Usability

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Usability is the ease of use and learnability of a human-made object. (Wikipedia.org)






Conferences related to Usability

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2018 IEEE International Conference on Automation, Quality and Testing, Robotics (AQTR)

AQTR 2018 is intended to be an international forum for researchers in the field of automation, quality, testing and robotics. It will bring together equipment manufacturers, software developers and end-users to discuss the current trends and future directions of control and testing technologies and their industrial and social applications in the private and the public sectors. Active participation of students and graduate students is strongly encouraged.


2017 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

The conference serves as the primary annual meeting for researchers in the field of human-robot interaction. The event will include a main papers track and additional sessions for posters, demos, and exhibits. Additionally, the conference program will include a full day of workshops and tutorials running in parallel.

  • 2019 14th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2018 13th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchersin robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior,anthropology, and many other fields.

  • 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    This conference focuses on the interaction between humans and robots.

  • 2015 10th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very bestresearch and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary,reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificialintelligence, organizational behavior, anthropology, and many other fields.

  • 2014 9th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a highly selective annual conference that showcases the very best research and thinking in human -robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single -track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2012 7th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    HRI is a single-track, highly selective annual conference that showcases the very best research and thinking in human-robot interaction. HRI is inherently interdisciplinary and multidisciplinary, reflecting work from researchers in robotics, psychology, cognitive science, HCI, human factors, artificial intelligence, organizational behavior, anthropology, and many other fields.

  • 2011 6th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics.

  • 2010 5th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    TOPICS: Robot companions, Lifelike robots, Assistive (health & personal care) robotics, Remote robots, Mixed initiative interaction, Multi-modal interaction, Long-term interaction with robots, Awareness and monitoring of humans, Task allocation and coordination, Autonomy and trust, Robot-team learning, User studies of HRI, Experiments on HRI collaboration, Ethnography and field studies, HRI software architectures

  • 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    * Robot companions * Lifelike robots * Assistive (health & personal care) robotics * Remote robots * Mixed initiative interaction * Multi-modal interaction * Long-term interaction with robots * Awareness and monitoring of humans * Task allocation and coordination * Autonomy and trust * Robot-team learning * User studies of HRI * Experiments on HRI collaboration * Ethnography and field studies * HRI software architectures

  • 2008 3rd ACM/IEEE International Conference on Human-Robot Interaction (HRI)

    Robot companions Lifelike robots Assistive (health & personal care) robotics Remote robots Mixed initiative interaction Multi-modal interaction Long-term interaction with robots Awareness and monitoring of humans Task allocation and coordination Autonomy and trust Robot-team learning User studies of HRI Experiments on HRI collaboration Ethnography and field studies HRI software architectures HRI foundations Metrics for teamwork HRI group dynamics Individual vs. group HRI

  • 2007 2nd Annual Conference on Human-Robot Interaction (HRI)


2017 14th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2017 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


2017 14th International Conference on Service Systems and Service Management (ICSSSM)

The scope of the conference includes topics on: Theory and Principle of Service Sciences;Service System Design, Operations, and Management, Supply Chain Management for Service, Service Marketing and Financial Management, Specific Industrial Service Management, Service Information Technology and Decision Making, Service Experiential Studies and Case Studies.


2017 16th International Conference on Information Technology Based Higher Education and Training (ITHET)

The convergence of current technologies provides the infrastructure for transmitting and storing information faster and cheaper. For information to be used in gaining knowledge, however, environments for collecting, storing, disseminating, sharing and constructing knowledge are needed. Such environments, knowledge media, brings together telecommunication, computer and networking technologies, learning theories and cognitive sciences to form meaningful environments that provides for a variety of learner needs. ITHET 2017 will continue with the traditional themes of previous events. However, our special theme for this year is a fundamental one. We seldom talk about MOOCs any more. They are part of the infrastructure. Even “Blended Learning” is what we all do anyway. What we would like to talk about this year is the fundamental purpose of our educational system. Technology has placed knowledge everywhere. "Just Google it".


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Periodicals related to Usability

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Communications Surveys & Tutorials, IEEE

Each tutorial reviews currents communications topics in network management and computer and wireless communications. Available tutorials, which are 2.5 to 5 hours in length contains the original visuals and voice-over by the presenter. IEEE Communications Surveys & Tutorials features two distinct types of articles: original articles and reprints. The original articles are exclusively written for IEEE Communications Surveys & Tutorials ...


Components and Packaging Technologies, IEEE Transactions on

Component parts, hybrid microelectronics, materials, packaging techniques, and manufacturing technology.


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Computing in Science & Engineering

Physics, medicine, astronomy—these and other hard sciences share a common need for efficient algorithms, system software, and computer architecture to address large computational problems. And yet, useful advances in computational techniques that could benefit many researchers are rarely shared. To meet that need, Computing in Science & Engineering (CiSE) presents scientific and computational contributions in a clear and accessible format. ...


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Xplore Articles related to Usability

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The TAMESIS Project: Enabling Technologies for the Health Status Monitoring and Secure Exchange of Clinical Record

Josep Pegueroles; Luis J. de la Cruz; Juan Vera-del-Campo; Juan Hernández-Serrano; Olga León 2013 Seventh International Conference on Complex, Intelligent, and Software Intensive Systems, 2013

Personal Health Systems (PHS) allow to move the point of care from hospitals to the patient's home. Moreover, a PHS usually handles much more information and provides more appropriate diagnostic and personalized treatments to individuals. In this paper, we present the objectives, structure and expected innovations of the TAMESIS project. TAMESIS aims to contribute in advancing the state of the ...


Multimodal presentation of local danger warnings for drivers: A situation-dependent assessment of usability

Yujia Cao; Mariët Theune; Christian Müller 2010 IEEE International Professional Comunication Conference, 2010

This study addresses how advanced driver assistance systems (ADAS) should communicate with drivers, focusing on the local danger warning function. To achieve high-quality assistance, the communication mode needs to be adaptive to changes in driving situation (driver's state, workload and environment). In a user study investigating different warning communication modes, drivers were required to assess the usability of each communication ...


Editing the Visual Properties of Collaborative KJ Diagram Decoration by User-Defined Handwritten Gestures

Takahiro Nyu; Motoki Miura 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education, 2012

The process of collaborative creative work and the ability to record and circulate the results are important. Previously, we had proposed a label capturing system for the group KJ method that uses Anoto-based pens. The system instantly digitizes the position and content of each label containing ideas and thoughts, and then it generates KJ diagrams for distribution. The users can ...


Empirical Research through Ubiquitous Data Collection

Niels Henze; Alireza Sahami Shrazi; Albrecht Schmidt; Martin Pielot; Florian Michahelles Computer, 2013

Ubiquitous computing technologies enable new in situ data-collection opportunities that can reveal insights into mobile users' behaviors and preferences.


Creating usable self-service interactions

Stephanie Rosenbaum 2010 IEEE International Professional Comunication Conference, 2010

In today's economy, more and more of our transactions with organizations to research and purchase products and services are self-service; they involve no interaction with a human being. This paper explores people's experiences both with self-service transactions and with processes where the interaction migrates from self-service to human mediation. Two case histories from the author's consulting firm describe user research ...


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Educational Resources on Usability

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eLearning

The TAMESIS Project: Enabling Technologies for the Health Status Monitoring and Secure Exchange of Clinical Record

Josep Pegueroles; Luis J. de la Cruz; Juan Vera-del-Campo; Juan Hernández-Serrano; Olga León 2013 Seventh International Conference on Complex, Intelligent, and Software Intensive Systems, 2013

Personal Health Systems (PHS) allow to move the point of care from hospitals to the patient's home. Moreover, a PHS usually handles much more information and provides more appropriate diagnostic and personalized treatments to individuals. In this paper, we present the objectives, structure and expected innovations of the TAMESIS project. TAMESIS aims to contribute in advancing the state of the ...


Multimodal presentation of local danger warnings for drivers: A situation-dependent assessment of usability

Yujia Cao; Mariët Theune; Christian Müller 2010 IEEE International Professional Comunication Conference, 2010

This study addresses how advanced driver assistance systems (ADAS) should communicate with drivers, focusing on the local danger warning function. To achieve high-quality assistance, the communication mode needs to be adaptive to changes in driving situation (driver's state, workload and environment). In a user study investigating different warning communication modes, drivers were required to assess the usability of each communication ...


Editing the Visual Properties of Collaborative KJ Diagram Decoration by User-Defined Handwritten Gestures

Takahiro Nyu; Motoki Miura 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education, 2012

The process of collaborative creative work and the ability to record and circulate the results are important. Previously, we had proposed a label capturing system for the group KJ method that uses Anoto-based pens. The system instantly digitizes the position and content of each label containing ideas and thoughts, and then it generates KJ diagrams for distribution. The users can ...


Empirical Research through Ubiquitous Data Collection

Niels Henze; Alireza Sahami Shrazi; Albrecht Schmidt; Martin Pielot; Florian Michahelles Computer, 2013

Ubiquitous computing technologies enable new in situ data-collection opportunities that can reveal insights into mobile users' behaviors and preferences.


Creating usable self-service interactions

Stephanie Rosenbaum 2010 IEEE International Professional Comunication Conference, 2010

In today's economy, more and more of our transactions with organizations to research and purchase products and services are self-service; they involve no interaction with a human being. This paper explores people's experiences both with self-service transactions and with processes where the interaction migrates from self-service to human mediation. Two case histories from the author's consulting firm describe user research ...


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IEEE-USA E-Books

  • Making Claims:The Claim as a Knowledge Design, Capture, and Sharing Tool in HCI

    Human-centered informatics (HCI) is a young discipline that is still defining its core components, with approaches rooted in engineering, science, and creative design. In the spirit of this book series, this book explores HCI as an intersection point for different perspectives of computing and information technology, seeking to understand how groups of designers can communicate with an increasingly diverse set of colleagues on a broadening set of problems. In so doing, this book traces the evolution of claims as a way to capture and share knowledge, particularly in comparison to other approaches like patterns and issues. Claims can be a centrally important aspect in HCI design efforts, either consciously by targeted design techniques or through ingrained habits of experienced designers. An examination of claims, their uses in design, and the possibilities for explicit use in future collaborative design endeavors seeks to inspire their further development use in HCI design. Table of Co tents: What are Claims? / Knowing and Sharing / Evolution of Claims / Using Claims / Looking Forward

  • User-Centered Data Management

    This lecture covers several core issues in user-centered data management, including how to design usable interfaces that suitably support database tasks, and relevant approaches to visual querying, information visualization, and visual data mining. Novel interaction paradigms, e.g., mobile and interfaces that go beyond the visual dimension, are also discussed. Table of Contents: Why User-Centered / The Early Days: Visual Query Systems / Beyond Querying / More Advanced Applications / Non-Visual Interfaces / Conclusions

  • Research and Design Process

    This chapter contains sections titled: Mobile Research Challenges User Research Design Phase Testing Application Usability Testing Market Acceptance (beta) Testing

  • Context

    Interactive systems and devices, from mobile phones to office copiers, do not fulfill their potential for a wide variety of reasons--not all of them technical. Press On shows that we can design better interactive systems and devices if we draw on sound computer science principles. It uses state machines and graph theory as a powerful and insightful way to analyze and design better interfaces and examines specific designs and creative solutions to design problems. Programmers--who have the technical knowledge that designers and users often lack--can be more creative and more central to interaction design than we might think. Sound programming concepts improve device design. Press On provides the insights, concepts and programming tools to improve usability. Knowing the computer science is fundamental, but Press On also shows how essential it is to have the right approaches to manage the design of systems that people use. Particularly for complex systems, the social, psychological and ethical concerns--the wider design issues--are crucial, and these are covered in depth. Press On highlights key principles throughout the text and provides cross-topic linkages between chapters and suggestions for further reading. Additional material, including all the program code used in the book, is available on an interactive web site. Press On is an essential textbook and reference for computer science students, programmers, and anyone interested in the design of interactive technologies.Harold Thimbleby is Professor of Computer Science at Swansea University, Wales. He is the author or editor of a number of books, including User Interface Design, and nearly 400 other publications.

  • Index

    In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

  • Some Research Challenges

    Industry veteran Raymond Nickerson provides an extensive introduction to the information technology revolution that is transforming industrial society. He focuses particularly on the study of person-computer interaction, noting how computers are affecting their users and society as a whole, and describes a variety of ways in which information technology is expected to develop in the forseeable future.Nickerson summarizes the development of information technology and discusses many of its applications - in farming, research, education and training, manufacturing, general management, retailing, defense, and elsewhere - that have already had a substantial impact on society. He reviews the human-factors research that has been done and is underway, with special attention to the physical and cognitive interface, including languages, conversational interactions, and the concepts of friendliness and usability.Raymond S. Nickerson is Senior Vice President of BBN Laboratories, a subsidiary of Bolt Beranek and Newman Inc. A Bradford Book.

  • Wavelet-Based Signal Approximation With Genetic Algorithms

    In this paper, the usability of genetic algorithms for signal approximation is discussed. Due to recent developments in the field of signal approximation by wavelets, this work concentrates on signal approximation by waveletlike functions. Signals are approximated by a finite linear combination of elementary functions and a genetic algorithm is employed to find the coefficients to such an approximation. The algorithm maintains a population of different approximations, encoded in the form of chromosomes. Fitness functions employed to evaluate different approximations are the L1, L2, L4, and L∞ norms. Experiments are carried out on several test signals, using Gabor and spline wavelets, both to evaluate the quality of different fitness functions, encoding schemes, and operators, and to assess the usefulness of genetic algorithms m the realm of signal approximation.Although other existing methods are faster while providing comparable approximation quality, the algorithm offers a great deal of flexibility in terms of different elementary functions, fitness criteria, etc.

  • Information Architecture:The Design of Digital Information Spaces

    Information Architecture is about organizing and simplifying information, designing and integrating information spaces/systems, and creating ways for people to find and interact with information content. Its goal is to help people understand and manage information and make right decisions accordingly. In the ever-changing social, organizational and technological contexts, Information Architects not only design individual information spaces (e.g., individual websites, software applications, and mobile devices), but also tackle strategic aggregation and integration of multiple information spaces across websites, channels, modalities, and platforms. Not only they create predetermined navigation pathways, but also provide tools and rules for people to organize information on their own and get connected with others. Information Architects work with multi-disciplinary teams to determine the user experience strategy based on user needs and business goals, and make sure the strategy gets carr ed out by following the user-centered design (UCD) process via close collaboration with others. Drawing on the author(s) extensive experience as HCI researchers, User Experience Design practitioner, and Information Architecture instructors, this book provides a balanced view of the IA discipline by applying the IA theories, design principles and guidelines to the IA and UX practices. It also covers advanced topics such as Enterprise IA, Global IA, and Mobile IA. In addition to new and experienced IA practitioners, this book is written for undergraduate and graduate level students in Information Architecture, Information Sciences, Human Computer Interaction, Information Systems and related disciplines. Table of Contents: Information Architecture Concepts / Information Architecture and Web 2.0 / IA Research, Design and Evaluation / Organization and Navigation Systems / User Information Behavior and Design Implications / Interaction Design / Enterprise IA and IA in Practice / Global Info mation Architecture / Mobile Information Architecture / The Future of Information Architecture

  • Mobile Interactions in Context:A Designerly Way Toward Digital Ecology

    This book presents a contextual approach to designing contemporary interactive mobile computer systems as integral parts of ubiquitous computing environments. Interactive mobile systems, services, and devices have become functional design objects that we care deeply about. Although their look, feel, and features impact our everyday lives as we orchestrate them in concert with a plethora of other computing technologies, these artifacts are not well understood or created through traditional methods of user-centered design and usability engineering. Contrary to more traditional IT artifacts, they constitute holistic user experiences of value and pleasure that require careful attention to the variety, complexity, and dynamics of their usage. Hence, the design of mobile interactions proposed in this book transcends existing approaches by using the ensemble of form and context as its central unit of analysis. As such, it promotes a designerly way of achieving convergence between form and co text through a contextually grounded, wholeness sensitive, and continually unfolding process of design.

  • Reference Chapters

    After completing this self-contained course on server-based Internet applications software, students who start with only the knowledge of how to write and debug a computer program will have learned how to build web-based applications on the scale of Amazon.com. Unlike the desktop applications that most students have already learned to build, server-based applications have multiple simultaneous users. This fact, coupled with the unreliability of networks, gives rise to the problems of concurrency and transactions, which students learn to manage by using the relational database system.After working their way to the end of the book, students will have the skills to take vague and ambitious specifications and turn them into a system design that can be built and launched in a few months. They will be able to test prototypes with end-users and refine the application design. They will understand how to meet the challenge of extreme business requirements with automatic code generation and the use of open-source toolkits where appropriate. Students will understand HTTP, HTML, SQL, mobile browsers, VoiceXML, data modeling, page flow and interaction design, server-side scripting, and usability analysis.The book, which originated as the text for an MIT course, is suitable for classroom use and will be a useful reference for software professionals developing multi-user Internet applications. It will also help managers evaluate such commercial software as Microsoft Sharepoint of Microsoft Content Management Server.



Standards related to Usability

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No standards are currently tagged "Usability"