Conferences related to Usability Testing

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2014 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2014 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2013 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2012 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2012 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2011 Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE) Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2011 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2010 IEEE Frontiers in Education Conference (FIE)

    (FIE) Conference is a major international conference devoted to improvements in computer science, engineering, and technology (CSET) education. FIE 2008 continues a long tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2009 IEEE Frontiers in Education Conference (FIE)

    FIE is a major international conference devoted to improvements in computer science, engineering and technology (CSET) education. FIE continues a loong tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2008 IEEE Frontiers in Education Conference (FIE)

  • 2007 IEEE Frontiers in Education Conference (FIE)

    Globalization has dramatically changed engineering. Global engineering teams design products for global markets. Knowledge has no borders in a world where information flow is digitalized and sent worldwide in seconds. A core requirement of engineering globalization is an understanding of how the different cultures of the global marketplace shape product development, mult-national engineering teams, and consumer expectations. Engineering education must address this issue.

  • 2006 IEEE Frontiers in Education Conference (FIE)

  • 2005 IEEE Frontiers in Education Conference (FIE)


2013 IEEE Conference on Cybernetics and Intelligent Systems (CIS)

The goal of the CIS 2013 is to bring together experts from the field of cybernetics and intelligent systems to discuss on the state-of-the-art and to present new research findings and perspectives of future developments with respect to the conference themes. The goal of the RAM 2013 is to bring together experts from the field of robotics, automation and mechatronics to discuss on the state-of-the-art and to present new research findings and perspectives of future developments.


2013 IEEE International Professional Communication Conference (IPCC 2013)

The theme of the conference is "Beyond Borders: Communicating Globally." Sessons will include empirical studies, workshops, tutorials, and industry applications.


2010 2nd International Conference on Software Technology and Engineering (ICSTE 2010)

The conference will bring together leading researchers, engineers and scientists in the domain of interest from around the world.


2010 IEEE 34th Annual Computer Software and Applications Conference - COMPSAC 2010

COMPSAC is a major international forum for researchers, practitioners, managers, and policy makers interested in computer software and applications. It was first held in Chicago in 1977, and since then it has been one of the major forums for academia, industry, and government to discuss the state of the art, new advances, and future trends in software technologies and practices. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions and fast abstracts.

  • 2009 IEEE 33rd International Computer Software and Applications Conference - COMPSAC 2009

    COMPSAC is a major international forum for researchers, practitioners, managers, and policy makers interested in computer software and applications. It was first held in Chicago in 1977, and since then it has been one of the major forums for academia, industry, and government to discuss the state of art, new advances, and future trends in software technologies and practices. The technical program includes keynote addresses, research papers, industrial case studies, panel discussions and fast abstracts. It



Periodicals related to Usability Testing

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Internet Computing, IEEE

IEEE Internet Computing provides journal-quality evaluation and review of emerging and maturing Internet technologies and applications. The magazine targets the technical and scientific Internet user communities as well as designers and developers of Internet-based applications and enabling technologies. IC publishes refereed articles on the latest developments and key trends in Internet technologies and applications. A crossroads between academic researchers and ...


Systems, Man and Cybernetics, Part A, IEEE Transactions on

Systems engineering, including efforts that involve issue formnaulations, issue analysis and modeling, and decision making and issue interpretation at any of the life-cycle phases associated with the definition, development, and implementation of large systems. It will also include efforts that relate to systems management, systems engineering processes and a variety of systems engineering methods such as optimization, modeling and simulation. ...




Xplore Articles related to Usability Testing

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Heuristic Evaluation of Digital Game Based Learning: A Case Study

Yi Hsuan Liao; Chun-Yi Shen Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on, 2012

In the past decade, computer games have been gradually seen as one of effective teaching methods and environments, and they have been widely applied in various fields. The purpose of this case study was to investigate the usability of the computer Game, Crazy Machines 2, as a digital game-based learning material through heuristic evaluation to ascertain whether the game conform ...


Usability and Usefulness in Bioinformatics: Evaluating a Tool for Querying and Analyzing Protein Interactions Based on Scientists' Actual Research Questions

Barbara Mirel 2007 IEEE International Professional Communication Conference, 2007

Usability testing for bioinformatics tools rarely assesses user performance for scientists' real world, complex analyses. This article discusses findings from a user performance test in which scientists queried a protein-protein interaction tool and selected items of interest from search results for further analysis. Findings reveal scientists' criteria for making their selective judgments, the content they required for judging search results ...


Customer partnering: data gathering for complex on-line documentation

J. T. Hackos; M. Hammar; A. Elser IEEE Transactions on Professional Communication, 1997

Technical communicators today must document complex applications used in complex environments. Information about users and use models is important under these conditions, especially if documentation will be presented on-line. Customer partnering, a method of information gathering that supplements surveys, contextual inquiries, usability testing, and interviews, provides one way of involving the users of complex applications in the design of information ...


Usability challenges in mobile web

Mazen Al-Ismail; A. S. M. Sajeev Communication, Networks and Satellite (COMNETSAT), 2014 IEEE International Conference on, 2014

Although the literature on mobile web usability is growing rapidly, there have not been any systematic and methodical efforts to review it. Here, a systematic literature review is presented on primary studies related to mobile web usability. A total of 35 papers are identified through search engines, which is then pruned to 19 papers directly related to our research. Various ...


Multiple Methods to Test Usability

Yiming Wang Information Science and Engineering (ISISE), 2012 International Symposium on, 2012

This paper is mainly talking about the basic method about the usability tests on the web page and the auxiliary methods to assist the usability tests which could contribute to revise the vague result. Nowadays, Internet is one of the most common entertainments and tools in our daily life. The time that we spend on looking through web pages is ...


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Educational Resources on Usability Testing

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eLearning

Heuristic Evaluation of Digital Game Based Learning: A Case Study

Yi Hsuan Liao; Chun-Yi Shen Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on, 2012

In the past decade, computer games have been gradually seen as one of effective teaching methods and environments, and they have been widely applied in various fields. The purpose of this case study was to investigate the usability of the computer Game, Crazy Machines 2, as a digital game-based learning material through heuristic evaluation to ascertain whether the game conform ...


Usability and Usefulness in Bioinformatics: Evaluating a Tool for Querying and Analyzing Protein Interactions Based on Scientists' Actual Research Questions

Barbara Mirel 2007 IEEE International Professional Communication Conference, 2007

Usability testing for bioinformatics tools rarely assesses user performance for scientists' real world, complex analyses. This article discusses findings from a user performance test in which scientists queried a protein-protein interaction tool and selected items of interest from search results for further analysis. Findings reveal scientists' criteria for making their selective judgments, the content they required for judging search results ...


Customer partnering: data gathering for complex on-line documentation

J. T. Hackos; M. Hammar; A. Elser IEEE Transactions on Professional Communication, 1997

Technical communicators today must document complex applications used in complex environments. Information about users and use models is important under these conditions, especially if documentation will be presented on-line. Customer partnering, a method of information gathering that supplements surveys, contextual inquiries, usability testing, and interviews, provides one way of involving the users of complex applications in the design of information ...


Usability challenges in mobile web

Mazen Al-Ismail; A. S. M. Sajeev Communication, Networks and Satellite (COMNETSAT), 2014 IEEE International Conference on, 2014

Although the literature on mobile web usability is growing rapidly, there have not been any systematic and methodical efforts to review it. Here, a systematic literature review is presented on primary studies related to mobile web usability. A total of 35 papers are identified through search engines, which is then pruned to 19 papers directly related to our research. Various ...


Multiple Methods to Test Usability

Yiming Wang Information Science and Engineering (ISISE), 2012 International Symposium on, 2012

This paper is mainly talking about the basic method about the usability tests on the web page and the auxiliary methods to assist the usability tests which could contribute to revise the vague result. Nowadays, Internet is one of the most common entertainments and tools in our daily life. The time that we spend on looking through web pages is ...


More eLearning Resources

IEEE.tv Videos

No IEEE.tv Videos are currently tagged "Usability Testing"

IEEE-USA E-Books

  • Customer Partnering: Data Gathering for Complex On-Line Documentation

    As technical communicators face the challenge of organizing information from different products and departments and for different audiences into integrated on-line information sources, they must perform rigorous audience and task analyses. Technical communicators today must document complex applications used in complex environments. Information about users and use models is important under these conditions, especially if documentation is to be presented on-line. Customer partnering, a method of information gathering that supplements surveys, contextual inquiries, usability testing, and interviews, provides a way of involving the users of complex applications in the design of information delivery systems. This chapter shows how this method can be used to help a client gather important information about user and use models, and design a new information library for complex server computer systems. The major benefit of customer partnering is the relationship that develops between a client company and its customer partners through repeated contact.

  • Artificial Intelligence, Document Processing, and HyperText

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • Index

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • In Awe of the New Workflow

    This chapter contains sections titled: Configurations Supporting the Twenty- First-Century Workflow, A Compelling Case of Interactive Furniture as a Comparison, Ethnography and Awe: Learning about the New Workflow, The Six Configurations of Awe and Their Usability Testing, A Scene from the Marriage, Robotics Supporting the Twenty-First-Century Workflow, Kinematics (Trajectory/Motion Planning), Beyond the Screen and into the Cyber-Physical World

  • USABILITY: Stereotypes and Traps

    In very few years, the term usability has degenerated into a stereotype: "draft tested in a usability lab." Although such testing is an important part of usabe documentation, it is not necessarily the essential part. Moreover, usability testing, as currently described in the professional literature, is powerless to eliminate the most intractable problems of user documentation: failures of analysis and design. There are two main flaws in the current stereotype. First, it is wrong to believe that usability can be substantially enhanced after the draft is complete; the most resistant and elusive usability flaws in a publication a rebuilt into a draft and are not likely to be ameliorated by after-the-fact testing. The second flaw is that usability testing of manuals seems prone to the same mistakes as the testing of program code: the "unit test" fallacy (failure to test interfaces); tester biases; and others. This paper argues that after-the-fact usability tests are best regarded as merely a late stage in a formal process that engineers usability into a library of information products before-the-fact.

  • Management, Training, and Corporate Culture

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • Designing On-line Information

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • Testing

    This chapter contains sections titled: Functionality testing Usability testing Quality assurance



Standards related to Usability Testing

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Jobs related to Usability Testing

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