Patent

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A patent is a set of exclusive rights granted by a state (national government) to an inventor or their assignee for a limited period of time in exchange for the public disclosure of an invention. (Wikipedia.org)






Conferences related to Patent

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2013 IEEE Long Island Systems, Applications and Technology Conference (LISAT)

Presentations from LI Section Chapters and Long Island-based industry covering systems, applications, technology advances on Long Island


2013 International Conference on Management Science and Engineering (ICMSE)

Management science and engineering, including operations research, organizational systems and behavior, economics and finance, and public administration.


2012 9th International Conference on Service Systems and Service Management (ICSSSM 2012)

The scope of the conference includes topics on: Theory and Principle of Service Sciences;Service System Design, Operations, and Management, Supply Chain Management for Service, Service Marketing and Financial Management, Specific Industrial Service Management, Service Information Technology and Decision Making,Service Experiential Studies and Case Studies.

  • 2011 8th International Conference on Service Systems and Service Management (ICSSSM 2011)

    The main interests of the confernce includes the following areas: Theory and Principle of Service Sciences; Service System Design, Operations, and Management; Supply Chain Management for Service; Service Marketing and Financial Management; Specifically Industrial Service Management; Service Information Technology and Decision Making;Service Experiential Studies and Case Studies

  • 2010 7th International Conference on Service Systems and Service Management (ICSSSM 2010)

    The main interests of the confernce includes the following areas: Theory and Principle of Service Sciences; Service System Design, Operations, and Management; Supply Chain Management for Service; Service Marketing and Financial Management; Specifically Industrial Service Management; Service Information Technology and Decision Making;Service Experiential Studies and Case Studies

  • 2009 6th International Conference on Service Systems and Service Management (ICSSSM 2009)

    The scope includes exploring natural and social sciences and all technologies, systems, networks, algorithms, and applications.

  • 2008 5th International Conference on Service Systems and Service Management (ICSSSM 2008)

    This conference serves as a forum for researchers, practitioners, and users to exchange new ideas, developments, and experience on service systems dynamics and service management interrelated issues. The scope includes exploring physical and social sciences and innovative technologies, systems, networks, algorithms, and applications that support the development of effective service systems and the best practices of services management.

  • 2007 International Conference on Service Systems and Service Management (ICSSSM 2007)

  • 2006 International Conference on Service Systems and Service Management (ICSSSM 2006)

  • 2005 International Conference on Service Systems and Service Management (ICSSSM 2005)


2012 IEEE 16th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Collaboration technologies and applications to the design of processes, products, systems, and services in industries and societies. Application domains include aerospace, automotive, manufacturing, logistics, transportation, power and energy, healthcare, infrastructure, administration, social networks, and entertainment.


2011 IEEE 12th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

The 12th (CAID&CD'2011) conference s theme is Industrial Design Service Platform and Equipment Manufacturing and it will be dedicated to exploring the enhancement of the core competitiveness of the equipment manufacturing industry needs, the full utilization of advanced manufacturing theories, the integration of creative design and basic technology and resources, building a creative design platform for equipment manufacturing and promoting the transformation and upgrading of industrial clusters.

  • 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Theme of 2010--- "Industry Clusters Creative Design Crossover integration" .The rapid development of the computer sciences has brought an ultimate change to the methods of design. New theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, commercial design, innovative design, design management, design physiology, design symbol, culture construction, design psychology, human technology, conceptual de

  • 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    CAIDCD2009 will be dedicated to E-commerce, Creative Design and Manufacturing. also focus on new theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, innovative design, design management, design symbol, culture construction, design psychology, human technology, kansei engineering, conceptual design and design informatics.

  • 2008 IEEE 9th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Creativity and design of multi-cultural aiming at multi-discipline,multi-cultural industrial design and conceptive design research. With a multi-cultural background and combination of art and science. To share experiences and exchange to share experience and exchange latest findings and results in this area.


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Periodicals related to Patent

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Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Patent

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Radial error propagation issues in self servo track writing technology

Haibei Ye; V. Sng; Chunling Du; Guoxiao Guo 2002 IEEE International Magnetics Conference (INTERMAG), 2002

Summary form only given. A typical servo track writer employs an external radial positioning device such as a laser interferometer to guide the VCM to a known radial position. In this process, the head is prone to external vibration and has poor disturbance rejection. An alternative to the external positioner is self-radial propagation (Cribbs, Patent US5448429, 1996). This paper analyzed ...


Research of Technical Development Trend and Hot Points Based on Text Mining

Li-wei Zhang; Dong-hua Zhu 2010 2nd International Conference on Information Engineering and Computer Science, 2010

Many methods have been developed to recognize those progresses of technologies,and one of them is to analyze patent information.However,current analysis methods for patent documents have some drawbacks.For example,previous researchers mainly paid attention to the structured item in patent documents such as patent number,filing date other than the unstructured item such as claims,abstracts and so on.However,many methods were not full and ...


Research on a technological evaluation method applying patented invention for strategic technology management

Yu-Cheng Chuang; Yoshitoshi Tanaka PICMET 2010 TECHNOLOGY MANAGEMENT FOR GLOBAL ECONOMIC GROWTH, 2010

Patent value is defined and described from the following 3 aspects; market value, legal value and technological value. There have been done several researches regarding market value and legal value of patents, but no specific researches on technological value of patents, which can be evaluated from patented invention. The technological value is essential to give strong impacts on its market ...


Top ten tech cars

Lawrence Ulrich IEEE Spectrum, 2014

The automakers of the world are tearing the veil off their latest techno marvels, and this year their hottest offering is the automated car. * No sooner did Nissan introduce the world's first steer-by-wire car?????????the Infiniti Q50 highlighted in our 2013 Top Tech Cars?????????than Nissan chief Carlos Ghosn pledged to bring a self-driving car to showrooms by 2020. * As ...


Analysis of Charge Transport and Ionization Effect in Space-Used Polymers Under High-Energy Electron Irradiation

T. Paulmier; B. Dirassen; D. Payan; M. Arnaout IEEE Transactions on Plasma Science, 2017

Polymer materials have been tested in the dedicated experimental facility SIRENE (ONERA, Toulouse, France) designed to reproduce the electron energy spectrum met in space in the (0-400 keV) energy range and to perform electric analysis on the materials through dedicated protocols with potential, current, and contactless pulsed-electro acoustic (CNES patent) measurements. A Novel experimental approach shall as well be presented, ...


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Educational Resources on Patent

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eLearning

Radial error propagation issues in self servo track writing technology

Haibei Ye; V. Sng; Chunling Du; Guoxiao Guo 2002 IEEE International Magnetics Conference (INTERMAG), 2002

Summary form only given. A typical servo track writer employs an external radial positioning device such as a laser interferometer to guide the VCM to a known radial position. In this process, the head is prone to external vibration and has poor disturbance rejection. An alternative to the external positioner is self-radial propagation (Cribbs, Patent US5448429, 1996). This paper analyzed ...


Research of Technical Development Trend and Hot Points Based on Text Mining

Li-wei Zhang; Dong-hua Zhu 2010 2nd International Conference on Information Engineering and Computer Science, 2010

Many methods have been developed to recognize those progresses of technologies,and one of them is to analyze patent information.However,current analysis methods for patent documents have some drawbacks.For example,previous researchers mainly paid attention to the structured item in patent documents such as patent number,filing date other than the unstructured item such as claims,abstracts and so on.However,many methods were not full and ...


Research on a technological evaluation method applying patented invention for strategic technology management

Yu-Cheng Chuang; Yoshitoshi Tanaka PICMET 2010 TECHNOLOGY MANAGEMENT FOR GLOBAL ECONOMIC GROWTH, 2010

Patent value is defined and described from the following 3 aspects; market value, legal value and technological value. There have been done several researches regarding market value and legal value of patents, but no specific researches on technological value of patents, which can be evaluated from patented invention. The technological value is essential to give strong impacts on its market ...


Top ten tech cars

Lawrence Ulrich IEEE Spectrum, 2014

The automakers of the world are tearing the veil off their latest techno marvels, and this year their hottest offering is the automated car. * No sooner did Nissan introduce the world's first steer-by-wire car?????????the Infiniti Q50 highlighted in our 2013 Top Tech Cars?????????than Nissan chief Carlos Ghosn pledged to bring a self-driving car to showrooms by 2020. * As ...


Analysis of Charge Transport and Ionization Effect in Space-Used Polymers Under High-Energy Electron Irradiation

T. Paulmier; B. Dirassen; D. Payan; M. Arnaout IEEE Transactions on Plasma Science, 2017

Polymer materials have been tested in the dedicated experimental facility SIRENE (ONERA, Toulouse, France) designed to reproduce the electron energy spectrum met in space in the (0-400 keV) energy range and to perform electric analysis on the materials through dedicated protocols with potential, current, and contactless pulsed-electro acoustic (CNES patent) measurements. A Novel experimental approach shall as well be presented, ...


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IEEE-USA E-Books

  • Experimental Systems Developed in Nonacademic Laboratories, Mid-1960s to Early 1970s

    This chapter contains sections titled: Introduction, System Development Corporation (SDC), North American Rockwell Corporation, Informatics, MITRE Corporation, Cox Coronary Heart Institute, U.S. Naval Material Command, Computer Corporation of America, Patent Office In-House System, Auerbach Corporation, Planning Research Corporation, Scientific Resources Corporation, UKAEA Culham Laboratory, Lawrence Livermore Laboratory (LLL), International Labour Office, InfoData Systems, Inc., ASTIA/DDC/DTIC, Excerpta Medica Foundation, Library of Congress, Allen-Babcock, IBM Corporation, Benchmark for the 1960s: The COSATI Demonstrations, Summary

  • Production: Let's Go Make Stuff!

    Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of vide games, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.

  • No Risk, No Reward

    This chapter contains sections titled: Intellectual Property and Technology Transfer, China's Intellectual Property Regime for Cleaner Energy, The Evidence, Patent Analysis, Overall Findings about Intellectual Property and Technology Transfer

  • Legacy

    This chapter contains sections titled: Naming the Industry, Some Early Business Practices, Patent Policies, Dominating the Industry, Settling the Antitrust Suit, Domestic Competition, The World Trade Corporation, Competition Abroad

  • Notes

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Search for Extraterrestrial Intelligence (SETI)

    In movie theaters across the country, there was a (p)reincarnation of sorts in 1999. Around the same time, the Department of Astronomy appointed a brand new chair in the Search for Extraterrestrial Intelligence (SETI). William ???Jack??? Welch was the first holder of the Watson and Marilyn Alberts Chair in SETI and his wife, Jill Tarter, figured that the Square Kilometer Array (SKA), will be powerful enough to detect the leakage into space from a standard terrestrial TV transmitter at a range of half a dozen light years. Therefore, any neighboring civilization with comparable TV transmitters would leak enough signal into space for detection by the SKA, even if it were not intentionally broadcasting for our benefit. That is why it is particularly fitting that the 1997 Electronic Frontier Foundation Award finally recognized the vital role their patent eventually played in the modem development of secure communications.

  • The Patenting Process

    This chapter begins with a discussion of who may obtain a patent. Next, we consider the proper documentation of the invention. Later, we discuss the invention disclosure and invention disclosure meeting.

  • Introduction: Analyzing Disputed Electrical Invention

    This chapter contains sections titled: 1.1 Credit and Contestation, 1.2 Patents in the Historiography of Invention, 1.3 Patents as Monopolies in the Economies of Invention, 1.4 Inventorship Networks: Sole Inventors and Industrial Concerns, 1.5 The Transnational Encounter in Electrotechnology, 1.6 UK Patent Law: A Recipe for Litigation?, 1.7 The Book's Structure

  • Introduction to Patents

    The chapter begins with a brief history of patent protection, followed by a discussion on the types of patent coverage. Next, we consider how to determine what to patent and what not to patent. Finally, we describe what a patent is not, atomic weapons inventions, and the U. S. Government's right to practice your patented invention.

  • Design Patents

    Design patents are enforceable for a period of fourteen years from date of issue, and they are not renewable. Functional features of the article of manufacture covered by a design patent are excluded from protection by the design patent. Such functional features should properly be protected by an article patent. Design patent protection covers the design features of the article shown in the patent illustrations. All illustrated features which are dictated solely by function cannot be protected by the design patent.



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