Patent

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A patent is a set of exclusive rights granted by a state (national government) to an inventor or their assignee for a limited period of time in exchange for the public disclosure of an invention. (Wikipedia.org)






Conferences related to Patent

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2013 IEEE Long Island Systems, Applications and Technology Conference (LISAT)

Presentations from LI Section Chapters and Long Island-based industry covering systems, applications, technology advances on Long Island


2013 International Conference on Management Science and Engineering (ICMSE)

Management science and engineering, including operations research, organizational systems and behavior, economics and finance, and public administration.


2012 9th International Conference on Service Systems and Service Management (ICSSSM 2012)

The scope of the conference includes topics on: Theory and Principle of Service Sciences;Service System Design, Operations, and Management, Supply Chain Management for Service, Service Marketing and Financial Management, Specific Industrial Service Management, Service Information Technology and Decision Making,Service Experiential Studies and Case Studies.

  • 2011 8th International Conference on Service Systems and Service Management (ICSSSM 2011)

    The main interests of the confernce includes the following areas: Theory and Principle of Service Sciences; Service System Design, Operations, and Management; Supply Chain Management for Service; Service Marketing and Financial Management; Specifically Industrial Service Management; Service Information Technology and Decision Making;Service Experiential Studies and Case Studies

  • 2010 7th International Conference on Service Systems and Service Management (ICSSSM 2010)

    The main interests of the confernce includes the following areas: Theory and Principle of Service Sciences; Service System Design, Operations, and Management; Supply Chain Management for Service; Service Marketing and Financial Management; Specifically Industrial Service Management; Service Information Technology and Decision Making;Service Experiential Studies and Case Studies

  • 2009 6th International Conference on Service Systems and Service Management (ICSSSM 2009)

    The scope includes exploring natural and social sciences and all technologies, systems, networks, algorithms, and applications.

  • 2008 5th International Conference on Service Systems and Service Management (ICSSSM 2008)

    This conference serves as a forum for researchers, practitioners, and users to exchange new ideas, developments, and experience on service systems dynamics and service management interrelated issues. The scope includes exploring physical and social sciences and innovative technologies, systems, networks, algorithms, and applications that support the development of effective service systems and the best practices of services management.

  • 2007 International Conference on Service Systems and Service Management (ICSSSM 2007)

  • 2006 International Conference on Service Systems and Service Management (ICSSSM 2006)

  • 2005 International Conference on Service Systems and Service Management (ICSSSM 2005)


2012 IEEE 16th International Conference on Computer Supported Cooperative Work in Design (CSCWD)

Collaboration technologies and applications to the design of processes, products, systems, and services in industries and societies. Application domains include aerospace, automotive, manufacturing, logistics, transportation, power and energy, healthcare, infrastructure, administration, social networks, and entertainment.


2011 IEEE 12th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

The 12th (CAID&CD'2011) conference s theme is Industrial Design Service Platform and Equipment Manufacturing and it will be dedicated to exploring the enhancement of the core competitiveness of the equipment manufacturing industry needs, the full utilization of advanced manufacturing theories, the integration of creative design and basic technology and resources, building a creative design platform for equipment manufacturing and promoting the transformation and upgrading of industrial clusters.

  • 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Theme of 2010--- "Industry Clusters Creative Design Crossover integration" .The rapid development of the computer sciences has brought an ultimate change to the methods of design. New theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, commercial design, innovative design, design management, design physiology, design symbol, culture construction, design psychology, human technology, conceptual de

  • 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    CAIDCD2009 will be dedicated to E-commerce, Creative Design and Manufacturing. also focus on new theories, methods and technologies appeared successively in recent years, such as cooperative design, virtual design, intelligent design, Internet-based design, innovative design, design management, design symbol, culture construction, design psychology, human technology, kansei engineering, conceptual design and design informatics.

  • 2008 IEEE 9th International Conference on Computer-Aided Industrial Design & Conceptual Design (CAID & CD)

    Creativity and design of multi-cultural aiming at multi-discipline,multi-cultural industrial design and conceptive design research. With a multi-cultural background and combination of art and science. To share experiences and exchange to share experience and exchange latest findings and results in this area.


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Periodicals related to Patent

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Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Computer

Computer, the flagship publication of the IEEE Computer Society, publishes peer-reviewed technical content that covers all aspects of computer science, computer engineering, technology, and applications. Computer is a resource that practitioners, researchers, and managers can rely on to provide timely information about current research developments, trends, best practices, and changes in the profession.


Instrumentation and Measurement, IEEE Transactions on

Measurements and instrumentation utilizing electrical and electronic techniques.


Professional Communication, IEEE Transactions on

The study, development, improvement, and promotion of techniques for preparing, organizing for use, processing, editing, collecting, conserving, and disseminating any form of information in the electrical and electronics fields.




Xplore Articles related to Patent

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Specification of a rapid prototyping capability for the automated patent system

K. A. Jordan; A. J. Zawilski Proceedings., Fourteenth Annual International Computer Software and Applications Conference, 1990

The authors discuss the design and planning of a capability for the prototyping of visual metaphors and functions related to the patent examination process. This work was in support of the Automated Patent System project of the United States Patent and Trademark Office (PTO). Prototyping was intended as a means for defining and clarifying user requirements. The authors defined and ...


Mining foreign language information resources

R. J. Watts; A. L. Porter Management of Engineering and Technology, 1999. Technology and Innovation Management. PICMET '99. Portland International Conference on, 1999

Summary form only given. The availability of electronic information sources, such as publication and patent abstract databases, is a potent intelligence resource. Considerable work is underway to mine such resources. Such "information exploitation" usually is constrained to one's own language. Access to international R&D; through visitation and conferencing is challenging and costly. Americans tend to be less proficient in multiple ...


A discussion of Chaplin & Smith's patent for the cancellation of repetitive vibrations

M. Bodson Proceedings of the 37th IEEE Conference on Decision and Control (Cat. No.98CH36171), 1998

Considers a method proposed by Chaplin and Smith (1986) for the cancellation of repetitive vibrations. Direct implementation of the concepts of the patent is not straightforward, because of the lack of precise information regarding certain components, and because of the absence of guidelines for the design of a system with satisfactory stability and performance properties. This paper proposes a specific ...


Large Area Screen Printed N-Type MC-SI Solar cells With B-Emitter: Efficiencies Close to 15% and Innovative Module Interconnection

T. Buck; R. Kopecek; J. Libal; R. Petres; K. Peter; I. Rover; K. Wambach; L. J. Geerligs; E. Wefringhaus; P. Fath 2006 IEEE 4th World Conference on Photovoltaic Energy Conference, 2006

In this paper we present n-type Si solar cells on large area mc-Si wafers with a boron diffused emitter at the front side. The focus of our studies is mainly related to the front surface of the solar cell. We have optimised BBr3-diffusion and in-situ oxidation with respect to the homogeneity of the sheet resistance and substrate degradation. After diffusion ...


Technology-Based Relationship between Innovation and Growth

Lisi Song; Xiangdong Chen 2008 International Seminar on Business and Information Management, 2008

The economic effect of innovation, as one of the research focus in international innovation policy studies, are more and more frequently targeted on developing countries. This paper focuses on the innovation promotion impact to regional economic growth. The empirical study takes Guangxi district for an example to test the promotion impact by time serial analysis. All data covers the period ...


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Educational Resources on Patent

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eLearning

Specification of a rapid prototyping capability for the automated patent system

K. A. Jordan; A. J. Zawilski Proceedings., Fourteenth Annual International Computer Software and Applications Conference, 1990

The authors discuss the design and planning of a capability for the prototyping of visual metaphors and functions related to the patent examination process. This work was in support of the Automated Patent System project of the United States Patent and Trademark Office (PTO). Prototyping was intended as a means for defining and clarifying user requirements. The authors defined and ...


Mining foreign language information resources

R. J. Watts; A. L. Porter Management of Engineering and Technology, 1999. Technology and Innovation Management. PICMET '99. Portland International Conference on, 1999

Summary form only given. The availability of electronic information sources, such as publication and patent abstract databases, is a potent intelligence resource. Considerable work is underway to mine such resources. Such "information exploitation" usually is constrained to one's own language. Access to international R&D; through visitation and conferencing is challenging and costly. Americans tend to be less proficient in multiple ...


A discussion of Chaplin & Smith's patent for the cancellation of repetitive vibrations

M. Bodson Proceedings of the 37th IEEE Conference on Decision and Control (Cat. No.98CH36171), 1998

Considers a method proposed by Chaplin and Smith (1986) for the cancellation of repetitive vibrations. Direct implementation of the concepts of the patent is not straightforward, because of the lack of precise information regarding certain components, and because of the absence of guidelines for the design of a system with satisfactory stability and performance properties. This paper proposes a specific ...


Large Area Screen Printed N-Type MC-SI Solar cells With B-Emitter: Efficiencies Close to 15% and Innovative Module Interconnection

T. Buck; R. Kopecek; J. Libal; R. Petres; K. Peter; I. Rover; K. Wambach; L. J. Geerligs; E. Wefringhaus; P. Fath 2006 IEEE 4th World Conference on Photovoltaic Energy Conference, 2006

In this paper we present n-type Si solar cells on large area mc-Si wafers with a boron diffused emitter at the front side. The focus of our studies is mainly related to the front surface of the solar cell. We have optimised BBr3-diffusion and in-situ oxidation with respect to the homogeneity of the sheet resistance and substrate degradation. After diffusion ...


Technology-Based Relationship between Innovation and Growth

Lisi Song; Xiangdong Chen 2008 International Seminar on Business and Information Management, 2008

The economic effect of innovation, as one of the research focus in international innovation policy studies, are more and more frequently targeted on developing countries. This paper focuses on the innovation promotion impact to regional economic growth. The empirical study takes Guangxi district for an example to test the promotion impact by time serial analysis. All data covers the period ...


More eLearning Resources

IEEE-USA E-Books

  • Conclusion: Cultures of Invention and Knowledge Management in the Late Nineteenth and Early Twentieth Centuries

    This chapter contains sections titled: 8.1 Cultures of Contestation: Litigation and the (Un)Making of the Electrical Inventor, 8.2 Tribunals of Contestation in the Public Culture of Invention, 8.3 Economies of Credit vs. Political Economy, 8.4 Patent Regimes and Inventor Identity in Transition, 8.5 Coda: Reassessing the History of "Intellectual Property"

  • Introduction to Patents

    The chapter begins with a brief history of patent protection, followed by a discussion on the types of patent coverage. Next, we consider how to determine what to patent and what not to patent. Finally, we describe what a patent is not, atomic weapons inventions, and the U. S. Government's right to practice your patented invention.

  • No Risk, No Reward

    This chapter contains sections titled: Intellectual Property and Technology Transfer, China's Intellectual Property Regime for Cleaner Energy, The Evidence, Patent Analysis, Overall Findings about Intellectual Property and Technology Transfer

  • IntellectualProperty Issues

    This chapter contains sections titled: Protecting the Intangible Patents Copyrights Trade Secrets Reverse Engineering The ??Look and Feel?? Copyright Controversy Software Patents Case Study This chapter contains sections titled: Worksheet??-??Review of Intellectual-Property Concepts: Part 1 Worksheet??-??Review of Intellectual-Property Concepts: Part 2 Worksheet??-????Copyright and Work Made for Hire?? Worksheet??-????Reverse-Engineering Someone Else's Software: Is It Legal??? Worksheet??-????Does the Patent Office Respect the Software Community??? Worksheet??-??SIIA Antipiracy Efforts: Part 1 Worksheet??-??SIIA Antipiracy Efforts: Part 2 Additional Assignments References Copyright and Work Made for Hire Reverse-Engineering Someone Else's Software: Is It Legal? Does the Patent Office Respect the Software Community? Trademarks and Potholes on the Superhighway

  • Liaison with Industry

    This chapter contains sections titled: Technology Transfer, Mandates for Solar Energy Technology Transfer, Implementation of Effective Technology Transfer, Special Federal Programs with Scientific/Trade Organizations, National Renewable Energy Laboratory, Invention and Patent Policy, Lessons Learned, Conclusions, References

  • Conclusion

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Index

    Late nineteenth-century Britain saw an extraordinary surge in patent disputes over the new technologies of electrical power, lighting, telephony, and radio. These battles played out in the twin tribunals of the courtroom and the press. In Patently Contestable, Stathis Arapostathis and Graeme Gooday examine how Britain's patent laws and associated cultures changed from the 1870s to the 1920s. They consider how patent rights came to be so widely disputed and how the identification of apparently solo heroic inventors was the contingent outcome of patent litigation. Furthermore, they point out potential parallels between the British experience of allegedly patentee-friendly legislation introduced in 1883 and a similar potentially empowering shift in American patent policy in 2011. After explaining the trajectory of an invention from laboratory to Patent Office to the court and the key role of patent agents, Arapostathis and Gooday offer four case studies of patent-centered disputes in Britain. These include the mostly unsuccessful claims against the UK alliance of Alexander Graham Bell and Thomas Edison in telephony; publicly disputed patents for technologies for the generation and distribution of electric power; challenges to Marconi's patenting of wireless telegraphy as an appropriation of public knowledge; and the emergence of patent pools to control the market in incandescent light bulbs.

  • Index

    A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

  • Introduction: Analyzing Disputed Electrical Invention

    This chapter contains sections titled: 1.1 Credit and Contestation, 1.2 Patents in the Historiography of Invention, 1.3 Patents as Monopolies in the Economies of Invention, 1.4 Inventorship Networks: Sole Inventors and Industrial Concerns, 1.5 The Transnational Encounter in Electrotechnology, 1.6 UK Patent Law: A Recipe for Litigation?, 1.7 The Book's Structure

  • NoveltyThe Invention Must Be New

    In this chapter we discuss statutory requirements for new invention patents. Next, we consider the process of protecting foreign patent rights. We also discuss the experimental use versus the actual use of the invention.



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