Usability

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Usability is the ease of use and learnability of a human-made object. (Wikipedia.org)






Conferences related to Usability

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2014 IEEE Frontiers in Education Conference (FIE)

The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2014 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2013 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2013 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2012 IEEE Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE)Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2012 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2011 Frontiers in Education Conference (FIE)

    The Frontiers in Education (FIE) Conference is the major international conference about educational innovations and research in engineering and computing. FIE 2011 continues a long tradition of disseminating results in these areas. It is an ideal forum for sharing ideas; learning about developments in computer science, engineering, and technology education; and interacting with colleagues in these fields.

  • 2010 IEEE Frontiers in Education Conference (FIE)

    (FIE) Conference is a major international conference devoted to improvements in computer science, engineering, and technology (CSET) education. FIE 2008 continues a long tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2009 IEEE Frontiers in Education Conference (FIE)

    FIE is a major international conference devoted to improvements in computer science, engineering and technology (CSET) education. FIE continues a loong tradition of disseminating educational research results and innovative practices in CSET education. It is an ideal forum for sharing ideas, learning about developments in CSET education, and interacting with colleagues.

  • 2008 IEEE Frontiers in Education Conference (FIE)

  • 2007 IEEE Frontiers in Education Conference (FIE)

    Globalization has dramatically changed engineering. Global engineering teams design products for global markets. Knowledge has no borders in a world where information flow is digitalized and sent worldwide in seconds. A core requirement of engineering globalization is an understanding of how the different cultures of the global marketplace shape product development, mult-national engineering teams, and consumer expectations. Engineering education must address this issue.

  • 2006 IEEE Frontiers in Education Conference (FIE)

  • 2005 IEEE Frontiers in Education Conference (FIE)


2013 5th International Workshop on Near Field Communication (NFC)

NFC 2013 is the 5th International Research Workshop with focus on Near Field Communication (NFC). This workshop covers the entire technological area, beginning from RF and hardware, smartcards approach, security, applications and services, business processes, up to usability and user experience. NFC 2013 is ideal for addressing the challenges facing multidisciplinary research, development, design, and proof of concepts, pilot projects, deployment and fundamental limits of the NFC technology.

  • 2012 4th International Workshop on Near Field Communication (NFC)

    NFC2012 is 4th International Research Workshop with focus on Near Field Communication (NFC). This conference covers the entire technological area, beginning from RF and hardware, smartcards approach, security, applications and services, business processes, up to usability and user experience. NFC2012 is ideal for addressing the challenges facing multidisciplinary research, development, design, and proof of concepts, pilot projects, deployment and fundamental limits of the NFC technology.

  • 2011 3rd International Workshop on Near Field Communication - NFC'11

    This workshop covers the entire technological area, beginning from RF & hardware related topics, smartcards approaches, security, applications and services, business processes, up to usability and user experience. It aims to provide a forum for a full and detailed discussion of the research issues of NFC as an integrative concept that covers hardware, software, security, usability and different fields of applications.

  • 2010 2nd International Workshop on Near Field Communication - NFC'10

    The international workshop on Near Field Communication (NFC) will bring together researchers and practitioners in the area of RF & hardware related topics, smartcards & security, applications & services and usability & user experience. The workshop is ideal for addressing the challenges facing the research, development, design, manufacture, deployment and fundamental limits.


2013 IEEE Conference on Cybernetics and Intelligent Systems (CIS)

The goal of the CIS 2013 is to bring together experts from the field of cybernetics and intelligent systems to discuss on the state-of-the-art and to present new research findings and perspectives of future developments with respect to the conference themes. The goal of the RAM 2013 is to bring together experts from the field of robotics, automation and mechatronics to discuss on the state-of-the-art and to present new research findings and perspectives of future developments.


2013 IEEE International Professional Communication Conference (IPCC 2013)

The theme of the conference is "Beyond Borders: Communicating Globally." Sessons will include empirical studies, workshops, tutorials, and industry applications.


2012 16th Annual International Symposium on Wearable Computers (ISWC)

ISWC 2012, the sixteenth annual International Symposium on Wearable Computers, is the premier forum for wearable computing and issues related to on-body and worn mobile technologies. ISWC'12 will bring together researchers, product vendors, fashion designers, textile manufacturers, users, and related professionals to share information and advances in wearable computing.


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Periodicals related to Usability

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Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Usability

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Preferred model of dialog style in expert system of physical examination of skin disease

Fajar Suryani; Izzati Muhimmah; Sri Kusumadewi 2015 International Conference on Science in Information Technology (ICSITech), 2015

This study proposes two specific prototype systems used for the physical examination of skin diseases by a doctor. The objective of this study is to enhance the comfort level of the doctor while performing physical examination of skin diseases using a computer-assisted system. In the previous study, we found that physicians were more comfortable with the process of physical examination ...


"Where am I?" Acquiring situation awareness using a remote robot platform

H. A. Yanco; J. Drury 2004 IEEE International Conference on Systems, Man and Cybernetics (IEEE Cat. No.04CH37583), 2004

Human-robot interaction with urban search and rescue (USAR) robots needs to provide operators with a means of maintaining situation awareness (SA), especially since the USAR operators usually cannot see the robots that they are directing. We used a technique from human-computer interaction known as usability testing, plus implicit and explicit SA measurement techniques, to investigate USAR operators' levels of SA ...


Dish extraction method with neural network for food intake measuring system on medical use

F. Takeda; K. Kumada; M. Takara The 3rd International Workshop on Scientific Use of Submarine Cables and Related Technologies, 2003., 2003

We have been engaging development of a food intake measuring system. This system measures amounts of food intake for each dish on the tray. Therefore, this system needs to extract dish image from a tray image. In this paper, we propose a dish extraction method by neural network (NN). We expect that the proposed method can extract dish image efficiently ...


Examining the efficacy of pictograms on public telephony in Malaysia

Chee Weng Khong; Chui Yin Wong 2010 International Conference on User Science and Engineering (i-USEr), 2010

The interfaces for human-machine interaction on a public telephone in Malaysian are symbolised by pictograms and icons. This paper attempts to illustrate the effectiveness of the "Phone Card Insert-Eject" pictogram in representing its intended function as an example to the overall study. Subsequently, a new set of pictograms were proposed and evaluated for its comprehension and effectiveness. The pictograms highlighted ...


On the Design of a Point-to-Multipoint Gigabit WLAN System on 60 GHz Millimeter Wave

Yukimasa Nagai; Mari Ochiai; Akinori Taira; Takahira Yamauchi; Naoki Shimizu; Akihiro Shibuya 2009 6th IEEE Consumer Communications and Networking Conference, 2009

Increasing demand on the broadband wireless communication over Gigabits has focused renewed attention on 60 GHz millimeter wave. We developed a novel point-to-multipoint (P2MP) Gigabit WLAN System on 60 GHz millimeter wave. The proposed system employed wide angle beams antenna overcomes the usability of the conventional system, covers larger areas. Maximum transmission rate was designed to be 1.2 Gigabit/sec. Orthogonal ...


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Educational Resources on Usability

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eLearning

Preferred model of dialog style in expert system of physical examination of skin disease

Fajar Suryani; Izzati Muhimmah; Sri Kusumadewi 2015 International Conference on Science in Information Technology (ICSITech), 2015

This study proposes two specific prototype systems used for the physical examination of skin diseases by a doctor. The objective of this study is to enhance the comfort level of the doctor while performing physical examination of skin diseases using a computer-assisted system. In the previous study, we found that physicians were more comfortable with the process of physical examination ...


"Where am I?" Acquiring situation awareness using a remote robot platform

H. A. Yanco; J. Drury 2004 IEEE International Conference on Systems, Man and Cybernetics (IEEE Cat. No.04CH37583), 2004

Human-robot interaction with urban search and rescue (USAR) robots needs to provide operators with a means of maintaining situation awareness (SA), especially since the USAR operators usually cannot see the robots that they are directing. We used a technique from human-computer interaction known as usability testing, plus implicit and explicit SA measurement techniques, to investigate USAR operators' levels of SA ...


Dish extraction method with neural network for food intake measuring system on medical use

F. Takeda; K. Kumada; M. Takara The 3rd International Workshop on Scientific Use of Submarine Cables and Related Technologies, 2003., 2003

We have been engaging development of a food intake measuring system. This system measures amounts of food intake for each dish on the tray. Therefore, this system needs to extract dish image from a tray image. In this paper, we propose a dish extraction method by neural network (NN). We expect that the proposed method can extract dish image efficiently ...


Examining the efficacy of pictograms on public telephony in Malaysia

Chee Weng Khong; Chui Yin Wong 2010 International Conference on User Science and Engineering (i-USEr), 2010

The interfaces for human-machine interaction on a public telephone in Malaysian are symbolised by pictograms and icons. This paper attempts to illustrate the effectiveness of the "Phone Card Insert-Eject" pictogram in representing its intended function as an example to the overall study. Subsequently, a new set of pictograms were proposed and evaluated for its comprehension and effectiveness. The pictograms highlighted ...


On the Design of a Point-to-Multipoint Gigabit WLAN System on 60 GHz Millimeter Wave

Yukimasa Nagai; Mari Ochiai; Akinori Taira; Takahira Yamauchi; Naoki Shimizu; Akihiro Shibuya 2009 6th IEEE Consumer Communications and Networking Conference, 2009

Increasing demand on the broadband wireless communication over Gigabits has focused renewed attention on 60 GHz millimeter wave. We developed a novel point-to-multipoint (P2MP) Gigabit WLAN System on 60 GHz millimeter wave. The proposed system employed wide angle beams antenna overcomes the usability of the conventional system, covers larger areas. Maximum transmission rate was designed to be 1.2 Gigabit/sec. Orthogonal ...


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IEEE.tv Videos

No IEEE.tv Videos are currently tagged "Usability"

IEEE-USA E-Books

  • Appendix B: Online Resources on Activity Theory

    This chapter contains sections titled: Acting with Technology, Activity Theory, Activity-based Computing: A New Paradigm for Ubiquitous Computing, Activity Theory Usability Lab, University of Wollongong, Australiam, Activites: Revue electronique, Center for Activity Theory and Developmental Work Research, University of Helsinki, Finland, Centre for Astronomy and Science Education, Centre for Sociocultural and Activity Theory Research, University of Birmingham, UK, Interaction Design Centre, University of Limerick, Ireland, InterMedia, University of Oslo, Norway, InterMedia, University of Bergen, Norway, International Society for Cultural and Activity Research (ISCAR), Psychology and Marxism, Special Issue of Journal of Computer-supported Cooperative Work: Activity Theory and Design, The Fifth Dimension, The Laboratory of Comparative Human Cognition (LCHC), University of California, San Diego, Wikipedia, the Free Encyclopedia

  • Artificial Intelligence, Document Processing, and HyperText

    Text, ConText, and HyperText presents recent developments in three related and important areas of technical communication: the design of effective documentation; the impact of new technology and research on technical writing; and the training and management of technical writers.The contributors are all authorities drawn from universities and industry who are active in defining and analyzing the role of computing in technical documentation and the role of documentation in the development of computing technology. This first synthesis of their diverse but related research provides a unique conceptualization of the field of computers and writing and documentation.The book first examines techniques for writing online documentation and the value of usability testing. It presents new research into the impact of human factors in screen design and designing online help, and looks at the impact of desktop publishing on documentation, and at visual literacy and graphic design.Artificial intelligence and documentation processing are then addressed with discussion of data acquisition, automated formatting in expert systems, and document databases; the uses of HyperText in documentation; and the future of technical writing in this new environment.Text, ConText, and HyperText concludes by examining the training and management of documentation groups: how they "learn to write" in industry, management of large-scale documentation projects and their effect on product development; and the "two cultures" of engineering and documentation.Edward Barrett is a Lecturer in the Writing Program at MIT. Text, ConText, and HyperText is included in the Information Systems series, edited by Michael Lesk.

  • Welcome to Google Earth: Networks, World Making, and Collective Experience

    This chapter contains sections titled: Welcome to Google Earth: Networks, World Making, and Collective Experience, Images of the world, inscription of what?, A wired and windowless world, User, usability, utility, Will Google eat itself?, Toward an allopo(i)etics of Google Earth

  • Name Index

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Information Technology and Home-Based Services: Improving the Usability of Teleshopping

    This chapter contains sections titled: Home-Based Transaction Services, Problems of Usability, Approaches to Problems of Usability, Information Technology in the Home, Summary

  • Subject Index

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Discussion

    This chapter contains sections titled: Discussion Forum as Community?, Beyond USENET, Exercise 1, One Forum or Many?, Exercise 2: Design the User Experience, Exercise 3: Document the Data Model, Exercise 4: Build the User Pages, Exercise 5: Build the Admin Pages, In-Class Presentations, Usability, Exercise 6: The Usability Test, Discussion for Education, Exercise 7: Refinement Plan, Exercise 8: Client Signoff, Exercise 9: Execute, Time and Motion

  • No title

    Part II of Health Care Engineering begins with statistics on the occurrence of medical errors and adverse events, and includes some technological solutions. A chapter on electronic medical records follows. The knowledge management process divided into four steps is described; this includes a discussion on data acquisition, storage, and retrieval. The next two chapters discuss the other three steps of the knowledge management process (knowledge discovery, knowledge translation, knowledge integration and sharing). The last chapter briefly discusses usability studies and clinical trials. This two-part book consolidates material that supports courses on technology development and management issues in health care institutions. It can be useful for anyone involved in design, development, or research, whether in industry, hospitals, or government.

  • No title

    This book covers technologies, applications, tools, languages, procedures, advantages, and disadvantages of reconfigurable supercomputing using Field Programmable Gate Arrays (FPGAs). The target audience is the community of users of High Performance Computers (HPC) who may benefit from porting their applications into a reconfigurable environment. As such, this book is intended to guide the HPC user through the many algorithmic considerations, hardware alternatives, usability issues, programming languages, and design tools that need to be understood before embarking on the creation of reconfigurable parallel codes. We hope to show that FPGA acceleration, based on the exploitation of the data parallelism, pipelining and concurrency remains promising in view of the diminishing improvements in traditional processor and system design. Table of Contents: FPGA Technology / Reconfigurable Supercomputing / Algorithmic Considerations / FPGA Programming Languages / Case Study: Sorting / Alternat ve Technologies and Concluding Remarks

  • Press on

    Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers--who have the technical knowledge that designers and users often lack--can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design. Press On provides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns--the wider design issues--are crucial, and these are covered in depth. Press On highlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press On is an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.Harold Thimbleby is Professor of Computer Science at Swansea University, Wales. He is the author or editor of a number of books, including User Interface Design, and nearly 400 other publications.



Standards related to Usability

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No standards are currently tagged "Usability"