Patent

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A patent is a set of exclusive rights granted by a state (national government) to an inventor or their assignee for a limited period of time in exchange for the public disclosure of an invention. (Wikipedia.org)






Conferences related to Patent

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2013 IEEE Long Island Systems, Applications and Technology Conference (LISAT)

Presentations from LI Section Chapters and Long Island-based industry covering systems, applications, technology advances on Long Island


2013 International Conference on Management Science and Engineering (ICMSE)

Management science and engineering, including operations research, organizational systems and behavior, economics and finance, and public administration.


2012 9th International Conference on Service Systems and Service Management (ICSSSM 2012)

The scope of the conference includes topics on: Theory and Principle of Service Sciences;Service System Design, Operations, and Management, Supply Chain Management for Service, Service Marketing and Financial Management, Specific Industrial Service Management, Service Information Technology and Decision Making,Service Experiential Studies and Case Studies.

  • 2011 8th International Conference on Service Systems and Service Management (ICSSSM 2011)

    The main interests of the confernce includes the following areas: Theory and Principle of Service Sciences; Service System Design, Operations, and Management; Supply Chain Management for Service; Service Marketing and Financial Management; Specifically Industrial Service Management; Service Information Technology and Decision Making;Service Experiential Studies and Case Studies

  • 2010 7th International Conference on Service Systems and Service Management (ICSSSM 2010)

    The main interests of the confernce includes the following areas: Theory and Principle of Service Sciences; Service System Design, Operations, and Management; Supply Chain Management for Service; Service Marketing and Financial Management; Specifically Industrial Service Management; Service Information Technology and Decision Making;Service Experiential Studies and Case Studies

  • 2009 6th International Conference on Service Systems and Service Management (ICSSSM 2009)

    The scope includes exploring natural and social sciences and all technologies, systems, networks, algorithms, and applications.

  • 2008 5th International Conference on Service Systems and Service Management (ICSSSM 2008)

    This conference serves as a forum for researchers, practitioners, and users to exchange new ideas, developments, and experience on service systems dynamics and service management interrelated issues. The scope includes exploring physical and social sciences and innovative technologies, systems, networks, algorithms, and applications that support the development of effective service systems and the best practices of services management.

  • 2007 International Conference on Service Systems and Service Management (ICSSSM 2007)

  • 2006 International Conference on Service Systems and Service Management (ICSSSM 2006)

  • 2005 International Conference on Service Systems and Service Management (ICSSSM 2005)


2012 IEEE 16th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Collaboration technologies and applications to the design of processes, products, systems, and services in industries and societies. Application domains include aerospace, automotive, manufacturing, logistics, transportation, power and energy, healthcare, infrastructure, administration, social networks, and entertainment.


2011 IEEE 12th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

The 12th (CAID&CD'2011) conference s theme is Industrial Design Service Platform and Equipment Manufacturing and it will be dedicated to exploring the enhancement of the core competitiveness of the equipment manufacturing industry needs, the full utilization of advanced manufacturing theories, the integration of creative design and basic technology and resources, building a creative design platform for equipment manufacturing and promoting the transformation and upgrading of industrial clusters.

  • 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Theme of 2010--- "Industry Clusters Creative Design Crossover integration" .The rapid development of the computer sciences has brought an ultimate change to the methods of design. New theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, commercial design, innovative design, design management, design physiology, design symbol, culture construction, design psychology, human technology, conceptual de

  • 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    CAIDCD2009 will be dedicated to E-commerce, Creative Design and Manufacturing. also focus on new theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, innovative design, design management, design symbol, culture construction, design psychology, human technology, kansei engineering, conceptual design and design informatics.

  • 2008 IEEE 9th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Creativity and design of multi-cultural aiming at multi-discipline,multi-cultural industrial design and conceptive design research. With a multi-cultural background and combination of art and science. To share experiences and exchange to share experience and exchange latest findings and results in this area.


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Periodicals related to Patent

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Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Patent

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Preserving Patent and Trade Secret Rights for Motion-Picture Special Effects

Jeffrey J. Blatt SMPTE Journal, 1995

This article describes some of the legal issues surrounding the protection of inventions created in the course of motion-picture production. Its purpose is to provide readers with a basic understanding of patent and trade-secret rights, and to explain how these two sources of intellectual property rights apply within the specialized area of special effects development for motion pictures.


Patent value indicators: Case of emerging wind energy markets

R. Kapoor; M. Karvonen; M. Lehtovaara; T. Kässi 2012 Proceedings of PICMET '12: Technology Management for Emerging Technologies, 2012

The rapid rise in clean energy initiatives has seen wind energy take center stage in renewable energies. A study of patent data of emerging wind energy players shows interesting trends in emerging technologies with a possibility to identify fast moving new entrants. The market value of patents is extremely skewed. This paper aims to confront patent value indicators for established ...


aTUG: Fully-automated timed up and go assessment using ambient sensor technologies

Thomas Frenken; Björn Vester; Melina Brell; Andreas Hein 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, 2011

A novel approach to fully automating the Timed Up & Go (TUG) assessment test in professional and domestic environments is presented. The approach, called aTUG, is based on the usage of ambient sensor technologies i.e. two light barriers, four force sensors, and a laser range scanner built into a single apparatus i.e. a chair. aTUG supports execution and documentation of ...


Identification of hotspot technologies in the field of radiation diagnosis based on bibliometric analysis of global patents

Zhao-Lian Ouyang; Yu-Bo Fan; Ping Zhou; Wei Chen; Ran-Ran Du; Hui Chi 2014 International Conference on Information Science, Electronics and Electrical Engineering, 2014

Objective: To reveal technological development and innovative capacity in the field of medical radiation diagnosis device based on bibliometric analysis of international patents. Methods: The study searched and retrieved international patents in the field of medical radiation diagnosis device from THOMSON INNOVATION DATABASE for quantitative analysis of patent distribution by country and by institutions with regard to number of patent, ...


Silicon Steel Wire With Low Magnetic Losses

Taeko Yonamine; Marcos Fukuhara; Nicolau A. Castro; Fernando J. G. Landgraf; Frank P. Missell IEEE Transactions on Magnetics, 2008

The aim of this paper is to develop a process to produce silicon steel wire with the lowest possible magnetic losses, allowing its use as magnetic core material in a new type of transformer. The technical feasibility of a recent patent strongly depends on the production of steel wires with magnetic losses similar to that of grain oriented (GO) silicon ...


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Educational Resources on Patent

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eLearning

Preserving Patent and Trade Secret Rights for Motion-Picture Special Effects

Jeffrey J. Blatt SMPTE Journal, 1995

This article describes some of the legal issues surrounding the protection of inventions created in the course of motion-picture production. Its purpose is to provide readers with a basic understanding of patent and trade-secret rights, and to explain how these two sources of intellectual property rights apply within the specialized area of special effects development for motion pictures.


Patent value indicators: Case of emerging wind energy markets

R. Kapoor; M. Karvonen; M. Lehtovaara; T. Kässi 2012 Proceedings of PICMET '12: Technology Management for Emerging Technologies, 2012

The rapid rise in clean energy initiatives has seen wind energy take center stage in renewable energies. A study of patent data of emerging wind energy players shows interesting trends in emerging technologies with a possibility to identify fast moving new entrants. The market value of patents is extremely skewed. This paper aims to confront patent value indicators for established ...


aTUG: Fully-automated timed up and go assessment using ambient sensor technologies

Thomas Frenken; Björn Vester; Melina Brell; Andreas Hein 2011 5th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops, 2011

A novel approach to fully automating the Timed Up & Go (TUG) assessment test in professional and domestic environments is presented. The approach, called aTUG, is based on the usage of ambient sensor technologies i.e. two light barriers, four force sensors, and a laser range scanner built into a single apparatus i.e. a chair. aTUG supports execution and documentation of ...


Identification of hotspot technologies in the field of radiation diagnosis based on bibliometric analysis of global patents

Zhao-Lian Ouyang; Yu-Bo Fan; Ping Zhou; Wei Chen; Ran-Ran Du; Hui Chi 2014 International Conference on Information Science, Electronics and Electrical Engineering, 2014

Objective: To reveal technological development and innovative capacity in the field of medical radiation diagnosis device based on bibliometric analysis of international patents. Methods: The study searched and retrieved international patents in the field of medical radiation diagnosis device from THOMSON INNOVATION DATABASE for quantitative analysis of patent distribution by country and by institutions with regard to number of patent, ...


Silicon Steel Wire With Low Magnetic Losses

Taeko Yonamine; Marcos Fukuhara; Nicolau A. Castro; Fernando J. G. Landgraf; Frank P. Missell IEEE Transactions on Magnetics, 2008

The aim of this paper is to develop a process to produce silicon steel wire with the lowest possible magnetic losses, allowing its use as magnetic core material in a new type of transformer. The technical feasibility of a recent patent strongly depends on the production of steel wires with magnetic losses similar to that of grain oriented (GO) silicon ...


More eLearning Resources

IEEE-USA E-Books

  • Search for Extraterrestrial Intelligence (SETI)

    In movie theaters across the country, there was a (p)reincarnation of sorts in 1999. Around the same time, the Department of Astronomy appointed a brand new chair in the Search for Extraterrestrial Intelligence (SETI). William ???Jack??? Welch was the first holder of the Watson and Marilyn Alberts Chair in SETI and his wife, Jill Tarter, figured that the Square Kilometer Array (SKA), will be powerful enough to detect the leakage into space from a standard terrestrial TV transmitter at a range of half a dozen light years. Therefore, any neighboring civilization with comparable TV transmitters would leak enough signal into space for detection by the SKA, even if it were not intentionally broadcasting for our benefit. That is why it is particularly fitting that the 1997 Electronic Frontier Foundation Award finally recognized the vital role their patent eventually played in the modem development of secure communications.

  • Glossary

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Professionalism: Ethics and Law

    A Crookes Radiometer is billed as an educational toy or a novelty ornament and sold by science???oriented outlets as well as, in less expensive versions, by online retailers such as Amazon. It consists of an airtight glass bulb mounted on a pedestal. It was noted that if radiation pressure were responsible for making the vanes turn, the vanes would turn in the direction opposite to what is actually observed. The brighter in 1879, Osborne Reynolds offered the correct qualitative explanation for the radiometer's rotation based on his theory of ???thermal transpiration??? in a manuscript submitted to the Royal Society. In the mid???nineteenth century, Abraham Lincoln, the only US president to hold a patent felt that ???the patent system added the fuel of interest to the fire of genius". A radiometer based on the principle of radiation pressure was developed by Nichols and Hull in 1901. The original apparatus is at the Smithsonian.

  • No title

    This lecture book is an introduction to project management. It will be of use for engineering students working on project design in all engineering disciplines and will also be of high value to practicing engineers in the work force. Few engineering programs prepare students in methods of project design and configuration management used within industry and government. This book emphasizes teams throughout and includes coverage of an introduction to projectmanagement, project definition, researching intellectual property (patent search), project scope, idealizing and conceptualizing a design, converting product requirements to engineering specifications, project integration, project communicationsmanagement, and conducting design reviews. The overall objectives of the book are for the readers to understand and manage their project by employing the good engineering practice used by medical and other industries in design and development of medical devices, engineered products and systems The goal is for the engineer and student to work well on large projects requiring a team environment, and to effectively communicate technical matters in both written documents and oral presentations.

  • References

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Claims of a Patent Application

    In this chapter, we shall discuss the historical origin of the draft application, an explanation of what patent claims are, different types of claims, and most importantly, a short guide on how to read and understand the claims your patent attorney has drafted to cover your invention.

  • Epilogue: The Videogame Industry Game

    Rank-and-file game developers bring videogames from concept to product, and yet their work is almost invisible, hidden behind the famous names of publishers, executives, or console manufacturers. In this book, Casey O'Donnell examines the creative collaborative practice of typical game developers. His investigation of why game developers work the way they do sheds light on our understanding of work, the organization of work, and the market forces that shape (and are shaped by) media industries. O'Donnell shows that the ability to play with the underlying systems -- technical, conceptual, and social -- is at the core of creative and collaborative practice, which is central to the New Economy. When access to underlying systems is undermined, so too is creative collaborative process. Drawing on extensive fieldwork in game studios in the United States and India, O'Donnell stakes out new territory empirically, conceptually, and methodologically. Mimicking the structure of vide games, the book is divided into worlds, within which are levels; and each world ends with a boss fight, a "rant" about lessons learned and tools mastered. O'Donnell describes the process of videogame development from pre-production through production, considering such aspects as experimental systems, "socially mandatory" overtime, and the perpetual startup machine that exhausts young, initially enthusiastic workers. He links work practice to broader systems of publishing, manufacturing, and distribution; introduces the concept of a privileged "actor-intra-internetwork"; and describes patent and copyright enforcement by industry and the state.

  • Legacy

    This chapter contains sections titled: Naming the Industry, Some Early Business Practices, Patent Policies, Dominating the Industry, Settling the Antitrust Suit, Domestic Competition, The World Trade Corporation, Competition Abroad

  • Mining Patents for Parallel Corpora

    This chapter contains sections titled: Introduction, Related Work, Resources, Alignment Procedure, Statistics of the Patent Parallel Corpus, MT Experiments, Conclusion

  • Introduction to Patents

    The chapter begins with a brief history of patent protection, followed by a discussion on the types of patent coverage. Next, we consider how to determine what to patent and what not to patent. Finally, we describe what a patent is not, atomic weapons inventions, and the U. S. Government's right to practice your patented invention.



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