Usability

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Usability is the ease of use and learnability of a human-made object. (Wikipedia.org)






Conferences related to Usability

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2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior,anthropology, and many other fields.

  • 2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    The conference serves as the primary annual meeting for researchers in the field of human-robot interaction. The event will include a main papers track and additional sessions for posters, demos, and exhibits. Additionally, the conference program will include a full day of workshops and tutorials running in parallel.

  • 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    This conference focuses on the interaction between humans and robots.

  • 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very bestresearch and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary,reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificialintelligence, organizational behavior, anthropology, and many other fields.

  • 2014 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single-track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics.

  • 2010 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    TOPICS: Robot companions, Lifelike robots, Assistive (health & personal care) robotics, Remote robots, Mixed initiative interaction, Multi-modal interaction, Long-term interaction with robots, Awareness and monitoring of humans, Task allocation and coordination, Autonomy and trust, Robot-team learning, User studies of HRI, Experiments on HRI collaboration, Ethnography and field studies, HRI software architectures

  • 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    * Robot companions * Lifelike robots * Assistive (health & personal care) robotics * Remote robots * Mixed initiative interaction * Multi-modal interaction * Long-term interaction with robots * Awareness and monitoring of humans * Task allocation and coordination * Autonomy and trust * Robot-team learning * User studies of HRI * Experiments on HRI collaboration * Ethnography and field studies * HRI software architectures

  • 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics Individual vs. group HRI

  • 2007 2nd Annual Conference on Human-Robot Interaction (HRI)


2019 IEEE International Conference on Systems, Man and Cybernetics (SMC)

2019 IEEE International Conference on Systems, Man, and Cybernetics (SMC2019) will be held in the south of Europe in Bari, one of the most beautiful and historical cities in Italy. The Bari region’s nickname is “Little California” for its nice weather and Bari's cuisine is one of Italian most traditional , based of local seafood and olive oil. SMC2019 is the flagship conference of the IEEE Systems, Man, and Cybernetics Society. It provides an international forum for researchers and practitioners to report up-to-the-minute innovations and developments, summarize state­of-the-art, and exchange ideas and advances in all aspects of systems science and engineering, human machine systems and cybernetics. Advances have importance in the creation of intelligent environments involving technologies interacting with humans to provide an enriching experience, and thereby improve quality of life.


2019 IEEE International Professional Communication Conference (ProComm)

The scope of the conference includes the study, development, improvement, and promotion ofeffective techniques for preparing, organizing, processing, editing, collecting, conserving,teaching, and disseminating any form of technical information by and to individuals and groupsby any method of communication. It also includes technical, scientific, industrial, and otheractivities that contribute to the techniques and products used in this field.


2019 IEEE Photonics Conference (IPC)

The IEEE Photonics Conference, previously known as the IEEE LEOS Annual Meeting, offers technical presentations by the world’s leading scientists and engineers in the areas of lasers, optoelectronics, optical fiber networks, and associated lightwave technologies and applications. It also features compelling plenary talks on the industry’s most important issues, weekend events aimed at students and young photonics professionals, and a manufacturer’s exhibition.


2019 IEEE Power & Energy Society General Meeting (PESGM)

The Annual IEEE PES General Meeting will bring together over 2900 attendees for technical sessions, administrative sessions, super sessions, poster sessions, student programs, awards ceremonies, committee meetings, tutorials and more


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Periodicals related to Usability

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Communications Surveys & Tutorials, IEEE

Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...


Components and Packaging Technologies, IEEE Transactions on

Component parts, hybrid microelectronics, materials, packaging techniques, and manufacturing technology.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


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Most published Xplore authors for Usability

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Xplore Articles related to Usability

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Specifying usability features with patterns and templates

[{u'author_order': 1, u'affiliation': u'University of Stuttgart, Institute of Software Technology, Universit\xe4tsstra\xdfe 38, 70569, Germany', u'authorUrl': u'https://ieeexplore.ieee.org/author/37085967140', u'full_name': u'Holger R\xf6der', u'id': 37085967140}] 2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE), 2012

Functional usability features like Undo or Auto-Save can greatly add to the usability of interactive software systems. This paper presents a pragmatic approach to considering usability features as “first-class citizens” during early phases of software development, in particular during requirements analysis and definition. A catalog of usability patterns is used to describe proven and reusable solutions and to support software ...


A framework for extending usability engineering: API usability essentials: Extending usability via component-based platform

[{u'author_order': 1, u'affiliation': u'Computer and Software Engineering Department, Bahria University Islamabad, Pakistan', u'authorUrl': u'https://ieeexplore.ieee.org/author/38548502100', u'full_name': u'Muhammad Bilal Munir', u'id': 38548502100}, {u'author_order': 2, u'affiliation': u'Computer Science Department, Bahria University Islamabad, Pakistan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37542331000', u'full_name': u'Arif Mushtaq', u'id': 37542331000}] 2012 IEEE Conference on Open Systems, 2012

Application Programming Interface (API) in software development acts as an important milestone for software productions. It is believed that API usability impacts upon ease-in-use, operationability and acceptability among its audience. Likewise, an ever increasing need for extending and integrating Usability Engineering (UE) has become vital for the success of software products. Earlier researches within this domain do not address API's ...


Usability Heuristics as an assessment parameter: For performing Usability Testing

[{u'author_order': 1, u'affiliation': u'MSCS (Software Engineering), Department of computing, Iqra University, Islamabad Campus, Pakistan', u'authorUrl': u'https://ieeexplore.ieee.org/author/37602058100', u'full_name': u'Afifa Lodhi', u'id': 37602058100}] 2010 2nd International Conference on Software Technology and Engineering, 2010

As the field of Usability Engineering gains more importance day by day, the phenomenon of testing the Usability of software and hardware products is becoming popular too. But, in presence of so many usability testing techniques, selecting an assessment parameter for performing usability testing is considered to be a great challenge for testers. The aim of this research is to ...


Interplay of usability and requirements engineering in facts analysis for patent disputes

[{u'author_order': 1, u'affiliation': u'Institut für Informatik, Freie Universität Berlin, Germany', u'authorUrl': u'https://ieeexplore.ieee.org/author/38252634400', u'full_name': u'Edna Rosen', u'id': 38252634400}] 2012 First International Workshop on Usability and Accessibility Focused Requirements Engineering (UsARE), 2012

Patent law still relies on textual argumentation when determining inventiveness, i.e. (non)obviousness, of inventions over prior state-of-the- art, i.e. published knowledge, in patent disputes. The objective of this research is to support an industrial partner to identify usability issues supporting requirements engineering when introducing the Facts Screening and Transforming Processor (FSTP), a systematic, structured method and software for analyzing and ...


User Experience of Web Browsing - The Relationship of Usability and Quality of Experience

[{u'author_order': 1, u'affiliation': u'TU Berlin, Quality and Usability Lab, Germany', u'authorUrl': u'https://ieeexplore.ieee.org/author/37086064456', u'full_name': u'Jan-Niklas Voigt-Antons', u'id': 37086064456}, {u'author_order': 2, u'affiliation': u'Chair of Communication Networks, University of W\xfcrzburg, Germany', u'authorUrl': u'https://ieeexplore.ieee.org/author/38316691700', u'full_name': u'Tobias Ho\u03b2feld', u'id': 38316691700}, {u'author_order': 3, u'affiliation': u'Austrian Institute of Technology, Austria', u'authorUrl': u'https://ieeexplore.ieee.org/author/37086453161', u'full_name': u'Sebastian Egger-Lampl', u'id': 37086453161}, {u'author_order': 4, u'affiliation': u'Austrian Institute of Technology, Austria', u'authorUrl': u'https://ieeexplore.ieee.org/author/37283239900', u'full_name': u'Raimund Schatz', u'id': 37283239900}, {u'author_order': 5, u'affiliation': u'TU Berlin, Quality and Usability Lab, Germany', u'authorUrl': u'https://ieeexplore.ieee.org/author/37319976800', u'full_name': u'Sebastian M\xf6ller', u'id': 37319976800}] 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX), 2018

The experience of web services depends on multiple factors such as the usability of the service itself as well as influences on Quality of Experience (QoE) like waiting times. Existing studies so far have investigated both experimental factors (usability and QoE) in isolation, thus it is not possible to investigate dependencies between the two. In this study, we manipulated the ...


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Educational Resources on Usability

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eLearning

No eLearning Articles are currently tagged "Usability"

IEEE-USA E-Books

  • Universal Usability: Past, Present, and Future

    Computers are used all over the world in a variety of contexts by users with all levels of technical experience. This includes users such as kindergarteners, older users, people with various impairments, people who are busy doing other tasks (such as driving a car), and users with differing levels of education, literacy, and socio-economic means. The concept of computer interfaces that will be easy to use, for all of these users, in all of these different situations, is known as universal usability. Making progress towards this goal requires innovations in techniques for gathering and understanding requirements; designing and developing interfaces; evaluation and assessment; standards practices; and public policy, and much work in this field remains to be done. This survey presents an overview of universal usability as it currently exists in the human-computer interaction literature, and presents some future directions for work in universal usability.

  • USABILITY: Stereotypes and Traps

    In very few years, the term usability has degenerated into a stereotype: “draft tested in a usability lab.” Although such testing is an important part of usabe documentation, it is not necessarily the essential part. Moreover, usability testing, as currently described in the professional literature, is powerless to eliminate the most intractable problems of user documentation: failures of analysis and design. There are two main flaws in the current stereotype. First, it is wrong to believe that usability can be substantially enhanced after the draft is complete; the most resistant and elusive usability flaws in a publication a rebuilt into a draft and are not likely to be ameliorated by after-the-fact testing. The second flaw is that usability testing of manuals seems prone to the same mistakes as the testing of program code: the “unit test” fallacy (failure to test interfaces); tester biases; and others. This paper argues that after-the-fact usability tests are best regarded as merely a late stage in a formal process that engineers usability into a library of information products before-the-fact.

  • Information Technology and Home-Based Services: Improving the Usability of Teleshopping

    This chapter contains sections titled: Home-Based Transaction Services, Problems of Usability, Approaches to Problems of Usability, Information Technology in the Home, Summary

  • Designing Digital Libraries for Usability

    This chapter contains sections titled: Introduction, What Are Digital Libraries?, Uses, Users, and Usability of Digital Libraries, Search Knowledge and Skills, Summary and Conclusions, Acknowledgments

  • User Interfaces and Usability

    This chapter contains sections titled: Usability and the Design of User Interfaces, Browsers, Recent Advances in Design of User Interfaces, Computer Systems and Networks, User Interfaces for Multimedia Information, User Interfaces and the Effectiveness of Digital Libraries

  • User-Centered Agile Methods

    With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset -- no big design, no specifications, minimal planning -- which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user- centered design, with those of Agile development. Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion

  • User-Centered Data Management

    This lecture covers several core issues in user-centered data management, including how to design usable interfaces that suitably support database tasks, and relevant approaches to visual querying, information visualization, and visual data mining. Novel interaction paradigms, e.g., mobile and interfaces that go beyond the visual dimension, are also discussed. Table of Contents: Why User-Centered / The Early Days: Visual Query Systems / Beyond Querying / More Advanced Applications / Non-Visual Interfaces / Conclusions

  • Human Factors in Healthcare: A Field Guide to Continuous Improvement

    Have you ever experienced the burden of an adverse event or a near-miss in healthcare and wished there was a way to mitigate it? This book walks you through a classic adverse event as a case study and shows you how. It is a practical guide to continuously improving your healthcare environment, processes, tools, and ultimate outcomes, through the discipline of human factors. Using this book, you as a healthcare professional can improve patient safety and quality of care. Adverse events are a major concern in healthcare today. As the complexity of healthcare increases-with technological advances and information overload-the field of human factors offers practical approaches to understand the situation, mitigate risk, and improve outcomes. The first part of this book presents a human factors conceptual framework, and the second part offers a systematic, pragmatic approach. Both the framework and the approach are employed to analyze and understand healthcare situations, both proactively-for constant improvement-and reactively-learning from adverse events. This book guides healthcare professionals through the process of mapping the environmental and human factors; assessing them in relation to the tasks each person performs; recognizing how gaps in the fit between human capabilities and the demands of the task in the environment have a ripple effect that increases risk; and drawing conclusions about what types of changes facilitate improvement and mitigate risk, thereby contributing to improved healthcare outcomes.

  • Usability Rationale

    This chapter contains sections titled: Claims and Requirements for the Touchstone Scenario, Designing and Analyzing a New Touchstone Scenario, Identifying Appropriate Goals, Sustained Learning, Consequences for Work Groups, The Place of Claims Analysis in Scenario-Based Design

  • Mobile User Research: A Practical Guide

    This book will give you a practical overview of several methods and approaches for designing mobile technologies and conducting mobile user research, including how to understand behavior and evaluate how such technologies are being (or may be) used out in the world. Each chapter includes case studies from our own work and highlights advantages, limitations, and very practical steps that should be taken to increase the validity of the studies you conduct and the data you collect. This book is intended as a practical guide for conducting mobile research focused on the user and their experience. We hope that the depth and breadth of case studies presented, as well as specific best practices, will help you to design the best technologies possible and choose appropriate methods to gather ethical, reliable, and generalizable data to explore the use of mobile technologies out in the world.



Standards related to Usability

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Jobs related to Usability

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