Patent

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A patent is a set of exclusive rights granted by a state (national government) to an inventor or their assignee for a limited period of time in exchange for the public disclosure of an invention. (Wikipedia.org)






Conferences related to Patent

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2017 12th IEEE Conference on Industrial Electronics and Applications (ICIEA)

Industrial Informatics, Computational Intelligence, Control and Systems, Cyber-physical Systems, Energy and Environment, Mechatronics, Power Electronics, Signal and Information Processing, Network and Communication Technologies


2017 13th International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD)

International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD) is a premier international forum for scientists and researchers to present the state of the art of data mining and intelligent methods inspired from nature, particularly biological, linguistic, and physical systems, with applications to computers, circuits, systems, control, robotics, communications, and more.

  • 2016 12th International Conference on Natural Computation and 13th Fuzzy Systems and Knowledge Discovery (ICNC-FSKD)

    International Conference on Natural Computation, Fuzzy Systems and Knowledge Discovery (ICNC-FSKD) is a premier international forum for scientists and researchers to present the state of the art of data mining and intelligent methods inspired from nature, particularly biological, linguistic, and physical systems, with applications to computers, circuits, systems, control, robotics, communications, and more.

  • 2015 12th International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD is an international forum on fuzzy systems and knowledge discovery. Specific topics include fuzzy sets, Bioinformatics and Bio-Medical Informatics, Genomics, Proteomics, Big Data, Databases and Applications, Semi-Structured/Unstructured Data Mining, Multimedia Mining, Web and Text Data Mining, Graphic Model Discovery, Data Warehousing and OLAP, Pattern Recognition and Diagnostics, etc..

  • 2014 11th International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD is an international forum on fuzzy systems and knowledge discovery. Specific topics include fuzzy sets, rough sets, Statistical methods, Parallel/ Distributed data mining, KDD Process and human interaction, Knowledge management, Knowledge visualization, Reliability and robustness, Knowledge Discovery in Specific Domains, High dimensional data, Temporal data, Data streaming, Scientific databases, Semi-structured/unstructured data, Multimedia, Text, Web and the Internet, Graphic model discovery, Software warehouse and software mining, Data engineering, Communications and networking, Software engineering, Distributed systems and computer hardware

  • 2013 10th International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD is an international forum on fuzzy systems and knowledge discovery. Specific topics include fuzzy sets, rough sets, Statistical methods, Parallel/ Distributed data mining, KDD Process and human interaction, Knowledge management, Knowledge visualization, Reliability and robustness, Knowledge Discovery in Specific Domains, High dimensional data, Temporal data, Data streaming, Scientific databases, Semi-structured/unstructured data, Multimedia, Text, Web and the Internet, Graphic model discovery, Software warehouse and software mining, Data engineering, Communications and networking, Software engineering, Distributed systems and computer hardware, etc.

  • 2012 9th International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD is an international forum on fuzzy systems and knowledge discovery. Specific topics include fuzzy theory and foundations; stability of fuzzy systems; fuzzy methods and algorithms; fuzzy image, speech and signal processing; multimedia; fuzzy hardware and architectures; data mining.

  • 2011 Eighth International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD is an international forum on fuzzy systems and knowledge discovery. Specific topics include fuzzy theory and foundations; stability of fuzzy systems; fuzzy methods and algorithms; fuzzy image, speech and signal processing; multimedia; fuzzy hardware and architectures; data mining.

  • 2010 Seventh International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD is an international forum on fuzzy systems and knowledge discovery. Specific topics include fuzzy theory and foundations; stability of fuzzy systems; fuzzy methods and algorithms; fuzzy image, speech and signal processing; multimedia; fuzzy hardware and architectures; data mining.

  • 2007 International Conference on Fuzzy Systems and Knowledge Discovery (FSKD)

    FSKD '07 covers all aspects of fuzzy systems and knowledge discovery, including recent theoretical advances and interesting applications, for example, fuzzy theory and models, mathematical foundation of fuzzy systems, fuzzy image/signal processing, fuzzy control and robotics, fuzzy hardware and architectures, fuzzy systems and the internet, fuzzy optimization and modeling, fuzzy decision and support, classification, clustering, statistical methods, knowledge etc.


2017 14th IEEE India Council International Conference (INDICON)

All areas of Computer Science Engineering, Electrical Engineering, as well as Electronics and Communication Engineering.

  • 2016 IEEE Annual India Conference (INDICON)

    INDICON is a well-recognized annual conference of IEEE India Council, hosted by an IEEE Section in India. It is in the areas of Computer Science Engineering, Electrical Engineering, as well as Electronics and Communication Engineering. The 13th edition of the conference, INDICON-2016, is organized by IEEE Bangalore Section. The 2016 edition of the conference has following areas of Call for Papers. We solicit original research work/studies in the following areas in the format of paper for possible acceptance after review for presentation. 7 tracks are, 1. Computer Science2. Electronic Systems3. Energy Systems4. Humanitarian Technology5. Microwave (Antenna/Measurements/EMI/EMC/)6. Networking and Communication Engineering7. Signal and Image ProcessingYou will get about conference on www.indicon2016.in

  • 2015 Annual IEEE India Conference (INDICON)

    INDICON is a conference dedicated to Electrical & Electronics Engineering in general and hence the theme of INDICON 2015 has been chosen as E3-C3. The conference will have Research Track focusing on cutting edge research in all the 6 tracks, Energy and Power, Electrical Engineering and Environment, Electronics, Computers & Information Technology, Control & Instrumentation, and Communications. The conference also plans to have industry specific panel sessions on all the 6 tracks mentioned. Expert tutorial sessions, one each will be held on each topic. An exhibition is planned with display of industrial advances in all the fields.

  • 2014 Annual IEEE India Conference (INDICON)

    Big data and Data mining, Cloud and Ubiquitous Computing, Emerging trends in Engineering, High Performance Computing, Information and network security, Power and Energy, Software and Database System

  • 2013 Annual IEEE India Conference (INDICON)

    INDICON has been the most prestigious conference conceptualized by IEEE India Council in the field of Computer Science and Engineering, Electrical Engineering & Electronics and Communication Engineering, in general.

  • 2012 Annual IEEE India Conference (INDICON)

    The conference tries to bring out innovations in Social and Humanitarian Engineering from all disciplines of Science and Engineering.

  • 2011 Annual IEEE India Conference (INDICON)

    INDICON 2011, the flagship annual conference of IEEE India Council, is scheduled to be held in Hyderabad during 16th-18th December, 2011.The theme of the conference this year is , "Engineering Sustainable Solutions". Jointly organised by India Council and IEEE Hyderabad Section, INDICON 2011 is 2011 Annual IEEE India Conference. It is a 3-day program (1 day tutorial and 2 day conference).

  • 2010 Annual IEEE India Conference (INDICON)

    INDICON is the Annual Conference of IEEE India Council. Green awareness and suitable design approaches to achieve Green Computing, Green Communication and Green Energy are the focus of this conference. Besides this, Power and Energy Systems, Computing, and communications are included in General Category. Tutorials and Exhibitions are also included.

  • 2009 Annual IEEE India Conference (INDICON)

    INDICON has been the most prestigious conference conceptualized by IEEE India Council in the field of Computer Science and Engineering, Electrical Engineering & Electronics and Communication Engineering, in general. This conference was earlier organized with the name of Annual Conference and Exhibition (ACE). It was later renamed as INDICON in 2004 when it was organized by IEEE Kharagpur Section at IIT Kharagpur.

  • 2008 Annual IEEE India Conference (INDICON)

    IEEE India Council has been holding annual conference and Exhibition (ACE) at different locations in India. From 2004 ACE is renamed as INDICON. INDICON-2008 is being organized by IEEE Uttar Pradesh Section, jointly with IEEE India council and IIT Kanpur during 11-13 December 2008 at Indian Institute of Technology, Kanpur. Emerging fields such as distributed systems, multi-agent systems and cooperative intelligent systems are bringing exciting prospects in research.

  • 2006 Annual IEEE India Conference (INDICON)

  • 2005 Annual IEEE India Conference (INDICON)

  • 2004 Annual IEEE India Conference (INDICON)


2017 14th International Conference on Service Systems and Service Management (ICSSSM)

The scope of the conference includes topics on: Theory and Principle of Service Sciences;Service System Design, Operations, and Management, Supply Chain Management for Service, Service Marketing and Financial Management, Specific Industrial Service Management, Service Information Technology and Decision Making, Service Experiential Studies and Case Studies.


2017 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC)

The 39th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC’17) in conjunction with International Biomedical Engineering Conference of KOSOMBE will be held at International Convention Center (ICC), Jeju Island, Korea from July 11 to 15, 2017. The overall theme of the conference is “Smarter Technology for Healthier World” and will cover diverse topics of cutting-edge research in biomedical engineering, healthcare technology R&D, translational clinical research, technology transfer and entrepreneurship, and biomedical engineering education. The conference program will feature high-profile keynote lectures, minisymposia, workshops, invited sessions, oral and poster sessions, sessions for students and young professions, sessions for clinicians and entrepreneurs, and exhibitions.


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Periodicals related to Patent

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Advanced Packaging, IEEE Transactions on

The IEEE Transactions on Advanced Packaging has its focus on the modeling, design, and analysis of advanced electronic, photonic, sensors, and MEMS packaging.


Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Antennas and Propagation, IEEE Transactions on

Experimental and theoretical advances in antennas including design and development, and in the propagation of electromagnetic waves including scattering, diffraction and interaction with continuous media; and applications pertinent to antennas and propagation, such as remote sensing, applied optics, and millimeter and submillimeter wave techniques.


Antennas and Wireless Propagation Letters, IEEE

IEEE Antennas and Wireless Propagation Letters (AWP Letters) will be devoted to the rapid electronic publication of short manuscripts in the technical areas of Antennas and Wireless Propagation.


Applied Superconductivity, IEEE Transactions on

Contains articles on the applications and other relevant technology. Electronic applications include analog and digital circuits employing thin films and active devices such as Josephson junctions. Power applications include magnet design as well asmotors, generators, and power transmission


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Xplore Articles related to Patent

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Patent abstracts

IEEE Microwave and Guided Wave Letters, 2000

First Page of the Article ![](/xploreAssets/images/absImages/00888841.png)


Implementing reconstruction with hand-held gamma cameras

I. N. Weinberg; V. Zawarzin; R. Pani; G. De Vincentes 2000 IEEE Nuclear Science Symposium. Conference Record (Cat. No.00CH37149), 2000

Minimally invasive surgery has spurred development of portable nuclear medicine nonimaging detection products. Although these probes function well in simple anatomic regions (e.g., extremities), more complicated regions (e.g., head and neck, axilla) can present surgeons with difficulties due to the presence of overlapping tissue activity. Conventional gamma cameras, with large camera heads, are not ideal for intraoperative applications. Due to ...


Patents: When They Make Sense and When They Do Not

Christopher R. Hutter Proceedings of the IEEE, 2016

Discusses what patents are and assesses the benefits and drawbacks of deciding whether it makes sense to pursue patent protection for an invention. It may be helpful to first identify the reasons for possibly pursuing patent protection, and then to next consider the particular factors unique to the invention. At this point, one may have a better understanding on when ...


Mobile based big data design patent image retrieval system via Lp norm deep learning approach

Jing Su; Bingo W. K. Ling; Qingyun Dai; Jun Xiao; Kim-Fung Tsang IECON 2015 - 41st Annual Conference of the IEEE Industrial Electronics Society, 2015

This paper proposes a mobile based big data design patent image retrieval system via a deep learning approach. The images are represented via sparse vectors by a dictionary. The joint representation and dictionary design problem is formulated as a mixed L2 and Lp optimization problem. An iterative algorithm is employed for finding a locally optimal solution. Experimental results show that ...


Higher-dimension time-series mining with manifold learning approach

Hong-wei Zhao; Lin Feng; Bin Wu; Bo Jin Proceeding of the 11th World Congress on Intelligent Control and Automation, 2014

Patent is one of the most important carriers of product innovation which provides richer technology information. Patent mining has significant effects for product innovation. Patent information can be act as higher-dimension time-series for it has the characteristics of time and higher-dimension. In this paper, we improved the locally linear embedding algorithm of manifold learning method. Then the patent can be ...


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Educational Resources on Patent

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eLearning

Patent abstracts

IEEE Microwave and Guided Wave Letters, 2000

First Page of the Article ![](/xploreAssets/images/absImages/00888841.png)


Implementing reconstruction with hand-held gamma cameras

I. N. Weinberg; V. Zawarzin; R. Pani; G. De Vincentes 2000 IEEE Nuclear Science Symposium. Conference Record (Cat. No.00CH37149), 2000

Minimally invasive surgery has spurred development of portable nuclear medicine nonimaging detection products. Although these probes function well in simple anatomic regions (e.g., extremities), more complicated regions (e.g., head and neck, axilla) can present surgeons with difficulties due to the presence of overlapping tissue activity. Conventional gamma cameras, with large camera heads, are not ideal for intraoperative applications. Due to ...


Patents: When They Make Sense and When They Do Not

Christopher R. Hutter Proceedings of the IEEE, 2016

Discusses what patents are and assesses the benefits and drawbacks of deciding whether it makes sense to pursue patent protection for an invention. It may be helpful to first identify the reasons for possibly pursuing patent protection, and then to next consider the particular factors unique to the invention. At this point, one may have a better understanding on when ...


Mobile based big data design patent image retrieval system via Lp norm deep learning approach

Jing Su; Bingo W. K. Ling; Qingyun Dai; Jun Xiao; Kim-Fung Tsang IECON 2015 - 41st Annual Conference of the IEEE Industrial Electronics Society, 2015

This paper proposes a mobile based big data design patent image retrieval system via a deep learning approach. The images are represented via sparse vectors by a dictionary. The joint representation and dictionary design problem is formulated as a mixed L2 and Lp optimization problem. An iterative algorithm is employed for finding a locally optimal solution. Experimental results show that ...


Higher-dimension time-series mining with manifold learning approach

Hong-wei Zhao; Lin Feng; Bin Wu; Bo Jin Proceeding of the 11th World Congress on Intelligent Control and Automation, 2014

Patent is one of the most important carriers of product innovation which provides richer technology information. Patent mining has significant effects for product innovation. Patent information can be act as higher-dimension time-series for it has the characteristics of time and higher-dimension. In this paper, we improved the locally linear embedding algorithm of manifold learning method. Then the patent can be ...


More eLearning Resources

IEEE-USA E-Books

  • Notes

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Glossary

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • References

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Index

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Patent Quantity and Quality: Trends and Policy Implications

    This chapter contains sections titled: Introduction, Patent Numbers and Patent Quality, Incentive Structures in a Vicious Cycle?, Steps Toward Improvements, Acknowledgments, Notes, References

  • Appendix B: Glossary of Key Satellite Concepts and Terms

    **Surveys key advances in commercial satellite communications and what might be the implications and/or opportunities for end-users and service providers in utilizing the latest fast-evolving innovations in this field **This book explores the evolving technical options and opportunities of satellite networks. Designed to be a self-contained reference, the book includes background technical material in an introductory chapter that will serve as a primer to satellite communications. The text discusses advances in modulation techniques, such as DBV-S2 extensions (DVS-S2X); spotbeam-based geosynchronous and medium earth orbit High Throughput Satellite (HTS) technologies and Internet applications; enhanced mobility services with aeronautical and maritime applications; Machine to Machine (M2M) satellite applications; emerging ultra HD technologies; and electric propulsion. The author surveys the latest innovations and service strategies  and the resultin implications, which involves: * Discussing advances in modulation techniques and HTS spotbeam technologies * Surveying emerging high speed aeronautical mobility services and maritime and other terrestrial mobility services * Assessing M2M (machine-to-machine) applications, emerging Ultra HD video technologies and new space technology Satellite communication is an integral part of the larger fields of commercial, television/media, government, and military communications, because of its multicast/broadcast capabilities, mobility, reliability, and global reach.  High Throughput Satellites) are expected to revolutionize the field during this decade, providing very high speed, yet cost-effective, Internet access and connectivity anywhere in the world, in rural areas, in the air, and at sea.  M2M connectivity, enabled by satellite communications, connects trucks on transcontinental trips, aircraft in real-time-telemetr aggregation, and mercantile ships. A comprehensive analysis of the new advances in satellite communications, _Innovations in Satellite Communications Technology _is a reference for telecommunications and satellite providers and end-users, technology investors, logistic professionals, and more. **Daniel Minoli** has worked extensively in satellite, internet, video, and VoIP engineering, design, and implementations at SES, AT&T, Telcordia (Ericsson), and Bell telephone Laboratories. He taught at Stevens Institute of Technology, NYU's Information Technology Institute and at Rutgers University. Mr. Minoli has authored columns for _ComputerWorld, NetworkWorld,_and _Network Computing_ magazines. He often serves as an Expert Witness in patent infringement/invalidity lawsuits. He is the author of more than ten Wiley publications.

  • Elusive Control: The Contest with General Electric

    This chapter contains sections titled: Context: The Business Environment, Impatient Capital, The Manhattan Elevated Railway, The Brooklyn Elevated Railway, Competition Heats Up, Strategy: The Bid to Scale Up Sprague Electric Company, Market Developments, The Patent Fight and Resolution, Control, In Perspective

  • Hollerith: Inventor and Entrepreneur

    This chapter contains sections titled: Getting Started, Addressing the Census Problem, The First Practical Test, Obtaining Patent Protection, Entrepreneurial Setbacks, Winning the Census Business, Commercial Applications, Entering Foreign Markets

  • Novelty - The Invention Must Be New

    In this chapter we discuss statutory requirements for new invention patents. Next, we consider the process of protecting foreign patent rights. We also discuss the experimental use versus the actual use of the invention.

  • Index

    **Surveys key advances in commercial satellite communications and what might be the implications and/or opportunities for end-users and service providers in utilizing the latest fast-evolving innovations in this field **This book explores the evolving technical options and opportunities of satellite networks. Designed to be a self-contained reference, the book includes background technical material in an introductory chapter that will serve as a primer to satellite communications. The text discusses advances in modulation techniques, such as DBV-S2 extensions (DVS-S2X); spotbeam-based geosynchronous and medium earth orbit High Throughput Satellite (HTS) technologies and Internet applications; enhanced mobility services with aeronautical and maritime applications; Machine to Machine (M2M) satellite applications; emerging ultra HD technologies; and electric propulsion. The author surveys the latest innovations and service strategies  and the resultin implications, which involves: * Discussing advances in modulation techniques and HTS spotbeam technologies * Surveying emerging high speed aeronautical mobility services and maritime and other terrestrial mobility services * Assessing M2M (machine-to-machine) applications, emerging Ultra HD video technologies and new space technology Satellite communication is an integral part of the larger fields of commercial, television/media, government, and military communications, because of its multicast/broadcast capabilities, mobility, reliability, and global reach.  High Throughput Satellites) are expected to revolutionize the field during this decade, providing very high speed, yet cost-effective, Internet access and connectivity anywhere in the world, in rural areas, in the air, and at sea.  M2M connectivity, enabled by satellite communications, connects trucks on transcontinental trips, aircraft in real-time-telemetr aggregation, and mercantile ships. A comprehensive analysis of the new advances in satellite communications, _Innovations in Satellite Communications Technology _is a reference for telecommunications and satellite providers and end-users, technology investors, logistic professionals, and more. **Daniel Minoli** has worked extensively in satellite, internet, video, and VoIP engineering, design, and implementations at SES, AT&T, Telcordia (Ericsson), and Bell telephone Laboratories. He taught at Stevens Institute of Technology, NYU's Information Technology Institute and at Rutgers University. Mr. Minoli has authored columns for _ComputerWorld, NetworkWorld,_and _Network Computing_ magazines. He often serves as an Expert Witness in patent infringement/invalidity lawsuits. He is the author of more than ten Wiley publications.



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