Multimedia

View this topic in
Multimedia is media and content that uses a combination of different content forms. (Wikipedia.org)






Conferences related to Multimedia

Back to Top

2016 IEEE International Conference on Image Processing (ICIP)

Signal processing, image processing, biomedical imaging, multimedia, video, multidemensional.


2014 IEEE 11th Consumer Communications and Networking Conference (CCNC)

IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.

  • 2013 IEEE 10th Consumer Communications and Networking Conference (CCNC)

    IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.

  • 2012 IEEE Consumer Communications and Networking Conference (CCNC)

    is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.

  • 2011 IEEE Consumer Communications and Networking Conference (CCNC)

    Is major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking.

  • 2010 7th IEEE Consumer Communications and Networking Conference (CCNC)

    Consumer Communications and Networking Conference (CCNC) was developed by the IEEE Communications Society in order to bring together the latest in communications and networking technology with the utilization of that technology in consumer communications and networking devices, services and applications.

  • 2009 6th IEEE Consumer Communications and Networking Conference (CCNC)

    IEEE Consumer Communications and Networking Conference, sponsored by IEEE Communications Society, is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas of consumer communications and networking. CCNC 2009 will present the latest developments and technical solutions in the areas of home networking, consumer networking, enabling technologies (such as middleware), and novel applicat


2014 IEEE International Conference on Systems, Man and Cybernetics - SMC

SMC2014 targets advances in Systems Science and Engineering, Human-Machine Systems, and Cybernetics involving state-of-art technologies interacting with humans to provide an enriching experience and thereby improving the quality of lives including theories, methodologies, and emerging applications.

  • 2013 IEEE International Conference on Systems, Man and Cybernetics - SMC

    SMC 2013 targets advances in Systems Science and Engineering Human-machine Systems and Cybernetics involving state-of-the-art technologies interacting with humans to provide an enriching experience and thereby improving the quality of lives including theories, methodologies and emerging applications.

  • 2012 IEEE International Conference on Systems, Man and Cybernetics - SMC

    Theory, research and technology advances including applications in all aspects of systems science and engineering, human machine systems, and emerging cybernetics.

  • 2011 IEEE International Conference on Systems, Man and Cybernetics - SMC

    Theory, research, and technology advances including applications in all aspects of systems science and engineering, human machine systems, and emerging cybernetics.

  • 2010 IEEE International Conference on Systems, Man and Cybernetics - SMC

    The 2010 IEEE International Conference on Systems, Man, and Cybernetics (SMC2010) provides an international forum that brings together those actively involved in areas of interest to the IEEE Systems, Man, and Cybernetics Society, to report on up-to-the-minute innovations and developments, to summarize the state-of-the-art, and to exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics.

  • 2009 IEEE International Conference on Systems, Man and Cybernetics - SMC

    The 2009 IEEE International Conference on Systems, Man, and Cybernetics (SMC2009) provides an international forum that brings together those actively involved in areas of interest to the IEEE Systems, Man, and Cybernetics Society, to report on up-to-the-minute innovations and developments, to summarize the state-of-the-art, and to exchange ideas and advances in all aspects of systems science and engineering, human machine systems, and cybernetics.


2014 IEEE International Symposium on Circuits and Systems (ISCAS)

The IEEE International Symposium on Circuits and Systems (ISCAS) is the flagship conference of the IEEE Circuits and Systems Society and the world’s premier networking forum in the highly active fields of theory, design and implementation of circuits and systems.ISCAS 2014 will have a special focus on nano/bio circuits and systems applied to enhancing living and lifestyles, and seeks to address multidisciplinary challenges in healthcare and well-being, the environment and climate change.

  • 2013 IEEE International Symposium on Circuits and Systems (ISCAS)

    The Symposium will focus on circuits and systems employing nanodevices (both extremely scaled CMOS and non-CMOS devices) and circuit fabrics (mixture of standard CMOS and evolving nano-structure elements) and their implementation cost, switching speed, energy efficiency, and reliability. The ISCAS 2010 will include oral and poster sessions; tutorials given by experts in state-of-the-art topics; and special sessions, with the aim of complementing the regular program with topics of particular interest to the community that cut across and beyond disciplines traditionally represented at ISCAS.

  • 2012 IEEE International Symposium on Circuits and Systems - ISCAS 2012

    2012 International Symposium on Circuits and Systems (ISCAS 2012) aims at providing the world's premier forum of leading researchers in circuits and systems areas from academia and industries, especially focusing on Convergence of BINET (BioInfoNanoEnviro Tech.) which represents IT, NT and ET and leading Human Life Revolutions. Prospective authors are invited to submit papers of their original works emphasizing contributions beyond the present state of the art. We also welcome proposals on special tuto

  • 2011 IEEE International Symposium on Circuits and Systems (ISCAS)

    The IEEE International Symposium on Circuits and Systems (ISCAS) is the world's premier networking forum of leading researchers in the highly active fields of theory, design and implementation of circuits and systems.

  • 2010 IEEE International Symposium on Circuits and Systems - ISCAS 2010

    ISCAS is a unique conference dealing with circuits and systems. It's the yearly "rendez-vous" of leading researchers, coming both from academia and industry, in the highly active fields of theory, design and implementation of circuits and systems. The Symposium will focus on circuits and systems for high quality life and consumer technologies, including mobile communications, advanced multimedia systems, sensor networks and Nano-Bio Circuit Fabrics and Systems.

  • 2009 IEEE International Symposium on Circuits and Systems - ISCAS 2009

    Analog Signal Processing, Biomedical Circuits and Systems, Blind Signal Processing, Cellular Neural Networks and Array Computing, Circuits and Systems for Communications, Computer-Aided Network Design, Digital Signal Processing, Life-Science Systems and Applications, Multimedia Systems and Applications, Nanoelectronics and Gigascale Systems, Neural Systems and Applications, Nonlinear Circuits and Applications, Power Systems and Power Electronic Circuits, Sensory Systems, Visual Signal Processing and Communi


2013 11th International Workshop on Content-Based Multimedia Indexing (CBMI)

The 11th International Content Based Multimedia Indexing Workshop is to bring together the various communities involved in all aspects of content-based multimedia indexing, retrieval, browsing and presentation.The conference will host invited keynote talks and regular, special and demo sessions with contributed research papers.


More Conferences

Periodicals related to Multimedia

Back to Top

Broadcasting, IEEE Transactions on

Broadcast technology, including devices, equipment, techniques, and systems related to broadcast technology, including the production, distribution, transmission, and propagation aspects.


Circuits and Systems Magazine, IEEE


Communications Magazine, IEEE

IEEE Communications Magazine was the number three most-cited journal in telecommunications and the number eighteen cited journal in electrical and electronics engineering in 2004, according to the annual Journal Citation Report (2004 edition) published by the Institute for Scientific Information. Read more at http://www.ieee.org/products/citations.html. This magazine covers all areas of communications such as lightwave telecommunications, high-speed data communications, personal communications ...


Image Processing, IEEE Transactions on

Signal-processing aspects of image processing, imaging systems, and image scanning, display, and printing. Includes theory, algorithms, and architectures for image coding, filtering, enhancement, restoration, segmentation, and motion estimation; image formation in tomography, radar, sonar, geophysics, astronomy, microscopy, and crystallography; image scanning, digital half-toning and display, andcolor reproduction.


Knowledge and Data Engineering, IEEE Transactions on

Artificial intelligence techniques, including speech, voice, graphics, images, and documents; knowledge and data engineering tools and techniques; parallel and distributed processing; real-time distributed processing; system architectures, integration, and modeling; database design, modeling, and management; query design, and implementation languages; distributed database control; statistical databases; algorithms for data and knowledge management; performance evaluation of algorithms and systems; data communications aspects; system ...


More Periodicals


Xplore Articles related to Multimedia

Back to Top

Jingle: Jabber Does Multimedia

Peter Saint-Andre IEEE MultiMedia, 2007

Instant messaging is a powerful tool for real-time communication and online collaboration. IM's early focus was text communication, but with the ubiquity of multimedia-enabled devices, there has been great interest in extending IM to support multimedia interactions. Jabber is an open-standards-based approach for IM. The article describes the development of new enhancements to Jabber that provide a set of multimedia ...


Free Tuition for Community College: A Role for the Tech Community?

David Alan Grier Computer, 2016

The Obama administration recently made three major announcements about a proposal to make community college tuition free. This shift offers the tech community an opportunity to share its unique viewpoint on the cost and structure of community colleges. The Web extra at https://youtu.be/ZR_PxPlngKE is an audio recording of author David Alan Grier reading this Computing Education column.


A Natural Language-Based Interface for Querying a Video Database

Onur Kucuktunc; Ugur Gudukbay; Ozgur Ulusoy IEEE MultiMedia, 2007

The authors developed a video database system called BilVideo that provides integrated support for spatiotemporal, semantic, and low-level feature queries. As a further development for this system, the authors present a natural language processing-based interface that lets users formulate queries in English and discuss the advantage of using such an interface


Multiple-Description Coding for Overlay Network Streaming

Guijin Wang; Satoshi Futemma; Eisaburo Itakura IEEE MultiMedia, 2007

We consider the problem of distributing video data from one sender to a population of interested clients. Deploying an overlay network with an application-layer multicast, we propose a scalable forward-error-correction- based, multiple-description coding packetization scheme to achieve optimal performance for each client


Advertiser/Products Index

IEEE MultiMedia, 2007

Listing of the advertisers represented in this issue.


More Xplore Articles

Educational Resources on Multimedia

Back to Top

eLearning

Jingle: Jabber Does Multimedia

Peter Saint-Andre IEEE MultiMedia, 2007

Instant messaging is a powerful tool for real-time communication and online collaboration. IM's early focus was text communication, but with the ubiquity of multimedia-enabled devices, there has been great interest in extending IM to support multimedia interactions. Jabber is an open-standards-based approach for IM. The article describes the development of new enhancements to Jabber that provide a set of multimedia ...


Free Tuition for Community College: A Role for the Tech Community?

David Alan Grier Computer, 2016

The Obama administration recently made three major announcements about a proposal to make community college tuition free. This shift offers the tech community an opportunity to share its unique viewpoint on the cost and structure of community colleges. The Web extra at https://youtu.be/ZR_PxPlngKE is an audio recording of author David Alan Grier reading this Computing Education column.


A Natural Language-Based Interface for Querying a Video Database

Onur Kucuktunc; Ugur Gudukbay; Ozgur Ulusoy IEEE MultiMedia, 2007

The authors developed a video database system called BilVideo that provides integrated support for spatiotemporal, semantic, and low-level feature queries. As a further development for this system, the authors present a natural language processing-based interface that lets users formulate queries in English and discuss the advantage of using such an interface


Multiple-Description Coding for Overlay Network Streaming

Guijin Wang; Satoshi Futemma; Eisaburo Itakura IEEE MultiMedia, 2007

We consider the problem of distributing video data from one sender to a population of interested clients. Deploying an overlay network with an application-layer multicast, we propose a scalable forward-error-correction- based, multiple-description coding packetization scheme to achieve optimal performance for each client


Advertiser/Products Index

IEEE MultiMedia, 2007

Listing of the advertisers represented in this issue.


More eLearning Resources

IEEE-USA E-Books

  • Youth Culture and the Shaping of Japanese Mobile Media: Personalization and the Keitai Internet as Multimedia

    This chapter contains sections titled: Materials, Personalization, Mobile Media as Multimedia, Note

  • Networks and Media

    Internet telephony is the integration and convergence of voice and data networks, services, and applications. The rapidly developing technology can convert analog voice input to digital data, send it over available networked channels, and then convert it back to voice output. Traditional circuit- switching networks such as telephone lines can be used together with packet- switching networks such as the Internet, thereby merging communication modes such as email, voice mail, fax, pager, real-time human speech, and multimedia videoconferencing into a single integrated system. Because Internet telephony allows the interchangeable and seamless use of phones, computers, personal digital assistants, TV cables, wireless, and Web technology, myriad combinations become possible.The transformation of the Internet from a network application using phone lines to a general communications infrastructure through which voice is but one of many data types offered has a wide impact on applications, architectures, networks, economics, public policy, industry structures, regulation, and service providers. This book explores these and other issues, and considers future scenarios as Internet telephony continues to alter the communications landscape.Contributors David D. Clark, Daniel Fryxell, William Lehr, Brett Leida, Terrence P. McGarty, Lee W. McKnight, Philip Mutooni, Husham Sharifi, Marc S. Shuster, Marvin Sirbu, David Tennenhouse, Kanchana Wanichkorn, Jonathan Weinberg.

  • References

    In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia educational site, it was perfectly in tune with the times. iCue was a surefire way for NBC to reach younger viewers and for MIT to test innovative educational methods in the real world. But iCue was a failure: it never developed an audience and was canceled as if it were a sitcom with bad ratings. In The More We Know, Eric Klopfer and Jason Haas, both part of the MIT development team, describe the rise and fall of iCue and what it can teach us about new media, old media, education, and the challenges of innovating in educational media. Klopfer and Haas show that iCue was hampered by, among other things, an educational establishment focused on "teaching to the test," television producers uncomfortable with participatory media, and confusion about the market. But this is not just a cautionary tale; sometimes more can be learned from an interesting failure than a string of successes. Today's educational technology visionaries (iPads for everyone!) might keep this lesson in mind.

  • On Forensic Use of Biometrics

    Forensic science largely concerns the analysis of crime. The science of biometrics has developed approaches that are used to automatically identify individuals by personal characteristics. Biometric techniques have primarily been used to assure identity. The main steps of a biometric recognition approach include: acquisition of the biometric data, localization and alignment of the data, feature extraction, and matching. This chapter concentrates on two case studies discussing the forensic possibilities of face and ear as biometrics. It introduces the manual and computer-aided forensic face recognition. The chapter discusses the disparities between the behaviour of the current automatic face recognition systems and that which is needed for forensic application, and outlines the current progress towards addressing the challenges existing in face recognition. An emerging biometric ear is examined. There is a rich variety of approaches for ear biometrics and these are steeped in pattern recognition and computer vision.

  • Glossary

    Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real- world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform--from Deluxe Paint to AmigaOS to Cinemaware--in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture o f computing.

  • Index

    In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia educational site, it was perfectly in tune with the times. iCue was a surefire way for NBC to reach younger viewers and for MIT to test innovative educational methods in the real world. But iCue was a failure: it never developed an audience and was canceled as if it were a sitcom with bad ratings. In The More We Know, Eric Klopfer and Jason Haas, both part of the MIT development team, describe the rise and fall of iCue and what it can teach us about new media, old media, education, and the challenges of innovating in educational media. Klopfer and Haas show that iCue was hampered by, among other things, an educational establishment focused on "teaching to the test," television producers uncomfortable with participatory media, and confusion about the market. But this is not just a cautionary tale; sometimes more can be learned from an interesting failure than a string of successes. Today's educational technology visionaries (iPads for everyone!) might keep this lesson in mind.

  • Multimedia Analytics for Image Collection Forensics

    This chapter focuses on techniques suited for forensic analysis of large image collections. In digital forensics an investigator is often tasked to analyze a data source containing large numbers of images and their metadata sometimes reaching into the millions. Apart from the content of the images there is a lot of information present in the metadata. The chapter considers the specifics of datasets and tasks in the forensic field. Two fields underlying multimedia analytics namely multimedia analysis and visual analytics are explained. The principles from those fields provide the basis for describing two-example multimedia analytics systems. The ChronoBrowser is used as a multimedia analytics system developed for forensic analysis. The chapter shows how different visual analytics processes are instantiated within ChronoBrowser. The MediaTable is considered as example of a concept based multimedia analytics system. The chapter presents a scenario to show how multimedia analytics can aid forensic investigators.

  • User Interfaces and Usability

    This chapter contains sections titled: Usability and the Design of User Interfaces, Browsers, Recent Advances in Design of User Interfaces, Computer Systems and Networks, User Interfaces for Multimedia Information, User Interfaces and the Effectiveness of Digital Libraries

  • Index

    A valuable reference for the most vital microelectronic components in the marketplace DRAMs are the technology drivers of high volume semiconductor fabrication processes for new generation products that, in addition to computer markets, are finding increased usage in automotive, aviation, military and space, telecommunications, and wireless industries. A new generation of high-density and high-performance memory architectures evolving for mass storage devices, including embedded memories and nonvolatile flash memories, are serving a diverse range of applications. Comprehensive and up to date, Advanced Semiconductor Memories: Architectures, Designs, and Applications offers professionals in the semiconductor and related industries an in-depth review of advanced semiconductor memories technology developments. It provides details on: Static Random Access Memory technologies including advanced architectures, low voltage SRAMs, fast SRAMs, SOI SRAMs, and specialty SRAMs (multiport, FIFOs, CAMs) High Performance Dynamic Random Access Memory-DDRs, synchronous DRAM/SGRAM features and architectures, EDRAM, CDRAM, Gigabit DRAM scaling issues and architectures, multilevel storage DRAMs, and SOI DRAMs Applications-specific DRAM architectures and designs - VRAMs, DDR SGRAMs, RDRAMs, SLDRAMs, 3-D RAM Advanced Nonvolatile Memory designs and technologies, including floating gate cell theory, EEPROM/flash memory cell design, and multilevel flash FRAMs and reliability issues Embedded memory designs and applications, including cache, merged processor, DRAM architectures, memory cards, and multimedia applications Future memory directions with megabytes to terabytes storage capacities using RTDs, single electron memories, etc. A continuation of the topi cs introduced in Semiconductor Memories: Technology, Testing, and Reliability, the author's earlier work, Advanced Semiconductor Memories: Architectures, Designs, and Applications offers a much-needed reference to the major developments and future directions of advanced semiconductor memory technology.

  • Media Authoring with Ontological Reasoning: Use Case for Multimedia Information Extraction

    This chapter contains sections titled: Introduction Interactive Media and Media Authoring: Implications for Mmie Prototype System for Media Authoring with Ontological Reasoning Ontological Data Design for Navigating Media Resources of Multiple Types Example Use Cases: Sound Authoring Data with Audio Mmie Closing Statements and Future Direction Acknowledgments



Standards related to Multimedia

Back to Top

IEEE Recommended Practice for Defining a Commonly Acceptable Musical Application Using XML

This recommended practice will develop an XML application defining a standard language for symbolic music representation. The language will be a meta-representation of music information for describing and processing said music information within a multi-layered environment, for achieving integration among structural, score, Musical Instrument Digital Interface (MIDI), and digital sound levels of representation. Furthermore, the recommended practice should integrate music ...