Usability

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Usability is the ease of use and learnability of a human-made object. (Wikipedia.org)






Conferences related to Usability

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2014 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2014 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2013 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2012 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2012 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2011 Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE) Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2011 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2010 IEEE Frontiers in Education Conference (FIE)

    (FIE) Conference is a major international conference devoted to improvements in computer science, engineering, and technology (CSET) education. FIE 2008 continues a long tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2009 IEEE Frontiers in Education Conference (FIE)

    FIE is a major international conference devoted to improvements in computer science, engineering and technology (CSET) education. FIE continues a loong tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2008 IEEE Frontiers in Education Conference (FIE)

  • 2007 IEEE Frontiers in Education Conference (FIE)

    Globalization has dramatically changed engineering. Global engineering teams design products for global markets. Knowledge has no borders in a world where information flow is digitalized and sent worldwide in seconds. A core requirement of engineering globalization is an understanding of how the different cultures of the global marketplace shape product development, mult-national engineering teams, and consumer expectations. Engineering education must address this issue.

  • 2006 IEEE Frontiers in Education Conference (FIE)

  • 2005 IEEE Frontiers in Education Conference (FIE)


2013 5th International Workshop on Near Field Communication (NFC)

NFC 2013 is the 5th International Research Workshop with focus on Near Field Communication (NFC). This workshop covers the entire technological area, beginning from RF and hardware, smartcards approach, security, applications and services, business processes, up to usability and user experience. NFC 2013 is ideal for addressing the challenges facing multidisciplinary research, development, design, and proof of concepts, pilot projects, deployment and fundamental limits of the NFC technology.

  • 2012 4th International Workshop on Near Field Communication (NFC)

    NFC2012 is 4th International Research Workshop with focus on Near Field Communication (NFC). This conference covers the entire technological area, beginning from RF and hardware, smartcards approach, security, applications and services, business processes, up to usability and user experience. NFC2012 is ideal for addressing the challenges facing multidisciplinary research, development, design, and proof of concepts, pilot projects, deployment and fundamental limits of the NFC technology.

  • 2011 3rd International Workshop on Near Field Communication - NFC'11

    This workshop covers the entire technological area, beginning from RF & hardware related topics, smartcards approaches, security, applications and services, business processes, up to usability and user experience. It aims to provide a forum for a full and detailed discussion of the research issues of NFC as an integrative concept that covers hardware, software, security, usability and different fields of applications.

  • 2010 2nd International Workshop on Near Field Communication - NFC'10

    The international workshop on Near Field Communication (NFC) will bring together researchers and practitioners in the area of RF & hardware related topics, smartcards & security, applications & services and usability & user experience. The workshop is ideal for addressing the challenges facing the research, development, design, manufacture, deployment and fundamental limits.


2013 IEEE Conference on Cybernetics and Intelligent Systems (CIS)

The goal of the CIS 2013 is to bring together experts from the field of cybernetics and intelligent systems to discuss on the state-of-the-art and to present new research findings and perspectives of future developments with respect to the conference themes. The goal of the RAM 2013 is to bring together experts from the field of robotics, automation and mechatronics to discuss on the state-of-the-art and to present new research findings and perspectives of future developments.


2013 IEEE International Professional Communication Conference (IPCC 2013)

The theme of the conference is "Beyond Borders: Communicating Globally." Sessons will include empirical studies, workshops, tutorials, and industry applications.


2012 16th Annual International Symposium on Wearable Computers (ISWC)

ISWC 2012, the sixteenth annual International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'12 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing.


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Periodicals related to Usability

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Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Usability

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Research of quality based autonomic context processing for pervasive applications

Hang Yan; Di Zheng; Jun Wang Computer Science & Education (ICCSE), 2012 7th International Conference on, 2012

With the rapid development of the information technology, it is inevitable that the distributed mobile computing will evolve to the pervasive computing gradually whose final goal is fusing the information space composed of computers with the physical space in which the people are working and living in. Therefore, pervasive applications need a middleware that can detect and act upon any ...


An Iterative Bayesian Decision Aid: Toward Improving the User-Aid and User-Organization Interfaces

Leonard Adelman; Michael L. Donnell; Ruth H. Phelps; John F. Patterson IEEE Transactions on Systems, Man, and Cybernetics, 1982

An iterative Bayesian decision aid was developed to give users greater control of the decisionmaking process and thereby increase the likelihood of aid implementation. The aid permits users to modify the initially assessed likelihood ratios and resulting posterior odds for the hypotheses under consideration until they feel comfortable with the inferred implications of the data. The aid was applied to ...


SequenceWorld: a genetics database in virtual reality

I. Rojdestenski; D. Modjeska; F. Pettersson; M. Rojdestvenskaia; P. Gustafsson Information Visualization, 2000. Proceedings. IEEE International Conference on, 2000

Proper information visualization has always been viewed as an important tool for research. Traditionally, however, it was regarded as only a tool, with information content and visualization being analogous to an object and its representation, respectively. These days, visualization is increasingly seen as an integral part of information content, without which data collections may lose significant value. This paper is ...


Investigation on Multipoint Measurement Techniques for PQ Monitoring

C. Muscas; L. Peretto; S. Sulis; R. Tinarelli IEEE Transactions on Instrumentation and Measurement, 2006

The problem of locating the sources of harmonic distortion in power networks is still a critical task. Several methods based on multipoint measurement techniques have been recently proposed in the literature for harmonic- pollution monitoring. The main goal of this paper is to compare the two most powerful tools designed for this purpose. In this paper, the results of both ...


Improving the effectiveness of traffic simulation models: Virginia's Smart Travel Laboratory experience

B. L. Smith; J. M. Hottinger; K. L. Sickafoose; W. T. Scherer; C. C. McGhee Intelligent Transportation Systems, 2000. Proceedings. 2000 IEEE, 2000

Traffic simulation is a tool that has seen increasing use to support transportation design and planning. However, the use of simulation to support operations, particularly in a time critical environment has been limited. Research at the University of Virginia's Smart Travel Laboratory has revealed several insights and potential improvements concerning the use of traffic simulation. These observations pertain to the ...


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Educational Resources on Usability

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eLearning

Research of quality based autonomic context processing for pervasive applications

Hang Yan; Di Zheng; Jun Wang Computer Science & Education (ICCSE), 2012 7th International Conference on, 2012

With the rapid development of the information technology, it is inevitable that the distributed mobile computing will evolve to the pervasive computing gradually whose final goal is fusing the information space composed of computers with the physical space in which the people are working and living in. Therefore, pervasive applications need a middleware that can detect and act upon any ...


An Iterative Bayesian Decision Aid: Toward Improving the User-Aid and User-Organization Interfaces

Leonard Adelman; Michael L. Donnell; Ruth H. Phelps; John F. Patterson IEEE Transactions on Systems, Man, and Cybernetics, 1982

An iterative Bayesian decision aid was developed to give users greater control of the decisionmaking process and thereby increase the likelihood of aid implementation. The aid permits users to modify the initially assessed likelihood ratios and resulting posterior odds for the hypotheses under consideration until they feel comfortable with the inferred implications of the data. The aid was applied to ...


SequenceWorld: a genetics database in virtual reality

I. Rojdestenski; D. Modjeska; F. Pettersson; M. Rojdestvenskaia; P. Gustafsson Information Visualization, 2000. Proceedings. IEEE International Conference on, 2000

Proper information visualization has always been viewed as an important tool for research. Traditionally, however, it was regarded as only a tool, with information content and visualization being analogous to an object and its representation, respectively. These days, visualization is increasingly seen as an integral part of information content, without which data collections may lose significant value. This paper is ...


Investigation on Multipoint Measurement Techniques for PQ Monitoring

C. Muscas; L. Peretto; S. Sulis; R. Tinarelli IEEE Transactions on Instrumentation and Measurement, 2006

The problem of locating the sources of harmonic distortion in power networks is still a critical task. Several methods based on multipoint measurement techniques have been recently proposed in the literature for harmonic- pollution monitoring. The main goal of this paper is to compare the two most powerful tools designed for this purpose. In this paper, the results of both ...


Improving the effectiveness of traffic simulation models: Virginia's Smart Travel Laboratory experience

B. L. Smith; J. M. Hottinger; K. L. Sickafoose; W. T. Scherer; C. C. McGhee Intelligent Transportation Systems, 2000. Proceedings. 2000 IEEE, 2000

Traffic simulation is a tool that has seen increasing use to support transportation design and planning. However, the use of simulation to support operations, particularly in a time critical environment has been limited. Research at the University of Virginia's Smart Travel Laboratory has revealed several insights and potential improvements concerning the use of traffic simulation. These observations pertain to the ...


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IEEE-USA E-Books

  • Society and the New Technologies

    Today's rapid growth in information technology has occurred without a full understanding of the human consequences of its use -- on individuals, on organizations, and on society as a whole. As a result, initial expectations have frequently not been met, and a backlash has developed. Clearly a more realistic approach to information technology is needed, and applied psychology can offer great help in this effort.This book takes a problem-centered approach to questions of usability, applicability, and acceptability, giving an overview of current research on information technology at work, at home, in education, and in medicine, and where possible, making recommendations for the future. Chapters cover psychology and information technology; management, workers, and the new technologies; factory automation; ergonomics and the new technologies; office systems; expert systems in the health field; health care; the disabled; computers in education; attitudes toward the new technologies; information technology and home-based services; and information technology in the home.Distributed for The British Psychological Society.

  • Information Technology and Home-Based Services: Improving the Usability of Teleshopping

    This chapter contains sections titled: Home-Based Transaction Services, Problems of Usability, Approaches to Problems of Usability, Information Technology in the Home, Summary

  • Some Research Challenges

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Reference Chapters

    After completing this self-contained course on server-based Internet applications software, students who start with only the knowledge of how to write and debug a computer program will have learned how to build web-based applications on the scale of Amazon.com. Unlike the desktop applications that most students have already learned to build, server-based applications have multiple simultaneous users. This fact, coupled with the unreliability of networks, gives rise to the problems of concurrency and transactions, which students learn to manage by using the relational database system.After working their way to the end of the book, students will have the skills to take vague and ambitious specifications and turn them into a system design that can be built and launched in a few months. They will be able to test prototypes with end-users and refine the application design. They will understand how to meet the challenge of extreme business requirements with automatic code generation and the use of open-source toolkits where appropriate. Students will understand HTTP, HTML, SQL, mobile browsers, VoiceXML, data modeling, page flow and interaction design, server-side scripting, and usability analysis.The book, which originated as the text for an MIT course, is suitable for classroom use and will be a useful reference for software professionals developing multi-user Internet applications. It will also help managers evaluate such commercial software as Microsoft Sharepoint of Microsoft Content Management Server.

  • Part II

    The contributors to this volume view digital libraries (DLs) from a social as well as technological perspective. They see DLs as sociotechnical systems, networks of technology, information artifacts, and people and practices interacting with the larger world of work and society. As Bruce Schatz observes in his foreword, for a digital library to be useful, the users, the documents, and the information system must be in harmony.The contributors begin by asking how we evaluate DLs -- how we can understand them in order to build better DLs -- but they move beyond these basic concerns to explore how DLs make a difference in people's lives and their social worlds, and what studying DLs might tell us about information, knowledge, and social and cognitive processes. The chapters, using both empirical and analytical methods, examine the social impact of DLs and also the web of social and material relations in which DLs are embedded; these far-ranging social worlds include such disparate groups as community activists, environmental researchers, middle-school children, and computer system designers.Topics considered include documents and society; the real boundaries of a "library without walls"; the ecologies of digital libraries; usability and evaluation; information and institutional change; transparency as a product of the convergence of social practices and information artifacts; and collaborative knowledge construction in digital libraries.

  • The Cognitive Interface

    This chapter contains sections titled: Information Organization and Presentation, Menus and Command Languages, Programming Languages, Names, Natural Language, Speech, On "Conversational" Interaction, Friendliness and Usability

  • Designing Digital Libraries for Usability

    This chapter contains sections titled: Introduction, What Are Digital Libraries?, Uses, Users, and Usability of Digital Libraries, Search Knowledge and Skills, Summary and Conclusions, Acknowledgments

  • Subject Index

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Index of Subjects

    The authors of Thoughtful Interaction Design go beyond the usual technical concerns of usability and usefulness to consider interaction design from a design perspective. The shaping of digital artifacts is a design process that influences the form and functions of workplaces, schools, communication, and culture; the successful interaction designer must use both ethical and aesthetic judgment to create designs that are appropriate to a given environment. This book is not a how-to manual, but a collection of tools for thought about interaction design.Working with information technology -- called by the authors "the material without qualities" -- interaction designers create not a static object but a dynamic pattern of interactivity. The design vision is closely linked to context and not simply focused on the technology. The authors' action-oriented and context-dependent design theory, drawing on design theorist Donald Schön's concept of the reflective practitioner, helps designers deal with complex design challenges created by new technology and new knowledge. Their approach, based on a foundation of thoughtfulness that acknowledges the designer's responsibility not only for the functional qualities of the design product but for the ethical and aesthetic qualities as well, fills the need for a theory of interaction design that can increase and nurture design knowledge. From this perspective they address the fundamental question of what kind of knowledge an aspiring designer needs, discussing the process of design, the designer, design methods and techniques, the design product and its qualities, and conditions for interaction design.

  • A Perspective

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.



Standards related to Usability

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