEEE Std. 1003.1-1990).


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Jobs related to User interfaces

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