Multimedia

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Multimedia is media and content that uses a combination of different content forms. (Wikipedia.org)






Conferences related to Multimedia

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2019 IEEE International Symposium on Antennas and Propagation and USNC-URSI Radio Science Meeting

The conference is intended to provide an international forum for the exchange of information on state-of-the-art research in antennas, propagation, electromagnetics, and radio science.


GLOBECOM 2019 - 2019 IEEE Global Communications Conference

Provides a full program of technical and professional activities spanning hot topics in voice, data, image and multimedia communications and networking.


ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP)

ICASSP is the world’s largest and most comprehensive technical conference focused on signal processing and its applications. The conference will feature world-class presentations by internationally renowned speakers, cutting-edge session topics and provide a fantastic opportunity to network with like-minded professionals from around the world.


ICC 2019 - 2019 IEEE International Conference on Communications (ICC)

The 2019 IEEE International Conference on Communications (ICC) will be held from 20-24 May 2019 at Shanghai International Convention Center, China,conveniently located in the East Coast of China, the region home to many of the world’s largest ICT industries and research labs. Themed“Smart Communications”, this flagship conference of IEEE Communications Society will feature a comprehensive Technical Program including16 Symposia and a number of Tutorials and Workshops. IEEE ICC 2019 will also include an attractive Industry Forum & Exhibition Program featuringkeynote speakers, business and industry pan


2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC)

IEEE CCNC 2018 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware) and novel applications and services. The conference will include a peer-reviewed program of technical sessions, special sessions, business application sessions, tutorials, and demonstration sessions


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Periodicals related to Multimedia

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Aerospace and Electronic Systems Magazine, IEEE

The IEEE Aerospace and Electronic Systems Magazine publishes articles concerned with the various aspects of systems for space, air, ocean, or ground environments.


Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems for Video Technology, IEEE Transactions on

Video A/D and D/A, display technology, image analysis and processing, video signal characterization and representation, video compression techniques and signal processing, multidimensional filters and transforms, analog video signal processing, neural networks for video applications, nonlinear video signal processing, video storage and retrieval, computer vision, packet video, high-speed real-time circuits, VLSI architecture and implementation for video technology, multiprocessor systems--hardware and software-- ...


Circuits and Systems Magazine, IEEE


Communications Letters, IEEE

Covers topics in the scope of IEEE Transactions on Communications but in the form of very brief publication (maximum of 6column lengths, including all diagrams and tables.)


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Most published Xplore authors for Multimedia

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Xplore Articles related to Multimedia

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Multimedia security and multimedia content protection

2009 International Symposium ELMAR, 2009

The concept of the digital rights management architecture for multimedia will be presented in this paper. The DRM architecture involves three subjects that are multimedia content creators, multimedia content owners and clients. From point of view multimedia transmission there are multimedia content providers, multimedia licenser and clients. In proposed paper the typical multimedia content security architecture will be presented. Closer ...


Notice of Retraction<br>Evaluating MBA students satisfaction that using multimedia learning system (MMLS) in the private university Malaysia

2010 2nd International Conference on Computer Engineering and Technology, 2010

In this paper, we introduced the multimedia learning system (MMLS) in the multimedia university Cyberjaya Malaysia. We designed questionnaire form with Likert scale for analyzing the MBA students' satisfaction that using multimedia learning system (MMLS) in Cyberjaya campus. All the data collected were then analyzed using the SPSS version 14 for statistical analysis. We defined by our result what are ...


ASCON - A Synchronization-Concurrency Control Model For Distributed Multimedia Systems

2008 International Conference on Intelligent Information Hiding and Multimedia Signal Processing, 2008

Multimedia databases are the backbone of multimedia presentations. We need to impart certain control knowledge to Multimedia databases so that it delivers effective presentations. In this paper, we describe how Multimedia Synchronizations can be handled within the database and we have given prior importance to concurrency control. Active databases helps in applying control knowledge to the database. They do so ...


Pandora-the design and use of a multimedia system

IEE Colloquium on Multimedia Communications and Applications, 1991

Pandora is a joint project investigating the use of multimedia workstations in a working environment with particular emphasis on digital video. It endeavours to place a camera on the desktop to make generation of multimedia documents as easy as producing text. A number of new applications which provide insights into the way computer systems may be used in the future ...


MPEG-4: one multimedia standard to unite all

2003 International Conference on Multimedia and Expo. ICME '03. Proceedings (Cat. No.03TH8698), 2003

A wide variety of multimedia coding and representation standards have emerged during the past years, in the quest to establish a common denominator for both the research community and the related industry to incorporate results and algorithms in commercial products. MPEG-4 aims to improve where past standards proved ineffective or isolated and integrate different modalities to supply different forms of ...


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Educational Resources on Multimedia

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IEEE-USA E-Books

  • Multimedia security and multimedia content protection

    The concept of the digital rights management architecture for multimedia will be presented in this paper. The DRM architecture involves three subjects that are multimedia content creators, multimedia content owners and clients. From point of view multimedia transmission there are multimedia content providers, multimedia licenser and clients. In proposed paper the typical multimedia content security architecture will be presented. Closer look is given to cryptographic methods and digital watermarking.

  • Notice of Retraction<br>Evaluating MBA students satisfaction that using multimedia learning system (MMLS) in the private university Malaysia

    In this paper, we introduced the multimedia learning system (MMLS) in the multimedia university Cyberjaya Malaysia. We designed questionnaire form with Likert scale for analyzing the MBA students' satisfaction that using multimedia learning system (MMLS) in Cyberjaya campus. All the data collected were then analyzed using the SPSS version 14 for statistical analysis. We defined by our result what are strangeness, weakness, opportunity and threat (SWOT analyzes) of this multimedia tool and our suggestions to improve efficiency of this multimedia learning system with attention to the results. We focused to different between traditional lecturing and e-learning with MBA students in multimedia university also which one they prefer to use.

  • ASCON - A Synchronization-Concurrency Control Model For Distributed Multimedia Systems

    Multimedia databases are the backbone of multimedia presentations. We need to impart certain control knowledge to Multimedia databases so that it delivers effective presentations. In this paper, we describe how Multimedia Synchronizations can be handled within the database and we have given prior importance to concurrency control. Active databases helps in applying control knowledge to the database. They do so with the help of event condition action (ECA) Rules. We have designed a Synchronization model for distributed multimedia systems. We have used a Synchronization model, Sync Ruler and then applied this to the multimedia database and also adopted a presentation Synchronization database, pressbase as a base model. We have proposed a new methodology to achieve concurrency control in online transactions.

  • Pandora-the design and use of a multimedia system

    Pandora is a joint project investigating the use of multimedia workstations in a working environment with particular emphasis on digital video. It endeavours to place a camera on the desktop to make generation of multimedia documents as easy as producing text. A number of new applications which provide insights into the way computer systems may be used in the future have also been produced. The project is in three stages. In the first a peripheral, Pandora's box, was designed. This box can be attached to a workstation and provides multimedia features. In the second stage a number of such systems were deployed amongst a community of systems developers and applications writers. In the third and final stage the experimental system is being used in daily work to evaluate new applications. From the users point of view the normal workstation environment is maintained but additional multimedia features are made available.<<ETX>>

  • MPEG-4: one multimedia standard to unite all

    A wide variety of multimedia coding and representation standards have emerged during the past years, in the quest to establish a common denominator for both the research community and the related industry to incorporate results and algorithms in commercial products. MPEG-4 aims to improve where past standards proved ineffective or isolated and integrate different modalities to supply different forms of material, suitable for diverse applications and devices. In this paper, we describe the general concepts that MPEG-4 builds upon and how they are related to multi-user interactive environments and gaming.

  • Smart authoring and sharing of multimedia content in personal area networks based on Subject of Interest

    The evolution of smart phones' hardware and operating systems, users tendency to join social networks and to share multimedia content and daily life events, well-established methods and technologies of Semantic web, and the increasing establishment of Linked Open Data (LOD) APIs, motivate us to introduce a new approach in multimedia content composition and sharing in personal area networks that automatically analyzes, selects, composes, and shares the authored content. The capabilities of social network applications and the applications that address multimedia document composition, retrieval and presentation, and multimedia content sharing, do not go beyond allowing the users to share text, pictures, or other types of media content in social networks, performing manual or semi-automatic multimedia document composition, retrieving a list of pre-composed multimedia documents that eventually include datasets retrieved from DBpedia based on the geographic location. There is a lack of applications that are capable to automatically analyze the multimedia content on the devices of the users, compose multimedia documents about the Subject of Interest (SOI), retrieve and use additional data from LOD sources, and achieve a cross-multimedia document models authoring. In this paper we introduce our innovative approach of automatic analysis, composition, and sharing of multimedia content driven by a user's subject of interest (SOI). Our new approach enables us to achieve a smart multimedia authoring and sharing by incorporating new phases within the authoring process, which have not yet been applied by other applications.

  • Z/sub Y/X-a multimedia document model for reuse and adaptation of multimedia content

    Advanced multimedia applications require adequate support for the modeling of multimedia content by multimedia document models. More and more this support calls for not only the adequate modeling of the temporal and spatial course of a multimedia presentation and its interactions, but also for the partial reuse of multimedia documents and adaptation to a given user context. However, our thorough investigation of existing standards for multimedia document models such as HTML, MHEG, SMIL, and HyTime leads to us the conclusion that these standard models do not provide sufficient modeling support for reuse and adaptation. Therefore, we propose a new approach for the modeling of adaptable and reusable multimedia content, the Z/sub Y/X model. The model offers primitives that provide-beyond the more or less common primitives for temporal, spatial, and interaction modeling-a variform support for reuse of structure and layout of document fragments and for the adaptation of the content and its presentation to the user context. We present the model in detail and illustrate the application and effectiveness of these concepts by samples taken from our Cardio-OP application in the domain of cardiac surgery. With the Z/sub Y/X model, we developed a comprehensive means for advanced multimedia content creation: support for template-driven authoring of multimedia content and support for flexible, dynamic composition of multimedia documents customized to the user's local context and needs. The approach significantly impacts and supports the authoring process in terms of methodology and economic aspects.

  • The research of multimedia instruction environment based on campus network

    According to the current situation of multimedia instruction and application of campus network in new local colleges, this paper analyses problems and technical limitations in the process of implementing multimedia teaching; At the same time, combined with new requirements of multimedia instruction using network, it proposes the view that local colleges campus network should possess the ability of supporting multimedia instruction and the technical program of constructing multimedia teaching platform based on campus network.

  • Expert Talk for Time Machine Session: Affective Multimedia Analysis: Introduction, Background and Perspectives

    The term "affective computing" was coined by Rosalind Picard in 1995. She presented her ideas about how to use affect for interaction with and analysis of multimedia. Her ideas were inspiring to the studies and applications on affective multimedia analysis in the last decade. In this talk, the initial ideas and their development to the current state as well as challenges and perspectives are presented.

  • Flexible multimedia system for multimedia communication services

    A distributed multimedia system which not only integrates various multimedia information distributed over computer networks, but also provides it to users in accordance with the user's requirements during real-time multimedia communication must guarantee the user requested quality of service (QoS) even though the computer and network resources change statically or dynamically. We have proposed a flexible multimedia system (FMS) which is based on an agent- oriented architecture and is able to organize required functions itself. This paper describes the FMS architecture for a multimedia teleconference service with adaptive QoS guarantee functions. In a multimedia teleconference service, FMS is able to realize multimedia communication services flexibly for service requests and QoS requests from users.



Standards related to Multimedia

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IEEE Recommended Practice for Defining a Commonly Acceptable Musical Application Using XML

This recommended practice will develop an XML application defining a standard language for symbolic music representation. The language will be a meta-representation of music information for describing and processing said music information within a multi-layered environment, for achieving integration among structural, score, Musical Instrument Digital Interface (MIDI), and digital sound levels of representation. Furthermore, the recommended practice should integrate music ...