Usability

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Usability is the ease of use and learnability of a human-made object. (Wikipedia.org)






Conferences related to Usability

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2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior,anthropology, and many other fields.

  • 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    The conference serves as the primary annual meeting for researchers in the field of human-robot interaction. The event will include a main papers track and additional sessions for posters, demos, and exhibits. Additionally, the conference program will include a full day of workshops and tutorials running in parallel.

  • 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    This conference focuses on the interaction between humans and robots.

  • 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very bestresearch and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary,reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificialintelligence, organizational behavior, anthropology, and many other fields.

  • 2014 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single-track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics.

  • 2010 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    TOPICS: Robot companions, Lifelike robots, Assistive (health & personal care) robotics, Remote robots, Mixed initiative interaction, Multi-modal interaction, Long-term interaction with robots, Awareness and monitoring of humans, Task allocation and coordination, Autonomy and trust, Robot-team learning, User studies of HRI, Experiments on HRI collaboration, Ethnography and field studies, HRI software architectures

  • 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    * Robot companions * Lifelike robots * Assistive (health & personal care) robotics * Remote robots * Mixed initiative interaction * Multi-modal interaction * Long-term interaction with robots * Awareness and monitoring of humans * Task allocation and coordination * Autonomy and trust * Robot-team learning * User studies of HRI * Experiments on HRI collaboration * Ethnography and field studies * HRI software architectures

  • 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics Individual vs. group HRI

  • 2007 2nd Annual Conference on Human-Robot Interaction (HRI)


2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2018 17th International Conference on Information Technology Based Higher Education and Training (ITHET)

The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs. ITHET 2018 will continue with the traditional themes of previous events. However, our special theme for this year is a fundamental one. We have previously had MOOCs as our special theme, but now they are just infrastructure. Even “Blended Learning” is what we all do anyway. In a time of the unprecedented access to knowledge through IT, it is time for us to revisit the fundamental purpose of our educational system. It is certainly not about knowledge anymore.


2018 43rd International Conference on Infrared, Millimeter, and Terahertz Waves (IRMMW-THz2018)

Covering terahertz, far infrared and millimeter wave science, technology and applications


2018 IEEE 14th International Conference on e-Science (e-Science)

The conferences brings together computer and data scientists with domain scientists with data and/or compute intensive research challenges. The conference focusses on the application of computer and data science and related e-infrastructure. The conference will have a computer science track and application tracks, as well as workshops and tutorials on research software.

  • 2017 IEEE 13th International Conference on e-Science (e-Science)

    We consider the term eScience in its broadest meaning – effectively any technical, organisational or cultural aspect of the digital revolution of research is a relevant topic. In short, eScience promotes innovation in collaborative, computationally- or data-intensive research across all disciplines, throughout the research lifecycle.

  • 2016 IEEE 12th International Conference on e-Science (e-Science)

    The Scope of the IEEE 12th International Conference on eScience is to bring domain scientists together with computer scientists to collaborate and explore novel research in Data Intensive Science, Computational Data, Unique Public Data Collections and Databases and other science and engineering topics related to Big Data.

  • 2015 IEEE 11th International Conference on e-Science (e-Science)

    We see environmental computing as an emerging specialty that focuses on discovering these dependencies and producing actionable knowledge by optimally combining different models and data sources. This requires in depth analysis of the various feedback loops in the systems, and – equally importantly – presenting these relationships in a way that can be readily used both in different decision making processes as well as a foundation for further, cross-disciplinary research activities.

  • 2014 IEEE 10th International Conference on e-Science (e-Science)

    The e-Science conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies, serving as a forum to present resent research advances in e-Science and highlight associated activities worldwide.

  • 2012 IEEE 8th International Conference on E-Science (e-Science)

    Scientific research is increasingly carried out by communities of researchers that span disciplines, laboratories, organizations, and national boundaries. The e-Science 2012 conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2011 IEEE 7th International Conference on E-Science (e-Science)

    Interdisciplinary research communities, developers, and users of e Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2010 IEEE 6th International Conference on E Science (e-Science)

    This conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities around the world.

  • 2009 5th IEEE International Conference on e-Science (e-Science)

    The e-Science 2009 conference is designed to bring together leading international and interdisciplinary research communities, developers, and users of e-Science applications and enabling IT technologies. The conference serves as a forum to present the results of the latest research and product/tool developments and to highlight related activities from around the world.

  • 2008 4th IEEE International Conference on e-Science and Grid Computing (e-Science)

    These activities involve geographically distributed and heterogeneous resources such as computational systems, scientific instruments, databases, sensors, software components, networks, and people. Such large-scale and enhanced scientific endeavors, popularly known as e-Science, are carried out via collaborations on a global scale. By enabling an Internet-based utility computing infrastructure, grid computing makes e-Science possible. The e-Science 2008 conference is designed to bring together leading in

  • 2007 3rd IEEE International Conference on e-Science and Grid Computing (e-Science)

    E-Science 2007 is an important conference for the international e-Science community as it provides a forum for all e-Science and Grid researchers, developers and users, and those who are just curious to see the project results and become aware of the progress made in this area.

  • 2006 2nd IEEE International Conference on e-Science and Grid Computing (e-Science)

  • 2005 1st IEEE International Conference on e-Science and Grid Computing (e-Science)


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Periodicals related to Usability

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Communications Surveys & Tutorials, IEEE

Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...


Components and Packaging Technologies, IEEE Transactions on

Component parts, hybrid microelectronics, materials, packaging techniques, and manufacturing technology.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


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Most published Xplore authors for Usability

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Xplore Articles related to Usability

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Discovering knowledge from mobile application users for usability improvement: A fuzzy association rule mining approach

[{u'author_order': 1, u'affiliation': u'Department of Software Engineering, Daffodil International University, Dhaka, Bangladesh', u'full_name': u'Md Alamgir Kabir'}, {u'author_order': 2, u'affiliation': u'Department of Information System, Suez Canal University, Ismailia, Egypt', u'full_name': u'Omar A. M. Salem'}, {u'author_order': 3, u'affiliation': u'International School of Software, Wuhan University, Wuhan, China', u'full_name': u'Muaan Ur Rehman'}] 2017 8th IEEE International Conference on Software Engineering and Service Science (ICSESS), None

The usages of mobile application have increased rapidly in recent days. It is also becoming more popular in recent business applications where multiple users are connected through a mobile application to complete the business circle. In this aspect, the demand of quality mobile application is increasing. Usability is the main quality factor for enhancing the quality of application. For this ...


Usability and usefulness in designing patient-centric systems in afro-centric setting

[{u'author_order': 1, u'affiliation': u'Nelson Mandela University, School of ICT, Centre for Community Technologies (CCT), Port Elizabeth, South Africa', u'full_name': u'Richard Pakomera'}, {u'author_order': 2, u'affiliation': u'Nelson Mandela University, School of ICT, Centre for Community Technologies (CCT), Port Elizabeth, South Africa', u'full_name': u'Darelle van Greunen'}, {u'author_order': 3, u'affiliation': u'Nelson Mandela University, School of ICT, Centre for Community Technologies (CCT), Port Elizabeth, South Africa', u'full_name': u'Alida Veldsman'}] 2017 6th International Conference on Reliability, Infocom Technologies and Optimization (Trends and Future Directions) (ICRITO), None

Paradigm shift for the delivery of healthcare services to be patient-centric across the globe cannot be overemphasised. Most patients are willing to be active participants in sharing and managing their own health information. Information Communication and Technologies have facilitated the provision of information systems and mobile applications to enable the exchange of health information between health consumers and health providers. ...


Usability Evaluation of the Smartphone User Interface in Supporting Elderly Users from Experts’ Perspective

[{u'author_order': 1, u'affiliation': u'Computer and Information Sciences Department, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Perak, Malaysia.', u'full_name': u'Hasanin Mohammed Salman'}, {u'author_order': 2, u'affiliation': u'Computer and Information Sciences Department, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Perak, Malaysia.', u'full_name': u'Wan Fatimah Wan Ahmad'}, {u'author_order': 3, u'affiliation': u'Computer and Information Sciences Department, Universiti Teknologi PETRONAS, 32610 Seri Iskandar, Perak, Malaysia.', u'full_name': u'Suziah Sulaiman'}] IEEE Access, None

Despite the necessity for smartphones to be designed to better accommodate the elderly user, currently available smartphone user interfaces (UIs) do not appear to be optimised for that purpose. The objectives of this paper are to identify the potential usability problems among elderly adults when interacting with a smartphone's UI, and recommend improvements to UI designs. The heuristic evaluation technique ...


Cloud-based solution for improving usability and interactivity of metagenomic ensemble taxonomic classification methods

[{u'author_order': 1, u'affiliation': u'Department of Systems and Biomedical Engineering, Faculty of Engineering, Cairo University, Giza, Egypt', u'full_name': u'Asem Alaa'}, {u'author_order': 2, u'affiliation': u'Departments of Bioengineering, Medicine, and Computer Science, University of Illinois at Chicago, Chicago, IL, USA', u'full_name': u'Ahmed A. Metwally'}] 2018 IEEE EMBS International Conference on Biomedical & Health Informatics (BHI), None

The microbiome plays a vital role in a broad range of host-related processes and has a significant effect on host health. Many algorithms have been developed to classify the origin of the microbial sequences and construct the sample's microbial profile. Since these methods individually are suboptimal and their classification results are diverse, more attempts are devoted to develop ensemble methods ...


Leveraging health and wellness platforms to understand childhood obesity: A usability pilot of FitSpace

[{u'author_order': 1, u'affiliation': u'Dept. of Computer Science & Engineering, and iCeNSA at University of Notre Dame, Notre Dame IN, 46656', u'full_name': u'Keith Feldman'}, {u'author_order': 2, u'affiliation': u'Dept. of Computer Science & Engineering, and iCeNSA at University of Notre Dame, Notre Dame IN, 46656', u'full_name': u'Mayra Duarte'}, {u'author_order': 3, u'affiliation': u'Michiana Health Information Network, S220 W Colfax Ave, South Bend, IN 46601', u'full_name': u'Waldo Mikels-Carrasco'}, {u'author_order': 4, u'affiliation': u'Dept. of Computer Science & Engineering, and iCeNSA at University of Notre Dame, Notre Dame IN, 46656', u'full_name': u'Nitesh V. Chawla'}] 2018 IEEE EMBS International Conference on Biomedical & Health Informatics (BHI), None

The rates of childhood obesity are at an all-time high, both domestically and around the globe. In an effort to stem current trends, researchers have looked to understand the components of effective and sustainable interventions. Although obesity interventions have often focused on a single lifestyle factors such as activity or nutrition, recent focus has shifted to a broader set of ...


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Educational Resources on Usability

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eLearning

No eLearning Articles are currently tagged "Usability"

IEEE-USA E-Books

  • Universal Usability:Past, Present, and Future

    Computers are used all over the world in a variety of contexts by users with all levels of technical experience. This includes users such as kindergarteners, older users, people with various impairments, people who are busy doing other tasks (such as driving a car), and users with differing levels of education, literacy, and socio-economic means. The concept of computer interfaces that will be easy to use, for all of these users, in all of these different situations, is known as universal usability. Making progress towards this goal requires innovations in techniques for gathering and understanding requirements; designing and developing interfaces; evaluation and assessment; standards practices; and public policy, and much work in this field remains to be done. This survey presents an overview of universal usability as it currently exists in the human-computer interaction literature, and presents some future directions for work in universal usability.

  • USABILITY: Stereotypes and Traps

    In very few years, the term usability has degenerated into a stereotype: "draft tested in a usability lab." Although such testing is an important part of usabe documentation, it is not necessarily the essential part. Moreover, usability testing, as currently described in the professional literature, is powerless to eliminate the most intractable problems of user documentation: failures of analysis and design. There are two main flaws in the current stereotype. First, it is wrong to believe that usability can be substantially enhanced after the draft is complete; the most resistant and elusive usability flaws in a publication a rebuilt into a draft and are not likely to be ameliorated by after-the-fact testing. The second flaw is that usability testing of manuals seems prone to the same mistakes as the testing of program code: the "unit test" fallacy (failure to test interfaces); tester biases; and others. This paper argues that after-the-fact usability tests are best regarded as merely a late stage in a formal process that engineers usability into a library of information products before-the-fact.

  • Information Technology and Home-Based Services: Improving the Usability of Teleshopping

    This chapter contains sections titled: Home-Based Transaction Services, Problems of Usability, Approaches to Problems of Usability, Information Technology in the Home, Summary

  • Designing Digital Libraries for Usability

    This chapter contains sections titled: Introduction, What Are Digital Libraries?, Uses, Users, and Usability of Digital Libraries, Search Knowledge and Skills, Summary and Conclusions, Acknowledgments

  • User Interfaces and Usability

    This chapter contains sections titled: Usability and the Design of User Interfaces, Browsers, Recent Advances in Design of User Interfaces, Computer Systems and Networks, User Interfaces for Multimedia Information, User Interfaces and the Effectiveness of Digital Libraries

  • Usability Rationale

    This chapter contains sections titled: Claims and Requirements for the Touchstone Scenario, Designing and Analyzing a New Touchstone Scenario, Identifying Appropriate Goals, Sustained Learning, Consequences for Work Groups, The Place of Claims Analysis in Scenario-Based Design

  • Information Retrieval for E-Discovery

    E-discovery refers generally to the process by which one party (for example, the plaintiff) is entitled to discover evidence in the form of electronically stored information that is held by another party (for example, the defendant), and that is relevant to some matter that is the subject of civil litigation (that is, what is commonly called a "lawsuit"). Information Retrieval for E-Discovery describes the emergence of the field, identifies the information retrieval issues that arise, reviews the work to date on this topic, and summarizes major open issues. Information Retrieval for E-Discovery is an ideal primer for anyone with an interest in e-discovery; be it researchers who first practiced law but now study information retrieval, or those who studied information retrieval but now practice law.

  • Anomaly Detection as a Service:Challenges, Advances, and Opportunities

    <p>Anomaly detection has been a long-standing security approach with versatile applications, ranging from securing server programs in critical environments, to detecting insider threats in enterprises, to anti-abuse detection for online social networks. Despite the seemingly diverse application domains, anomaly detection solutions share similar technical challenges, such as how to accurately recognize various normal patterns, how to reduce false alarms, how to adapt to concept drifts, and how to minimize performance impact. They also share similar detection approaches and evaluation methods, such as feature extraction, dimension reduction, and experimental evaluation.</p> <p>The main purpose of this book is to help advance the real-world adoption and deployment anomaly detection technologies, by systematizing the body of existing knowledge on anomaly detection. This book is focused on data-driven anomaly detection for software, systems, and networks against adv nced exploits and attacks, but also touches on a number of applications, including fraud detection and insider threats. We explain the key technical components in anomaly detection workflows, give in-depth description of the state-of-the-art data-driven anomaly-based security solutions, and more importantly, point out promising new research directions. This book emphasizes on the need and challenges for deploying service-oriented anomaly detection in practice, where clients can outsource the detection to dedicated security providers and enjoy the protection without tending to the intricate details.</p>

  • Mobile User Research:A Practical Guide

    <p>This book will give you a practical overview of several methods and approaches for designing mobile technologies and conducting mobile user research, including how to understand behavior and evaluate how such technologies are being (or may be) used out in the world. Each chapter includes case studies from our own work and highlights advantages, limitations, and very practical steps that should be taken to increase the validity of the studies you conduct and the data you collect.</p> <p>This book is intended as a practical guide for conducting mobile research focused on the user and their experience. We hope that the depth and breadth of case studies presented, as well as specific best practices, will help you to design the best technologies possible and choose appropriate methods to gather ethical, reliable, and generalizable data to explore the use of mobile technologies out in the world.</p>

  • Information Architecture:The Design and Integration of Information Spaces

    <p>Information Architecture is about organizing and simplifying information, designing and integrating information spaces/systems, and creating ways for people to find and interact with information content. Its goal is to help people understand and manage information and make the right decisions accordingly. This updated and revised edition of the book looks at integrated information spaces in the web context and beyond, with a focus on putting theories and principles into practice.</p><p>In the ever-changing social, organizational, and technological contexts, information architects not only design individual information spaces (e.g., websites, software applications, and mobile devices), but also tackle strategic aggregation and integration of multiple information spaces across websites, channels, modalities, and platforms. Not only do they create predetermined navigation pathways, but they also provide tools and rules for people to organize information on thei own and get connected with others.</p><p>Information architects work with multi- disciplinary teams to determine the user experience strategy based on user needs and business goals, and make sure the strategy gets carried out by following the user-centered design (UCD) process via close collaboration with others. Drawing on the authors' extensive experience as HCI researchers, User Experience Design practitioners, and Information Architecture instructors, this book provides a balanced view of the IA discipline by applying theories, design principles, and guidelines to IA and UX practices. It also covers advanced topics such as iterative design, UX decision support, and global and mobile IA considerations. Major revisions include moving away from a web- centric view toward multi-channel, multi-device experiences. Concepts such as responsive design, emerging design principles, and user-centered methods such as Agile, Lean UX, and Design Thinking are discussed and elated to IA processes and practices.</p>



Standards related to Usability

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No standards are currently tagged "Usability"