Usability

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Usability is the ease of use and learnability of a human-made object. (Wikipedia.org)






Conferences related to Usability

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2014 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2014 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2013 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2012 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2012 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2011 Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE) Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2011 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2010 IEEE Frontiers in Education Conference (FIE)

    (FIE) Conference is a major international conference devoted to improvements in computer science, engineering, and technology (CSET) education. FIE 2008 continues a long tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2009 IEEE Frontiers in Education Conference (FIE)

    FIE is a major international conference devoted to improvements in computer science, engineering and technology (CSET) education. FIE continues a loong tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2008 IEEE Frontiers in Education Conference (FIE)

  • 2007 IEEE Frontiers in Education Conference (FIE)

    Globalization has dramatically changed engineering. Global engineering teams design products for global markets. Knowledge has no borders in a world where information flow is digitalized and sent worldwide in seconds. A core requirement of engineering globalization is an understanding of how the different cultures of the global marketplace shape product development, mult-national engineering teams, and consumer expectations. Engineering education must address this issue.

  • 2006 IEEE Frontiers in Education Conference (FIE)

  • 2005 IEEE Frontiers in Education Conference (FIE)


2013 5th International Workshop on Near Field Communication (NFC)

NFC 2013 is the 5th International Research Workshop with focus on Near Field Communication (NFC). This workshop covers the entire technological area, beginning from RF and hardware, smartcards approach, security, applications and services, business processes, up to usability and user experience. NFC 2013 is ideal for addressing the challenges facing multidisciplinary research, development, design, and proof of concepts, pilot projects, deployment and fundamental limits of the NFC technology.

  • 2012 4th International Workshop on Near Field Communication (NFC)

    NFC2012 is 4th International Research Workshop with focus on Near Field Communication (NFC). This conference covers the entire technological area, beginning from RF and hardware, smartcards approach, security, applications and services, business processes, up to usability and user experience. NFC2012 is ideal for addressing the challenges facing multidisciplinary research, development, design, and proof of concepts, pilot projects, deployment and fundamental limits of the NFC technology.

  • 2011 3rd International Workshop on Near Field Communication - NFC'11

    This workshop covers the entire technological area, beginning from RF & hardware related topics, smartcards approaches, security, applications and services, business processes, up to usability and user experience. It aims to provide a forum for a full and detailed discussion of the research issues of NFC as an integrative concept that covers hardware, software, security, usability and different fields of applications.

  • 2010 2nd International Workshop on Near Field Communication - NFC'10

    The international workshop on Near Field Communication (NFC) will bring together researchers and practitioners in the area of RF & hardware related topics, smartcards & security, applications & services and usability & user experience. The workshop is ideal for addressing the challenges facing the research, development, design, manufacture, deployment and fundamental limits.


2013 IEEE Conference on Cybernetics and Intelligent Systems (CIS)

The goal of the CIS 2013 is to bring together experts from the field of cybernetics and intelligent systems to discuss on the state-of-the-art and to present new research findings and perspectives of future developments with respect to the conference themes. The goal of the RAM 2013 is to bring together experts from the field of robotics, automation and mechatronics to discuss on the state-of-the-art and to present new research findings and perspectives of future developments.


2013 IEEE International Professional Communication Conference (IPCC 2013)

The theme of the conference is "Beyond Borders: Communicating Globally." Sessons will include empirical studies, workshops, tutorials, and industry applications.


2012 16th Annual International Symposium on Wearable Computers (ISWC)

ISWC 2012, the sixteenth annual International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'12 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing.


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Periodicals related to Usability

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Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Usability

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Remote Didactic Laboratory in Electronic Measurements: Quality of System Testing

P. Daponte; S. Rapuano; M. Riccio; F. Zoino 2007 IEEE Instrumentation & Measurement Technology Conference IMTC 2007, 2007

E-learning is considered a high impact service for employer training as well as for supporting regular teaching in high schools and Universities. Currently, the distance learning methodologies included in the term eLearning rely on the Internet potentialities to supply synchronous and asynchronous didactics to the users, that can access to the contents whenever and wherever there is an Internet connection. ...


Controlling Xen Cloud platform via smart phones

Abdullah Almurayh; Sudhanshu Semwal 2013 IEEE 14th International Conference on Information Reuse & Integration (IRI), 2013

This paper proposes the XCP Mobile Manager (iXMM): a new framework for remote management of Xen Cloud Platform (XCP) via mobile smart phones as an example of wearable computing. Mobile smart phones provide an opportunity to easily manage cloud virtualization, creating new forms of interactions. iXMM enhances both the portability and the usability of XCP management over the existing management ...


Using their digital notes: three cases to make Tacit knowledge visible in a Web-based surrounding

L. Rentinck IPCC 2005. Proceedings. International Professional Communication Conference, 2005., 2005

In this paper the author propose that the lack of concrete results are due to the used concept: problems are solved by implementing new systems and procedures, not by using the information itself as a source for solution. Forcing people into a pre-styled solution can result in a gap between system and usability. It appears that available information is often ...


The Development of Human-System Interactivity Metrics for Ubiquitous Service Applying User-Centered Design Methodology

Joobong Song; Keun Ryang Park; Sanghyun Kwon; Ji Hwan Lee; Myung Hwan Yun; Joohwan Lee 2009 Congress on Services - I, 2009

As the ubiquitous era took off, the interactions between ubiquitous services and users have come to take an important position. So it is necessary to develop new evaluation method that evaluates interactivity with a user- centered perspective. The main objective of this study is the development of user-centered interactivity evaluation metrics of ubiquitous service attributes. Detailed goals of this study ...


User-Centered Evaluation of Arizona BioPathway: An Information Extraction, Integration, and Visualization System

Karin D. Quinones; Hua Su; Byron Marshall; Shauna Eggers; Hsinchun Chen IEEE Transactions on Information Technology in Biomedicine, 2007

Explosive growth in biomedical research has made automated information extraction, knowledge integration, and visualization increasingly important and critically needed. The Arizona BioPathway (ABP) system extracts and displays biological regulatory pathway information from the abstracts of journal articles. This study uses relations extracted from more than 200 PubMed abstracts presented in a tabular and graphical user interface with built-in search and ...


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Educational Resources on Usability

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eLearning

Remote Didactic Laboratory in Electronic Measurements: Quality of System Testing

P. Daponte; S. Rapuano; M. Riccio; F. Zoino 2007 IEEE Instrumentation & Measurement Technology Conference IMTC 2007, 2007

E-learning is considered a high impact service for employer training as well as for supporting regular teaching in high schools and Universities. Currently, the distance learning methodologies included in the term eLearning rely on the Internet potentialities to supply synchronous and asynchronous didactics to the users, that can access to the contents whenever and wherever there is an Internet connection. ...


Controlling Xen Cloud platform via smart phones

Abdullah Almurayh; Sudhanshu Semwal 2013 IEEE 14th International Conference on Information Reuse & Integration (IRI), 2013

This paper proposes the XCP Mobile Manager (iXMM): a new framework for remote management of Xen Cloud Platform (XCP) via mobile smart phones as an example of wearable computing. Mobile smart phones provide an opportunity to easily manage cloud virtualization, creating new forms of interactions. iXMM enhances both the portability and the usability of XCP management over the existing management ...


Using their digital notes: three cases to make Tacit knowledge visible in a Web-based surrounding

L. Rentinck IPCC 2005. Proceedings. International Professional Communication Conference, 2005., 2005

In this paper the author propose that the lack of concrete results are due to the used concept: problems are solved by implementing new systems and procedures, not by using the information itself as a source for solution. Forcing people into a pre-styled solution can result in a gap between system and usability. It appears that available information is often ...


The Development of Human-System Interactivity Metrics for Ubiquitous Service Applying User-Centered Design Methodology

Joobong Song; Keun Ryang Park; Sanghyun Kwon; Ji Hwan Lee; Myung Hwan Yun; Joohwan Lee 2009 Congress on Services - I, 2009

As the ubiquitous era took off, the interactions between ubiquitous services and users have come to take an important position. So it is necessary to develop new evaluation method that evaluates interactivity with a user- centered perspective. The main objective of this study is the development of user-centered interactivity evaluation metrics of ubiquitous service attributes. Detailed goals of this study ...


User-Centered Evaluation of Arizona BioPathway: An Information Extraction, Integration, and Visualization System

Karin D. Quinones; Hua Su; Byron Marshall; Shauna Eggers; Hsinchun Chen IEEE Transactions on Information Technology in Biomedicine, 2007

Explosive growth in biomedical research has made automated information extraction, knowledge integration, and visualization increasingly important and critically needed. The Arizona BioPathway (ABP) system extracts and displays biological regulatory pathway information from the abstracts of journal articles. This study uses relations extracted from more than 200 PubMed abstracts presented in a tabular and graphical user interface with built-in search and ...


More eLearning Resources

IEEE-USA E-Books

  • Press on

    Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers--who have the technical knowledge that designers and users often lack--can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design. Press On provides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns--the wider design issues--are crucial, and these are covered in depth. Press On highlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press On is an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.Harold Thimbleby is Professor of Computer Science at Swansea University, Wales. He is the author or editor of a number of books, including User Interface Design, and nearly 400 other publications.

  • USABILITY: Stereotypes and Traps

    In very few years, the term usability has degenerated into a stereotype: "draft tested in a usability lab." Although such testing is an important part of usabe documentation, it is not necessarily the essential part. Moreover, usability testing, as currently described in the professional literature, is powerless to eliminate the most intractable problems of user documentation: failures of analysis and design. There are two main flaws in the current stereotype. First, it is wrong to believe that usability can be substantially enhanced after the draft is complete; the most resistant and elusive usability flaws in a publication a rebuilt into a draft and are not likely to be ameliorated by after-the-fact testing. The second flaw is that usability testing of manuals seems prone to the same mistakes as the testing of program code: the "unit test" fallacy (failure to test interfaces); tester biases; and others. This paper argues that after-the-fact usability tests are best regarded as merely a late stage in a formal process that engineers usability into a library of information products before-the-fact.

  • A Perspective

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Information Technology and Home-Based Services: Improving the Usability of Teleshopping

    This chapter contains sections titled: Home-Based Transaction Services, Problems of Usability, Approaches to Problems of Usability, Information Technology in the Home, Summary

  • Why Are Digital Libraries Hard to Use?

    This chapter contains sections titled: Designing Information Systems for Usability, Search Knowledge and Skills, Summary and Conclusions

  • About the Authors

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

  • References

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Index

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

  • Name Index

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Testing

    This chapter contains sections titled: Functionality testing Usability testing Quality assurance



Standards related to Usability

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No standards are currently tagged "Usability"


Jobs related to Usability

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