Conferences related to New Media

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2012 3rd International Conference on E-Business and E-Government (ICEE)

ICEE 2012 aims to provide a high-level international forum for researchers and engineers to present and discuss recent advances and new techniques in E-Business,E-Commerce and E-Government.

  • 2011 International Conference on E-Business and E-Government (ICEE)

    E-Business and E-Commerce,E-Government, Engineering Management, Service Management & Knowledge Management

  • 2010 International Conference on E-Business and E-Government (ICEE)

    E-Business and E-Commerce,E-Government, E-education,Engineering Management, Service Management & Knowledge Management


2012 International Conference on Management and Service Science (MASS 2012)

Enterprise Management, Engineering Management, Service Science, Financial Management, Knowledge Management


SICE 2012 - 51st Annual Conference of the Society of Instrument and Control Engineers of Japan

This conference covers a wide range of fields from measurement and control to system analysis and design, from theory to application and from software to hardware.


2011 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT)

Web Technologies, Semantic Web, Social Networks and Ubiquitous Intelligence, Knowledge Grids and Grid Intelligence, Web Agents, Web Services, Intelligent Human Web Interaction, Web Support systems, Autonomous oriented computing, Agent and Multi-agent Systems Modeling, Agent and Multi-agent Systems engineering, Coordination, Autonomous auctions and negotiation, Autonomous knowledge and information agents, distributed problem solving, and Applications.


2011 International Symposium on Integrated Circuits (ISIC)

The symposium provides a forum for IC design engineers, semiconductor process engineers and device physicists and academics to share and discuss new research directions, problems, ideas, techniques and applications related to integrated devices, circuits and systems. It will also provide a good opportunity for delegates to meet and network with distinguished invited speakers and other researchers from all over the world.

  • 2009 12th International Symposium on Integrated Circuits (ISIC)

    The conference covers topics on integrated circuits and systems. All aspects related to ICs from design, processing, software and applications are of interest in the conference.

  • 2007 International Symposium on Integrated Circuits (ISIC)



Periodicals related to New Media

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Computer Graphics and Applications, IEEE

IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a strong combination of peer-reviewed feature articles and refereed departments, including news and product announcements. Special Applications sidebars relate research stories to commercial development. Cover stories focus on creative applications of the technology by an artist or ...


Magnetics, IEEE Transactions on

Science and technology related to the basic physics and engineering of magnetism, magnetic materials, applied magnetics, magnetic devices, and magnetic data storage. The Transactions publishes scholarly articles of archival value as well as tutorial expositions and critical reviews of classical subjects and topics of current interest.


Multimedia, IEEE

IEEE Multimedia Magazine covers a broad range of issues in multimedia systems and applications. Articles, product reviews, new product descriptions, book reviews, and announcements of conferences and workshops cover topics that include hardware and software for media compression, coding and processing; media representations and standards for storage, editing, interchange, transmission and presentation; hardware platforms supporting multimedia applications; operating systems suitable ...


Multimedia, IEEE Transactions on

The goal of IEEE Transactions on Multimedia is to integrate all aspects of multimedia systems and technology, signal processing, and applications. It will cover various aspects of research in multimedia technology and applications including, but not limited to: circuits, algorithms and macro/micro-architectures, software, detailed design, synchronization, interaction, joint processing and coordination of multimedia and multimodal signals/data, compression, storage, retrieval, communication, ...


Proceedings of the IEEE

The most highly-cited general interest journal in electrical engineering and computer science, the Proceedings is the best way to stay informed on an exemplary range of topics. This journal also holds the distinction of having the longest useful archival life of any EE or computer related journal in the world! Since 1913, the Proceedings of the IEEE has been the ...



Most published Xplore authors for New Media

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Xplore Articles related to New Media

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To what extent has human thought and personality become encapsulated by technology-related activity?

Tony Partridge 2015 IEEE International Symposium on Technology and Society (ISTAS), 2015

Contemporary human behaviours using the Internet and social media are an extension of behaviours seen long before the knowledge society. In particular, online identities and avatars, and the behaviours associated with these, have strong precedents in literature, in philosophy and in medieval carnival. The philosopher Mikhail Bakhtin has described these phenomena in detail. The growth in scale of such behaviours ...


Research and development of the digital new media design

Lingfeng Zheng; Xilong Jiang 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design, 2009

The development of digital technology has taken innovation into the modern art design. The process of visual art design has been simplified and accelerated through digital new media which also supplied richer forms and content carriers. Meanwhile, there is also a new requirement to modern art design with the advance of science and technology improvement. An integrated form of digital ...


Recognizing deviants in Social Networking Sites: Case study fupei.com

Alfa R. Yohannis; Husni Sastramihardja 2009 International Conference on Electrical Engineering and Informatics, 2009

In the last few years, social networking sites (SNSs) have grown rapidly as a new media used by people to create and maintain relationship. Ironically, social network sites are also used to do deviant behaviors, i.e. pornography, racism, predators, and fake profiles. A need then emerges to reduce those deviances. This research tries to recognize the deviants based on their ...


Microsoft ActiveMovie: A New Media Architecture

Amit Chatterjee; Andrew Maltz 31st SMPTE Advanced Motion Imaging Conference Technical Papers Program, 1997

The Desktop Revolution in production and postproduction has dramatically changed the way film and television programs are made, simultaneously reducing equipment cost and increasing operator efficiency. The enabling digital innovations by individual companies using standard computing platforms has come at a price - these custom implementations and closed solutions make sharing of media and hardware between applications difficult if not ...


LMS-type self-adaptive algorithms for predictive decision feedback equalizer

Bo Seok Seo; Jiho Jang; Seung Jun Lee; Choong Woong Lee GLOBECOM 97. IEEE Global Telecommunications Conference. Conference Record, 1997

Based on the fact that a predictive decision feedback equalizer (DFE) is composed of a feedforward filter (FFF) of a linear equalizer (LE), and a feedback filter (FBF) of a predictor, an LMS-type self-adaptive equalization method for the predictive DFE is proposed. The coefficients of the FFF and the FBF are estimated by applying a blind linear equalization algorithm and ...


More Xplore Articles

Educational Resources on New Media

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eLearning

To what extent has human thought and personality become encapsulated by technology-related activity?

Tony Partridge 2015 IEEE International Symposium on Technology and Society (ISTAS), 2015

Contemporary human behaviours using the Internet and social media are an extension of behaviours seen long before the knowledge society. In particular, online identities and avatars, and the behaviours associated with these, have strong precedents in literature, in philosophy and in medieval carnival. The philosopher Mikhail Bakhtin has described these phenomena in detail. The growth in scale of such behaviours ...


Research and development of the digital new media design

Lingfeng Zheng; Xilong Jiang 2009 IEEE 10th International Conference on Computer-Aided Industrial Design & Conceptual Design, 2009

The development of digital technology has taken innovation into the modern art design. The process of visual art design has been simplified and accelerated through digital new media which also supplied richer forms and content carriers. Meanwhile, there is also a new requirement to modern art design with the advance of science and technology improvement. An integrated form of digital ...


Recognizing deviants in Social Networking Sites: Case study fupei.com

Alfa R. Yohannis; Husni Sastramihardja 2009 International Conference on Electrical Engineering and Informatics, 2009

In the last few years, social networking sites (SNSs) have grown rapidly as a new media used by people to create and maintain relationship. Ironically, social network sites are also used to do deviant behaviors, i.e. pornography, racism, predators, and fake profiles. A need then emerges to reduce those deviances. This research tries to recognize the deviants based on their ...


Microsoft ActiveMovie: A New Media Architecture

Amit Chatterjee; Andrew Maltz 31st SMPTE Advanced Motion Imaging Conference Technical Papers Program, 1997

The Desktop Revolution in production and postproduction has dramatically changed the way film and television programs are made, simultaneously reducing equipment cost and increasing operator efficiency. The enabling digital innovations by individual companies using standard computing platforms has come at a price - these custom implementations and closed solutions make sharing of media and hardware between applications difficult if not ...


LMS-type self-adaptive algorithms for predictive decision feedback equalizer

Bo Seok Seo; Jiho Jang; Seung Jun Lee; Choong Woong Lee GLOBECOM 97. IEEE Global Telecommunications Conference. Conference Record, 1997

Based on the fact that a predictive decision feedback equalizer (DFE) is composed of a feedforward filter (FFF) of a linear equalizer (LE), and a feedback filter (FBF) of a predictor, an LMS-type self-adaptive equalization method for the predictive DFE is proposed. The coefficients of the FFF and the FBF are estimated by applying a blind linear equalization algorithm and ...


More eLearning Resources

IEEE-USA E-Books

  • Appendix A: Order of Operations

    The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews wit their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. **Interviews**SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, J??rg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

  • Epilogue: Conceptual Tactics

    In this challenging but exhilarating work, Sha Xin Wei argues for an approach to materiality inspired by continuous mathematics and process philosophy. Investigating the implications of such an approach to media and matter in the concrete setting of installation- or event-based art and technology, Sha maps a genealogy of topological media -- that is, of an articulation of continuous matter that relinquishes a priori objects, subjects, and egos and yet constitutes value and novelty. Doing so, he explores the ethico-aesthetic consequences of topologically creating performative events and computational media. Sha's interdisciplinary investigation is informed by thinkers ranging from Heraclitus to Alfred North Whitehead to Gilbert Simondon to Alain Badiou to Donna Haraway to Gilles Deleuze and F¿¿lix Guattari.Sha traces the critical turn from representation to performance, citing a series of installation- events envisioned and built over the past decade. His analysis offers a fresh way to conceive and articulate interactive materials of new media, one inspired by continuity, field, and philosophy of process. Sha explores the implications of this for philosophy and social studies of technology and science relevant to the creation of research and art. Weaving together philosophy, aesthetics, critical theory, mathematics, and media studies, he shows how thinking about the world in terms of continuity and process can be informed by computational technologies, and what such thinking implies for emerging art and technology.

  • Archontic Production: Free Culture and Free Software as Versioning

    This chapter contains sections titled: New Media and the Archival Turn, Archontic Production, Free Culture, Intertextuality and Feedback in Free Software and Free Culture, Archontic Production and New Media Literacies, Archontic Production and Minoritarian Cultures, Political Potentialities, Consumer Memory versus User Memory, Repertoire in Archontic Production, The Bloom from the Kernel, or The Dynarchive

  • Front Matter

    This chapter contains sections titled: Half Title, Title, Copyright, Dedication, Contents, Preface: The Wonderful Creepiness of New Media, Acknowledgments

  • Appendix B: Reserved Words

    The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews wit their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New "synthesis" chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. "Extension" chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. **Interviews**SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, J??rg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

  • Index

    In this challenging but exhilarating work, Sha Xin Wei argues for an approach to materiality inspired by continuous mathematics and process philosophy. Investigating the implications of such an approach to media and matter in the concrete setting of installation- or event-based art and technology, Sha maps a genealogy of topological media -- that is, of an articulation of continuous matter that relinquishes a priori objects, subjects, and egos and yet constitutes value and novelty. Doing so, he explores the ethico-aesthetic consequences of topologically creating performative events and computational media. Sha's interdisciplinary investigation is informed by thinkers ranging from Heraclitus to Alfred North Whitehead to Gilbert Simondon to Alain Badiou to Donna Haraway to Gilles Deleuze and F¿¿lix Guattari.Sha traces the critical turn from representation to performance, citing a series of installation- events envisioned and built over the past decade. His analysis offers a fresh way to conceive and articulate interactive materials of new media, one inspired by continuity, field, and philosophy of process. Sha explores the implications of this for philosophy and social studies of technology and science relevant to the creation of research and art. Weaving together philosophy, aesthetics, critical theory, mathematics, and media studies, he shows how thinking about the world in terms of continuity and process can be informed by computational technologies, and what such thinking implies for emerging art and technology.

  • Print Fans versus Net Fans: Women's Cultural Memory at the Threshold of New Media

    This chapter contains sections titled: Women's Anxiety about Digital Archives, "Half-digital, half-not", Bionic Women or the Borg?, The Failings of Net Fandom, Missing Female Bodies, The Cultural Imaginary of Cyberdystopianism, The Female Body Always Remains, Fan Cultural Memory as Repertoire, The Body + the Book, Uncertain Surrogacy, The Other Cyborg

  • Index

    New media -- we are told -- exist at the bleeding edge of obsolescence. We thus forever try to catch up, updating to remain the same. Meanwhile, analytic, creative, and commercial efforts focus exclusively on the next big thing: figuring out what will spread and who will spread it the fastest. But what do we miss in this constant push to the future? In _Updating to Remain the Same_, Wendy Hui Kyong Chun suggests another approach, arguing that our media matter most when they seem not to matter at all -- when they have moved from "new" to habitual. Smart phones, for example, no longer amaze, but they increasingly structure and monitor our lives. Through habits, Chun says, new media become embedded in our lives -- indeed, we become our machines: we stream, update, capture, upload, link, save, trash, and troll. Chun links habits to the rise of networks as the defining concept of our era. Networks have been central to the emergence of neoliberalism, replacing "society" with roupings of individuals and connectable "YOUS." (For isn't "new media" actually "NYOU media"?) Habit is central to the inversion of privacy and publicity that drives neoliberalism and networks. Why do we view our networked devices as "personal" when they are so chatty and promiscuous? What would happen, Chun asks, if, rather than pushing for privacy that is no privacy, we demanded public rights -- the right to be exposed, to take risks and to be in public and not be attacked?

  • Afterword

    In this challenging but exhilarating work, Sha Xin Wei argues for an approach to materiality inspired by continuous mathematics and process philosophy. Investigating the implications of such an approach to media and matter in the concrete setting of installation- or event-based art and technology, Sha maps a genealogy of topological media -- that is, of an articulation of continuous matter that relinquishes a priori objects, subjects, and egos and yet constitutes value and novelty. Doing so, he explores the ethico-aesthetic consequences of topologically creating performative events and computational media. Sha's interdisciplinary investigation is informed by thinkers ranging from Heraclitus to Alfred North Whitehead to Gilbert Simondon to Alain Badiou to Donna Haraway to Gilles Deleuze and F¿¿lix Guattari.Sha traces the critical turn from representation to performance, citing a series of installation- events envisioned and built over the past decade. His analysis offers a fresh way to conceive and articulate interactive materials of new media, one inspired by continuity, field, and philosophy of process. Sha explores the implications of this for philosophy and social studies of technology and science relevant to the creation of research and art. Weaving together philosophy, aesthetics, critical theory, mathematics, and media studies, he shows how thinking about the world in terms of continuity and process can be informed by computational technologies, and what such thinking implies for emerging art and technology.

  • Introduction: Habitual New Media, or Updating to Remain (Close to) the Same

    This chapter contains sections titled: Contradictory Habits, Neoliberal Habits: Privacy Depraved and Deprived, New Media: Wonderfully Creepy



Standards related to New Media

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No standards are currently tagged "New Media"


Jobs related to New Media

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